Mutant Blood Sample Salvage
Description
A blood sample taken from a known mutant.
Recipes Used In
Set Enhancements
- Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
- Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
- Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold for level 25
- Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
- Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
- Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
- Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
- Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range for levels 20-25
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge for levels 10-25
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cleaving Blow: Damage/Recharge
- Cloud Senses: Accuracy/ToHit Debuff
- Cloud Senses: Accuracy/ToHit Debuff
- Cloud Senses: Accuracy/ToHit Debuff for level 25
- Cloud Senses: Accuracy/ToHit Debuff
- Cloud Senses: Accuracy/ToHit Debuff
- Cloud Senses: Accuracy/ToHit Debuff
- Cloud Senses: Accuracy/ToHit Debuff
- Cloud Senses: Accuracy/ToHit Debuff
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance for levels 10-25
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Damage/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance for levels 21-25
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range for levels 20-25
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Detonation: Damage/Range
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus for levels 15-25
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Edict of the Master: Defense Bonus
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge for levels 21-25
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Efficacy Adaptor: Endurance Modification/Recharge
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold for levels 20-25
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Essence of Curare: Accuracy/Hold
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance for levels 20-25
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Executioner's Contract: Damage/Endurance
- Explosive Strike: Chance for Smashing Damage
- Explosive Strike: Chance for Smashing Damage
- Explosive Strike: Chance for Smashing Damage for levels 10-20
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage for levels 21-25
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Force Feedback: Knockback/Damage
- Fury of the Gladiator: Damage/Accuracy
- Fury of the Gladiator: Damage/Accuracy
- Fury of the Gladiator: Damage/Accuracy for levels 10-25
- Fury of the Gladiator: Damage/Accuracy
- Fury of the Gladiator: Damage/Accuracy
- Fury of the Gladiator: Damage/Accuracy
- Fury of the Gladiator: Damage/Accuracy
- Fury of the Gladiator: Damage/Accuracy
- Fury of the Gladiator: Damage/Accuracy
- Fury of the Gladiator: Damage/Accuracy
- Fury of the Gladiator: Damage/Accuracy
- Fury of the Gladiator: Damage/Accuracy
- Fury of the Gladiator: Damage/Accuracy
- Fury of the Gladiator: Damage/Accuracy
- Fury of the Gladiator: Damage/Accuracy
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up for levels 21-25
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gift of the Ancients: Defense/Endurance
- Gift of the Ancients: Defense/Endurance
- Gift of the Ancients: Defense/Endurance for levels 15-25
- Gift of the Ancients: Defense/Endurance
- Gift of the Ancients: Defense/Endurance
- Gift of the Ancients: Defense/Endurance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance for levels 10-25
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Javelin: Damage/Endurance/Recharge
- Gladiator's Javelin: Damage/Endurance/Recharge
- Gladiator's Javelin: Damage/Endurance/Recharge for levels 10-25
- Gladiator's Javelin: Damage/Endurance/Recharge
- Gladiator's Javelin: Damage/Endurance/Recharge
- Gladiator's Javelin: Damage/Endurance/Recharge
- Gladiator's Javelin: Damage/Endurance/Recharge
- Gladiator's Javelin: Damage/Endurance/Recharge
- Gladiator's Javelin: Damage/Endurance/Recharge
- Gladiator's Javelin: Damage/Endurance/Recharge
- Gladiator's Javelin: Damage/Endurance/Recharge
- Gladiator's Javelin: Damage/Endurance/Recharge
- Gladiator's Javelin: Damage/Endurance/Recharge
- Gladiator's Javelin: Damage/Endurance/Recharge
- Gladiator's Javelin: Damage/Endurance/Recharge
- Gladiator's Net: Recharge/Hold
- Gladiator's Net: Recharge/Hold
- Gladiator's Net: Recharge/Hold for levels 10-25
- Gladiator's Net: Recharge/Hold
- Gladiator's Net: Recharge/Hold
- Gladiator's Net: Recharge/Hold
- Gladiator's Net: Recharge/Hold
- Gladiator's Net: Recharge/Hold
- Gladiator's Net: Recharge/Hold
- Gladiator's Net: Recharge/Hold
- Gladiator's Net: Recharge/Hold
- Gladiator's Net: Recharge/Hold
- Gladiator's Net: Recharge/Hold
- Gladiator's Net: Recharge/Hold
- Gladiator's Net: Recharge/Hold
- Gladiator's Strike: Damage/Recharge
- Gladiator's Strike: Damage/Recharge
- Gladiator's Strike: Damage/Recharge for levels 10-25
- Gladiator's Strike: Damage/Recharge
- Gladiator's Strike: Damage/Recharge
- Gladiator's Strike: Damage/Recharge
- Gladiator's Strike: Damage/Recharge
- Gladiator's Strike: Damage/Recharge
- Gladiator's Strike: Damage/Recharge
- Gladiator's Strike: Damage/Recharge
- Gladiator's Strike: Damage/Recharge
- Gladiator's Strike: Damage/Recharge
- Gladiator's Strike: Damage/Recharge
- Gladiator's Strike: Damage/Recharge
- Gladiator's Strike: Damage/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge for levels 10-25
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep for levels 10-25
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Jaunt: Range/Endurance
- Jaunt: Range/Endurance
- Jaunt: Range/Endurance for levels 15-25
- Jaunt: Range/Endurance
- Jaunt: Range/Endurance
- Jaunt: Range/Endurance
- Jaunt: Range/Endurance
- Jaunt: Range/Endurance
- Jaunt: Range/Endurance
- Javelin Volley: Damage/Recharge
- Javelin Volley: Damage/Recharge
- Javelin Volley: Damage/Recharge for levels 10-25
- Javelin Volley: Damage/Recharge
- Javelin Volley: Damage/Recharge
- Javelin Volley: Damage/Recharge
- Javelin Volley: Damage/Recharge
- Javelin Volley: Damage/Recharge
- Javelin Volley: Damage/Recharge
- Javelin Volley: Damage/Recharge
- Javelin Volley: Damage/Recharge
- Javelin Volley: Damage/Recharge
- Javelin Volley: Damage/Recharge
- Javelin Volley: Damage/Recharge
- Javelin Volley: Damage/Recharge
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance for levels 20-25
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage for levels 20-25
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Miracle: Healing
- Miracle: Healing
- Miracle: Healing for levels 20-25
- Miracle: Healing
- Miracle: Healing
- Miracle: Healing
- Miracle: Healing
- Miracle: Healing
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance for levels 20-25
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear for levels 20-25
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Nightmare: Endurance/Fear
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow for levels 20-25
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Accuracy/Slow
- Panacea: Healing/Recharge
- Panacea: Healing/Recharge
- Panacea: Healing/Recharge for levels 10-25
- Panacea: Healing/Recharge
- Panacea: Healing/Recharge
- Panacea: Healing/Recharge
- Panacea: Healing/Recharge
- Panacea: Healing/Recharge
- Panacea: Healing/Recharge
- Panacea: Healing/Recharge
- Panacea: Healing/Recharge
- Panacea: Healing/Recharge
- Panacea: Healing/Recharge
- Panacea: Healing/Recharge
- Panacea: Healing/Recharge
- Paralytic: Accuracy/Recharge
- Paralytic: Accuracy/Recharge
- Paralytic: Accuracy/Recharge for levels 10-25
- Paralytic: Accuracy/Recharge
- Paralytic: Accuracy/Recharge
- Paralytic: Accuracy/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge for levels 21-25
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance for levels 21-25
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance for levels 20-25
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance for levels 15-25
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Quickfoot: Endurance
- Regenerative Tissue: Healing/Recharge
- Regenerative Tissue: Healing/Recharge
- Regenerative Tissue: Healing/Recharge for levels 10-25
- Regenerative Tissue: Healing/Recharge
- Regenerative Tissue: Healing/Recharge
- Regenerative Tissue: Healing/Recharge
- Regenerative Tissue: Healing/Recharge
- Regenerative Tissue: Healing/Recharge
- Shield Wall: Endurance/Recharge
- Shield Wall: Endurance/Recharge
- Shield Wall: Endurance/Recharge for levels 10-25
- Shield Wall: Endurance/Recharge
- Shield Wall: Endurance/Recharge
- Shield Wall: Endurance/Recharge
- Shield Wall: Endurance/Recharge
- Shield Wall: Endurance/Recharge
- Shield Wall: Endurance/Recharge
- Shield Wall: Endurance/Recharge
- Shield Wall: Endurance/Recharge
- Shield Wall: Endurance/Recharge
- Shield Wall: Endurance/Recharge
- Shield Wall: Endurance/Recharge
- Shield Wall: Endurance/Recharge
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance for levels 20-25
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Smashing Haymaker: Damage/Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance for levels 15-25
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Springfoot: Endurance
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun for levels 20-25
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Theft of Essence: Accuracy/Endurance/Recharge
- Theft of Essence: Accuracy/Endurance/Recharge
- Theft of Essence: Accuracy/Endurance/Recharge for level 25
- Theft of Essence: Accuracy/Endurance/Recharge
- Theft of Essence: Accuracy/Endurance/Recharge
- Theft of Essence: Accuracy/Endurance/Recharge
- Theft of Essence: Accuracy/Endurance/Recharge
- Theft of Essence: Accuracy/Endurance/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge for levels 20-25
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Trap of the Hunter: Accuracy/Recharge
- Triage: Healing/Recharge
- Triage: Healing/Recharge
- Triage: Healing/Recharge for levels 10-25
- Triage: Healing/Recharge
- Triage: Healing/Recharge
- Triage: Healing/Recharge
- Unspeakable Terror: Accuracy/Endurance
- Unspeakable Terror: Accuracy/Endurance for levels 10-25
- Unspeakable Terror: Accuracy/Endurance
- Unspeakable Terror: Accuracy/Endurance
- Unspeakable Terror: Accuracy/Endurance
- Unspeakable Terror: Accuracy/Endurance
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Endurance for levels 15-25
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Endurance
- Volley Fire: Damage/Endurance
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range for levels 10-25
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
- Winter's Gift: Run Speed, Jump, Flight Speed, Range
Temporary Power Recipes
- Temporary Power: Backup Radio
- Temporary Power: Backup Radio
- Temporary Power: Backup Radio
- Temporary Power: Backup Radio
- Temporary Power: Backup Radio
- Temporary Power: Backup Radio
- Temporary Power: Backup Radio
- Temporary Power: Backup Radio
- Temporary Power: Backup Radio
- Temporary Power: Backup Radio
- Temporary Power: Backup Radio
- Temporary Power: Backup Radio
Empowerment Buffs
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
- Increase Recovery (Empowerment)
Base Items
- Chill Cannon
- Chill Cannon
- Chill Cannon
- Chill Cannon
- Chill Cannon
- Chill Cannon
- Chill Cannon
- Chill Cannon
- Chill Cannon
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Damage Booster
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Elite Dampening Ray
- Generator Energy Curtain
- Generator Energy Curtain
- Generator Energy Curtain
- Generator Energy Curtain
- Generator Energy Curtain
- Generator Energy Curtain
- Generator Energy Curtain
- Generator Energy Curtain
- Generator Energy Curtain
- Generator Energy Curtain
- Generator Energy Curtain
- Generator Energy Curtain
- Generator Energy Curtain
- Generator Energy Curtain
- Generator Energy Curtain
- Improved Scanner
- Improved Scanner
- Improved Scanner
- Improved Scanner
- Improved Scanner
- Improved Scanner
- Improved Scanner
- Improved Scanner
- Improved Scanner
- Improved Scanner
- Improved Scanner
- Improved Scanner
- Mana Resonator
- Mana Resonator
- Mana Resonator
- Mana Resonator
- Mana Resonator
- Mana Resonator
- Mana Resonator
- Mana Resonator
- Mana Resonator
- Mana Resonator
- Mana Resonator
- Mana Resonator
- Mana Resonator
- Mana Resonator
- Mana Resonator
- Mega Monitor
- Mega Monitor
- Mega Monitor
- Mega Monitor
- Mega Monitor
- Mega Monitor
- Mega Monitor
- Mega Monitor
- Mega Monitor
- Mega Monitor
- Mega Monitor
- Mega Monitor
- Mega Monitor
- Mega Monitor
- Mega Monitor
- Robo-Surgery
- Robo-Surgery
- Robo-Surgery
- Robo-Surgery
- Robo-Surgery
- Robo-Surgery
- Robo-Surgery
- Robo-Surgery
- Robo-Surgery
- Robo-Surgery
- Robo-Surgery
- Robo-Surgery
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
Dropped By
This salvage is Uncommon. This is a low-level salvage item. It will drop from enemies between levels 4 and 25. You will have a higher chance of getting this item from Technological enemies between levels 4 and 19.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.