Cerulean
Overview
Cerulean | |
---|---|
Surviving Midnighter | |
Zone | First Ward |
Coordinates | (-2292, 84, -154) |
Level Range | 20-29 |
Introduced By | Blind Makwa |
Introduces | Master Midnight |
Enemy Groups |
Apparitions Imperial Defense Force Praetorians Seers Talons of Vengeance |
Cerulean is a Praetorian contact in the Mercyview neighborhood of First Ward at coordinates (-2292, 84, -154). His level range is 20-29.
Introductions
Contact Introduced By
Contact Introduces
Editor's Note: Master Midnight is introduced directly after completion of Cerulean's last mission. |
Information
Surviving Midnighter
Cerulean is a wizard with no compunctions about openly displaying his signature shade of blue to all. He is a man who held great stature in the Midnight Squad of old, but after its fall he was but one of the few survivors seeking solace, and finding it with Vanessa DeVore and her Carnival of Light. Cerulean has made it no secret that he wants to lead the Carnival to war against their adversaries, and as such he has gathered numerous like-minded individuals, many of them former Midnighters as well, to his side. So far the Carnival of War stays leashed to Vanessa DeVore's blessing, but with the changes in First Ward coming, it is only a matter of time before war finds them. Cerulean stands ready for that day.
Prior to Introduction
People rarely seek out a wizard without cause. Find a cause worthy of me and then we will speak, until then you should not meddle with the affairs of wizards.
Initial Contact
There are few things more terrible to behold than a wizard prepared for war, Character, and believe me, this is a war we are in. Whether DeVore and the rest of the Carnival wishes to acknowledge it or not, our enemies are many and will do unspeakable evil to destroy us. But I do not worry. Despite all of their ferocious power our adversaries lack one critical element...
You.
Greeting
- Our enemies never rest, and neither shall we.
- I am prepared to die to destroy evil, there are worse things than death.
- One must not always make war, but one should always be prepared for it.
Too Busy
Missing Too Busy Dialogue
Too Low Level
Missing Too Low Level Dialogue
No More Missions
The evil that the Carnival of Light hoped to contain has been freed, Character, and now I must prepare the Carnival for war.
Store
- None
Story Arc
A Woman's Scorn
Merit Rewards: This activity awards 7 Reward Merits. |
Souvenir
Cerulean's Spirit Guard
Cerulean gave you this stone, etched with spidery writing, as a ward to protect your soul from Diabolique. As it turns out, she was the one who would need its protections from
A Woman's Scorn
It all began with Blind Makwa's spirit sight being stolen. Cerulean, the de facto leader of the Carnival of War, had a theory. He believed that Diabolique, his old student, was the witch responsible for not only stealing Blind Makwa's spirit sight, but also for the Apparitions attacking the people of First Ward. With your presence he decided that summoning a shadow of her power and interrogating her was the best choice in order to put an end to this evil. The reunion between master and apprentice, however, was not pleasant. In a display of her tremendous power, Diabolique broke free of the magical wardings and attacked. Though you drove her off she offered you an invitation to speak with her, cordially, at the top of the Westerman Building in the center of the Sunken City.
When you arrived atop the building Diabolique seemed amused at Cerulean's allegations that she was behind the Apparitions and their attacks. She resolved to show you exactly what the Apparitions were and who was truly behind their anguish fueled rampage. You entered the memories of an Apparition where you witnessed it's origin; the Apparitions were created by Mother Mayhem during the process of transforming a psychic into a Seer. With this information you asked for Katie Douglas's help in infiltrating the Asylum and getting hard evidence to use against Mother Mayhem. You returned to Diabolique with the evidence where she informed you that there was more to it than just Mayhem's meddling. Her curiosity was focused on a magic spell cleverly woven into each Apparition, a magic spell that was familiar to her, somehow. You presented the evidence to Cerulean and he was horrified and concerned that Diabolique had discovered something more powerful than herself at work in First Ward.
Cerulean stressed the importance of aiding Diabolique and then was overcome with a wave of distress. The magic on the Apparitions was activating and Diabolique was in grave danger. As you raced to Diabolique's rescue she was met by an old adversary of hers; Sorceress Serene. Serene revealed that she was the one behind the spell on the Apparitions and that Diabolique had fallen into her carefully prepared trap. Serene captured Diabolique and then revealed that this was just the first step in her plan for revenge, revenge, it would seem, that was backed up by a group of monstrous women known only as the Talons of Vengeance. Template:Mission:A Woman's Scorn - Part One: Shadowy Negotiations Template:Mission:A Woman's Scorn - Part Two: The Tower And The Devil Template:Mission:A Woman's Scorn - Part Three: Forgotten Souls Template:Mission:A Woman's Scorn - Part Four: Where Even Devils Dare Not Go Template:Mission:A Woman's Scorn - Part Five: The Devil Is In The Details