Theft of Essence: Heal: Difference between revisions
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{{InventionEnhHead|Theft of Essence}} | {{InventionEnhHead|Theft of Essence}} | ||
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== Effects == | == Effects == | ||
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{{DropRecipeHead|Theft of Essence|R}} | {{DropRecipeHead|Theft of Essence|R}} | ||
{{DropRecipeTables|from=10|to=30 | {{DropRecipeTables|from=10|to=30 | ||
|{{ISalvage| | |{{ISalvage|Boresight|1|10|25}}<br />{{ISalvage|Luck Charm|1|10|25}}<br />{{ISalvage|Chemical Formula|1|10|25}}<br />{{ISalvage|Plasma Capacitor|1|10|25}} | ||
|{{ISalvage| | |{{ISalvage|Improvised Cybernetic|1|26|30}}<br />{{ISalvage|Rune|1|26|30}}<br />{{ISalvage|Scientific Law|1|26|30}}<br />{{ISalvage|Conspiratorial Evidence|1|26|30}} | ||
|}} | |}} |
Latest revision as of 17:49, 24 June 2021
This is an enhancement in the Theft of Essence set.
Reward Merit Purchase The Reward Merit cost of this recipe is 75 Merits. |
Alignment Merit Purchase The Alignment Merit cost of this recipe is 1 Merit. |
Astral Merit Purchase The Astral Merit cost of this recipe is 12 Merits. |
Empyrean Merit Purchase This recipe cannot be purchased with Empyrean Merits. |
Gladiator Merit Purchase The Gladiator Merit cost of this recipe is 75 Merits. |
Effects
This enhancement improves the heal of your power by the following amounts:
Level | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|
Heal | +11.7% | +13.3% | +15.0% | +16.7% | +17.9% | +19.2% | +20.5% | +21.8% | +23.1% | +24.3% |
Level | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
---|---|---|---|---|---|---|---|---|---|---|---|
Heal | +25.6% | +26.9% | +28.2% | +29.5% | +30.7% | +32.0% | +33.3% | +33.7% | +34.1% | +34.4% | +34.8% |
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
10 | 3,600 | [[{{#ask: Boresight Salvage|?Image#-|limit=1|format=template|template=SMWEcho}}|24px|30px]] 1 Boresight [[{{#ask: Luck Charm Salvage|?Image#-|limit=1|format=template|template=SMWEcho}}|24px|30px]] 1 Luck Charm [[{{#ask: Chemical Formula Salvage|?Image#-|limit=1|format=template|template=SMWEcho}}|24px|30px]] 1 Chemical Formula [[{{#ask: Plasma Capacitor Salvage|?Image#-|limit=1|format=template|template=SMWEcho}}|24px|30px]] 1 Plasma Capacitor |
11 | 4,380 | |
12 | 5,160 | |
13 | 5,940 | |
14 | 6,720 | |
15 | 7,500 | |
16 | 12,900 | |
17 | 18,300 | |
18 | 23,700 | |
19 | 29,100 | |
20 | 34,500 | |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | [[{{#ask: Improvised Cybernetic Salvage|?Image#-|limit=1|format=template|template=SMWEcho}}|24px|30px]] 1 Improvised Cybernetic [[{{#ask: Rune Salvage|?Image#-|limit=1|format=template|template=SMWEcho}}|24px|30px]] 1 Rune [[{{#ask: Scientific Law Salvage|?Image#-|limit=1|format=template|template=SMWEcho}}|24px|30px]] 1 Scientific Law [[{{#ask: Conspiratorial Evidence Salvage|?Image#-|limit=1|format=template|template=SMWEcho}}|24px|30px]] 1 Conspiratorial Evidence |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 87,400 |