Blind Makwa

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Overview

Blind Makwa

Medicine Man
Zone First Ward
Coordinates (-1493, 17, -533)
Level Range 20-29
Introduced By Katie Douglas
Introduces Cerulean
Enemy Groups Apparitions
Midnight Masters
The Possessed
v  d  e

Blind Makwa is a Praetorian contact in the Mercyview neighborhood of First Ward at coordinates (-1493, 17, -533).  His level range is 20-29.

Introductions

Contact Introduced By

Contact Introduces

Cerulean is a powerful wizard, but you have already seen that for yourself. He has great knowledge of the past and the present. Together you will work to calm the fire in the hearts of the spirits who are shrouded by evil's veil.
Trust Master Midnight if you wish, but I warn you, he will betray you as he did me.

Information

Medicine Man

Blind Makwa was born without sight like normal men. He was gifted with the rare and beautiful ability to see spirits as others see one another every day. It was this reason that he became a well respected medicine man. His ability to converse with those who had taken the heaven's road and joined with the great spirit was sought by many in the wake of the Hamidon Wars. But dead men are supposed to tell no tales, and so when Blind Makwa began hearing terrible truths, he snuck away to the First Ward where he would be safe, and no one would look for him.

Prior to Introduction

I am speaking to the wind, and they have nothing to say about you.

Initial Contact

I have heard your name on the winds, Character. Oh, do not be alarmed, the winds do not speak to just anyone. I talk with them, and they talk with me. We share many old stories - stories I used to share with the dead - until that witch stole my sight. Now I talk, and listen, but my friends, the spirits of those who have passed, are gone. I only have the winds now to keep me company. The winds and the fish, and sometimes the Carnival comes to visit, but seldom to hear my stories. Perhaps you have come for stories as well, but I suspect you seek knowledge of the spirits, like all the others.

Greeting

  • I do not need eyes to hear you, Character.

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

I am afraid I can do nothing more with you, Character. The spirit wards should keep us safe from these Apparitions. If ever you should find the witch that stole my sight, I would be grateful to have it returned to me. Thank you, and safe travels, brave one.

Store

  • None

Story Arc

Dark Visions

Merit Rewards: This activity awards 7 Reward Merits.

Souvenir

The Smell of Strange Incense

Sometimes the smell of smoke reminds you of Blind Makwa's spiritual incense and with this memory comes the faces of the great ancestors and the furious forms of the apparitions. But beyond them, somewhere in the back of your mind, you can feel something else... something in the shadows... watching. Sometimes a minute will pass before you realize and all that you are left with are...

Dark Visions

It all began when you met with the blind old medicine man known appropriately as Blind Makwa. What you did not know, however, was that his gift of spirit sight was stolen from him by a witch. Despite the loss of his gift, Blind Makwa's own desire to discover the meaning behind the angry Apparitions in First Ward matched your own and so the two of you worked together to communicate with the dead to discover the source of their rage. After gathering the necessary ingredients from the nearby cemetery you made your way to the Keystone Apartments, the resting place of many spirits from the Hamidon Wars, and set up ritual censers to draw the spirits into negotiations. After hearing the words of the great ancestors you discovered that the Apparitions are not the spirits of the dead, but rather, the spirits of the living!

Blind Makwa was certain that black magic was responsible for the spirits of the living turning so violent. He sent you to Cerulean, a wizard who was once a member of the Midnighters, to obtain the Book of Binding and the Dust of Chains from the Midnight Mansion; the old headquarters of the Midnighters before they were betrayed by Master Midnight. The mansion was a dangerous place that Cerulean knew a secret way into. Inside you obtained the book and the dust and then escaped before Master Midnight knew what had happened.

With the Book of Binding and the Dust of Chains, Blind Makwa and the wizard, Cerulean, set to work on creating a ward to protect the Carnival from possession by the Apparitions. Knowing that the spirits were of the living and not the dead proved key, and after using Blind Makwa's spirit snare to capture the essence of an Apparition from a possessed host, he was able to make the final adjustments necessary to safely ward the Chapel of Enduring Light. The Apparitions, however, seemed to react quite strongly and universally against your efforts to set up the spirit wards, but even their fury could not overcome you. In the end the angry spirits of the living were kept at bay, but left one burning question. Who is using magic to direct the Apparitions against the living? Template:Mission:Dark Visions - Part One: Dirtnapper Template:Mission:Dark Visions - Part Two: Reading Dirt Template:Mission:Dark Visions - Part Three: Shades of Blue Template:Mission:Dark Visions - Part Four: Thief in the Night Template:Mission:Dark Visions - Part Five: Splitting Souls Template:Mission:Dark Visions - Finale: The Dark Host