Psychic Mastery: Difference between revisions

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== See Also ==
== See Also ==
* [[Ancillary Power Pools]]
* [[Ancillary Power Pools]]
* [[Epic Powerset Proliferation]]
* [[Epic Power Set Proliferation]]
* [[Corruptor]]
* [[Corruptor]]
* [[Defender]]
* [[Defender]]

Latest revision as of 03:56, 17 July 2012

Overview

Psychic Mastery is one of the powersets. It is a Corruptor and Defender Ancillary Power Pool.

Your Psychic Mastery allows you to dominate and control your foes, and to add some much needed defense.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Dominate 35 Ranged, Moderate DMG(Psionic), Foe Hold
Mass Hypnosis 35 Ranged (Targeted AoE), Foe Sleep
Mind Over Body 41 Toggle: Self +Res(Smash, Lethal, Psionics)
World of Confusion 41 Toggle: PBAoE, Minor DoT(Psionic), Foe Confuse
Telekinesis 44 Toggle: Ranged (Targeted AoE), Foe Hold, Repel

Powers

The following are powers in the Psychic Mastery powerset.

Dominate

Painfully tears at the mind of a single foe. Dominate deals Psionic damage and renders a foe helpless, lost in his own mind and unable to defend himself.

Damage Moderate (Psionic)
Recharge Moderate
Minimum Level 35 (Corruptor)
35 (Defender)
Effects Ranged
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds

Mass Hypnosis

Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discreetly, the targets will never be aware of your presence.

Recharge Slow
Minimum Level 35 (Corruptor)
35 (Defender)
Effects Ranged (Targeted Area of Effect)
Foe Sleep
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Set Categories Sleep

Mind Over Body

When you toggle on this power, you empower your Mind Over Body to become highly resistant to smashing, lethal and psionic damage. You must have Dominate or Mass Hypnosis before selecting this power.

Recharge Fast
Minimum Level 41 (Corruptor)
41 (Defender)
Effects Toggle: Self +Resistance(Smashing, Lethal, Psionics)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Telekinesis

Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to take action, and will continue to hover away, picking up any passing targets, as long as you keep this power active. Keeping up this level of concentration costs a lot of Endurance. You must have two other Psychic Mastery Powers before selecting this power.

Recharge Slow
Minimum Level 44 (Corruptor)
44 (Defender)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe Hold, Repel
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

World of Confusion

This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate

Damage Minor Damage over Time(Psionic)
Recharge Moderate
Minimum Level 41 (Corruptor)
41 (Defender)
Effects Toggle: Point Blank Area of Effect
Foe Confuse
Enhancements Enhance Accuracy
Enhance Confusion Duration
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories PBAoE Damage
Confuse

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • This set was added to the game in Issue 3.
  • World of Confusion was added to this set in Issue 13.
  • This set was made available to Corruptors in Issue 18.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.

See Also

External Links

Psychic Mastery for Defenders at RedTomax.com