User talk:Larryw24: Difference between revisions
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Notes to myself: | Notes to myself: | ||
<pre> | |||
=== Compare Hero Merit Rewards (HMR) with Hero Story Arcs (HSA) | === Compare Hero Merit Rewards (HMR) with Hero Story Arcs (HSA) | ||
HSA Says Nictus Alliance has 1 Defeat All. It really has 2. | |||
HSA doesn't say anything about a Defeat All for the Nictus Insurrection. It has 1. | |||
HSA Correction: Stolen Power has 1 defeat all | |||
HSA Correction: Ouroboros Initiation has 7 Talks | |||
HMR says An Absence of Shadows is 1-15. Hero Story Arcs (HSA) says 5-9 | HMR says An Absence of Shadows is 1-15. Hero Story Arcs (HSA) says 5-9 | ||
HMR calls it "The Peace Killers(5-9)", HSA says its "The Peace Slayers(1-15)" (Peacebringers) | |||
HMR calls it "The Peace Killers(5-9)", HSA says its "The Peace Slayers(1-15) | |||
HMR calls it "The Vahzilok Pollutant Plot". HSA leaves out the 'The' | HMR calls it "The Vahzilok Pollutant Plot". HSA leaves out the 'The' | ||
HMR lists 'Lost and Found' as level 46-50. HSA gives it 10-50. | HMR lists 'Lost and Found' as level 46-50. HSA gives it 10-50. | ||
HMR lists 'The Mind of a King'. HSA leaves out 'The' | HMR lists 'The Mind of a King'. HSA leaves out 'The' | ||
HMR lists 'The Vahzilok Plague'. HSA leaves out 'The' | HMR lists 'The Vahzilok Plague'. HSA leaves out 'The' | ||
HMR says 'The Sky Raider Secret'. HSA leaves out 'The' | HMR says 'The Sky Raider Secret'. HSA leaves out 'The' | ||
HMR gives 1 contact for the sky raider secret. HSA gives 6 | HMR gives 1 contact for the sky raider secret. HSA gives 6 | ||
HMR says "The Wheel of Destruction". HSA leaves out 'The' | HMR says "The Wheel of Destruction". HSA leaves out 'The' | ||
HMR says Winslowe and the Cosmotron is 25-29. HSA says 20-24 | HMR says Winslowe and the Cosmotron is 25-29. HSA says 20-24. HMR is correct as for Flashbacks. | ||
HMR says Fear and Loathing on Striga Isle is 30-34. HSA says 25-29. | HMR says Fear and Loathing on Striga Isle is 30-34. HSA says 25-29. HMR is correct as for Flashbacks. | ||
HMR | |||
HMR says "An Unnatural Order". HSA Leaves out "An". | HMR says "An Unnatural Order". HSA Leaves out "An". | ||
HMR says "War of the Fir Bolg". HSA Include "The". | HMR says "War of the Fir Bolg". HSA Include "The". | ||
HMR says "Ouroboros Initiation". HSA includes "The" | HMR says "Ouroboros Initiation". HSA includes "The" | ||
HMR says "The Library of Souls". HSA leaves off "The" | HMR says "The Library of Souls". HSA leaves off "The" | ||
HMR says "The Rise of the Vampyri". HSA leaves off "The" | HMR says "The Rise of the Vampyri". HSA leaves off "The" | ||
HMR says "A path into darkness". HSA leaves off "A" | HMR says "A path into darkness". HSA leaves off "A" | ||
HSA calls it "The Evil Countess Crey". HMR calls it "On the Run (the Evil Countess Crey)" | HSA calls it "The Evil Countess Crey". HMR calls it "On the Run (the Evil Countess Crey)" | ||
HMR says Operation World Wide Red. HSA says Project World Wide Red. HMR is correct as per Flashback. | |||
HMR says Operation World Wide Red. HSA says Project World Wide Red | |||
HMR has Crown of Glory. HSA doesn't | HMR has Crown of Glory. HSA doesn't | ||
HMR has Dirge of Chaos. HSA doesn't | HMR has Dirge of Chaos. HSA doesn't | ||
HMR has The Magic Man, HSA doesn't | HMR has The Magic Man, HSA doesn't | ||
</pre> | |||
= Souvenirs | |||
Souvenirs says The Peace Killers lvl 5-9. HMR says The Peace Slayers 1-15 | Souvenirs says The Peace Killers lvl 5-9. HMR says The Peace Slayers 1-15 | ||
== Contacts == | |||
Many stories are woven throughout the game. You explore them by completing the [[Missions]] and [[Story Arcs]] that you get from [[Contacts]]. Missions are designed as a challenge for characters within a certain range of power, such as levels 5-9 or levels 30-34. | |||
Everyone starts the game with a contact who has missions for levels 1-4. Some additional contacts can be gotten just by being the right level and clicking on them (e.g. David Wincott in The Hollows or the Detectives/Brokers in different zones) but most are introduced by contacts you already have. The [[The Players' Guide to the Cities/User Interface/Nav Window|Nav Window]] has a button to show you your contacts. | |||
When you complete everything a regular contact has to offer, or your level becomes higher than everything they offer, then they introduce you to a new contact. The more contacts you have the more story arcs and missions you can choose from. | |||
You can also earn new contacts from Detectives/Brokers. Perform a few Radio/Newspaper missions in a zone and the Detective/Broker will offer you a Safeguard/Mayhem mission. Complete that Safebuard/Mayhem mission and you'll be offered another contact. You can repeat this till that Detective/Broker runs out of contacts. | |||
Most contacts only offer missions within one level range. There are a few, like [[Sunstorm]] and [[Shadowstar]] that offer missions across many level ranges. You can return to such a contact for more missions when you reach a higher level range. | |||
A few NPCs won't show up on your Contact list but can offer missions without introduction. The [[City Representative]] in the Atlas Park [[City Hall]], for example, has missions available at level 20 and 30 which earn the character new options for costumes. [[Tailor|Tailors]] provide missions at levels 20, 30, and 40 earn a character a new costume slot. | |||
== xxxxxxxx== | |||
Practice with templates and stuff.. | |||
{{Hidden|header===Welcome== | {{Hidden|header===Welcome== | ||
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{{Hidden|header===Welcome== | {{Hidden|header===Welcome== | ||
|content={{ | |content={{StoryArc Shadow Science}} | ||
|headercss=background:#ccccff;border: solid 1px | |headercss=background:#ccccff;border: solid 1px | ||
|contentcss = padding: 25px; border: solid 7px blue; border-top: 0px; color: red; | |contentcss = padding: 25px; border: solid 7px blue; border-top: 0px; color: red; | ||
}} | }} |
Latest revision as of 16:21, 3 June 2012
Welcome!
Notes to myself:
=== Compare Hero Merit Rewards (HMR) with Hero Story Arcs (HSA) HSA Says Nictus Alliance has 1 Defeat All. It really has 2. HSA doesn't say anything about a Defeat All for the Nictus Insurrection. It has 1. HSA Correction: Stolen Power has 1 defeat all HSA Correction: Ouroboros Initiation has 7 Talks HMR says An Absence of Shadows is 1-15. Hero Story Arcs (HSA) says 5-9 HMR calls it "The Peace Killers(5-9)", HSA says its "The Peace Slayers(1-15)" (Peacebringers) HMR calls it "The Vahzilok Pollutant Plot". HSA leaves out the 'The' HMR lists 'Lost and Found' as level 46-50. HSA gives it 10-50. HMR lists 'The Mind of a King'. HSA leaves out 'The' HMR lists 'The Vahzilok Plague'. HSA leaves out 'The' HMR says 'The Sky Raider Secret'. HSA leaves out 'The' HMR gives 1 contact for the sky raider secret. HSA gives 6 HMR says "The Wheel of Destruction". HSA leaves out 'The' HMR says Winslowe and the Cosmotron is 25-29. HSA says 20-24. HMR is correct as for Flashbacks. HMR says Fear and Loathing on Striga Isle is 30-34. HSA says 25-29. HMR is correct as for Flashbacks. HMR says "An Unnatural Order". HSA Leaves out "An". HMR says "War of the Fir Bolg". HSA Include "The". HMR says "Ouroboros Initiation". HSA includes "The" HMR says "The Library of Souls". HSA leaves off "The" HMR says "The Rise of the Vampyri". HSA leaves off "The" HMR says "A path into darkness". HSA leaves off "A" HSA calls it "The Evil Countess Crey". HMR calls it "On the Run (the Evil Countess Crey)" HMR says Operation World Wide Red. HSA says Project World Wide Red. HMR is correct as per Flashback. HMR has Crown of Glory. HSA doesn't HMR has Dirge of Chaos. HSA doesn't HMR has The Magic Man, HSA doesn't
= Souvenirs Souvenirs says The Peace Killers lvl 5-9. HMR says The Peace Slayers 1-15
Contacts
Many stories are woven throughout the game. You explore them by completing the Missions and Story Arcs that you get from Contacts. Missions are designed as a challenge for characters within a certain range of power, such as levels 5-9 or levels 30-34.
Everyone starts the game with a contact who has missions for levels 1-4. Some additional contacts can be gotten just by being the right level and clicking on them (e.g. David Wincott in The Hollows or the Detectives/Brokers in different zones) but most are introduced by contacts you already have. The Nav Window has a button to show you your contacts.
When you complete everything a regular contact has to offer, or your level becomes higher than everything they offer, then they introduce you to a new contact. The more contacts you have the more story arcs and missions you can choose from.
You can also earn new contacts from Detectives/Brokers. Perform a few Radio/Newspaper missions in a zone and the Detective/Broker will offer you a Safeguard/Mayhem mission. Complete that Safebuard/Mayhem mission and you'll be offered another contact. You can repeat this till that Detective/Broker runs out of contacts.
Most contacts only offer missions within one level range. There are a few, like Sunstorm and Shadowstar that offer missions across many level ranges. You can return to such a contact for more missions when you reach a higher level range.
A few NPCs won't show up on your Contact list but can offer missions without introduction. The City Representative in the Atlas Park City Hall, for example, has missions available at level 20 and 30 which earn the character new options for costumes. Tailors provide missions at levels 20, 30, and 40 earn a character a new costume slot.
xxxxxxxx
Practice with templates and stuff..
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Shadow Science (Level 15 - 20)
SouvenirAn inert N-Fragment This strange souvenir was once part of a Nictus, but has been rendered inert while being studied by SERAPH. You keep it as a reminder of the lengths the Nictus will go to, and how one brave man's escape uncovered the secrets of the Council's Shadow Science It began when you were told that the Council was conducting a manhunt near the Hapatak River. You went to investigate and found Joshua Lucietto, who'd been held prisoner by the Council and used in sick human experiments with Nictus bond-forming techniques. Lucietto had forced a Nictus possessor out, and made a run for freedom. Joshua Lucietto's harrowing tale of human experimentation led you to a hidden facility where other people were being kept in a weakened state so that damaged or partially dissipated Nictus could possess them without fear of being forced out. You freed the captives, ending their long nightmare. The stories of the captives and the documents you recovered led you to an abandoned Council base that had once belonged to Requiem's old organization, but had been used by Arakhn for Nictus experiments. You found old documents that showed just how far Arakhn had progressed with her research into using pieces of decayed Nictus, called 'N-fragments', years ago. The information you recovered led you to another base, where you freed more captives and captured several N-fragments. You pressed the attack as the Council began to move the last of its N-Fragment research out of the city. You learned about a series of tunnels where the Trolls were helping the Council move their research out of the city. You struck during this window of vulnerability, capturing documents that spoke about how N-Fragments were being used to make Galaxy troops, Void Hunters, and possible even the Warwolves. The documents you found led to one final location: the last of the people held captive by the Council for human experimentation. You stormed the Council base, and liberated the last of the captives. The Council's research had been driven off-shore and you have uncovered much about where the Council's Galaxy troops and Void Hunter mercenaries had come from. The real victory, though, was rescuing all of the people who had once been victims of the Council's Shadow Science. Still, there is much yet to learn about the Nictus and the Council. You were asked to come back around Security Level 20, so that you'd be powerful enough to survive the investigation. Find the Council escapeeShadow Science Briefing The Council has begun a large-scale excursive north of the city along the Hapatak river. They appear to be conducting a manhunt, and this matches with reports from our sources on Striga Island that a prisoner escaped from a Council lab, and may have escaped the island. If this man has escaped from the Council, it is important that we find him before they can recapture him. I would like to ask you to take charge of locating him before the Council can take him back to Striga Island. Mission Acceptance Our sources say that this man may be one Joshua Lucietto, an insurance adjuster thought lost after the Rikti War when he went to examine a ruined building, and may have run into an exposed Council base. If he's been in the Council's hands since then, I cannot imagine what he's had to endure. I trust that you'll be able to find him and bring him back safely. Unnecessary Solicitation Joshua Lucietto is depending on you to bring him back to safety before the Council can capture him again. Mission Objective(s) The Hapatak river is a tributary of Lake Salamanca, north of Paragon City. Unfortunately, the Council troops probably aren't here for the excellent fishing
You rescued Joshua Lucietto from the Council Enemies Notable NPCs
Debriefing Mr. Lucietto is receiving proper medical care. From his story it sounds like the Council have been using captives for human experiments with Nictus bonding techniques. Normally, as he said, a person who doesn't want to be possessed by a Nictus can force it out. If they are experimenting with new techniques, or other methods, this could be very important. Character, I think it's very important that we follow up on this. Speak with me soon, I have a feeling that this is the start of a longer investigation.
Rescue the test subjects from the CouncilShadow Science Briefing Joshua Lucietto, the man you rescued, has been able to tell us about a hidden facility in Boomtown where the Council is holding other captives for their human experiments. There is no telling what horrors these people have had to endure, and it is vital that they're freed before the Council can move them. Since you performed so admirably in Mr. Lucietto's rescue, I thought that you might like to lead the operation. Mission Acceptance Your first priority is to rescue those people. It will also be important to scout the base for files or computers that might help us find another base where they could be conducting these experiments. Nictus science has been depraved ever since it first transformed a Kheldian into a life-consuming horror. It should be no surprise that they've begun to experiment on sentient beings, but I am sickened just the same. Unnecessary Solicitation Your first priority is to rescue those people. It will also be important to scout the base for files or computers that might help us find another base where they could be conducting these experiments. Mission Objective(s) The wreckage of this abandoned office building hides an entrance to a hidden Council facility.
You rescued the captives, and discovered some disturbing information. Enemies
Debriefing What you found in that place sickens me, Character. Nictus can't force a permanent possession on someone, and no Kheldian can survive forever outside a host. But to keep people captive and weakened so that Nictus can forcibly posses them long enough to recover their strength? It's depraved. We can just hope that what you found will help us free some of the other people who've been held by these monsters.
Investigate the old lab and search it for informationShadow Science Briefing The captives you rescued and the documents you recovered have allowed us to find the location of an old research lab. It used to belong to Requiem's old organization, but from the records you found it seems that Arakhn forced him to let her use it for a time even before the change-over. It hasn't been used in years, but there could still be valuable information at the lab that could tell us more about what the Council has been working on. I'd like you to investigate the lab, and search it for information. Mission Acceptance We don't know what you'll find down there, but the important thing is to look for some information about what the Council has been experimenting with. The first Nictus were created by unethical experiments. Who knows what Arakhn's been working on with the scientific resources of the Council under her control. Unnecessary Solicitation We don't know what you'll find down there, but the important thing is to look for some information about what the Council has been experimenting with. Mission Objective(s) Something about this place makes your skin crawl.
You found some important information in the base, especially that Requiem is also investigating Arakhn's experiments. Enemies Notable NPCs
Debriefing The more I find out about these depraved experiments, the worse I feel to be a Kheldian. These Nictus Fragments are monstrous, but I'm afraid that we may know what they were able to create with them. Arakhn has lost her mind. It seems that even Requiem thinks so, but I doubt he'd do anything we'd like if he got the same technology. I'll see what we can glean from the information you found. It might help lead us to more captives, and deeper into Arakhn's research.
Strike the Council research baseShadow Science Briefing All of the information you gathered at the abandoned lab along with the information from the captives you've rescued has revealed the location of what we think is a current research base. They will likely become aware of their vulnerability soon, so we must take this moment to strike. I naturally thought you might want to take this base out, considering your involvement in the case. Mission Acceptance If the information we have is right, there will be plenty for you to do. First off, we believe that there may be one or more captives being held there you must rescue. There will also no doubt be much useful information to find. In addition, the base commander and his staff must be dealt with, or he'll be able to raise an alarm. And finally, there may be actual Nictus Fragments at this facility. You must take them out of the Council's hands. Unnecessary Solicitation I know you have a lot to handle, but I'm sure you'll be able to take care of it. Mission Objective(s) The facade and records may seem legitimate, but this place is crawling with Council troops.
You have finished the raid on the research base. Enemies Notable NPCs
Debriefing Taking out that research facility will definitely strike their plans a grievous blow, and those people you rescued will be thanking you for the rest of their lives. I'll get our people working on the information you found at the lab. The shipping record for those N-fragments could lead us to another facility. The fragments themselves, we're going to turn over to SERAPH. They'll be eager to study them.
Capture Council research in Troll TunnelsShadow Science Briefing Your recent successes have forced the Council's hand. They have begun to clean out any bases or labs attached to their Nictus work that remain in the city, and are moving the assets from them off-shore. This gives us a great opportunity, but little time to work on it. Fortunately, some Trolls captured in a raid by other heroes revealed that the Council is moving some equipment through their tunnels. This is the perfect chance to capture the Council's research, and I thought you might like to spearhead the operation. Mission Acceptance While the main point of this operation is to capture more Council research data before they can take it off-shore, you will also have to make sure that no enemies escape capture so that they cannot warn their allies that we know their plans. You'll have to be thorough, but I know you can handle it. Unnecessary Solicitation Remember that along with capturing the Council's research and defeating all of them to keep it quiet, there may still be captives held somewhere in the city. Any information you find could help free them. Mission Objective(s) The natural beauty of these caverns has been trampled by the current villainous inhabitants.
You captured the Council's data before they could take it off-shore. Enemies Notable NPCs
Debriefing The information you recovered will be invaluable. This was probably our last chance to capture the Council's data before they got it off-shore, and you really came through. SERAPH will be pouring through this for months. There may still be one last operation left to wrap this up. Talk to me soon.
Rescue the final group of the Council's captive human test subjectsShadow Science Briefing It seems that there's one last element of the Council's Nictus experimentation that they haven't yet gotten off-shore. The Council has not yet been able to smuggle out the last captives it used for human experimentation. If it weren't for the documents you found, we never would have found out about it before it was too late. Now those people may have a chance, if you are willing to rescue them from the Council. Mission Acceptance These people are in desperate danger. If the Council thinks that they cannot smuggle them out, they will probably terminate them to keep them quiet. You could be their last chance at freedom. And in order to keep their identities safe afterwards, you must also defeat the base's commander, and make certain that their records are destroyed. Unnecessary Solicitation These people need your help, Character. You are their last chance for freedom. Mission Objective(s) This sprawling Council controlled complex houses the last of the captive human test subjects left on the mainland.
You rescued the last people being held by the Council for experimentation. Enemies Notable NPCs
Debriefing The last of the captives are safe, the Council's experiments have been driven out of the city, and now we know in theory at least how the Galaxy, Void Hunters, and Warwolves are made. Joshua Lucietto's escape opened the door, but you were the one brave enough to face what was on the other side. For all of your fellow Kheldians, Peacebringers, and Warshades; and for the people of the city, let me offer you my thanks, Character. We now know that Arakhn, the leader of the Nictus within the Council, has been conducting experiments on people, and that she created the Galaxy and Void Hunters of the Council. That still leaves us with many leads and questions, which you may not be powerful enough to follow up. Speak to me again when you're at least Stature Level 20. We should be able to pick up the investigation then. |