Blind Makwa

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Revision as of 20:28, 2 January 2012 by imported>ConundrumofFurballs (→‎Shades of Blue)
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Overview

Blind Makwa
Blind Makwa.jpg
Zone First Ward
Coordinates (-1493, 17, -533)
Level Range 20-29
Introduced By Katie Douglas
Introduces Cerulean
v  d  e

Blind Makwa is a Praetorian contact in the Mercyview neighborhood of First Ward at coordinates (-1493, 17, -533).  His level range is 20-29.

Introductions

Contact Introduced By

Contact Introduces

Information

Prior to Introduction

Missing Prior to Introduction Dialogue

Initial Contact

I have heard your name on the winds, Character. Oh, do not be alarmed, the winds do not speak to just anyone. I talk with them, and they talk with me. We share many old stories - stories I used to share with the dead - until that witch stole my sight. Now I talk, and listen, but my friends, the spirits of those who have passed, are gone. I only have the winds now to keep me company. The winds and the fish, and sometimes the Carnival comes to visit, but seldom to hear my stories. Perhaps you have come for stories as well, but I suspect you seek knowledge of the spirits, like all the others.

Greeting

  • I do not need eyes to hear you, Character.

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

Missing No More Missions Dialogue

Store

Missing Store Unlock Dialogue

Story Arc

Dark Visions

E ICON MeritToken.png Merit Rewards: This activity awards ? Reward Merits.

Souvenir:  ?


Dirtnapper

Briefing

I do not need my sight to feel that the First Ward is in pain. The land bleeds and the people are filled with sorrow. Everywhere the wind hears the people lament about their plight and it carries these cries to my ears. I feel for their pain, but nobody has asked what the spirits need, what they desire. In such times people forget to pay their respects and the ancestors are forgotten.
The spirits are angry, Character, and if they are not given peace then the suffering of the people will have only just begun. Since I have lost my spirit sight, Character I will need your help in learning what is needed to calm the fire in the hearts of the great ancestors.

Help Blind Makwa

Mission Acceptance

I know it will be easy for you, Character. You are a great warrior while I am an old medicine man, arthritic and troublesome when I journey beyond the comfort of my home. But do not fret, the call of adventure stirs the blood even in this bag of bones.
However, there is still time better left to sitting and studying the path we will take. I have need of the earth of some graves from the Mercyview Cemetery. Much magic can be found there, and that magic will guide us on the rest of our journey.
Here, take these seven bags. Fill each bag with seven handfuls of earth from a grave. One grave, seven handfuls, one bag. No more. No less.
A warrior must remain humble and remember that no task is beneath their calling. Now go, time's wheel is ever turning.

Unnecessary Solicitation

Do not let the spirits in the Cemetery discourage you. The dead have no need of dirt, and remember, seven handfuls from seven graves, the number is very important.

Mission Objective(s)

  • Gather the dirt from seven graves
    • Recover the dirt from 7 more graves

You have filled all seven bags, now go return to Blind Makwa.


Reading Dirt

Briefing

Blind Makwa studies the bags of dirt each in turn before pulling a handful of dirt out of one and letting it sift down between his fingers. He let's out a thoughtful grumbling.

Good, good...

The dirt speaks to me of the seven sacred directions. North to sorrow, east to victory, south to peace, west to death, above us, below us, and the sacred fire at the center. Their eternal wisdom is a proven guide when you find yourself without direction.

Now, it is to the west you must go, to the land of death, the heart of the Sunken City where the dead gather. There you must seek out the Keystone Apartments, a place where the spirits often convene. Ask to be part of their circle and to discuss the troubles of the world with the ancestors. Discover what troubles them so that they would plague the living.

Take these censers and the grave dirt in this bag. For each censer place a handful of dirt within. Light the censers and the spirits will see that you come in peace.

Unnecessary Solicitation

The spirits will likely see you as a threat until you light all the censers.

Mission Objective(s)

A palpable malevolence hangs in the air, mixing with the reek of mildew growing between the building's rusted bones.

  • Convene with the spirits
    • 7 Censers to set up
      Speak to the spirits

You talked to the spirits and learned that the spirits of the dead are at peace, it is the spirits of the living who are angry.

Enemies

V badge Apparition.png Apparitions

Notable NPCs

  • Ripped Specter (Lieutenant)
  • Ancestor Spirits (Allies)


Ripped Specter Dialogue 

Before Combat:

Ripped Specter: Everything gone...
Ripped Specter: Everyone gone...

Combat Start

Ripped Specter: There is nothing left but pain!
Ripped Specter: Come share it with me!


Ancestor Spirits Dialogue 

Dialogue Box:

Ancestor Spirit: Rarely do the living take time to talk to us who have passed. Your fire is welcome, friend, tell me what troubles you.
Why are angry spirits attacking the living?
Ancestor Spirit: Hmmm... I have heard and seen the tragedy of what you speak. But my story is but the story of one. We must hear all sides before we can see the truth...
I just need to know how to stop them.
Ancestor Spirit: Patience is a virtue the living can never truly possess, and I do not expect it from you. The dead, however, often have a great love of patience, to a fault sometimes. I will call the others to the council fire and then you shall hear what is truth...
Thank you.

Ancestor Spirit: The dead are not restless, Character...
Ancestor Spirit: There is no anger or hatred here, only death...
Ancestor Spirit: It is the lands of peace which burn with fury...
Ancestor Spirit: Yes, the south has become like the north...
Ancestor Spirit: It is no spirit of death you deal with, Character...
Ancestor Spirit: It is the living whom can find no peace...
Ancestor Spirit: For the spirits of the living are rebelling against the living.

Dialogue Box

Ancestor Spirit: You must help the spirits of the living to find peace, only then will south once again be south.
I don't understand, the spirits of the living?
Ancestor Spirit: That I cannot help you with. All I know is that the spirits of the living are broken and angry. Find what broke them and you will calm the fire in their hearts.
Thank you.


Debriefing

The ancestors told you that these Apparitions are the spirits of the living?

There is black magic at work here, Character,and I do not fully understand what has transpired.

Sometimes, to counter black magic, you must also use black magic, and I know where to find some of the blackest magic of all.

The laws of the spirit realm aren't so different from our own. There is, however, one rule that the dead must obey, and that is that the dead cannot change. But the living exist to do exactly this; everything we do causes change. The wind brought you to me as a wanderer, Character, but now you are a friend.

Shades of Blue

Briefing

The magic I need is in The Book of Binding and it requires The Dust of Chains. Both can only be found inside The Midnight Mansion, the former residence of the once powerful Midnighters. The Midnighters were a group of powerful arcanists who fought for good and truth, but they were destroyed from within by one of their own; {red|Master Midnight}}.

Midnight siezed the Midnight Mansion and all the artifacts and sorcery the Midnighters had accumulated over the decades. That sorcery includes The Book of Binding and The Dust of Chains, and I need your help to get it.

Where's this Mansion and how do I get in?

Mission Acceptance

The Midnight Mansion is powerfully warded and only those invited through its doors by Master Midnight can gain entry. Luckily there is someone who knows of a secret backdoor inside.

The wizard, Cerulean was one of the Midnighters who escaped Master Midnight's betrayal. Speak with Cerulean, I am sure that he will be more than happy to assist in any plan that does harm to the man who betrayed him.

Unnecessary Solicitation

Cerulean has the only means of entering the Midnight Mansion, you must speak to him to gain entry and then, once inside obtain the Book and the Dust.

Mission Objective(s)

  • Speak with Cerulean

Thief in the Night