Vindicators

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Revision as of 16:49, 11 August 2006 by imported>Snorii (→‎Malaise: +icon for torrent)
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Overview

The Vindicators are a hero group led by Ms. Liberty. They can often be found with Longbow fighting Arachnos in the Rogue Isles.

History

The Vindicators believe in second chances and are willing to see the good in heroes that might have previously strayed from the path. This can be seen most recently when they recruited Malaise into their ranks.

Villain types

Minions

Demon

These vicious creatures serve Infernal only because he forces them to. By subverting their will through the use of ancient mystic rituals he creates premanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.

Powers

Fire Smash Moderate Damage(Smashing) Foe:Knockback

Fire Sword Moderate Lethal(Fire, Lethal)

Flares Moderate Damage(Fire)

Scorch Melee, Moderate Damage over Time(Fire)

Invincibility Foe +Defense +Accuracy (special)
Your close proximity to the Infernal Demon is increasing it´s Defense and Accuracy. Get away if you can.

Resistance Minor Resistance(Fire)

Vulnerability Vulnerability(Cold)

Super Leap

Heroes

Aurora Borealis

Aurora Borealis

Main Article: Aurora Borealis

Before the war, Aurora Scott was just a fledgling hero doing her best for the city she loved. Afterwards, she was something else entirely. Aurora played host to Sister Psyche's mind after the Freedom Phalanx heroine was injured in the war. After gladly sacrificing her autonomy so that Sister Psyche could continue to serve, Aurora's just now returning to her own life. And she's got a few bones to pick with the villains who flourished in her absence.

Powers

Resistance Archvillain resistance

Flight

Telekinetic Blast Moderate Damage(Smashing), Psionic & Knockback

Psychic Scream Moderate Damage(Psionic)

Light Torrent Cone AoE, Moderate Damage(Energy), Knockback

Will Domination Moderate Damage(Psionic), high Sleep

Subdue High Psionic, moderate Immobilize & Smashing

Light Explosion Circle Area of Effect, Moderate Damage(Energy)

Scramble Thoughts Minor Damage(Psionic), moderate Stun

Psychic Wail High Psionic & Stun


Infernal

Infernal

Main Article: Infernal

A master of demon binding and summoning from another dimension, Infernal's boundless willpower allows him to control the many fiends he has forced into his service. As a member of the Vindicators, he often assists Numina of the Freedom Phalanx.

Powers

Fire Aura Minor Damage(Fire)

Fire Ball (Moderate Damage over Time(Fire)
Infernal has ignited you with his Fire Ball.

Fire Blast Moderate Damage over Time(Fire)
Infernal has ignited you with his Fire Blast.

Fire Breath Moderate Damage(Fire)

Flares Moderate Damage(Fire)

Beheader Very High(Smashing) Moderate(Fire) Foe: Knockback

Chop Moderate Damage over Time(Fire)
Infernal's Battle Axe has ignited you!

Gash Moderate Damage(Lethal, Fire) Foe: Knockback

Pendulum High Damage(Lethal) Moderate(Fire) Foe: Knockback

Whirling Axe Moderate Damage(Lethal, Fire) Foe: Knockback

Demon Summoning Summon 1-3 Demons
Infernal can summon demons if there is trouble.

Resistance +Resistance (Lethal, Smashing, Energy, Fire, Cold)

Resistance Archvillain Resistance

Luminary

Luminary

Main Article: Luminary

The current Luminary is an android built by Positron to replace the original Luminary who retired in 1995. Far from being a cold machine, Luminary has developed a strong personality under the watchful gaze of the android Citadel of the Freedom Phalanx. Armed with powerful energy blasts, Luminary has become a shining example of heroism and progress for Paragon City.

Powers

Power Bolt Ranged, minor damage(Energy/Smash), Knockback

Power Blast Ranged, moderate damage (Energy/Smash), Knockback

Energy Torrent Ranged (Cone), moderate damage (Energy/Smash), Knockback

Power Burst Close, high damage(Energy/Smash), Knockback

Explosive Blast Ranged (targeted AoE), moderate damage (Smash/Energy), Knockback

Nova PBAoE, Extreme damage (Energy/Smash), Knockback, Self: -Recovery

Power Thrust Melee, minor damage(Energy/Smash), Knockback

Energy Punch Melee, moderate damage (Smash/Energy), Disorient

Bone Smasher Melee, high damage (Smash/Energy), Disorient

Whirling Hands PBAoE Melee, moderate damage (Smash/Energy)

Total Focus Melee, Extreme damage (Energy/Smash), Disorient

Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high),Smashing, Lethal, Psionic Resistance (moderate)

Fly

EM Pulse PBAoE, Hold, -Endurance, -Regen, Special vs. Robots, Self: -Recovery

Malaise

Malaise

Main Article: Malaise

Jean-Pierre Lourdin was not always a hero. He began his career as a villain in Europe, using the twisted images in his mind to commit robberies. With INTERPOL hot on his trail he landed in Paragon City, where his broken thoughts were detected by Sister Psyche. She confronted him and after an intense battle was able to subdue him.

She spent months healing the damage to his mind and has taught him more productive uses of his abilities. Sister Psyche vouched for him with the authorities and he has been allowed to help with the current crisis in Paragon City. Many are keeping a watchful eye on Malaise, however, for signs of his madness returning.

Powers

Spectral Wounds Ranged, high damage (Psionic), +Special

Blind Ranged (targeted AoE), moderate damage (Psionic), Hold/Sleep

Deceive Ranged, Confuse

Flash PBAoE, Hold

Spectral Army Summon 3 Spectral Soldiers

Spectral Terror Summon Terror: Ranged Fear

Spectral Servant Summon Spectral Servant

Transfusion Ranged, -Endurance, -Regeneration, Team: Heal

Siphon Power Ranged, -damage, Team: +damage

Tenebrous Tentacles Ranged (Cone), moderate damage(Negative/Smash), Immobilize, -Accuracy

Night Fall Ranged (Cone), moderate damage (Negative), -Accuracy

Torrent Ranged (Cone), minor damage (Smashing), -Accuracy, Knockback

Resistance Energy and Negative Energy Resistance (moderate)

Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

Ms. Liberty

Ms. Liberty

Main Article: Ms. Liberty

Megan is the daughter of the original Miss Liberty from the Golden Age. She has taken up the mantle to fight for freedom, in this specific case to free Paragon City from its villain infestation. She has heightened strength and endurance as well as the power of the Liberty Belt, which was passed on to her by her grandmother.

Powers

Thunder Kick Melee, minor damage(Smash), minor Disorient

Storm Kick Melee, moderate damage(Smash)

Cobra Strike Melee, minor damage(Smash), Disorient

Crane Kick Melee, high damage(Smash), Knockback

Crippling Axe Kick Melee, moderate damage (Smash), Immobilize, -Speed, -Fly

Eagle’s Claw Melee, superior damage(Smash), minor Disorient, +Special

Temp Invulnerability Self +Resistance(Smash, Lethal)

Dull Pain Self Heal, +Max Health

Unstoppable Self, +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, all damage but Psionics)

Lightning Bolt Ranged, high damage (Energy), -Endurance

Thunder Strike Melee high damage (Smash), Disorient, Knockback

Super Leap

Resistance Resistance: Smashing, Lethal

Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

Mynx

Mynx

Main Article: Mynx

Katherine Stevens was a young college student who was transformed against her will by cruel Crey experimentation. After escaping from Crey, she was discovered on the streets by Synapse, of the Freedom Phalanx, who helped her regain control and recover her memory. Now she uses her superhuman reflexes and implanted battle claws to hunt crime in the urban jungle of Paragon City.

Powers

Strike Melee, moderate damage(Lethal)

Slash Melee, moderate damage(Lethal), -Def

Spin Player Based Area of Effect Melee, moderate damage(Lethal)

Follow Up Melee, moderate damage(Lethal), Self +damage

Focus Ranged, high damage (Lethal),Knockback

Shockwave Melee (Cone), moderate damage (Lethal), Knockback

Focused Fighting Self +Defense (Melee), +Resistance (Confuse, Defense Debuff)

Feral Flurry Melee moderate DoT (Lethal), -Def

Super Leap

Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

(Levels 46–54 only)

Eviscerate Melee (Cone), Superior damage (Lethal), +Special

Quickness Auto Self +Recharge, +Speed, Resistance(Slow)

Elude Self +Defense, + Speed, +Recovery, +Resistance(Defense Debuff), +Special


Swan

Swan

Main Article: Swan

Lena Elliot was touched by magic from the moment she was born on the Vernal Equinox. Both her parents were powerful mystics, and performed a ceremony to bless Lena’s birth. Shortly after her 1st birthday, Lena’s parents were caught in the middle of a battle between the Circle of Thorns and the 5th Column. The groups were seeking a pair of rings that had been in the Elliot family for generations. Lena’s powers manifested, and she instinctively protected herself and her parents. Manticore had been following the 5th Column group and came to the Elliots’ aid. The battle was going poorly, when Lena lashed out with her psychic abilities, stunning many of the villains. Manticore mopped up the rest, but not before the 5th Column managed to escape with Lena’s parents. Manticore offered Lena the chance to fight at his side, and she jumped at the opportunity. As Swan, she aids him in his relentless war against the 5th Column, in the hopes that one day she will find her parents alive.

Powers

Subdue Ranged, Moderate damage(Psionic), Immobilize

Psionic Lance Ranged, minor damage (Psionic), target -Recharge

Psychic Scream Ranged (Cone), moderate damage (Psionic), -Recharge

Telekinetic Blast Melee, minor damage(Psionic/Smash), Knockback

Will Domination Ranged, high damage(Psionic), Sleep

Scramble Thoughts Ranged, minor damage (Psionic), Disorient

Repel Self AoE Knockback

Siphon Power Ranged, -damage, team: +damage

Siphon Speed Ranged, -Speed, self: +Speed, +Recharge

Fulcrum Shift Ranged (AoE), -damage, team: +damage

Psychic Shockwave Close (AoE), high damage (Psionic), Disorient, -Recharge

Fly

Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high), Negative Energy Resistance (low), Psionic Resistance (moderate)

Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)


Valkyrie

Valkyrie

Main Article: Valkyrie

Valerie Kellum was an archeologist who discovered what she first took for an ancient spear. A more careful examination led to the realization that the spear had a technological component. She traveled around Europe looking for ideas about its origin and ended up in a local Crey facility. When a Crey security team tried to take the weapon from her, it activated and injected Valerie with advanced nanites that transformed her into Valkyrie, an extraordinary warrior with a completely different personality. She broke free and traveled to Paragon City where Positron is helping her come to terms with her new identity.

Powers

Exploding Spear Ranged AoE Lethal (high), Smashing (low), Knockback

Hack Melee, high damage (Lethal), -Defense

Slash Melee, moderate damage(Lethal), -Defense

Slice Melee (Cone), moderate damage(Lethal), -Defense

Parry Melee, minor damage (Lethal), Self +Def (Melee, Lethal)

Flying Swords Ranged Lethal (high), Defense Debuff (high)

Whirling Sword PBAoE Melee, moderate damage (Lethal), -Defense

Disembowel Melee, Superior damage (Lethal), Knockup, -Defense

Head Splitter Melee, Extreme damage (Lethal), Knockback, -Defense

Rise of the Valkyrie Resurrect

Resistance Lethal Resistance (moderate), Smashing Resistance (low)

Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)

Woodsman

File:The Woodsman.jpg
Woodsman

Main Article: Woodsman

The Woodsman was once a renowned hero who helped keep the world of mankind in balance with the forces of nature, fighting against those who would destroy or corrupt nature for their own ends. He came to a tragic end when he was captured by the Devouring Earth, who used his link with the earth to destroy Woodvale and carve out their own territories. Though the Woodsman's physical body perished at the hands of the Devouring Earth, his spirit was freed through the actions of the city's heroes. Now he lives on as a spirit of nature, at one with the wild places of the Earth, helping heroes carry on the fight for the safety of the world.

Powers

Entangle Ranged, moderate Damage over Time (Smashing, Lethal), Immobilize

Strangler Ranged, moderate Damage over Time(Smashing), Hold

Roots Ranged (targeted Area of Effect), minor Damage over Time (Smashing, Lethal), Immobilize

Spore Burst Ranged (targeted Area of Effect), Sleep

Spirit Tree Place Tree: (Point Blank Area of Effect) Heal

Vines Ranged (targeted Area of Effect), Hold

Seeds of Confusion Ranged (Cone), Confuse

Propel Boulder Ranged Smash (high), Knockback

Stump Toss Ranged, moderate damage (Smash), Knockback, -Fly

Tuatha Horde Summon 4 Tuatha minions

Resistance Smash, Lethal and Toxic, +Speed

Resistance Protection against Stun, Hold, Fear, Confuse, Knockback (high), Resistance to all debuffs (high)