Simple Chemical Salvage: Difference between revisions
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imported>SekoiaBot m (Robot: Cosmetic changes) |
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{{Image|Salvage PrototypeElement.png}} | {{Image|Salvage PrototypeElement.png}} | ||
==Description== | == Description == | ||
A simple chemical, in a sealed container. | A simple chemical, in a sealed container. | ||
==Recipes Used In== | == Recipes Used In == | ||
<!-- Errors in salvage requirements for recipes should be fixed by going to the | |||
recipe's page and changing it there. This list will automatically pick up the change. --> | |||
{{SalvageList}} | |||
== Dropped By == | == Dropped By == |
Latest revision as of 03:18, 10 June 2009
Description
A simple chemical, in a sealed container.
Recipes Used In
Common Enhancements
- Invention: Endurance Modification
- Invention: Endurance Modification
- Invention: Endurance Modification for levels 10-25
- Invention: Endurance Modification
- Invention: Endurance Modification
- Invention: Endurance Modification
- Invention: Endurance Modification
- Invention: Endurance Modification
- Invention: Endurance Modification
- Invention: Hold Duration
- Invention: Hold Duration for levels 10-25 (2 needed)
- Invention: Hold Duration
- Invention: Hold Duration
- Invention: Hold Duration
- Invention: Hold Duration
- Invention: Hold Duration
- Invention: Jumping
- Invention: Jumping for levels 10-25
- Invention: Jumping
- Invention: Jumping
- Invention: Jumping
- Invention: Jumping
- Invention: Range Increase
- Invention: Range Increase for levels 10-25
- Invention: Range Increase
- Invention: Range Increase
- Invention: Range Increase
- Invention: Range Increase
- Invention: Range Increase
- Invention: Resist Damage
- Invention: Resist Damage for levels 10-25
- Invention: Resist Damage
- Invention: Resist Damage
- Invention: Resist Damage
- Invention: Resist Damage
- Invention: Taunt Duration
- Invention: Taunt Duration for levels 10-25
- Invention: Taunt Duration
- Invention: Taunt Duration
- Invention: Taunt Duration
- Invention: Taunt Duration
- Invention: Taunt Duration
- Invention: Taunt Duration
- Invention: Taunt Duration
Set Enhancements
- Achilles' Heel: Defense Debuff
- Achilles' Heel: Defense Debuff for levels 10-20
- Achilles' Heel: Defense Debuff
- Adjusted Targeting: Recharge
- Adjusted Targeting: Recharge for levels 20-25
- Adjusted Targeting: Recharge
- Adjusted Targeting: Recharge
- Adjusted Targeting: Recharge
- Adjusted Targeting: Recharge
- Adjusted Targeting: Recharge
- Adjusted Targeting: Recharge
- Adjusted Targeting: Recharge
- Adjusted Targeting: Recharge/Endurance
- Adjusted Targeting: Recharge/Endurance for levels 20-25
- Adjusted Targeting: Recharge/Endurance
- Adjusted Targeting: Recharge/Endurance
- Adjusted Targeting: Recharge/Endurance
- Adjusted Targeting: Recharge/Endurance
- Adjusted Targeting: Recharge/Endurance
- Adjusted Targeting: Recharge/Endurance
- Adjusted Targeting: Recharge/Endurance
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge for levels 10-25
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Air Burst: Damage/Recharge
- Annoyance: Taunt/Recharge
- Annoyance: Taunt/Recharge for levels 10-20
- Annoyance: Taunt/Recharge
- Basilisk's Gaze: Recharge/Hold for level 25
- Basilisk's Gaze: Recharge/Hold
- Basilisk's Gaze: Recharge/Hold
- Basilisk's Gaze: Recharge/Hold
- Basilisk's Gaze: Recharge/Hold
- Basilisk's Gaze: Recharge/Hold
- Basilisk's Gaze: Recharge/Hold
- Basilisk's Gaze: Recharge/Hold
- Blessing of the Zephyr: Knockback Protection (4 Points) for level 25
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Blessing of the Zephyr: Knockback Protection (4 Points)
- Brilliant Leadership: Damage for levels 15-25
- Brilliant Leadership: Damage
- Brilliant Leadership: Damage
- Brilliant Leadership: Damage
- Brilliant Leadership: Damage
- Brilliant Leadership: Damage
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Accuracy/Damage for levels 15-25
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Accuracy/Damage
- Bruising Blow: Accuracy/Damage
- Cacophony: Chance for Energy Damage for levels 10-25
- Cacophony: Chance for Energy Damage
- Cacophony: Chance for Energy Damage
- Cacophony: Chance for Energy Damage
- Cacophony: Chance for Energy Damage
- Cacophony: Chance for Energy Damage
- Cacophony: Chance for Energy Damage
- Cacophony: Chance for Energy Damage
- Cacophony: Chance for Energy Damage
- Calibrated Accuracy: Accuracy/Range for levels 20-25
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Range
- Calibrated Accuracy: Accuracy/Range
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self for levels 20-25
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Chance to Heal Self
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range for levels 20-25
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Sleep/Range
- Call to Arms: Endurance/Damage/Recharge for level 25
- Call to Arms: Endurance/Damage/Recharge
- Call to Arms: Endurance/Damage/Recharge
- Call to Arms: Endurance/Damage/Recharge
- Call to Arms: Endurance/Damage/Recharge
- Call to Arms: Endurance/Damage/Recharge
- Call to Arms: Endurance/Damage/Recharge
- Call to Arms: Endurance/Damage/Recharge
- Celerity: Endurance
- Celerity: Endurance for levels 15-25
- Celerity: Endurance
- Celerity: Endurance
- Celerity: Endurance
- Celerity: Endurance
- Celerity: Endurance
- Celerity: Endurance
- Celerity: Endurance
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge for levels 10-25
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cleaving Blow: Accuracy/Recharge
- Cloud Senses: Accuracy/Endurance/Recharge for level 25
- Cloud Senses: Accuracy/Endurance/Recharge
- Cloud Senses: Accuracy/Endurance/Recharge
- Cloud Senses: Accuracy/Endurance/Recharge
- Cloud Senses: Accuracy/Endurance/Recharge
- Cloud Senses: Accuracy/Endurance/Recharge
- Cloud Senses: Accuracy/Endurance/Recharge
- Cloud Senses: Accuracy/Endurance/Recharge
- Commanding Presence: Accuracy/Damage for levels 10-25
- Commanding Presence: Accuracy/Damage
- Commanding Presence: Accuracy/Damage
- Commanding Presence: Accuracy/Damage
- Commanding Presence: Accuracy/Damage
- Commanding Presence: Accuracy/Damage
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow for levels 21-25
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Dark Watcher's Despair: Chance for Recharge Slow
- Debilitative Action: Endurance/Immobilize for levels 10-25
- Debilitative Action: Endurance/Immobilize
- Debilitative Action: Endurance/Immobilize
- Debilitative Action: Endurance/Immobilize
- Debilitative Action: Endurance/Immobilize
- Debilitative Action: Endurance/Immobilize
- Debilitative Action: Endurance/Immobilize
- Debilitative Action: Endurance/Immobilize
- Deflated Ego: To Hit Debuff
- Deflated Ego: To Hit Debuff for levels 10-20
- Deflated Ego: To Hit Debuff
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance for levels 20-25
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance
- Detonation: Damage/Endurance
- Edict of the Master: Accuracy/Damage for levels 15-25
- Edict of the Master: Accuracy/Damage
- Edict of the Master: Accuracy/Damage
- Edict of the Master: Accuracy/Damage
- Edict of the Master: Accuracy/Damage
- Edict of the Master: Accuracy/Damage
- Energy Manipulator: Chance to Stun
- Energy Manipulator: Chance to Stun for levels 10-20
- Energy Manipulator: Chance to Stun
- Energy Manipulator: Endurance Modification
- Energy Manipulator: Endurance Modification for levels 10-20
- Energy Manipulator: Endurance Modification
- Enfeebled Operation: Immobilize/Range
- Enfeebled Operation: Immobilize/Range for levels 20-25
- Enfeebled Operation: Immobilize/Range
- Enfeebled Operation: Immobilize/Range
- Enfeebled Operation: Immobilize/Range
- Enfeebled Operation: Immobilize/Range
- Enfeebled Operation: Immobilize/Range
- Enfeebled Operation: Immobilize/Range
- Enfeebled Operation: Immobilize/Range
- Entropic Chaos: Damage/Endurance
- Entropic Chaos: Damage/Endurance for levels 20-25
- Entropic Chaos: Damage/Endurance
- Entropic Chaos: Damage/Endurance
- Entropic Chaos: Damage/Endurance
- Entropic Chaos: Damage/Endurance
- Entropic Chaos: Damage/Endurance
- Entropic Chaos: Damage/Endurance
- Eradication: Accuracy/Recharge for level 25
- Eradication: Accuracy/Recharge
- Eradication: Accuracy/Recharge
- Eradication: Accuracy/Recharge
- Eradication: Accuracy/Recharge
- Eradication: Accuracy/Recharge
- Eradication: Accuracy/Recharge
- Eradication: Accuracy/Recharge
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold for levels 20-25
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Essence of Curare: Endurance/Hold
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus for levels 20-25
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Executioner's Contract: Disorient Bonus
- Exploit Weakness: Damage/Range for levels 10-25
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Range
- Exploit Weakness: Damage/Range
- Far Strike: Damage/Recharge for levels 10-25
- Far Strike: Damage/Recharge
- Far Strike: Damage/Recharge
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance for levels 21-25
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Damage/Endurance
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge for levels 21-25
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Force Feedback: Knockback/Recharge
- Fury of the Gladiator: Chance for -Res for levels 10-25
- Fury of the Gladiator: Chance for -Res
- Fury of the Gladiator: Chance for -Res
- Fury of the Gladiator: Chance for -Res
- Fury of the Gladiator: Chance for -Res
- Fury of the Gladiator: Chance for -Res
- Fury of the Gladiator: Chance for -Res
- Fury of the Gladiator: Chance for -Res
- Fury of the Gladiator: Chance for -Res
- Fury of the Gladiator: Chance for -Res
- Fury of the Gladiator: Chance for -Res
- Fury of the Gladiator: Chance for -Res
- Fury of the Gladiator: Chance for -Res
- Fury of the Gladiator: Chance for -Res
- Fury of the Gladiator: Chance for -Res
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance for levels 21-25
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge for levels 21-25
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance for levels 20-25
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Ghost Widow's Embrace: Accuracy/Endurance
- Gift of the Ancients: Defense/Endurance/Recharge for levels 15-25
- Gift of the Ancients: Defense/Endurance/Recharge
- Gift of the Ancients: Defense/Endurance/Recharge
- Gift of the Ancients: Defense/Endurance/Recharge
- Gift of the Ancients: Defense/Endurance/Recharge
- Gift of the Ancients: Defense/Endurance/Recharge
- Gift of the Ancients: Defense/Endurance/Recharge
- Gift of the Ancients: Defense/Endurance/Recharge
- Gladiator's Armor: Resistance for levels 10-25
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Armor: Resistance
- Gladiator's Javelin: Damage/Recharge for levels 10-25
- Gladiator's Javelin: Damage/Recharge
- Gladiator's Javelin: Damage/Recharge
- Gladiator's Javelin: Damage/Recharge
- Gladiator's Javelin: Damage/Recharge
- Gladiator's Javelin: Damage/Recharge
- Gladiator's Javelin: Damage/Recharge
- Gladiator's Javelin: Damage/Recharge
- Gladiator's Javelin: Damage/Recharge
- Gladiator's Javelin: Damage/Recharge
- Gladiator's Javelin: Damage/Recharge
- Gladiator's Javelin: Damage/Recharge
- Gladiator's Javelin: Damage/Recharge
- Gladiator's Javelin: Damage/Recharge
- Gladiator's Javelin: Damage/Recharge
- Gladiator's Net: Chance for Lethal Damage for levels 10-25
- Gladiator's Net: Chance for Lethal Damage
- Gladiator's Net: Chance for Lethal Damage
- Gladiator's Net: Chance for Lethal Damage
- Gladiator's Net: Chance for Lethal Damage
- Gladiator's Net: Chance for Lethal Damage
- Gladiator's Net: Chance for Lethal Damage
- Gladiator's Net: Chance for Lethal Damage
- Gladiator's Net: Chance for Lethal Damage
- Gladiator's Net: Chance for Lethal Damage
- Gladiator's Net: Chance for Lethal Damage
- Gladiator's Net: Chance for Lethal Damage
- Gladiator's Net: Chance for Lethal Damage
- Gladiator's Net: Chance for Lethal Damage
- Gladiator's Net: Chance for Lethal Damage
- Gladiator's Strike: Accuracy/Endurance/Recharge for levels 10-25
- Gladiator's Strike: Accuracy/Endurance/Recharge
- Gladiator's Strike: Accuracy/Endurance/Recharge
- Gladiator's Strike: Accuracy/Endurance/Recharge
- Gladiator's Strike: Accuracy/Endurance/Recharge
- Gladiator's Strike: Accuracy/Endurance/Recharge
- Gladiator's Strike: Accuracy/Endurance/Recharge
- Gladiator's Strike: Accuracy/Endurance/Recharge
- Gladiator's Strike: Accuracy/Endurance/Recharge
- Gladiator's Strike: Accuracy/Endurance/Recharge
- Gladiator's Strike: Accuracy/Endurance/Recharge
- Gladiator's Strike: Accuracy/Endurance/Recharge
- Gladiator's Strike: Accuracy/Endurance/Recharge
- Gladiator's Strike: Accuracy/Endurance/Recharge
- Gladiator's Strike: Accuracy/Endurance/Recharge
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage for levels 20-25
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Glimpse of the Abyss: Chance for Psionic Damage
- Harmonized Healing: Endurance/Recharge
- Harmonized Healing: Endurance/Recharge for levels 20-25
- Harmonized Healing: Endurance/Recharge
- Harmonized Healing: Endurance/Recharge
- Harmonized Healing: Endurance/Recharge
- Harmonized Healing: Endurance/Recharge
- Horror: Accuracy/Recharge for levels 10-25
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Horror: Accuracy/Recharge
- Impeded Swiftness: Chance for Smashing Damage for levels 10-25
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Chance for Smashing Damage
- Impeded Swiftness: Chance for Smashing Damage
- Impervium Armor: Resistance/Endurance/Recharge
- Impervium Armor: Resistance/Endurance/Recharge for levels 15-25
- Impervium Armor: Resistance/Endurance/Recharge
- Impervium Armor: Resistance/Endurance/Recharge
- Impervium Armor: Resistance/Endurance/Recharge
- Impervium Armor: Resistance/Endurance/Recharge
- Impervium Armor: Resistance/Endurance/Recharge
- Impervium Armor: Resistance/Endurance/Recharge
- Induced Coma: Endurance/Sleep for levels 10-25
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Induced Coma: Endurance/Sleep
- Jaunt: Endurance
- Jaunt: Endurance for levels 15-25
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Jaunt: Endurance
- Javelin Volley: Accuracy/Damage/Endurance/Recharge for levels 10-25
- Javelin Volley: Accuracy/Damage/Endurance/Recharge
- Javelin Volley: Accuracy/Damage/Endurance/Recharge
- Javelin Volley: Accuracy/Damage/Endurance/Recharge
- Javelin Volley: Accuracy/Damage/Endurance/Recharge
- Javelin Volley: Accuracy/Damage/Endurance/Recharge
- Javelin Volley: Accuracy/Damage/Endurance/Recharge
- Javelin Volley: Accuracy/Damage/Endurance/Recharge
- Javelin Volley: Accuracy/Damage/Endurance/Recharge
- Javelin Volley: Accuracy/Damage/Endurance/Recharge
- Javelin Volley: Accuracy/Damage/Endurance/Recharge
- Javelin Volley: Accuracy/Damage/Endurance/Recharge
- Javelin Volley: Accuracy/Damage/Endurance/Recharge
- Javelin Volley: Accuracy/Damage/Endurance/Recharge
- Javelin Volley: Accuracy/Damage/Endurance/Recharge
- Karma: Knockback Protection for levels 10-25
- Karma: Knockback Protection
- Karma: Knockback Protection
- Karma: Knockback Protection
- Karma: Knockback Protection
- Karma: Knockback Protection
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge for levels 20-25
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Accuracy for levels 21-25
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Accuracy
- Kismet: Defense/Endurance for levels 10-25
- Kismet: Defense/Endurance
- Kismet: Defense/Endurance
- Kismet: Defense/Endurance
- Kismet: Defense/Endurance
- Kismet: Defense/Endurance
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep for levels 20-25
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage for levels 20-25
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Accuracy/Damage
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range for levels 20-25
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Confuse/Range
- Miracle: Healing/Endurance/Recharge
- Miracle: Healing/Endurance/Recharge for levels 20-25
- Miracle: Healing/Endurance/Recharge
- Miracle: Healing/Endurance/Recharge
- Miracle: Healing/Endurance/Recharge
- Miracle: Healing/Endurance/Recharge
- Miracle: Healing/Endurance/Recharge
- Miracle: Healing/Endurance/Recharge
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance for levels 20-25
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Damage/Endurance
- Neuronic Shutdown: Accuracy/Endurance for levels 10-25
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Accuracy/Endurance
- Nightmare: Fear/Range
- Nightmare: Fear/Range for levels 20-25
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Nightmare: Fear/Range
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow for levels 20-25
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Panacea: Healing for levels 10-25
- Panacea: Healing
- Panacea: Healing
- Panacea: Healing
- Panacea: Healing
- Panacea: Healing
- Panacea: Healing
- Panacea: Healing
- Panacea: Healing
- Panacea: Healing
- Panacea: Healing
- Panacea: Healing
- Panacea: Healing
- Panacea: Healing
- Panacea: Healing
- Paralytic: Endurance/Hold for levels 10-25
- Paralytic: Endurance/Hold
- Paralytic: Endurance/Hold
- Paralytic: Endurance/Hold
- Paralytic: Endurance/Hold
- Paralytic: Endurance/Hold
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge for levels 21-25
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance for levels 21-25
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy for levels 20-25
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge for levels 20-25
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Confuse/Recharge
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance for levels 20-25
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Endurance
- Pulverizing Fisticuffs: Accuracy/Damage/Recharge
- Pulverizing Fisticuffs: Accuracy/Damage/Recharge for levels 10-25
- Pulverizing Fisticuffs: Accuracy/Damage/Recharge
- Pulverizing Fisticuffs: Accuracy/Damage/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge for levels 10-25
- Razzle Dazzle: Accuracy/Stun/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge
- Reactive Armor: Resistance/Endurance/Recharge
- Reactive Armor: Resistance/Endurance/Recharge for levels 15-25
- Reactive Armor: Resistance/Endurance/Recharge
- Reactive Armor: Resistance/Endurance/Recharge
- Reactive Armor: Resistance/Endurance/Recharge
- Reactive Armor: Resistance/Endurance/Recharge
- Regenerative Tissue: Healing/Endurance/Recharge
- Regenerative Tissue: Healing/Endurance/Recharge for levels 10-25
- Regenerative Tissue: Healing/Endurance/Recharge
- Regenerative Tissue: Healing/Endurance/Recharge
- Regenerative Tissue: Healing/Endurance/Recharge
- Regenerative Tissue: Healing/Endurance/Recharge
- Regenerative Tissue: Healing/Endurance/Recharge
- Regenerative Tissue: Healing/Endurance/Recharge
- Rooting Grasp: Accuracy/Recharge for levels 10-25
- Rooting Grasp: Accuracy/Recharge
- Rooting Grasp: Accuracy/Recharge
- Rooting Grasp: Accuracy/Recharge
- Rooting Grasp: Accuracy/Recharge
- Rooting Grasp: Accuracy/Recharge
- Rope A Dope: Stun/Range
- Rope A Dope: Stun/Range for levels 20-25
- Rope A Dope: Stun/Range
- Rope A Dope: Stun/Range
- Rope A Dope: Stun/Range
- Rope A Dope: Stun/Range
- Rope A Dope: Stun/Range
- Rope A Dope: Stun/Range
- Rope A Dope: Stun/Range
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance for levels 20-25
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Scirocco's Dervish: Accuracy/Damage/Endurance
- Serendipity: Endurance for levels 15-25
- Serendipity: Endurance
- Serendipity: Endurance
- Serendipity: Endurance
- Serendipity: Endurance
- Serendipity: Endurance
- Shield Breaker: Defense Debuff/Endurance/Recharge for levels 10-25
- Shield Breaker: Defense Debuff/Endurance/Recharge
- Shield Breaker: Defense Debuff/Endurance/Recharge
- Shield Breaker: Defense Debuff/Endurance/Recharge
- Shield Breaker: Defense Debuff/Endurance/Recharge
- Shield Breaker: Defense Debuff/Endurance/Recharge
- Shield Breaker: Defense Debuff/Endurance/Recharge
- Shield Breaker: Defense Debuff/Endurance/Recharge
- Shield Wall: Teleportation Protection, +Res(All) for levels 10-25
- Shield Wall: Teleportation Protection, +Res(All)
- Shield Wall: Teleportation Protection, +Res(All)
- Shield Wall: Teleportation Protection, +Res(All)
- Shield Wall: Teleportation Protection, +Res(All)
- Shield Wall: Teleportation Protection, +Res(All)
- Shield Wall: Teleportation Protection, +Res(All)
- Shield Wall: Teleportation Protection, +Res(All)
- Shield Wall: Teleportation Protection, +Res(All)
- Shield Wall: Teleportation Protection, +Res(All)
- Shield Wall: Teleportation Protection, +Res(All)
- Shield Wall: Teleportation Protection, +Res(All)
- Shield Wall: Teleportation Protection, +Res(All)
- Shield Wall: Teleportation Protection, +Res(All)
- Shield Wall: Teleportation Protection, +Res(All)
- Smashing Haymaker: Accuracy/Damage
- Smashing Haymaker: Accuracy/Damage for levels 20-25
- Smashing Haymaker: Accuracy/Damage
- Smashing Haymaker: Accuracy/Damage
- Smashing Haymaker: Accuracy/Damage
- Smashing Haymaker: Accuracy/Damage
- Soaring: Endurance
- Soaring: Endurance for levels 15-25
- Soaring: Endurance
- Soaring: Endurance
- Soaring: Endurance
- Soaring: Endurance
- Soaring: Endurance
- Soaring: Endurance
- Soaring: Endurance
- Springfoot: Jump
- Springfoot: Jump for levels 15-25
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Springfoot: Jump
- Stagger: Accuracy/Recharge for levels 10-25
- Stagger: Accuracy/Recharge
- Stagger: Accuracy/Recharge
- Stagger: Accuracy/Recharge
- Stagger: Accuracy/Recharge
- Stagger: Accuracy/Recharge
- Steadfast Protection: Resistance/Defense
- Steadfast Protection: Resistance/Defense for levels 10-25
- Steadfast Protection: Resistance/Defense
- Steadfast Protection: Resistance/Defense
- Steadfast Protection: Resistance/Defense
- Steadfast Protection: Resistance/Defense
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun for levels 20-25
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Stupefy: Endurance/Stun
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Damage/Slow for levels 20-25
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Damage/Slow
- Tempered Readiness: Accuracy/Damage/Slow
- Tempest: Damage/Recharge
- Tempest: Damage/Recharge for levels 15-25
- Tempest: Damage/Recharge
- Tempest: Damage/Recharge
- Tempest: Damage/Recharge
- Tempest: Damage/Recharge
- Tempest: Damage/Recharge
- Tempest: Damage/Recharge
- Theft of Essence: Heal/Recharge
- Theft of Essence: Heal/Recharge
- Theft of Essence: Heal/Recharge
- Theft of Essence: Heal/Recharge
- Theft of Essence: Heal/Recharge for level 30
- Theft of Essence: Heal/Recharge
- Theft of Essence: Heal/Recharge
- Theft of Essence: Heal/Recharge
- Trap of the Hunter: Accuracy/Immobilize/Recharge
- Trap of the Hunter: Accuracy/Immobilize/Recharge for levels 20-25
- Trap of the Hunter: Accuracy/Immobilize/Recharge
- Trap of the Hunter: Accuracy/Immobilize/Recharge
- Trap of the Hunter: Accuracy/Immobilize/Recharge
- Trap of the Hunter: Accuracy/Immobilize/Recharge
- Trap of the Hunter: Accuracy/Immobilize/Recharge
- Trap of the Hunter: Accuracy/Immobilize/Recharge
- Trap of the Hunter: Accuracy/Immobilize/Recharge
- Trap of the Hunter: Accuracy/Immobilize/Recharge
- Trap of the Hunter: Accuracy/Immobilize/Recharge
- Trap of the Hunter: Accuracy/Immobilize/Recharge
- Undermined Defenses: Defense Debuff/Recharge
- Undermined Defenses: Defense Debuff/Recharge for levels 21-25
- Undermined Defenses: Defense Debuff/Recharge
- Undermined Defenses: Defense Debuff/Recharge
- Undermined Defenses: Defense Debuff/Recharge
- Undermined Defenses: Defense Debuff/Recharge
- Undermined Defenses: Defense Debuff/Recharge
- Undermined Defenses: Defense Debuff/Recharge
- Undermined Defenses: Defense Debuff/Recharge
- Unspeakable Terror: Accuracy/Fear/Recharge for levels 10-25
- Unspeakable Terror: Accuracy/Fear/Recharge
- Unspeakable Terror: Accuracy/Fear/Recharge
- Unspeakable Terror: Accuracy/Fear/Recharge
- Unspeakable Terror: Accuracy/Fear/Recharge
- Unspeakable Terror: Accuracy/Fear/Recharge
- Unspeakable Terror: Accuracy/Fear/Recharge
- Unspeakable Terror: Accuracy/Fear/Recharge
- Volley of Velocity: Knockback/Damage
- Volley of Velocity: Knockback/Damage for levels 10-20
- Volley of Velocity: Knockback/Damage
- Volley of Velocity: Knockback/Recharge
- Volley of Velocity: Knockback/Recharge for levels 10-20
- Volley of Velocity: Knockback/Recharge
Costume Recipes
Temporary Power Recipes
- Temporary Power: Defense Amplifier (1 Hour)
- Temporary Power: Defense Amplifier (1 Hour)
- Temporary Power: Defense Amplifier (1 Hour)
- Temporary Power: Defense Amplifier (1 Hour)
- Temporary Power: Defense Amplifier (1 Hour)
- Temporary Power: Defense Amplifier (1 Hour)
- Temporary Power: Defense Amplifier (1 Hour)
- Temporary Power: Defense Amplifier (1 Hour)
- Temporary Power: Defense Amplifier (1 Hour)
- Temporary Power: Jet Pack
- Temporary Power: Jet Pack
- Temporary Power: Jet Pack
- Temporary Power: Jet Pack
- Temporary Power: Jet Pack
- Temporary Power: Jet Pack
- Temporary Power: Jet Pack
- Temporary Power: Jet Pack
- Temporary Power: Jet Pack
- Temporary Power: Jet Pack
- Temporary Power: Jet Pack
- Temporary Power: Jet Pack
- Temporary Power: Revolver
- Temporary Power: Revolver
- Temporary Power: Revolver for level 10
- Temporary Power: Revolver
- Temporary Power: Revolver
- Temporary Power: Revolver
Empowerment Buffs
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Grant Invisibility (Empowerment)
- Increase Run Speed (Empowerment)
- Increase Run Speed (Empowerment)
- Increase Run Speed (Empowerment)
- Increase Run Speed (Empowerment)
- Increase Run Speed (Empowerment)
- Increase Run Speed (Empowerment)
- Sleep Resistance (Empowerment)
- Sleep Resistance (Empowerment)
- Sleep Resistance (Empowerment)
- Sleep Resistance (Empowerment)
- Sleep Resistance (Empowerment)
- Sleep Resistance (Empowerment)
- Smashing Resistance (Empowerment)
- Smashing Resistance (Empowerment)
- Smashing Resistance (Empowerment)
- Smashing Resistance (Empowerment)
- Smashing Resistance (Empowerment)
- Smashing Resistance (Empowerment)
Base Items
- Advanced Corner Terminal
- Advanced Corner Terminal
- Advanced Corner Terminal
- Advanced Corner Terminal
- Advanced Corner Terminal
- Advanced Corner Terminal
- Advanced Corner Terminal
- Advanced Corner Terminal
- Advanced Corner Terminal
- Advanced Corner Terminal
- Advanced Corner Terminal
- Advanced Corner Terminal
- Auto Repair
- Auto Repair
- Auto Repair
- Auto Repair
- Auto Repair
- Auto Repair
- Auto Repair
- Auto Repair
- Auto Repair
- Auto Repair
- Auto Repair
- Auto Repair
- Autonomous Expert System
- Autonomous Expert System
- Autonomous Expert System
- Autonomous Expert System
- Autonomous Expert System
- Autonomous Expert System
- Autonomous Expert System
- Autonomous Expert System
- Autonomous Expert System
- Autonomous Expert System
- Autonomous Expert System
- Autonomous Expert System
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Basic Telepad
- Elite Chain Gun
- Elite Chain Gun
- Elite Chain Gun
- Elite Chain Gun
- Elite Chain Gun
- Elite Chain Gun
- Elite Chain Gun
- Elite Chain Gun
- Elite Chain Gun
- Elite Chain Gun
- Elite Chain Gun
- Elite Chain Gun
- Elite Chain Gun
- Elite Chain Gun
- Elite Chain Gun
- Igniter
- Igniter
- Igniter
- Igniter
- Igniter
- Igniter
- Igniter
- Igniter
- Igniter
- Igniter
- Igniter
- Igniter
- Igniter
- Igniter
- Igniter
- Igniter
- Igniter
- Igniter
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Dampening Ray
- Improved Snow Crystal
- Improved Snow Crystal
- Improved Snow Crystal
- Improved Snow Crystal
- Improved Snow Crystal
- Improved Snow Crystal
- Improved Snow Crystal
- Improved Snow Crystal
- Improved Snow Crystal
- Improved Snow Crystal
- Improved Snow Crystal
- Improved Snow Crystal
- Ley Tap
- Ley Tap
- Ley Tap
- Ley Tap
- Ley Tap
- Ley Tap
- Ley Tap
- Ley Tap
- Ley Tap
- Ley Tap
- Ley Tap
- Ley Tap
- Magicked Telepad
- Magicked Telepad
- Magicked Telepad
- Magicked Telepad
- Magicked Telepad
- Magicked Telepad
- Magicked Telepad
- Magicked Telepad
- Magicked Telepad
- Relay
- Relay
- Relay
- Relay
- Relay
- Relay
- Relay
- Relay
- Relay
- Relay
- Relay
- Relay
- Resurrector
- Resurrector
- Resurrector
- Resurrector
- Resurrector
- Resurrector
- Resurrector
- Resurrector
- Resurrector
- Resurrector
- Resurrector
- Resurrector
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Slow Field
- Spirit Signal
- Spirit Signal
- Spirit Signal
- Spirit Signal
- Spirit Signal
- Spirit Signal
- Spirit Signal
- Spirit Signal
- Spirit Signal
- Spirit Signal
- Spirit Signal
- Spirit Signal
- Viewing Portal
- Viewing Portal
- Viewing Portal
- Viewing Portal
- Viewing Portal
- Viewing Portal
- Viewing Portal
- Viewing Portal
- Viewing Portal
- Viewing Portal
- Viewing Portal
- Viewing Portal
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
- Weakness Field
Dropped By
This salvage is Common. This is a low-level salvage item. It will drop from enemies between levels 4 and 25. You will have a higher chance of getting this item from Technological enemies between levels 4 and 19.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.