The Abyss: Difference between revisions

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Like [[Terra Volta]], this zone can present immense difficulties for Villains whose only [[Travel Powers|Travel Power]] is [[Speed#Super Speed|Super Speed]]. The bowl shaped area around the [[Reborn Badge]] (more like a crater!) is very deep and there are only limited natural rock ramps that lead back to the top. For a 3-D travel power this is no issue, but if [[Hamidon]] is not present, i.e. there are [[Monster]]s still in the zone, then there is no way of getting out of the crater by Super Speed apart from the ramps, since there are no other enemies in the crater and you can't die from falling...
Like [[Terra Volta]], this zone can present immense difficulties for Villains whose only [[Travel Powers|Travel Power]] is [[Speed#Super Speed|Super Speed]]. The bowl shaped area around the [[Reborn Badge]] (more like a crater!) is very deep and there are only limited natural rock ramps that lead back to the top. For a 3-D travel power this is no issue, but if [[Hamidon]] is not present, i.e. there are [[Monster]]s still in the zone, then there is no way of getting out of the crater by Super Speed apart from the ramps, since there are no other enemies in the crater and you can't die from falling...


[[Category:CoV Trial Zones]]
[[Category:Villain Trial Zones]]
[[Category:Villain Zones]]
[[Category:Villain Zones]]

Revision as of 21:04, 28 August 2010

The Abyss
Splash Abyss.jpg

Map TheAbyss.jpg

Villain Trial Zone (45-50)

Trainers: none
TF Contacts: none
Events: Hamidon
Exploration Badges: Geneticist, Reborn
Plaques: none
Day Jobs: none
Enemies: Devouring Earth
Connecting Zones: Grandville
Transits: none


Overview

The Abyss is a Trial zone in City of Villains. A villain needs to be at least threat level 45 to enter.


The Abyss Reconnaissance Officer 
(92, -54, 796)

This is the Abyss. If you take a look around, you'll be able to see why. Not much is going on here at the dock, but just wait until you head in further.
This area is what we in the Recon profession like to call a 'trial zone.' What this means is that, for you, it's gonna be a trial. I guarantee it.
If you have friends, or even accomplices, you may want to give them a call. In fact, call some thugs down the street while you're at it because The Abyss is no place to wander alone.
See my report for more information. It should give you an idea what to expect:
RECONNAISSANCE REPORT
*** Approved Use Only ***
History: The Abyss archipelago is a series of islands which comprise the abandoned site of failed genetic and biological experiments. These 'experiments' have been contaminated by the waste, debris, and chemicals associated with human mismanagement of the past. When human presence terminated in this area, the Devouring Earth immigrated here, making these islands their own.
Hostiles Strength: Levels 45 through 50
Suggested Squad Parameters: 5-person to 8-person teams
Highlights:

  • Landing Area
A safe area, probably the only one.
  • Abandoned Compounds
Wire fencing, once electrified, is now broken and inoperable. Inhabited by various Devouring Earth.
  • Abandoned Bio Lab
Formerly the 'nerve center' of the Archipelago, this area is nothing more than a crumbling structure of vacant buildings and unused equipment.
  • Staging Rocks
A popular location to strategize before entering the sinkhole.
  • Sinkhole
The sinkhole is where the monster known as 'Hamidon' appears.

Identified Hostiles:

Amenities:

  • None


Exploration Badges

File:Badge tourism hazard.png Geneticist

You have visited the infamous 'Site C', where genetic experiments took place before the Devouring Earth took over the Abyss.

File:Badge tourism hazard.png Reborn

You have located where the Devouring Earth have attempted to bring forth the Hamidon outside of the prying eyes of Paragon City.

Transfer Points

There is only one entrance to The Abyss. It is accessed via a submarine in the southeast corner of Grandville.

Villain Groups

The Abyss is completely under control of the Devouring Earth. In the center of a watery bowl-shaped area in the north, you can find Hamidon, surrounded by its mitochondria. When Hamidon occupies its spot, it is the only enemy in the entire zone. If Hamidon is not present, Thorn, Stropharia, Lattice, and Quarry monsters roam throughout the zone. Defeating the monsters will earn a villain Essence of the Earth inspirations.

Note

For the movie-goers amongst us, the whole area of The Abyss, especially around the buildings with the Geneticist Badge, are inspired by the movie Jurassic Park.

TRAVEL POWER WARNING!

Like Terra Volta, this zone can present immense difficulties for Villains whose only Travel Power is Super Speed. The bowl shaped area around the Reborn Badge (more like a crater!) is very deep and there are only limited natural rock ramps that lead back to the top. For a 3-D travel power this is no issue, but if Hamidon is not present, i.e. there are Monsters still in the zone, then there is no way of getting out of the crater by Super Speed apart from the ramps, since there are no other enemies in the crater and you can't die from falling...