Category:Invention Set Enhancements
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Change propagation updates are pending (2730 jobs estimated) and it is recommended to wait with modifications to a category until the process has been finalized to prevent intermediary interruptions or contradictory specifications.
Pages in category "Invention Set Enhancements"
The following 200 pages are in this category, out of 784 total.
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- Absolute Amazement: Chance for ToHit Debuff
- Absolute Amazement: Recharge/Accuracy (Superior)
- Absolute Amazement: Stun (Superior)
- Absolute Amazement: Stun/Endurance (Superior)
- Absolute Amazement: Stun/Recharge (Superior)
- Absolute Amazement: Stun/Recharge/Accuracy (Superior)
- Achilles' Heel: Chance for Resistance Debuff
- Achilles' Heel: Defense Debuff
- Achilles' Heel: Defense Debuff/Recharge
- Adjusted Targeting: Recharge
- Adjusted Targeting: Recharge/Endurance
- Adjusted Targeting: To Hit Buff
- Adjusted Targeting: To Hit Buff/Endurance
- Adjusted Targeting: To Hit Buff/Recharge
- Adjusted Targeting: To Hit Buff/Recharge/Endurance
- Adrenal Adjustment: Endurance Modification
- Adrenal Adjustment: Endurance Modification/Recharge
- Adrenal Adjustment: Endurance Modification/Recharge/Accuracy
- Aegis: Endurance/Recharge
- Aegis: Psionic/Status Resistance
- Aegis: Resistance
- Aegis: Resistance/Endurance
- Aegis: Resistance/Endurance/Recharge
- Aegis: Resistance/Recharge
- Air Burst: Accuracy/Damage
- Air Burst: Damage/Endurance
- Air Burst: Damage/Range
- Air Burst: Damage/Recharge
- Analyze Weakness: Accuracy/Defense Debuff
- Analyze Weakness: Accuracy/Endurance/Recharge
- Analyze Weakness: Accuracy/Recharge
- Analyze Weakness: Chance for +ToHit
- Analyze Weakness: Defense Debuff
- Analyze Weakness: Defense Debuff/Endurance/Recharge
- Annihilation: Accuracy/Damage
- Annihilation: Accuracy/Damage/Endurance
- Annihilation: Accuracy/Damage/Recharge
- Annihilation: Accuracy/Damage/Recharge/Endurance
- Annihilation: Chance for -Res
- Annihilation: Damage/Recharge
- Annoyance: Taunt
- Annoyance: Taunt/Recharge
- Annoyance: Taunt/Recharge/Range
- Apocalypse: Chance for Negative Energy Damage
- Apocalypse: Damage (Superior)
- Apocalypse: Damage/Endurance (Superior)
- Apocalypse: Damage/Recharge (Superior)
- Apocalypse: Damage/Recharge/Accuracy (Superior)
- Apocalypse: Recharge/Accuracy (Superior)
- Armageddon: Chance for Fire Damage
- Armageddon: Damage (Superior)
- Armageddon: Damage/Endurance (Superior)
- Armageddon: Damage/Recharge (Superior)
- Armageddon: Damage/Recharge/Accuracy (Superior)
- Armageddon: Recharge/Accuracy (Superior)
B
- Basilisk's Gaze: Accuracy/Endurance/Recharge/Hold
- Basilisk's Gaze: Accuracy/Hold
- Basilisk's Gaze: Accuracy/Recharge
- Basilisk's Gaze: Chance for Recharge Slow
- Basilisk's Gaze: Endurance/Recharge/Hold
- Basilisk's Gaze: Recharge/Hold
- Befuddling Aura: Accuracy/Confuse/Recharge
- Befuddling Aura: Accuracy/Endurance
- Befuddling Aura: Accuracy/Recharge
- Befuddling Aura: Confuse/Range
- Befuddling Aura: Endurance/Confuse
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
- Blood Mandate: Accuracy
- Blood Mandate: Accuracy/Damage
- Blood Mandate: Accuracy/Damage/Endurance
- Blood Mandate: Accuracy/Endurance
- Blood Mandate: Damage
- Blood Mandate: Damage/Endurance
- Bonesnap: Accuracy/Damage
- Bonesnap: Accuracy/Recharge
- Bonesnap: Damage/Endurance
- Brilliant Leadership: Accuracy
- Brilliant Leadership: Accuracy/Damage
- Brilliant Leadership: Accuracy/Damage/Endurance
- Brilliant Leadership: Accuracy/Endurance
- Brilliant Leadership: Damage
- Brilliant Leadership: Damage/Endurance
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Damage/Endurance
- Bruising Blow: Damage/Recharge
C
- Cacophony: Accuracy/Confuse/Recharge
- Cacophony: Accuracy/Endurance
- Cacophony: Accuracy/Recharge
- Cacophony: Chance for Energy Damage
- Cacophony: Confuse/Range
- Cacophony: Endurance/Confuse
- Calibrated Accuracy: Accuracy/Damage
- Calibrated Accuracy: Accuracy/Damage/Recharge
- Calibrated Accuracy: Accuracy/Endurance
- Calibrated Accuracy: Accuracy/Interrupt
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Recharge
- Call of the Sandman: Accuracy/Endurance
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Endurance/Sleep
- Call of the Sandman: Sleep/Range
- Call to Arms: Accuracy/Damage
- Call to Arms: Accuracy/Damage/Recharge
- Call to Arms: Accuracy/Recharge
- Call to Arms: Damage/Endurance
- Call to Arms: Defense Bonus Aura for Pets
- Call to Arms: Endurance/Damage/Recharge
- Celerity: Endurance
- Celerity: Run
- Celerity: Stealth
- Cleaving Blow: Accuracy/Damage
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Damage/Endurance
- Cleaving Blow: Damage/Recharge
- Cloud Senses: Accuracy/Endurance/Recharge
- Cloud Senses: Accuracy/Recharge
- Cloud Senses: Accuracy/ToHit Debuff
- Cloud Senses: Chance for Negative Energy Damage
- Cloud Senses: ToHit Debuff
- Cloud Senses: ToHit Debuff/Endurance/Recharge
- Coercive Persuasion: Confuse (Superior)
- Coercive Persuasion: Confuse/Endurance (Superior)
- Coercive Persuasion: Confuse/Recharge (Superior)
- Coercive Persuasion: Confuse/Recharge/Accuracy (Superior)
- Coercive Persuasion: Contagious Confusion
- Coercive Persuasion: Recharge/Accuracy (Superior)
- Commanding Presence: Accuracy/Damage
- Commanding Presence: Accuracy/Damage/Endurance
- Commanding Presence: Accuracy/Endurance
- Commanding Presence: Damage/Endurance
- Commanding Presence: Taunt/Placate Resist
- Crushing Impact: Accuracy/Damage
- Crushing Impact: Accuracy/Damage/Endurance
- Crushing Impact: Accuracy/Damage/Recharge
- Crushing Impact: Damage/Endurance
- Crushing Impact: Damage/Endurance/Recharge
- Crushing Impact: Damage/Recharge
- Curtail Speed: Accuracy/Endurance
- Curtail Speed: Accuracy/Slow
- Curtail Speed: Damage/Slow
- Curtail Speed: Endurance/Recharge/Slow
- Curtail Speed: Range/Slow
D
- Dampened Spirits: Recharge
- Dampened Spirits: Recharge/Endurance
- Dampened Spirits: To Hit Debuff
- Dampened Spirits: To Hit Debuff/Endurance
- Dampened Spirits: To Hit Debuff/Recharge
- Dampened Spirits: To Hit Debuff/Recharge/Endurance
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Recharge/Endurance
- Dark Watcher's Despair: To Hit Debuff
- Dark Watcher's Despair: To Hit Debuff/Endurance
- Dark Watcher's Despair: To Hit Debuff/Recharge
- Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
- Debilitative Action: Accuracy/Endurance
- Debilitative Action: Accuracy/Immobilize/Recharge
- Debilitative Action: Accuracy/Recharge
- Debilitative Action: Chance for Stun
- Debilitative Action: Endurance/Immobilize
- Debilitative Action: Immobilize/Range
- Decimation: Accuracy/Damage
- Decimation: Accuracy/Damage/Recharge
- Decimation: Accuracy/Endurance/Recharge
- Decimation: Chance for Buildup
- Decimation: Damage/Endurance
- Decimation: Damage/Recharge
- Deflated Ego: Chance for Recovery Debuff
- Deflated Ego: To Hit Debuff
- Deflated Ego: To Hit Debuff/Recharge
- Detonation: Accuracy/Damage
- Detonation: Accuracy/Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance/Range
- Detonation: Damage/Range
- Detonation: Damage/Recharge
- Devastation: Accuracy/Damage
- Devastation: Accuracy/Damage/Endurance/Recharge
- Devastation: Accuracy/Damage/Recharge
- Devastation: Chance for Hold
- Devastation: Damage/Endurance
- Devastation: Damage/Recharge
- Discouraging Words: To Hit DeBuff
- Discouraging Words: To Hit DeBuff/Recharge
- Discouraging Words: To Hit DeBuff/Recharge/Endurance
- Doctored Wounds: Endurance/Recharge
- Doctored Wounds: Healing
- Doctored Wounds: Healing/Endurance
- Doctored Wounds: Healing/Endurance/Recharge
- Doctored Wounds: Healing/Recharge
- Doctored Wounds: Recharge