Striga Isle: Difference between revisions

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== Exploration Badges ==
== Exploration Badges ==
{{BadgeBox|Sea Dog}}
{{BadgeBox|Super Spy}}
{{BadgeBox|Super Spy}}
{{BadgeBox|Sea Dog}}
{{BadgeBox|The Unnamed}}
Location: When you enter Striga Isle, you'll see that your cargo ship is in the SW corner of the map in the yellow zone. Travel 438 yards east and you'll find another ship. You can run around it but can't enter. This ship is moored and there is a ramp leading to the loading dock. The easiest way to find the badge is to cross the ramp and walk about 10-15 feet to the ledge overlooking the water. Level 22 Council, Warriors and Family have been seen in this area.
{{BadgeBox|The Wolf's Snarl}}
{{BadgeBox|The Wolf's Maw}}
{{BadgeBox|Vampyri Watcher}}
{{BadgeBox|Vulcanologist}}
{{BadgeBox|Vulcanologist}}
{{BadgeBox|Words of the Warrior}}


== Historical Plaques ==
== Historical Plaques ==

Revision as of 06:30, 2 December 2010

Striga Isle



Hero Hazard Zone (20-29)

Trainers: Ravenstorm
TF Contacts: Ernesto Hess, Moonfire
Events: none
Exploration Badges: Sea Dog, Super Spy, Vulcanologist
Plaques: Ghost Hunter IIIIIIVV
Day Jobs: Mortician
Enemies: Banished Pantheon, Council, Family, Sky Raiders, Turrets, Warriors
Connecting Zones: Independence Port, Talos Island
Transits: none


Overview

Prior to Issue 16, a hero needed to be at least Security Level 20 to enter.

Striga Isle is the home of the Council. Formerly the home of the 5th Column, the internal struggle that gave rise to the Council left control of their base with the new group. This island is accessible from a ferry in Talos Island and Independence Port, and you'll find a small staging area for the dangerous fights that await you. A diverse mix of foes inhabits this island, from the undead zombie servants of the Banished Pantheon to the futuristic Sky Raiders


Striga Isle Reconnaissance Officer 
(772, 9, 905)

You have arrived in Striga Isle, six miles off the coast Northeast of Eastgate Bay in international waters. This is the chosen location of The Council and something big they have brewing under the volcano. This area is a hazard zone, but your security level seems to check out.
See my report for more information. It should give you an idea what to expect:
RECONNAISSANCE REPORT
*** Approved Use Only ***
History: Striga Isle is the location of the infamous Port Noble, a haven for assorted cutthroats and grey market traders.
Hostiles Strength: Levels 20 through 29
Suggested Squad Parameters: 1 to 5-person teams
Highlights:

  • Wolf's Throat
A tunnel that spans Mount Richardson to The Maw.
Located on Mount Richardson, a huge heavily manned military structure.
  • The Volcano
See Ernesto Hess about joining a Task Force to find out what's inside and how to stop it.
  • Kheldian War
See Moonfire about joining a Task Force to find out more.

Identified Hostiles:

Amenities:


Contacts

Task Force Contacts

Trainer

Regular Contacts

Notable NPCs

Neighborhoods

  • The Bog (Orange - Level 23-25) (Music)
  • Bonny Morass (Orange - Level 23-25) (Music)
  • Council Base (Red - Level 26-29) (Music)
  • The Maw (Yellow - Level 21-23) (Music)
  • Port Noble (Yellow - Level 20-22) (Music)
  • The Wolf's Throat (Red - Level 24-27) (Music)

Exploration Badges

File:Badge tourism hazard.png Sea Dog

Port Noble's shipping industry has declined of late, as Paragon City's manufacturing has taken a hit in the wake of the Rikti War. Now, with the Council plaguing Striga Isle, the situation has gone from bad to worse.

File:Badge tourism hazard.png Super Spy

The Council's expert security forces keep most heroes from venturing this far into their base.

File:Badge tourism hazard.png The Unnamed

It was not long ago that a Council patrol reported a grave exhumation in the Bonny Morass. No culprits were found, and no records existed to indicate who once was laid to rest here, but many mark this incident as the start of the Banished Pantheon's presence on Striga Isle. Late at night, minions of the Banished Pantheon have been spotted congregating around this gravesite, leading the Council to believe they exhumed it. But others in the Council believe that whatever was in the grave emerged under their own power, and that such a being could have called the Banished Pantheon to the Isle for some unknown purpose. This hypothetical adversary is code-named in the Council logs as 'The Unnamed.'

File:Badge tourism hazard.png The Wolf's Snarl

The Wolf's Throat is a vital causeway for the Council, linking the outside world to the innards of the Council Base. When the Council goes to war they say "Let the wolf howl," indicating a massive outpouring of force from here. Lately, however, that howl has been choked by an influx of Banished Pantheon into this critical supply and transit corridor. While the Banished Pantheon make such bold attacks, the Council's war plans are stalled.

File:Badge tourism hazard.png The Wolf's Maw

This heavily fortified gate leads into the Council base, but in truth it is a trap: a tantalizing lure devised to lure in the overconfident and unwary. It used to work well against novice heroes and the more foolhardy among the Warriors, but since the Banished Pantheon arrived to dominate the field outside the Maw, its effectiveness has been blunted. The Council has attempted to close the entryway but each time they do some mystical force prevents it. Time and again they have attempted to seal it off and each time the door has found a way to open. Since then, the Council have doubled the guard and sealed off any exits just inside the door. Council researchers believe the Banished Pantheon has employed a Hand of Glory to keep the entrance open.

File:Badge tourism hazard.png Vampyri Watcher

The Council's Vampyri corps are a breed apart from the rest of the Council's cadre—both in appearance and temperament. They hold themselves above their brethren and have taken this high hilltop as their own private roost, a place providing them a tactical view of the Council base and its surroundings, while also giving them a physical location that they alone command. Other Council know never to go there lest they incite the ire of their temperamental brothers-in-arms.

File:Badge tourism hazard.png Vulcanologist

The Council has hollowed out this dormant volcano to build a massive factory. The creations within are guarded with the utmost secrecy.

File:Badge tourism hazard.png Words of the Warrior

Two years ago when the Warriors came to Striga Isle they were eager to carve out a place for themselves; a staging area they could use to expand their holdings. They've largely been beaten back by the Council and other groups, but have managed to keep this lone island, the location of a radio transmission station they have co-opted for their own use. It broadcasts coded messages to the Warriors abroad as well as rousing chants and anthems meant to embolden them on the battlefield. Members of the Council have tolerated its presence; for in addition to music (mostly composed of heavy metal bands and Wagner) the station's host keeps up a constant stream of expletive-laden rants against Paragon City's Hero population.

Historical Plaques

Day Jobs

File:Badge DayJob Gravedigger.png Mortician

Your time spent studying death itself has earned you the Mortician Day Job. Logging out in a graveyard will earn you protection against Experience Debt, when you log back in, for a short time.

Transfer Points

Villain Groups