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== Overview == | == Overview == | ||
A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share | A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team [[The Players' Guide to the Cities/User Interface/Chat Window#Chat Channels|Chat Channel]] and can quickly communicate using the {{slashcommand|team}} command. | ||
Teams can be further organized into [[League]]s, with up to 6 full teams of 8 players, making a total of 48 players possible for a league. | |||
== Rules == | == Rules == | ||
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*# Rewards from mobs defeated is always relative to a character's '''combat''' [[level]] | *# Rewards from mobs defeated is always relative to a character's '''combat''' [[level]] | ||
*# Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out. | *# Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out. | ||
*# 30 second lag | *# 30 second lag | ||
*#* Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization. | *#* Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization. | ||
* Reputation | * Reputation | ||
*# Reputation from PvP defeats in PvP zones is spread evenly between teammates in range | *# Reputation from PvP defeats in PvP zones is spread evenly between teammates in range. | ||
=== Level Pact === | === Level Pact === | ||
[[Issue 13]] added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Leveling Pact]]. Please see that article for more information. | [[Issue 13]] added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Leveling Pact]]. Please see that article for more information. | ||
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[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 04:56, 9 July 2012
This article is a stub. You can help the Rebirth Wiki by expanding it.
Overview
A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team Chat Channel and can quickly communicate using the /team command.
Teams can be further organized into Leagues, with up to 6 full teams of 8 players, making a total of 48 players possible for a league.
Rules
- Experience/Influence/Prestige gain
- Rewards from mobs defeated is always relative to a character's combat level
- Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
- 30 second lag
- Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
- Reputation
- Reputation from PvP defeats in PvP zones is spread evenly between teammates in range.
Level Pact
Issue 13 added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a Leveling Pact. Please see that article for more information.
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