Brute: Difference between revisions

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== Overview ==
== Overview ==
{{TOCright}}
{{TOCleft}}
[[File:v_archetypeicon_brute.png|left]]
 
{{Infobox AT
|image=[[File:v_archetypeicon_brute.png]]
|alignment=villain
|pri=Melee
|sec=Defense
|inherent=[[Fury]]
|hp_base=1499.3
|hp_max=3212.7
|pri_sets=9
|sec_sets=9
|anc_sets=4
|dam_melee=0.750
|dam_range=0.500
|buff_def_melee=0.075
|buff_def_range=0.065
|buff_dam_melee=0.100
|buff_dam_range=0.070
|buff_hpmax_melee=0.100
|buff_hpmax_range=0.070
|buff_tohit_melee=0.100
|buff_tohit_range=0.070
|debuff_def_melee=0.075
|debuff_def_range=0.070
|debuff_dam_melee=0.075
|debuff_dam_range=0.070
|debuff_tohit_melee=0.075
|debuff_tohit_range=0.070
|endmod_melee=1.000
|endmod_range=1.000
|fear_melee=1.490
|fear_range=1.490
|heal_melee=96.381
|heal_range=96.381
|healself_melee=149.926
|immob_melee=1.192
|immob_range=1.192
|kb_melee=2.596
|kb_range=2.596
|res_melee=0.075
|res_range=0.065
|sleep_melee=1.192
|sleep_range=1.192
|slow_melee=0.800
|slow_range=0.800
|stun_melee=1.192
|stun_range=1.192
|taunt_melee=2.050
|taunt_range=2.050
|threat_melee=4.0
|threat_range=4.0
|dam_res_max=90%
|dam_res_min=-300%
|stat_res_max=10,001.01%
|stat_res_min=-300%
|stat_prot_max=N/A
|stat_prot_min=N/A
|dam_max=850%
|dam_min=10%
|def_max=225.05%
|def_min=-100%
|tohit_max=200.35%
|tohit_min=-100%
|rech_max=400%
|rech_min=-75%
|regen_max=2500%
|regen_min=0%
|recov_max=500%
|recov_min=0%
|stealth_max_pve=200 ft
|stealth_min_pve=-180 ft
|stealth_max_pvp=571.5 ft
|stealth_min_pvp=-180 ft
|percep_max=1153 ft
|percep_min=0 ft
|rng_max=500%
|rng_min=25%
}}
{{clr|left}}
'''Brutes''' live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you.
'''Brutes''' live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you.


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A Brute's primary power sets are designed specifically for melee. They are:
A Brute's primary power sets are designed specifically for melee. They are:


* [[Battle Axe]] (Issue 12)
* [[Battle Axe]]
* [[Dark Melee]]
* [[Dark Melee]]
* [[Dual Blades]] (Issue 11)
* [[Dual Blades]]
* [[Electrical Melee]]
* [[Electrical Melee]]
* [[Energy Melee]]
* [[Energy Melee]]
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* [[Stone Melee]]
* [[Stone Melee]]
* [[Super Strength]]
* [[Super Strength]]
* [[War Mace]] (Issue 12)
* [[War Mace]]


=== Secondary Power Sets ===
=== Secondary Power Sets ===
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* [[Fiery Aura]]
* [[Fiery Aura]]
* [[Invulnerability]]
* [[Invulnerability]]
* [[Shield Defense]] (Issue 13)
* [[Shield Defense]]
* [[Stone Armor]]
* [[Stone Armor]]
* [[Super Reflexes]] (Issue 12)
* [[Super Reflexes]]
* [[Willpower]] (Issue 11)
* [[Willpower]]


=== Patron Power Pools ===
=== Patron Power Pools ===
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* Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvM. This is similar to the [[Inherent Powers#Gauntlet|Gauntlet]] inherent that [[Tanker]]s possess, only without an area of effect. It is sometimes referred to as [[PokeVoke]] by the community.
* Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvM. This is similar to the [[Inherent Powers#Gauntlet|Gauntlet]] inherent that [[Tanker]]s possess, only without an area of effect. It is sometimes referred to as [[PokeVoke]] by the community.


== Notes ==
== Historical ==
 
{{Historical|type=section|reason=change}}


During the City of Villains Beta, [[Ice Armor]] and [[Ice Melee]] were powersets for Brutes. It was determined that the recharge debuff effects hindered [[Inherent Powers#Fury|Fury]] and those powersets were removed. [[Energy Melee]] and [[Energy Aura]] were then added as available powersets.
* During the City of Villains Beta, [[Ice Armor]] and [[Ice Melee]] were powersets for Brutes. It was determined that the recharge debuff effects hindered [[Inherent Powers#Fury|Fury]] and those powersets were removed. [[Energy Melee]] and [[Energy Aura]] were then added as available powersets.
* Brutes received Dual Blades and Willpower when they were added to the game in [[Issue 11]].
* Battle Axe, War Mace, and Super Reflexes were [[Powerset Proliferation|proliferated]] to Brutes in [[Issue 12]].
* Brutes received Shield Defense when it was added to the game in [[Issue 13]].


== See Also ==
== See Also ==

Revision as of 12:24, 13 August 2009

Overview

Brute
V archetypeicon brute.png  CreateSymbol Villain.png
Primary Melee
Secondary Defense
Inherent Fury
Base HP 1499.3
Max HP 3212.7
Primary Sets 9
Secondary Sets 9
Epic Power Pools 4
Modifiers (at level 50) 
 MeleeRanged
Damage Scale 0.750 0.500
Defense Buff 0.075 0.065
Damage Buff 0.100 0.070
Max HP Buff 0.100 0.070
ToHit Buff 0.100 0.070
Defense Debuff 0.075 0.070
Damage Debuff 0.075 0.070
ToHit Debuff 0.075 0.070
EndMod 1.000 1.000
Fear 1.490 1.490
Heal Other 96.381 96.381
Heal Self 149.926
Immobilize 1.192 1.192
Knockback 2.596 2.596
Damage Resist 0.075 0.065
Sleep 1.192 1.192
Slow 0.800 0.800
Stun 1.192 1.192
Taunt 2.050 2.050
Threat Level 4.0 4.0
Limits (at level 50) 
 MaxMin
Damage Resistance 90% -300%
Status Resistance 10,001.01% -300%
Status Protection N/A N/A
Damage 850% 10%
Defense 225.05% -100%
ToHit 200.35% -100%
Recharge Rate 400% -75%
Regeneration 2500% 0%
Recovery 500% 0%
Stealth (PvE) 200 ft -180 ft
Stealth (PvP) 571.5 ft -180 ft
Perception 1153 ft 0 ft
Range 500% 25%
v  d  e


Brutes live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you.

Faction: Villain

The Brute's power sets are:

Primary: Melee
Secondary: Defense

The Brute has Medium Hit Points and High Damage.

Power Sets

Primary Power Sets

A Brute's primary power sets are designed specifically for melee. They are:

Secondary Power Sets

A Brute's secondary power sets are designed for defense. They are:

Patron Power Pools

Inherent Power

  • Fury
  • Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvM. This is similar to the Gauntlet inherent that Tankers possess, only without an area of effect. It is sometimes referred to as PokeVoke by the community.

Historical

Badge time.png This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • During the City of Villains Beta, Ice Armor and Ice Melee were powersets for Brutes. It was determined that the recharge debuff effects hindered Fury and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets.
  • Brutes received Dual Blades and Willpower when they were added to the game in Issue 11.
  • Battle Axe, War Mace, and Super Reflexes were proliferated to Brutes in Issue 12.
  • Brutes received Shield Defense when it was added to the game in Issue 13.

See Also

External Links