Power Icons Legend: Difference between revisions

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:There are many internal inconsistencies within the game that makes some of this page guesswork rather than fact. If the power rings and the power symbols were consistent within the game, it would be easy to identify what a power does just by it's icon.
:There are many internal inconsistencies within the game that makes some of this page guesswork rather than fact. If the power rings and the power symbols were consistent within the game, it would be easy to identify what a power does just by it's icon.


[[Category:Sorted Power Icons]]
[[Category:Gameplay]][[Category:Sorted Power Icons]]

Revision as of 15:09, 15 June 2009

Overview

This page is intended to provide a key for the symbols used inside the City of Heroes power icons.

Hierarchy

If one effect of a power is much stronger than the other, the primary effect's icon is used. For example, Frozen Armor provides defense and resistance, but the primary effect of the power is to provide defense, therefore the defense symbol is used.

There are a couple of specific things that trump one another in the same general category.

  • Compound symbols (see below) trump standard icons.
  • Defense trumps resistance.
  • Damage trumps accuracy if the power's effect is equal.
  • Knockback/up/down sometimes trumps other control powers even when it is not the strongest effect.

Instant and Persistent / Buffs and Debuffs

Buff/debuffs have two main types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect. Buffs/debuffs with an arc have persistent effects. A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff. The exchange symbol is only used when the two things being affected are the same. Powers that buff/debuff multiple aspects should be using the icons found in powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.

Compound Symbols

A few of the symbols used in power icons are combinations of two or more icon graphics. Some of the best examples of this are the power icons for Unchain Essence (defeated plus damage), Invincibility (defense plus accuracy/to hit plus buff) and Shiver (slow recharge plus slow movement). Many, many of the powers currently in the game could use compound icons to replace the current graphic. For example, Dark Extraction could use the defeated plus single pet summon icon. Stygian Circle could use the defeated plus heal buff icon.

Icon Table

Some of the images in the table below are not found in the game, but are provided for reference purposes.

Icon Type Icon Notes Power Example
Buff, Accuracy Persistent accuracy or tohit buff.
Buff, Damage Persistent damage buff.
Buff, Defense Persistent defense buff.
Buff, Defense, Area of Effect Persistent buff to area of effect defense.
Buff, Defense, Energy and Negative Energy Persistent buff to energy and negative energy defense.
Buff, Defense, Fire and Cold Persistent buff to fire and cold defense.
Buff, Defense, Melee Persistent buff to melee defense.
Buff, Defense, Psionic Persistent buff to psionic defense.
Buff, Defense, Ranged Persistent buff to ranged defense.
Buff, Defense, Smashing and Lethal Persistent buff to smashing and lethal defense.
Buff, Defense and To-Hit To-Hit and defense granting buff.
Buff, Hit Points Hit point granting buff.
Buff, Hit Points, Defeated Hit point granting buff that requires a defeated target.
Buff, Hit Points, Timed Hit point buff for a fixed period of time.
Buff, Endurance Endurance granting buff.
Buff, Instant A buff that provides an instant benefit.
Buff, Jump, Height Jump height buff.
Buff, Mega Potent buff to multiple attributes with trade-offs after power expires.
Buff, Multiple Persistent buff to multiple attributes.
Buff, Multiple, Defeated Persistent buff to multiple attributes that requires a defeated target. Vengeance
Buff, Persistent A buff that remains after the power has activated.
Buff, Range Persistent range buff. Boost Range
Buff, Recharge Buff that increases the recharge speed of a targets' powers.
Buff, Recovery Persistent recovery buff.
Buff, Regeneration Persistent regeneration buff.
Buff, Run Speed Increases the run speed of a power.
Buff, Secondary Effects Buffs heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more.
Confusion Confuse control effect.
Damage Damage power.
Damage, Assassination An interuptable melee power that does extra damage when hidden.
Damage, Chaining A power that does damage to one target and has the chance "jump" to do damage to another target. Chain Induction
Damage, Defeated Power that requires a defeated target to work.
Damage, Extreme Power with extreme damage.
Damage, Melee, Heavy Power with heavy melee damage.
Damage, Melee, Minor Power with minor melee damage.
Damage, Melee, Moderate Power with moderate melee damage.
Damage, Melee, Over Time Melee power that does damage over time.
Damage, Melee, Superior Power with superior melee damage.
Damage, Over Time Power that does damage over time.
Damage, Ranged, Heavy Ranged damage power that does heavy damage.
Damage, Ranged, Minor, Fast Minor damage ranged power that has a recharge of fast.
Damage, Ranged, Minor, Very Fast Minor damage ranged power that has a recharge of very fast.
Damage, Ranged, Moderate Ranged damage power that does moderate damage.
Damage, Ranged, Short Ranged damage power with decreased range.
Damage, Ranged, Sniper An interuptable ranged damage power with increased range.
Damage, Weapon Power that creates a weapon from one of the four classic elements (air, earth, fire, ice).
Damage, Weapon, Greater Power that creates a superior weapon from one of the four classic elements (air, earth, fire, ice).
Debuff, Accuracy Accuracy or to-hit debuff.
Debuff, Damage Persistent damage debuff.
Debuff, Defense Persistent defense debuff.
Debuff, Endurance Endurance debuff.
Debuff, Hit Points Hit point debuff.
Debuff, Instant Debuff that has an instant effect.
Debuff, Mez Debuff to control-type powers..
Debuff, Multiple Debuff to multiple attributes.
Debuff, Perception Persistent perception debuff.
Debuff, Persistent A debuff with persistent effects.
Debuff, Recovery Persistent recovery debuff.
Debuff, Regeneration Persistent regeneration debuff.
Debuff, Resistance Persistent resistance debuff.
Disorient Disorient control effect.
Effect Over Time A power that has an effect over a period of time.
Endurance Endurance related power.
Exchange A power that exchanges the same attribute between caster and target..
Fear Fear control effect.
Fly Flight related power.
Force Bubble Power that prevents foes from entering and remaining in melee range. Force Bubble
Hold Hold control effect.
Immobilize Immobilization control effect.
Intangibility Intangibility related power.
Invisibility Power that causes invisibility.
Jump, Distance Jump distance power.
Jump, Height Jump height power.
Knockback Knockback related power.
Knockdown Knockdown related power.
Knockup Knockup related power.
Mez Control related power.
Placate Placate related power.
Resistance Damage resistance related power.
Resistance, Cold Power that provides cold resistance.
Resistance, Energy Power that provides energy resistance.
Resistance, Energy and Negative Energy Power that provides energy and negative energy resistance.
Resistance, Fire and Cold Power that provides fire and cold resistance.
Resistance, Negative Energy Power that provides negative energy resistance.
Resistance, Mez Power that provides protection from control-type effects.
Resistance, Psionic Power that provides psionic resistance. Obsidian Shield
Resistance, Smashing and Lethal Power that provides smashing and lethal resistance.
Resurrection Power that revives a fallen character.
Shapeshift Power that shifts form. Granite Armor, Black Dwarf
Sleep Sleep control effect.
Slow, Movement Movement-slowing power.
Slow, Recharge Power that increases target's recharge time.
Slow, Recharge and Movement Power that increases the recharge time and decreases the movement speed of the target(s).
Stealth Power that provides stealth to the target.
Summon Power that summons a pet or henchman.
Summon, Buff, Multiple Power that provides a buff to multiple attributes of a pet or henchman.
Summon, Equip Power that provides a moderate increase to the capabilities of a pet or henchman.
Summon, Extraction Summons one pet or henchman from a defeated target. Dark Extraction, Soul Extraction
Summon, Fear Summons or upgrades a pet or henchman with fear abilities.
Summon, Multiple Summons a large number of pets. Gang War
Summon, One Ally Summons one pet or henchman.
Summon, Placate Summons a pet or henchman with placate abilities.
Summon, Taunt Summons a pet or henchman with taunt abilities.
Summon, Three Allies Summons three pets or henchmen.
Summon, Two Allies Summons two pets or henchmen.
Summon, Upgrade Power that provides further increase to the capabilities of a pet or henchman.
Taunt Taunt related power.
Teleportation Power that teleports target from one location to another without physically touching the space in-between. Teleport
Teleportation, Group Power that teleports a group from one location to another. Team Teleport
Teleportation, Target Power that teleports a foe from one location to another. Teleport Foe

Comments

There are many internal inconsistencies within the game that makes some of this page guesswork rather than fact. If the power rings and the power symbols were consistent within the game, it would be easy to identify what a power does just by it's icon.