Warshade: Difference between revisions

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(+AT Infobox, +Historical, Revised "Weakness" section to "Nictus and Void Hunters" and moved it to the bottom)
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== Overview ==
== Overview ==
{{TOCright}}
{{TOCleft}}
[[File:archetypeicon_warshade.png|left]]
 
{{Infobox AT
|image=[[File:Archetypeicon_warshade.png]]
|alignment=hero
|pri=Offense
|sec=Defense
|inherent=[[Dark Sustenance]]
|hp_base=1070.9
|hp_max=2409.5
|pri_sets=1
|sec_sets=1
|anc_sets=0
|dam_melee=0.850
|dam_range=0.800
|buff_def_melee=0.075
|buff_def_range=0.075
|buff_dam_melee=0.090
|buff_dam_range=0.090
|buff_hpmax_melee=0.090
|buff_hpmax_range=0.100
|buff_tohit_melee=0.090
|buff_tohit_range=0.090
|debuff_def_melee=0.090
|debuff_def_range=0.090
|debuff_dam_melee=0.090
|debuff_dam_range=0.090
|debuff_tohit_melee=0.090
|debuff_tohit_range=0.090
|endmod_melee=1.000
|endmod_range=1.000
|fear_melee=0.900
|fear_range=0.900
|heal_melee=96.381
|heal_range=96.381
|healself_melee=107.090
|immob_melee=1.341
|immob_range=1.341
|kb_melee=2.077
|kb_range=1.869
|res_melee=0.075
|res_range=0.075
|sleep_melee=1.341
|sleep_range=1.341
|slow_melee=1.000
|slow_range=1.000
|stun_melee=1.341
|stun_range=1.341
|taunt_melee=1.750
|taunt_range=1.750
|threat_melee=2.0
|threat_range=2.0
|dam_res_max=85%
|dam_res_min=-300%
|stat_res_max=10001.01%
|stat_res_min=-300%
|stat_prot_max=N/A
|stat_prot_min=N/A
|dam_max=400%
|dam_min=10%
|def_max=200.38%
|def_min=-100%
|tohit_max=200.35%
|tohit_min=-100%
|rech_max=400%
|rech_min=-75%
|regen_max=2000%
|regen_min=0%
|recov_max=500%
|recov_min=0%
|stealth_max_pve=200 ft
|stealth_min_pve=-180 ft
|stealth_max_pvp=571.5 ft
|stealth_min_pvp=-180 ft
|percep_max=1153 ft
|percep_min=0 ft
|rng_max=500%
|rng_min=25%
}}
{{clr|left}}
 
'''Warshades''' are former [[Nictus]] who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Dark Energy attack powers and strong defensive powers, inherent Teleport, and eventually even gain access to two shape-shift forms. Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.
'''Warshades''' are former [[Nictus]] who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Dark Energy attack powers and strong defensive powers, inherent Teleport, and eventually even gain access to two shape-shift forms. Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.


Warshades, along with [[Peacebringer]]s, are one of the two Epic Archetypes for Heroes, only available to players who have reached level 50 with at least one [[Hero]]. All Warshades are of [[Science]] origin and are of the [[Kheldian]] race.
Warshades, along with [[Peacebringer]]s, are one of the two Epic Archetypes for Heroes, only available to players who have reached level 50 with at least one [[Hero]]. All Warshades are of [[Science]] origin.


Alignment: '''Hero'''
Alignment: '''Hero'''
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The Warshade has low Hit Points and does medium damage.
The Warshade has low Hit Points and does medium damage.
== Weakness ==
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative/Nicti) Foe -Recharge, -Speed|}} Kheldians and Nictus characters, and indeed Kheldian or Nictus mobs, are susceptible to Quantum Array Rifles, also known as Void Rifles. Two of these shots are usually enough to kill a Peacebringer or Warshade, regardless of the form they are in.


== Power Sets ==
== Power Sets ==
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* [[Inherent Powers#Shadow Recall|Shadow Recall]] Gained at level 10
* [[Inherent Powers#Shadow Recall|Shadow Recall]] Gained at level 10


== See Also ==
== Nictus and Void Hunters ==
* [[Shadowstar]], the initial contact for all Warshades
Special enemies in the game appear when Kheldians are on the team. Depending on team size, various [[Nictus]] and [[Void Hunters]] may spawn in addition to any groups of spawned enemies; both in and out of missions. The Void Hunters are highly resistant to Kheldian damage and have a special weapon, [[Quantum Array Gun]], that deals a considerable amount of additional damage to Kheldian players. If the team size is large enough, one or more [[Nictus#Shadow Cyst Crystal|Shadow Cyst Crystal]] may spawn in a mission. These are known for being difficult to dispatch, and pose a good deal of danger to the entire team.
 
Once a Kheldian joins a team, the team is "flagged" for special Kheldian-related spawns and the entire team must disband to "de-flag" themselves. Even if all Kheldians leave the team, the team will continue to see Nictus and Void Hunters in addition to any normal spawns they would have seen otherwise.
 
== Historical ==
 
{{Historical|type=section|reason=change}}
 
* Peacebringers and [[Warshades]] were added to the game in [[Issue 3]].
* The spcial damage to Kheldians from Quantum Array Gun was originally untyped and irresistable, but has since been changed to Negative Energy damage.
* Kheldians were buffed in [[Issue 13]]. They gained the ability to shift into Dwarf form while mez, had their [[Damage Scale|damage scalars]] increased, gained Slow resistance for each Epic Archetype on the team and [[Cosmic Balance]] and Dark Sustenance remain active while shapeshifted.


== External Links ==
== External Links ==

Revision as of 20:47, 13 August 2009

Overview

Warshade
 
Primary Offense
Secondary Defense
Inherent Dark Sustenance
Base HP 1070.9
Max HP 2409.5
Primary Sets 1
Secondary Sets 1
Epic Power Pools 0
Modifiers (at level 50) 
 MeleeRanged
Damage Scale 0.850 0.800
Defense Buff 0.075 0.075
Damage Buff 0.090 0.090
Max HP Buff 0.090 0.100
ToHit Buff 0.090 0.090
Defense Debuff 0.090 0.090
Damage Debuff 0.090 0.090
ToHit Debuff 0.090 0.090
EndMod 1.000 1.000
Fear 0.900 0.900
Heal Other 96.381 96.381
Heal Self 107.090
Immobilize 1.341 1.341
Knockback 2.077 1.869
Damage Resist 0.075 0.075
Sleep 1.341 1.341
Slow 1.000 1.000
Stun 1.341 1.341
Taunt 1.750 1.750
Threat Level 2.0 2.0
Limits (at level 50) 
 MaxMin
Damage Resistance 85% -300%
Status Resistance 10001.01% -300%
Status Protection N/A N/A
Damage 400% 10%
Defense 200.38% -100%
ToHit 200.35% -100%
Recharge Rate 400% -75%
Regeneration 2000% 0%
Recovery 500% 0%
Stealth (PvE) 200 ft -180 ft
Stealth (PvP) 571.5 ft -180 ft
Perception 1153 ft 0 ft
Range 500% 25%
v  d  e


Warshades are former Nictus who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Dark Energy attack powers and strong defensive powers, inherent Teleport, and eventually even gain access to two shape-shift forms. Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.

Warshades, along with Peacebringers, are one of the two Epic Archetypes for Heroes, only available to players who have reached level 50 with at least one Hero. All Warshades are of Science origin.

Alignment: Hero

The Warshade's power sets are:

Primary: Offense
Secondary: Defense

The Warshade has low Hit Points and does medium damage.

Power Sets

Warshades only have access to one Primary and one Secondary power set. They do not have access to the Flight and Teleportation Power Pools. They also have no Ancillary Power Pools, but they make up for this in the number and variety of powers in their Primary and Secondary.

Primary Power Sets

A Warshade's primary power set is designed specifically for offense. It is:

Secondary Power Sets

A Warshade's secondary power set is designed for defense. It is:

Inherent Powers

Nictus and Void Hunters

Special enemies in the game appear when Kheldians are on the team. Depending on team size, various Nictus and Void Hunters may spawn in addition to any groups of spawned enemies; both in and out of missions. The Void Hunters are highly resistant to Kheldian damage and have a special weapon, Quantum Array Gun, that deals a considerable amount of additional damage to Kheldian players. If the team size is large enough, one or more Shadow Cyst Crystal may spawn in a mission. These are known for being difficult to dispatch, and pose a good deal of danger to the entire team.

Once a Kheldian joins a team, the team is "flagged" for special Kheldian-related spawns and the entire team must disband to "de-flag" themselves. Even if all Kheldians leave the team, the team will continue to see Nictus and Void Hunters in addition to any normal spawns they would have seen otherwise.

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • Peacebringers and Warshades were added to the game in Issue 3.
  • The spcial damage to Kheldians from Quantum Array Gun was originally untyped and irresistable, but has since been changed to Negative Energy damage.
  • Kheldians were buffed in Issue 13. They gained the ability to shift into Dwarf form while mez, had their damage scalars increased, gained Slow resistance for each Epic Archetype on the team and Cosmic Balance and Dark Sustenance remain active while shapeshifted.

External Links