Terra Volta: Difference between revisions

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== Overview ==
== Overview ==
'''Terra Volta''' is a Trial zone in CoH.  Prior to [[Issue 16]], a hero needed to be at least Security Level 20 to enter.
'''Terra Volta''' is a Trial zone in CoH.  Prior to [[Issue 16]], a hero needed to be at least Security Level 20 to enter.
{{Recon Officer TV}}


== Contacts ==
== Contacts ==

Revision as of 18:09, 30 August 2009

Terra Volta

Hero Trial Zone (20-29)

Trainers: none
TF Contacts: Jane Hallaway (IP),
Captain James Harlan (FF),
Major Richard Flagg (PI)
Events: none
Exploration Badges: Conjunction Junction, Meltdown, Nervous Dreck
Plaques: Authority V, Historian IVV, Researcher VI
Day Jobs: none
Enemies: Devouring Earth, Freakshow, Lost, Sky Raiders
Connecting Zones: Independence Port
Transits: none


Template:Issue16

Overview

Terra Volta is a Trial zone in CoH. Prior to Issue 16, a hero needed to be at least Security Level 20 to enter.


Terra Volta Reconnaissance Officer 
(1217, 184, -7115)

You have entered the area known as Terra Volta. This is an extremely treacherous location for Heroes to patrol so you should have back up. We have been unable to establish a foothold here, so you only have what you bring in. See my report for information on the Task Forces assigned to protecting the Reactor Core.
See my report for more information. It should give you an idea what to expect:
RECONNAISSANCE REPORT
*** Approved Use Only ***
History: When Oswald Price began construction on the first electrical power plant in Paragon City in 1955, he chose this location. Local legends marked this small rocky outcrop as the intial landing point of the doomed Novus Cartago expedition of 1602. There have been constant rumors that this location is cursed. Since initial construction, Terra Volta has been plagued by problems and constant Villain aggression.
Hostiles Strength: Levels 23 through 29
Suggested Squad Parameters: 5 to 8-person teams
Highlights:

  • Levels 20 - 29
See Jane Hallaway in Independence Port regarding forming a Task Force to keep Sky Raiders from stealing the fuel to sell on the Black Market or using it for more sinister purpose.
  • Levels 30 - 39
See Captain James Harlan in Founders Falls regarding forming a Task Force to keep Freakshow from destroying the power plant.
  • Levels 40 - 50
Speak to Major Richard Flagg in Peregrine Island about locating the cipher for the new Rikti code.

Identified Hostiles:

Amenities:

  • None


Contacts

Notable NPCs

Neighborhoods

  • Carter Engineering (Red - Level 27-29) (Music)
  • Challenger Technology (Yellow - Level 21-27) (Music)
  • Coroman Manufacturing (Yellow - Level 23-25) (Music)
  • Gordon Trench (Red - Level 23-27) (Music)
  • Raysun Petroleum (Yellow - Level 21-27) (Music)
  • Rogers Industries (Orange - Level 25-27) (Music)
  • Savage Waste Disposal (Red - Level 27-29) (Music)
  • Terra Volta Reactor (Red - Level 27-29) (Music)
  • Walker Energy (Orange - Level 25-27) (Music)

Exploration Badges

File:Badge tourism hazard.png Conjunction Junction

This junction was the first target of the Freakshow when they started their campaign of mayhem. Statesman and the rest of the Freedom Phalanx were able to stop their plan before it could be fulfilled.

File:Badge tourism hazard.png Meltdown

Covert Rikti strike teams have attempted to destroy the Terra Volta reactor on more than one occasion.

File:Badge tourism hazard.png Nervous Dreck

Dreck, the leader of the Freakshow, was brought to justice on this spot by Statesman. His time in jail was short, however, as he broke out just two weeks later.

Historical Plaques

Transfer Points

  • The entrance to the Terra Volta reactor, for the respec trial is here.
  • The north wall has a gate to Independence Port

Villain Groups