List of Powers that use Knockback: Difference between revisions

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|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}


{{Status Effect NavBox}}
{{Navbox Status Effects}}


[[Category:Status Effects|Immobilize]]
[[Category:Status Effects|Immobilize]]

Revision as of 08:28, 6 June 2012

Overview

Below is a list that utilizes the knockback mechanic somehow: causing it or protecting against/resisting it.

Powers That Cause Knockback

Name Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.


Powers Against Knockback

Protecting Self

Name Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.

Protecting Ally

Name Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.


Inspirations Against Knockback

Break Free Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Emerge Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Escape Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Strength of Will Resistance, Self
This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.