List of Powers that use Knockback: Difference between revisions
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|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | |Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | ||
{{Status | {{Navbox Status Effects}} | ||
[[Category:Status Effects|Immobilize]] | [[Category:Status Effects|Immobilize]] |
Revision as of 08:28, 6 June 2012
Overview
Below is a list that utilizes the knockback mechanic somehow: causing it or protecting against/resisting it.
Powers That Cause Knockback
Name Toggle Resistance, Team This power is available to Archetype through the Powerset primary/secondary power set/power pool. |
Powers Against Knockback
Protecting Self
Name Toggle Resistance, Team This power is available to Archetype through the Powerset primary/secondary power set/power pool. |
Protecting Ally
Name Toggle Resistance, Team This power is available to Archetype through the Powerset primary/secondary power set/power pool. |
Inspirations Against Knockback
Break Free Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Emerge Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Escape Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Strength of Will Resistance, Self This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
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