Category:Invention Set Enhancements
From City of Heroes: Rebirth Wiki
Jump to navigationJump to search
Pages in category "Invention Set Enhancements"
The following 200 pages are in this category, out of 784 total.
(previous page) (next page)A
- Absolute Amazement: Chance for ToHit Debuff
- Absolute Amazement: Recharge/Accuracy (Superior)
- Absolute Amazement: Stun (Superior)
- Absolute Amazement: Stun/Endurance (Superior)
- Absolute Amazement: Stun/Recharge (Superior)
- Absolute Amazement: Stun/Recharge/Accuracy (Superior)
- Achilles' Heel: Chance for Resistance Debuff
- Achilles' Heel: Defense Debuff
- Achilles' Heel: Defense Debuff/Recharge
- Adjusted Targeting: Recharge
- Adjusted Targeting: Recharge/Endurance
- Adjusted Targeting: To Hit Buff
- Adjusted Targeting: To Hit Buff/Endurance
- Adjusted Targeting: To Hit Buff/Recharge
- Adjusted Targeting: To Hit Buff/Recharge/Endurance
- Adrenal Adjustment: Endurance Modification
- Adrenal Adjustment: Endurance Modification/Recharge
- Adrenal Adjustment: Endurance Modification/Recharge/Accuracy
- Aegis: Endurance/Recharge
- Aegis: Psionic/Status Resistance
- Aegis: Resistance
- Aegis: Resistance/Endurance
- Aegis: Resistance/Endurance/Recharge
- Aegis: Resistance/Recharge
- Air Burst: Accuracy/Damage
- Air Burst: Damage/Endurance
- Air Burst: Damage/Range
- Air Burst: Damage/Recharge
- Analyze Weakness: Accuracy/Defense Debuff
- Analyze Weakness: Accuracy/Endurance/Recharge
- Analyze Weakness: Accuracy/Recharge
- Analyze Weakness: Chance for +ToHit
- Analyze Weakness: Defense Debuff
- Analyze Weakness: Defense Debuff/Endurance/Recharge
- Annihilation: Accuracy/Damage
- Annihilation: Accuracy/Damage/Endurance
- Annihilation: Accuracy/Damage/Recharge
- Annihilation: Accuracy/Damage/Recharge/Endurance
- Annihilation: Chance for -Res
- Annihilation: Damage/Recharge
- Annoyance: Taunt
- Annoyance: Taunt/Recharge
- Annoyance: Taunt/Recharge/Range
- Apocalypse: Chance for Negative Energy Damage
- Apocalypse: Damage (Superior)
- Apocalypse: Damage/Endurance (Superior)
- Apocalypse: Damage/Recharge (Superior)
- Apocalypse: Damage/Recharge/Accuracy (Superior)
- Apocalypse: Recharge/Accuracy (Superior)
- Armageddon: Chance for Fire Damage
- Armageddon: Damage (Superior)
- Armageddon: Damage/Endurance (Superior)
- Armageddon: Damage/Recharge (Superior)
- Armageddon: Damage/Recharge/Accuracy (Superior)
- Armageddon: Recharge/Accuracy (Superior)
B
- Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
- Basilisk's Gaze: Accuracy/Hold
- Basilisk's Gaze: Accuracy/Recharge
- Basilisk's Gaze: Chance for Recharge Slow
- Basilisk's Gaze: Endurance/Recharge/Hold
- Basilisk's Gaze: Recharge/Hold
- Befuddling Aura: Accuracy/Confuse/Recharge
- Befuddling Aura: Accuracy/Endurance
- Befuddling Aura: Accuracy/Recharge
- Befuddling Aura: Confuse/Range
- Befuddling Aura: Endurance/Confuse
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
- Blood Mandate: Accuracy
- Blood Mandate: Accuracy/Damage
- Blood Mandate: Accuracy/Damage/Endurance
- Blood Mandate: Accuracy/Endurance
- Blood Mandate: Damage
- Blood Mandate: Damage/Endurance
- Bonesnap: Accuracy/Damage
- Bonesnap: Accuracy/Recharge
- Bonesnap: Damage/Endurance
- Brilliant Leadership: Accuracy
- Brilliant Leadership: Accuracy/Damage
- Brilliant Leadership: Accuracy/Damage/Endurance
- Brilliant Leadership: Accuracy/Endurance
- Brilliant Leadership: Damage
- Brilliant Leadership: Damage/Endurance
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Damage/Endurance
- Bruising Blow: Damage/Recharge
C
- Cacophony: Accuracy/Confuse/Recharge
- Cacophony: Accuracy/Endurance
- Cacophony: Accuracy/Recharge
- Cacophony: Chance for Energy Damage
- Cacophony: Confuse/Range
- Cacophony: Endurance/Confuse
- Calibrated Accuracy: Accuracy/Damage
- Calibrated Accuracy: Accuracy/Damage/Recharge
- Calibrated Accuracy: Accuracy/Endurance
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Recharge
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Endurance/Sleep
- Call of the Sandman: Sleep/Range
- Call to Arms: Accuracy/Damage
- Call to Arms: Accuracy/Damage/Recharge
- Call to Arms: Accuracy/Recharge
- Call to Arms: Damage/Endurance
- Call to Arms: Defense Bonus Aura for Pets
- Call to Arms: Endurance/Damage/Recharge
- Celerity: Endurance
- Celerity: Run
- Celerity: Stealth
- Cleaving Blow: Accuracy/Damage
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Recharge
- Cloud Senses: Accuracy/Endurance/Recharge
- Cloud Senses: Accuracy/Recharge
- Cloud Senses: Accuracy/ToHit Debuff
- Cloud Senses: Chance for Negative Energy Damage
- Cloud Senses: ToHit Debuff
- Cloud Senses: ToHit Debuff/Endurance/Recharge
- Coercive Persuasion: Confuse (Superior)
- Coercive Persuasion: Confuse/Endurance (Superior)
- Coercive Persuasion: Confuse/Recharge (Superior)
- Coercive Persuasion: Confuse/Recharge/Accuracy (Superior)
- Coercive Persuasion: Contagious Confusion
- Coercive Persuasion: Recharge/Accuracy (Superior)
- Commanding Presence: Accuracy/Damage
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Taunt/Placate Resist
- Crushing Impact: Accuracy/Damage
- Crushing Impact: Accuracy/Damage/Endurance
- Crushing Impact: Accuracy/Damage/Recharge
- Crushing Impact: Damage/Endurance
- Crushing Impact: Damage/Endurance/Recharge
- Crushing Impact: Damage/Recharge
- Curtail Speed: Accuracy/Endurance
- Curtail Speed: Accuracy/Slow
- Curtail Speed: Damage/Slow
- Curtail Speed: Endurance/Recharge/Slow
- Curtail Speed: Range/Slow
D
- Dampened Spirits: Recharge
- Dampened Spirits: Recharge/Endurance
- Dampened Spirits: To Hit Debuff
- Dampened Spirits: To Hit Debuff/Endurance
- Dampened Spirits: To Hit Debuff/Recharge
- Dampened Spirits: To Hit Debuff/Recharge/Endurance
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Debilitative Action: Accuracy/Endurance
- Debilitative Action: Accuracy/Immobilize/Recharge
- Debilitative Action: Accuracy/Recharge
- Debilitative Action: Chance for Stun
- Debilitative Action: Endurance/Immobilize
- Debilitative Action: Immobilize/Range
- Decimation: Accuracy/Damage
- Decimation: Accuracy/Damage/Recharge
- Decimation: Accuracy/Endurance/Recharge
- Decimation: Chance for Buildup
- Decimation: Damage/Endurance
- Decimation: Damage/Recharge
- Deflated Ego: Chance for Recovery Debuff
- Deflated Ego: To Hit Debuff
- Deflated Ego: To Hit Debuff/Recharge
- Detonation: Accuracy/Damage
- Detonation: Accuracy/Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance/Range
- Detonation: Damage/Range
- Detonation: Damage/Recharge
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage/Endurance/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Chance for Hold
- Devastation: Damage/Endurance
- Devastation: Damage/Recharge
- Discouraging Words: To Hit DeBuff
- Discouraging Words: To Hit DeBuff/Recharge
- Discouraging Words: To Hit DeBuff/Recharge/Endurance
- Doctored Wounds: Endurance/Recharge
- Doctored Wounds: Healing
- Doctored Wounds: Healing/Endurance
- Doctored Wounds: Healing/Endurance/Recharge
- Doctored Wounds: Healing/Recharge
- Doctored Wounds: Recharge