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  • ...mmand=assist|note=Change your current target to selected ally's or enemy's target.}} {{Navbox Teaming}}
    199 bytes (23 words) - 21:32, 9 March 2016
  • ...st_name|options=player|note=Change your current target to specified ally's target}} {{Navbox Targeting}}
    186 bytes (21 words) - 21:32, 9 March 2016
  • These slash commands allow a player to target hostile and friendly entities. == Default Commands ==
    1 KB (163 words) - 17:02, 29 August 2023
  • ...is command combines three of the ''source'' inspirations into one of the ''target'' inspiration.}} {{Navbox Powexec Commands}}
    216 bytes (26 words) - 00:43, 9 July 2012
  • ...le|command=target_custom_far|options=params|note=Targets furthest matching target using the same parameters as used by {{slashcommand|target_custom_next}}.}} {{Navbox Targeting}}
    250 bytes (30 words) - 21:32, 9 March 2016
  • ...le|command=target_custom_near|options=params|note=Targets nearest matching target using the same parameters as used by {{slashcommand|target_custom_next}}.}} {{Navbox Targeting}}
    250 bytes (30 words) - 21:32, 9 March 2016
  • ...on its target. This can be stopped by using any of the following movement commands: {{Navbox Movement}}
    402 bytes (51 words) - 13:40, 12 August 2013
  • * Fixed bug that made it impossible to target enemies through some open doors. * Fixed bug in Terra Volta Trial that made it difficult for players to target the Coolant Belts.
    1 KB (179 words) - 14:09, 28 July 2012
  • Change your current target to any entity matching name specified. This command was added in [[Issue 7 '''target_name''' will target any enemy, player, or object which has ''string'' as its name or as part of
    1 KB (176 words) - 05:09, 9 July 2012
  • ** /beginchat /tell $target, *{{slashcommand|bind|key commands}}
    1 KB (168 words) - 04:08, 9 July 2012
  • ...luding the message (up to the first comma, if used) will be treated as the target player name. {{Navbox Communication}}
    873 bytes (132 words) - 04:05, 9 July 2012
  • ''command'' should be one or more [[Slash Commands]]. The "" (quotation) marks are not required, except around the ''command' == Introduction to Macro Commands ==
    5 KB (823 words) - 13:23, 5 September 2023
  • ...mission objectives. As with other [[:Category:Targeting Commands|targeting commands]], the entities that will be cycled through must be in your perception radi ...pecify the defined parameters '''before''' entering the text to be used to target the entity. Defining a parameter after a non-parameter will cause the game
    3 KB (502 words) - 17:09, 29 August 2023
  • ...Invincibility toned down slightly. It now provides roughly 8% defense per target. === User Commands ===
    2 KB (319 words) - 14:07, 28 July 2012
  • ...should now cycle through their Ranged attacks, even while in Melee with a Target. ...Workbench]] - The Portable Workbench should no longer be seen as a viable target for critter attacks.
    4 KB (654 words) - 14:07, 28 July 2012
  • * Target a character and select "Add Friend" from the [[The Players' Guide to the Ci * Target the character and select "Remove Friend" from the [[The Players' Guide to t
    16 KB (2,577 words) - 15:06, 10 April 2010
  • * Fire Melee Incinerate Graphical Effects will now hit the target after the appropriate delay. * Any channel commands used by a Global Chat Operator will now be displayed in the channel, along
    4 KB (573 words) - 14:07, 28 July 2012
  • ...Shifted and other untouchable targets (like Phantom Army), as long as the target is targetable. * All commands to make pets speak (/petsay, /petsayall, /petsayname, /petsaypow) are worki
    4 KB (624 words) - 14:06, 28 July 2012
  • :How much damage you've inflicted upon a target. :General combat messages, such as "You've defeated <nowiki>[target]</nowiki>."
    12 KB (1,800 words) - 16:05, 3 November 2013
  • ...d a bug that made some powers buff/heal less in an AoE if it hit a villain target (like Transfusion, Siphon Power, or Twilight Grasp) that was higher level. * Fixed a bug that allowed Slow (Slow Recharge Time) powers to increase a target's recharge time to infinity. Maximum debuff to recharge time is now 4 times
    12 KB (1,953 words) - 17:37, 27 August 2014

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