List of Powers that use Hold: Difference between revisions
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== Overview == | == Overview == | ||
Below is a list that utilizes the [[hold]] mechanic somehow: causing it or [[Protection|protecting against]]/[[Resistance|resisting]] it. | Below is a list that utilizes the [[hold]] mechanic somehow: causing it or [[Protection|protecting against]]/[[Resistance (Mechanics)|resisting]] it. | ||
{{clr}} | {{clr}} | ||
== Powers That Cause Hold == | == Powers That Cause Hold == | ||
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team | {{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team | ||
|Desc=This power is available to [[Archetype]] through the [[ | |Desc=This power is available to [[Archetype]] through the [[Power Set]] primary/secondary power set/power pool.}} | ||
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{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team | {{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team | ||
|Desc=This power is available to [[Archetype]] through the [[ | |Desc=This power is available to [[Archetype]] through the [[Power Set]] primary/secondary power set/power pool.}} | ||
=== Protecting Ally === | === Protecting Ally === | ||
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team | {{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team | ||
|Desc=This power is available to [[Archetype]] through the [[ | |Desc=This power is available to [[Archetype]] through the [[Power Set]] primary/secondary power set/power pool.}} | ||
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{{PowerBox|Icon=Inspiration_Mes_Protect_Lvl_2.png|Name=[[Inspirations#Siren.27s Call|Strength of Will]]|Effect=Resistance, Self | {{PowerBox|Icon=Inspiration_Mes_Protect_Lvl_2.png|Name=[[Inspirations#Siren.27s Call|Strength of Will]]|Effect=Resistance, Self | ||
|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | |Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | ||
{{Navbox Status Effects}} | |||
[[Category:Status Effects|Hold]] | [[Category:Status Effects|Hold]] |
Latest revision as of 01:42, 21 January 2014
Overview
Below is a list that utilizes the hold mechanic somehow: causing it or protecting against/resisting it.
Powers That Cause Hold
Name Toggle Resistance, Team This power is available to Archetype through the Power Set primary/secondary power set/power pool. |
Powers Against Hold
Protecting Self
Name Toggle Resistance, Team This power is available to Archetype through the Power Set primary/secondary power set/power pool. |
Protecting Ally
Name Toggle Resistance, Team This power is available to Archetype through the Power Set primary/secondary power set/power pool. |
Inspirations Against Hold
Break Free Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Emerge Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Escape Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Strength of Will Resistance, Self This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
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