Stephanie Peebles

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Overview

Stephanie Peebles

Tavern Owner
Zone Striga Isle
Coordinates (-245, 0, 45)
Level Range 20 - 24
Introduced By Delivery mission
Introduces Long Jack
Enemy Groups Council
The Family
Sky Raiders
Warriors
v  d  e

Stephanie Peebles is a hero contact in the Port Noble neighborhood of Striga Isle at coordinates (-245.5, 0, 45). Stephanie Peebles is a Magic origin contact.  level range is 20-24.


Introductions

Contact Introduced By

None, directly. As with the Hollows and Croatoa arc contacts, the various contacts of a similar level will give a mission to go speak to Stephanie, in order to make players aware of the Striga arcs. But there is no direct introduction needed. Any hero of the correct level can speak to this contact and receive missions from her.

Contact Introduces

There's someone I know who could sure use your help.

Level 19-24

My friend Long Jack would like to get to know you better. He keeps his eye on the docks, and he knows a lot about what's happening with the Council and the Sky Raiders. Long Jack can usually get you Natural and Technology Enhancements.

Long Jack won't steer you wrong.

Level 25-29

There's a fellow named Tobias Hansen who you ought to meet. Most folks around here call him 'Old Toby.' He's a little bit older than he looks, see, and he's got a wealth of experience when it comes to dealing with the Council. Toby can get you Science and Mutation Enhancements.

Toby knows what he's talking about, Character. He's been around this island longer than most people care to admit.

Information

Tavern Owner

Stephanie Peebles was born in the apartment above the Mermaid Tavern, and that's where she's lived her entire life. She's too tough to be pushed around by the local thugs, and she's become sort of a mascot to the rough and ready characters who patronize her tavern. In her heart of hearts, Stephanie has something of a soft spot for the petty thugs who run the docks in Port Noble; after all, they make life interesting. But she draws the line when it comes to the Council. Stephanie's alarmed by the speed with which the Council's troops have overrun her home, and she'd do anything to root them out.

Initial Contact

Introduced from Contact

Thanks for the package Character; I'm grateful. So, what do you think of Port Noble? Doesn't look like much, maybe? Well, it's my home. I've been doing what I can to kick those Council goons out, but I need more help. I'd appreciate it if you could stick around.

Otherwise, you can keep following leads from your other contacts. I'll always be here, and I'll always be grateful for assistance.

Introduced Self

So you're Character, eh? Well, I've seen plenty of heroes in my day. Here's hoping you're up to snuff.

Greeting

  • I hope you're tough enough to handle this one.
  • Get ready, kid. This one's gonna be a doozy.
  • Hey there, Character. You up for some action?

Too Many Missions

You've got plenty to do as it is, hero.

Outlevelled Contact

It's time to leave me behind, Character; you've got bigger fish to fry.

No More Missions

You cleared me out of missions, kid. Thanks to you, I've got hope for Port Noble again.

Store

I got to admit, you're something special. Take a look at these Enhancements, friend; I'd sure like to help you out. Call me any time.

  • Inspirations (all)
  • Level 20 Natural/Magic Dual Origin Enhancements (200% base costs)
  • Level 25 Natural/Magic Dual Origin Enhancements (200% base costs)

It's been a long time since I trusted anyone the way I trust you. I hope these Enhancements can help you in your journeys.

  • Level 25 Magic Single Origin Enhancements (150% base costs)

Story Arc

Merit Rewards: This activity awards 15 Reward Merits.

Ring of Peebles (20-24)

Souvenir

As you look over the borrowed wedding band from Stephanie Peebles, you're reminded of the events you've come to know as...

Ring of Peebles

Stephanie Peebles had a lot of work to do around the docks and she needed your help to do it. You went up against The Family, The Council and even the Sky Raiders. In the process of helping her you managed to take some Superadine off the streets, rescue a doctor from the clutches of the Council, wiped out a shipment of Zenith Mech Men destined for Paragon City and even discovered a bizarre fish creature that the Council and the Sky Raiders were willing to fight to the death over. When you cracked the crate on the "fish-man" though all you got was a whiff of the back side of sea water and a horrific vision of a half man half fish creature. It was really one crazy adventure after the next.

However, upon returning to Peebles after one of these adventures, she told you that she'd lost her wedding ring the night before at the Mermaid Tavern. Obviously, she wanted it backand begged for your help. You talked to Long Jack to see if he'd gathered any information regarding the ring from his "shadier" friends. That led you to a Warrior by the name of Hercules... really, that's what he called himself. He claimed to have stolen the ring off of Stephanie. You found Hercules, but you also found out that the ring was no simple wedding ring. It granted the wearing some amazing powers. In fact, Stephanie Peebles was actually a witch who had woven her magic into her wedding band. She was thankful for its return, and she let you "borrow" it for a couple of days to appreciate its worth all the more.


Destroy the illicit drug shipment

Briefing

There's a ship in the harbor here about to set sail for Independence Port. Nothing unusual there. But what I just learned is that this ship contains a massive cargo of Superadine. I'd like to keep that junk off the streets if I can. Which means you've got to get on that ship, destroy the drugs, and waylay the captain. Think you can handle it?

Mission Acceptance

It's a Family operation, I'm afraid. Sometimes those scamps just don't learn!

Unnecessary Solicitation

Ol' Tommy One Eye isn't going to arrest himself, you know.

Mission Objective(s)

You hear the laughter of men who think they've already gotten away with their crime.

  • Bust Tommy One Eye and his crew
    • 4 crates of drugs to destroy

Enemies

The Family

Notable NPCs

Debriefing

That's a little less 'Dyne on the streets and a little less money in Seb Frost's pockets. Not a bad day's work, huh, hero?

Save Dr. Francois

Briefing

Someone's in big trouble, and I think you're the only one who can help. Dr. Francois, the robotics engineer, has been kidnapped by the Council! He's on a ship right now, and you've got to stop it before it leaves port. I have no doubt the Council will force Francois to improve their hideous Zenith Mech Men for them. And I have no doubt he could do it. You've got to save Dr. Francois! And you only have one hour to do it.

Mission Acceptance

Once that ship leaves port, it may become impossible to track down the good doctor.

Unnecessary Solicitation

Dr. Francois is in serious danger.

Mission Objective(s)

A whistle blows. The ship is preparing to set sail.

  • Rescue Dr. Francois - 1:00:00

Failure - needs data
Success - You rescued Dr. Francois from the Council.

Enemies

Council

Notable NPCs

Debriefing Mission Failure

needs data

Debriefing Mission Successful

The doc's back home safe, thanks to you. You're doing a lot to protect the people of Striga Isle, Character. Don't ever imagine I'm not grateful.

Stop the Council attack

Briefing

I've got a fish story for you, Character, and it's a beaut. Seems some researchers over in Eastgate Bay just pulled into port. Say they were attacked by some sort of 'fish monsters,' and they barely escaped with their lives! They even say they've got one of the creatures on ice down in their hold.

I don't know if I believe it, but the Council seems to. They've mounted an assault on the ship, and they're planning on stealing the creature, probably for genetic experimentation. Problem is, there are innocent people in the way. I need you to stop that Council attack.

Mission Acceptance

Word travels fast on Striga Isle, Character. Don't be surprised if you run into a lot of unfriendly faces.

Unnecessary Solicitation

Those researchers are still in big trouble with the Council. Get going!

Mission Objective(s)

The door has been forced open. The Council's already here!

  • Defeat all villains on boat
    • Recover the specimen!
    • 4 researchers to save

You recovered the specimen and stopped the attack.

Enemies

Council
Sky Raiders

You have recovered the specimen.

The scientists' find
The contents of this crate can only be described as bizarre. The creature in stasis within is definitely fish-like, but easily the size of a man. Its long, powerful arms look capable of ripping a boat to shreds.

Notable NPCs

  • Eastgate Bay Researcher x 4 (Non-escort Hostage)

Debriefing

Did you get a look at the contents of that crate, Character? Ick! Well, I don't know how or why those researchers found that thing, but I sure hope they don't find any more.


Stop the Council's attack on the Family

Briefing

The Family's been running these docks so long, I guess I'm used to them. But the Council isn't. I just heard that they've launched an attack on a known Family business, and it doesn't take much imagination to guess what'll happen. The Council will massacre those gangsters. Now, the Fam may not be your favorite group of people, Character, but I know you don't want to see bloodshed if you can prevent it. Will you stop the Council's attack on the Family?

Mission Acceptance

You're a good one, Character. Go in there and kick some butt.

Unnecessary Solicitation

That battle's still raging between the Council and the Family. Get over there before any more lives are lost!

Mission Objective(s)

You hear the echoing report of a shotgun

  • Defeat all villains in warehouse

You stopped the battle between the Family and the Council.

Enemies

The Family
Council

Notable NPCs

  • None

Debriefing

Thanks, Character. I owe you one. You put your neck on the line for some people who aren't exactly model citizens, and I won't forget it. You stopped a lot of bloodshed today; I hope you're as proud of that as I am.


Talk to Long Jack

Talk to Long Jack

Briefing

I wonder if you'd be willing to help me out with a personal problem, Character. See, I lost my ring. My wedding ring! Last night at the Mermaid, it just disappeared! I've asked my friend Long Jack to look into the matter; he knows a lot of the less savory folks about town. Could you go talk to Long Jack? It would mean a lot to me if you could recover my ring.

This is a shady town, and things could get dicey. I'd recommend bringing along at least a couple of teammates.

Mission Acceptance

That ring is almost all I have to remember my Stephen. I don't want to lose it now.

Unnecessary Solicitation

Long Jack might know what's happened to my wedding ring.

Mission Objective(s)

  • Talk to Long Jack

Debriefing

So you're Steph's friend, huh? Glad to meet you.

I think I may have a lead on that missing ring of hers. It seems a Warrior named Heracles was bragging about how he lifted a gold bauble off a woman in the Mermaid Tavern. Description sounds about right. You should check out his hideout.



Defeat Heracles and his men

Unnecessary Solicitation

Heracles

Have you followed up on that lead yet? Do you have my ring?

Mission Objective(s)

The Warriors' den smells of musty artifacts and sweat.

  • Defeat Heracles and his men

You recovered Stephanie's ring.

Enemies

Warriors

Notable NPCs

Debriefing

Oh, thank you, Character, thank you! I'm so grateful! I guess you've figured out that there's more to the ring than I told you, huh? All right, all right, I'll tell you the rest. You see, I'm what those people at MAGI call a 'sorceress.' Down here on Striga, people tend to use the word 'witch.'

Magic's been in my family for a long time. When I married my Stephen, it seemed only natural to weave the power of our love into our wedding bands.

I hope this doesn't change the way you feel about me, Character. I'd like you to carry the ring around for a few days, get used to its magic. Maybe then you'll understand me a little better.

Wedding Band Self +Resistance (All)
This ring contains the power of Stephanie Peebles' love for her late husband, Stephen. When invoked, this power will partially protect you from all damage types, including Psionics. After about two hours of on time, Stephanie will recall the ring magically.

Missions

Shut the Council down

Briefing

Striga has always been a dangerous place to live, but lately it's gotten a heck of a lot worse. It's the Council. They've got their mitts all over my home now, and I don't like it one bit. If you're willing to help me, I know exactly where you should start: by taking down some Council agents. They've been making my home a rotten place to live. I'd appreciate it if you shut those goobers down.

Mission Acceptance

Those Council agents are cowards, plain and simple. You take out ten of them, they'll get the message.

Unnecessary Solicitation

Those Council goons aren't going to go away unless you make them.

Mission Objective(s)

  • Combat Council in Port Noble
    • Defeat 10 Council

You have reduced the Council presence in Port Noble.

Enemies

Council

Debriefing

You sure put the fear of Character into 'em, kid. Good going. The Council better sit up and take notice: Striga Isle's got a new hero!

Waylay the robots before they leave the warehouse

Briefing

We've got to move fast. I just got word about a new crop of Zenith Mech Men that's about to be loaded on a cargo ship bound for Paragon City. I'm sure you know what a pain those Mech Men can be once they get into the Council's hands. If you could waylay those robots before they leave the warehouse, you could save your fellow heroes a lot of grief.

Mission Acceptance

You need to hurry, Character! They'll reach the boat soon!

Unnecessary Solicitation

You've got to destroy those robots before they leave the warehouse!

Mission Objective(s)

You hear the stomping of fifty heavy metal feet.

  • Defeat all Council agents

You destroyed the Zenith Mech Man shipment.

Enemies

Council

Notes

  • All the enemies of this mission are Council robots, except for the mission boss' group.

Notable NPCs

Debriefing

There is no debriefing for this mission.