User:Eabrace/Infobox AT: Difference between revisions
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<includeonly>{| class="infobox" style="width: 20em; text-align: left; font-size: 90%; border: 1px solid #aaaaaa;" | <includeonly>{| class="infobox" style="width: 20em; text-align: left; font-size: 90%; border: 1px solid #aaaaaa;" | ||
|- | |- | ||
| | | style="text-align:center; font-size: 120%;" | '''{{{archetype|{{PAGENAME}}}}}''' | ||
|- | |- | ||
{{#if: {{{image|}}} | {{!}} | {{#if: {{{image|}}} | {{!}} style="text-align:center;" {{!}} {{{image}}} }} | ||
{{#if: {{{alignment|}}} | [[File:Badge_defeat{{#switch:{{lc:{{{alignment|}}}}}|h|hero|heroes=statesman|v|vill|villain|villains=recluse}}.png|32px]]}} | |||
|- | |||
| | |||
{| style="width: 100%;" | |||
|- | |- | ||
! Primary | ! Primary | ||
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! Secondary | ! Secondary | ||
| {{{sec|}}} | | {{{sec|}}} | ||
|- | |||
! [[Inherent Powers|Inherent]] | |||
| {{{inherent|}}} | |||
|- | |- | ||
! [[Hit Points|Base HP]] | ! [[Hit Points|Base HP]] | ||
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| {{{hp_max|}}} | | {{{hp_max|}}} | ||
|- | |- | ||
! [[Primary Power Sets|Primary Sets]] | |||
| {{{pri_sets|}}} | |||
! [[ | |||
| {{{ | |||
|- | |- | ||
! | ! [[Secondary Power Sets|Secondary Sets]] | ||
| {{{sec_sets|}}} | |||
| | |||
| {{{ | |||
|- | |- | ||
! | ! {{#switch:{{lc:{{{alignment|}}}}}|h|hero|heroes|#default=[[Ancillary Power Pools]]|v|vill|villain|villains=[[Patron Power Pools]]}} | ||
| {{{ | | {{{anc_sets|}}} | ||
|} | |||
|- | |- | ||
! Damage Resist | |{{hidden|header=<font size=2>'''Modifiers (at level 50)'''</font> | ||
| {{{res_range|}}} | |content= | ||
{{{!}} style="width: 100%;" | |||
{{!}}- | |||
! {{!}}{{!}} Melee {{!}}{{!}} Ranged | |||
{{!}}- | |||
! [[Damage Scale]] | |||
{{!}} {{{dam_melee|}}} {{!}}{{!}} {{{dam_range|}}} | |||
{{!}}- | |||
! Defense Buff | |||
{{!}} {{{buff_def_melee|}}} {{!}}{{!}} {{{buff_def_range|}}} | |||
{{!}}- | |||
! Damage Buff | |||
{{!}} {{{buff_dam_melee|}}} {{!}}{{!}} {{{buff_dam_range|}}} | |||
{{!}}- | |||
! Max HP Buff | |||
{{!}} {{{buff_hpmax_melee|}}} {{!}}{{!}} {{{buff_hpmax_range|}}} | |||
{{!}}- | |||
! ToHit Buff | |||
{{!}} {{{buff_tohit_melee|}}} {{!}}{{!}} {{{buff_tohit_range|}}} | |||
{{!}}- | |||
! Defense Debuff | |||
{{!}} {{{debuff_def_melee|}}} {{!}}{{!}} {{{debuff_def_range|}}} | |||
{{!}}- | |||
! Damage Debuff | |||
{{!}} {{{debuff_dam_melee|}}} {{!}}{{!}} {{{debuff_dam_range|}}} | |||
{{!}}- | |||
! ToHit Debuff | |||
{{!}} {{{debuff_tohit_melee|}}} {{!}}{{!}} {{{debuff_tohit_range|}}} | |||
{{!}}- | |||
! EndMod | |||
{{!}} {{{endmod_melee|}}} {{!}}{{!}} {{{endmod_range|}}} | |||
{{!}}- | |||
! Fear | |||
{{!}} {{{fear_melee|}}} {{!}}{{!}} {{{fear_range|}}} | |||
{{!}}- | |||
! Heal Other | |||
{{!}} {{{heal_melee|}}} {{!}}{{!}} {{{heal_range|}}} | |||
{{!}}- | |||
! Heal Self | |||
{{!}} {{{healself_melee|}}} | |||
{{!}}- | |||
! Immobilize | |||
{{!}} {{{immob_melee|}}} {{!}}{{!}} {{{immob_range|}}} | |||
{{!}}- | |||
! Knockback | |||
{{!}} {{{kb_melee|}}} {{!}}{{!}} {{{kb_range|}}} | |||
{{!}}- | |||
! Damage Resist | |||
{{!}} {{{res_melee|}}} {{!}}{{!}} {{{res_range|}}} | |||
{{!}}- | |||
! Sleep | |||
{{!}} {{{sleep_melee|}}} {{!}}{{!}} {{{sleep_range|}}} | |||
{{!}}- | |||
! Slow | |||
{{!}} {{{slow_melee|}}} {{!}}{{!}} {{{slow_range|}}} | |||
{{!}}- | |||
! Stun | |||
{{!}} {{{stun_melee|}}} {{!}}{{!}} {{{stun_range|}}} | |||
{{!}}- | |||
! [[Threat|Taunt]] | |||
{{!}} {{{taunt_melee|}}} {{!}}{{!}} {{{taunt_range|}}} | |||
{{!}}- | |||
! [[Threat|Threat Level]] | |||
{{!}} {{{threat_melee|}}} {{!}}{{!}} {{{threat_range|}}} | |||
{{!}}} | |||
}} | |||
|- | |- | ||
|{{hidden|header=<font size=2>'''Limits (at level 50)'''</font> | |||
| {{{ | |content= | ||
|- | {{{!}} style="width: 100%;" | ||
! | {{!}}- | ||
| {{{ | ! {{!}}{{!}} Max {{!}}{{!}} Min | ||
|- | {{!}}- | ||
! | ! [[Limits#Damage Resistance{{!}}Damage Resistance]] | ||
| {{{ | {{!}} {{{dam_res_max|}}} {{!}}{{!}} {{{dam_res_min|}}} | ||
|- | {{!}}- | ||
! | ! [[Limits#Status Resistance{{!}}Status Resistance]] | ||
| {{{ | {{!}} {{{stat_res_max|}}} {{!}}{{!}} {{{stat_res_min|}}} | ||
|- | {{!}}- | ||
! | ! [[Limits#Status Protection{{!}}Status Protection]] | ||
| {{{ | {{!}} {{{stat_prot_max|}}} {{!}}{{!}} {{{stat_prot_min|}}} | ||
{{!}}- | |||
! | ! [[Limits#Damage Buffs{{!}}Damage Buffs]] | ||
| {{{ | {{!}} {{{dam_max|}}} {{!}}{{!}} {{{dam_min|}}} | ||
{{!}}- | |||
! | ! [[Limits#Defense/ToHit{{!}}Defense]] | ||
| {{{ | {{!}} {{{def_max|}}} {{!}}{{!}} {{{def_min|}}} | ||
|- | {{!}}- | ||
! | ! [[Limits#Defense/ToHit{{!}}ToHit]] | ||
| {{{ | {{!}} {{{tohit_max|}}} {{!}}{{!}} {{{tohit_min|}}} | ||
{{!}}- | |||
! [[Limits#Recharge Rate{{!}}Recharge Rate]] | |||
{{!}} {{{rech_max|}}} {{!}}{{!}} {{{rech_min|}}} | |||
{{!}}- | |||
! [[Limits#Health Regeneration{{!}}Regeneration]] | |||
{{!}} {{{regen_max|}}} {{!}}{{!}} {{{regen_min|}}} | |||
{{!}}- | |||
! [[Limits#Endurance Recovery{{!}}Recovery]] | |||
{{!}} {{{recov_max|}}} {{!}}{{!}} {{{recov_min|}}} | |||
{{!}}- | |||
! [[Limits#Stealth and Perception{{!}}Stealth]] (PvE) | |||
{{!}} {{{stealth_max_pve|}}} {{!}}{{!}} {{{stealth_min_pve|}}} | |||
{{!}}- | |||
! [[Limits#Stealth and Perception{{!}}Stealth]] (PvP) | |||
{{!}} {{{stealth_max_pvp|}}} {{!}}{{!}} {{{stealth_min_pvp|}}} | |||
{{!}}- | |||
! [[Limits#Stealth and Perception{{!}}Perception]] | |||
{{!}} {{{percep_max|}}} {{!}}{{!}} {{{percep_min|}}} | |||
{{!}}- | |||
! [[Limits#Range{{!}}Range]] | |||
{{!}} {{{rng_max|}}} {{!}}{{!}} {{{rng_min|}}} | |||
{{!}}} | |||
}} | |||
|}</includeonly> | |}</includeonly> | ||
<noinclude>Example: | <noinclude>Example: | ||
{{User:Eabrace/Infobox AT | {{User:Eabrace/Infobox AT | ||
|archetype=Blaster | |||
|image=[[File:Archetypeicon blaster.png]] | |image=[[File:Archetypeicon blaster.png]] | ||
|alignment=hero | |||
|pri=Ranged | |pri=Ranged | ||
|sec=Support | |sec=Support | ||
|inherent=[[Defiance]] | |||
|hp_base=1204.8 | |hp_base=1204.8 | ||
|hp_max= 1606.4 | |hp_max= 1606.4 | ||
|pri_sets=8 | |||
|sec_sets=6 | |||
|anc_sets=5 | |||
|dam_melee=1.000 | |dam_melee=1.000 | ||
|dam_range=1.125 | |dam_range=1.125 | ||
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|taunt_melee=1.030 | |taunt_melee=1.030 | ||
|taunt_range=1.030 | |taunt_range=1.030 | ||
}}</noinclude> | |threat_melee=0.5 | ||
|threat_range=0.5 | |||
|dam_res_max=75% | |||
|dam_res_min=-300% | |||
|stat_res_max=10,001.01% | |||
|stat_res_min=-300% | |||
|stat_prot_max=N/A | |||
|stat_prot_min=N/A | |||
|dam_max=500% | |||
|dam_min=10% | |||
|def_max=175% | |||
|def_min=-100% | |||
|tohit_max=200.35% | |||
|tohit_min=-100% | |||
|rech_max=400% | |||
|rech_min=-75% | |||
|regen_max=2000% | |||
|regen_min=0% | |||
|recov_max=500% | |||
|recov_min=0% | |||
|stealth_max_pve=200 ft | |||
|stealth_min_pve=-180 ft | |||
|stealth_max_pvp=571.5 ft | |||
|stealth_min_pvp=-180 ft | |||
|percep_max=1153 ft | |||
|percep_min=0 ft | |||
|rng_max=500% | |||
|rng_min=25% | |||
}} | |||
{{TOCleft}} | |||
{{clr|left}} | |||
== Overview == | |||
The '''Blaster''' is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense! | |||
Alignment: '''Hero''' | |||
The Blaster's power sets are: | |||
'''Primary''': Ranged<br /> | |||
'''Secondary''': Support<br /> | |||
The Blaster has Low Hit Points and High Damage. | |||
== Power Sets == | |||
=== Primary Power Sets === | |||
A Blaster's primary power sets are designed specifically for ranged attacks. They are: | |||
* [[Archery]] | |||
* [[Assault Rifle]] | |||
* [[Electrical Blast]] | |||
* [[Energy Blast]] | |||
* [[Fire Blast]] | |||
* [[Ice Blast]] | |||
* [[Psychic Blast]] | |||
* [[Sonic Attack]] | |||
=== Secondary Power Sets === | |||
A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are: | |||
* [[Devices]] | |||
* [[Electricity Manipulation]] | |||
* [[Energy Manipulation]] | |||
* [[Fire Manipulation]] | |||
* [[Ice Manipulation]] | |||
* [[Mental Manipulation]] | |||
=== Ancillary Power Pools === | |||
* [[Cold Mastery]] | |||
* [[Electrical Mastery]] | |||
* [[Flame Mastery]] | |||
* [[Force Mastery]] | |||
* [[Munitions Mastery]] | |||
=== Inherent Power === | |||
* [[Inherent Powers#Defiance|Defiance]] | |||
== Historical == | |||
{{Historical|type=section|reason=change}} | |||
* [[Cold Mastery]], [[Flame Mastery]], [[Force Mastery]], and [[Munitions Mastery]] were added to the game in [[Issue 3]]. | |||
* [[Archery]], [[Sonic Attack]] and [[Electrical Mastery]] were added to the game in [[Issue 5]]. | |||
* [[Psychic Blast]] and [[Mental Manipulation]] were [[Power Set Proliferation|proliferated]] for Blasters in [[Issue 12]]. | |||
== See Also == | |||
* [[Blaster Strategy]] | |||
* [[Blapper]] | |||
== External Links == | |||
* [http://www.alteredgamer.com/city-of-heroes/5524-coh-city-of-villains-guide-to-the-blaster-archetype/ Summary and Analysis of Blaster Powersets] | |||
* [http://web.archive.org/web/20121025125321/http://na.cityofheroes.com/en/game_info/archetypes/hero_archetypes.php Archetypes documentation] on official City of Heroes site | |||
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file | |||
</noinclude> |
Latest revision as of 23:32, 13 December 2013
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Overview
The Blaster is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense!
Alignment: Hero
The Blaster's power sets are:
Primary: Ranged
Secondary: Support
The Blaster has Low Hit Points and High Damage.
Power Sets
Primary Power Sets
A Blaster's primary power sets are designed specifically for ranged attacks. They are:
Secondary Power Sets
A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:
- Devices
- Electricity Manipulation
- Energy Manipulation
- Fire Manipulation
- Ice Manipulation
- Mental Manipulation
Ancillary Power Pools
Inherent Power
Historical
- Cold Mastery, Flame Mastery, Force Mastery, and Munitions Mastery were added to the game in Issue 3.
- Archery, Sonic Attack and Electrical Mastery were added to the game in Issue 5.
- Psychic Blast and Mental Manipulation were proliferated for Blasters in Issue 12.
See Also
External Links
- Summary and Analysis of Blaster Powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file