Mr. Caldoun

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Overview

Mr. Caldoun
Mr. Caldoun.jpg
Business Man
Zone First Ward
Coordinates (1655, 50, -2376)
Level Range 20-29
Introduced By None
Introduces None
Enemy Groups V badge Apparition.png Apparitions
V badge Carnival.png Carnival of Light
V badge Dregs.png Dregs
V badge Forlorn.png Forlorn
Badge DefeatClockwork.png Rogue Clockwork
v  d  e

Mr. Caldoun is a Praetorian contact in the Eltentown neighborhood of First Ward at coordinates (1655, 50, -2376).  His level range is 20-29. Mr. Caldoun only offers missions to characters of villainous, rogue, or Loyalist alignments.

Notes: Mr. Caldoun is an endless source of missions.

Introductions

Contact Introduced By

  • None

Contact Introduces

  • None

Information

Business Man

Mr. Caldoun takes advantage of any situation he finds himself in, a mindset which some say got him sent to First Ward in the first place. Caldoun makes sure that he stays well-informed of the comings and goings in First Ward so that if an advantageous situation arises, he can take it.

Wrong Alignment

I don't think it's safe for either of us to be seen talking to each other. Maybe if you were more like me I might reconsider.

Initial Contact

So, you're Character, huh? I heard about you, ear to the grapevine and all. I think you and I are going to do very well for ourselves, if we stick together and don't stray to the knives-in-each-other's-backs part of this business.

Greeting

  • Lookin' to make a quick buck, bucko?
  • I got work if you're interested.

Too Busy

Missing Too Busy Dialogue

Too Low Level

You can't be serious! I'm doing serious work here, dangerous work. I send you out there then you'll get killed, or worse, you'll get captured and squeal. Come back when you can prove you are a stone cold killer.

No More Missions

  • None

Store

  • None

Missions

Peddling Possession

Briefing

We've got a new VIP in the Ward, the anonymous danger junkie type, currently goin' by the moniker Mr. Stakes. Dunno if he's new from Cole-side or somehow risen up to gumbo bourgeois, an' I don't much care. Thing is, he's looking for a new kick-- he wants to get possessed by an Apparition and ride the anger-high.

  • You gotta be kiddin' me.

It's more common than you think. And we ain't here to judge Mr. Stakes, we're here to give him what he wants. There's a Possession Den over in the Free-Fire Zone. Mr. Stakes will meet you there. He wants an armed escort an' that's you. Just escort him to one of the Apparitions and let it do what it does.

Before you start sweatin', the other ghost-junkies in the den won't be hostile. Why fight for a host when you've got 'em coming to your doorstep, am I right?

Unnecessary Solicitation

What, you don't like money? Then get back and make sure Mr. Stakes gets his possession fix.

Mission Objective(s)

Map: ABANDONED_OFFICE_30_LAYOUT_01

Now that Mr. Stakes is here, they've gotten a bit excited, a common enough trait in danger junkies.

  • Satisfy the client's need for possession
    • Escort Mr. Stakes to the awaiting Apparition
    • Wait for Caldoun to get back into contact
    • Defeat the Carnival enemies quickly

You took Mr. Stakes to a Possession Den to become a host body for an Apparition and fended off a Carnival of Light attack in the process!

Enemies

V badge Apparition.png Apparitions
V badge Carnival.png Carnival of Light

Notable NPCs

  • Mr. Stakes (V.I.P. Citizen)
EdLetter.png Editor's Note:

The escort can have have multiple names: Mr. Anagram, Mr. Ghost, Mr. Gumbo, Mr. Nonesuch, Mr. Roll, Mr. Roulette, Mr. Sink, Mr. Slip, Mr. Stakes.


VIP Dialogue 

At Entrance:

Mr. Stakes: Daddy needs some ghost. Yes, he does.
Mr. Stakes: Get me to the ghost nice and safe.
or
Mr. Stakes: It think it's going to control ME? It's going to be the other way around.
Mr. Stakes: Get me to the ghost nice and safe.


Apparition Dialogue 

Suspicious Citizen: I wonder how much he paid?


Suspicious Citizen: Are you sure we can't attack them?
Suspicious Citizen: That's not part of the deal and you know it.


At Final Room:

Suspicious Citizen: He made it this far. Promising.
Suspicious Citizen: Let's see if he can survive the transition.


Possession Dialogue 

Mr. Stakes: Here comes the rush!


V archetypeicon stalker.png Ambush! At this point you are ambushed by four waves of Carnival of Light.


Carnie Attack Dialogue 

Mr. Stakes: THEY WOULDN'T DARE!

Resplendent Mistress: Rip this den apart!
Radiant Eremite: Take out Caldoun's fool!
Mr. Stakes: I PAID GOOD MONEY FOR THIS!


Debriefing

None

Protection Racket

Briefing

Heartstopper runs a dance hall out around the Sunken City. I know, she's crazy, but nobody ever messes with her entertainers. The way I figure it, she's in need of some protection in case something bad happens to her business. I'd like you to pay her a little visit and show her how bad it would be not to pay for that protection.

  • You want me to mess her up, too?

No need to hurt her, just smash up her place and work over her entertainment a little. That should get the message across.

Unnecessary Solicitation

Remember, no need to bust up Heartstopper's face. After all, we don't need to seem... uncivilized.

Mission Objective(s)

Map: Flooded_Office_45_Layout_10_01

Heartstopper welcomes you into her establishment. That was her first mistake...

  • Start a racketeering ring on the Dregs
    • 2 supplies to smash up
    • 3 of Heartstopper's dancers to rough up
    • Talk to Heartstopper
    • Defeat Heartstopper (Optional)

You gave Heartstopper the message by thrashing up her business and roughing up her entertainment. Next time you visit she'll pay for protection.

Enemies

V badge Dregs.png Dregs

Notable NPCs

  • Heartstopper (Dregs Hostess)
EdLetter.png Editor's Note:

The hostess can have have multiple names: Heartstopper, Lil' Red, Ms. Wicked, Prairie Flower, Precious, The Duchess.


Heartstopper Dialogue 

At Entrance:

Heartstopper: Why hello there, darlin', you lookin' for some fine female companionship out here in the gumbo? / Why hello there, beautiful, can I interest you in a little slice of heaven? And by heaven I mean his name is Angel.


Contact Small Heartstopper.jpg
Heartstopper

Briefing

I've got all kinds of amenities that you just can't find anywhere else in the gumbo. What would you like?

  • You look like you could use some protection.

Protection? Oh honey / sugarplum, I got all the protection I need from my boys...

  • Yeah, they aren't gonna cut it.

I'm flattered you want to work for me, big boy / darlin', but I think I'd have better use for you as a client than another hired hand. All my girls / boys are ready to entertain.

What's your pleasure?

  • I don't want to work for you. I'm here to collect.

Collect!? You tryin' to cut in on my business!?

  • (Bust the place up)



Heartstopper Fight Dialogue 

Combat Start:

Heartstopper: Whoever you work for ain't ever gonna find your body!

First Blood:

Heartstopper: Oh, you did NOT just hit me!

75% Health:

Heartstopper: I'm going to cut off your head and mount it on the wall!

50% Health:

Heartstopper: How DARE you come into my place of business like this!

25% Health:

Heartstopper: You touch me again and I'll turn your head into a bonnet!

Upon Defeat:

Heartstopper: Uff!


Dancer Dialogue 

Before Combat:

Dancer: What's going on?

Combat Start:

Dancer: Are you here to save me?

First Blood:

Dancer: Please!
Dancer: Stop!

75% Health:

Dancer: Don't kill me!

50% Health:

Dancer: No! Please!

Before Combat:

Dancer: Uh...

Combat Start:

Dancer: What are you doing?

First Blood:

Dancer: Ow!
Dancer: Stop!

75% Health:

Dancer: What are you doing!?

50% Health:

Dancer: Gah, please don't!

Before Combat:

Dancer: Is something wrong?

Combat Start:

Dancer: What do you want?

First Blood:

Dancer: Oh my god, what are you doing!?

75% Health:

Dancer: I didn't do anything!

50% Health:

Dancer: Help! Help!


Supplies Guard Dialogue 

Combat Start:

Raider: Kill this joker!

Combat Start:

Raider: Let's kill this puke!


Debriefing

None

The Dregs Found Something Shiny

Briefing

A lot of stuff got left behind when First Ward fell. A lot of valuable things... if you get my drift.

Word has it that The Duke of Sunken City and his Dregs are digging around in the rubble of Sunken City for some nice shinys. The things won't do them any good out here anyway, but they could do us a world of good outside of this rubbish heap.

What do you say? I give you the location, you grab the loot, and we split it fifty-fifty, eh?

  • More like Seventy-Thirty. I'm doing all the work.

...

Alright, alright. Here's the building they're stompin' around in. Just watch out for that Hamidon beasty while you're down there or The Duke of Sunken City and his friends will be the least of your problems.

Unnecessary Solicitation

This information I gave you is hot, there's no telling who else my informant might have been paid by to get it, so you better get a move on before someone beats you to it.

Mission Objective(s)

Map: Abandoned_Tech_45_Layout_07_01

Despite being deep under the city the facility's robust construction has prevented it from flooding.

  • Steal loot from the Dregs
    • Steal the valuable shinys!
    • Defeat the Duke of Sunken City and is cohorts
    • Escape

You dealt with The Duke of Sunken City and his Dreg goons and stole the shinys right out from under their broken noses!

Enemies

V badge Dregs.png Dregs
Badge DefeatClockwork.png Rogue Clockwork

Notable NPCs

  • The Duke of Sunken City (Dregs Boss)
EdLetter.png Editor's Note:

The Dregs boss can have have multiple names: Angelo Mercy, Nasty Jacob, Spelvin, The Breaker, The Duke of Sunken City, The Hyena, The Knee-Capper, The Spitter


Clockwork Dialogue 

Before Combat:

Abandoned Dismantler: !ORD.RCV; CWK.TSK = KIL.TSK; !VLD.PPL

Combat Start:

Abandoned Dismantler: KIL.TSK


Dregs Boss Dialogue 

Before Combat:

The Duke of Sunken City: Come on you worthless dogs, keep looking, it's bound to be down here!

Combat Start:

The Duke of Sunken City: Powers Division!?
The Duke of Sunken City: In the gumbo!?
The Duke of Sunken City: Fill him / her full of lead!


Inside the safe you found several stacks of some sort of synthetically grown precious gemstones, maybe for some kind of laser weapon!

Icon clue generic.png
Laser Crystals
You found several dozen small clear plastic cases containing a sharply cut precious gemstone of unfamiliar design. They're probably synthetically grown for use in advanced laser weapons and could be worth quite a bit to the right bidder.
V archetypeicon stalker.png Ambush! After cracking the safe you are ambushed by three waves of Rogue Clockwork.


Rogue Clockwork Ambush Dialogue 

Before Combat:

Glitched Sweeper: KIL.TSK !VLD.PPL

Combat Start:

Glitched Cleaner: KIL.TSK


Debriefing

None

The Forlorn Are Getting Ambitious

Briefing

Interested parties would like some wet-works done for them, on the sly. The Forlorn are getting greedy here in the gumbo and, things as they are, there just isn't enough room for them to be around. Interested parties want me to find someone who can take care of this little problem, for a nice slice of course.

You interested?

  • How much we talkin'?

That's the spirit. Trust me, the reward is well worth it.

You can find the Forlorn under the city in these tunnels. Interested parties would like it if you could get your hands on their medical supplies in addition to kicking their teeth in. It just wouldn't have the same impact if they could fix themselves up after you break them down.

Unnecessary Solicitation

Remember, do this on the sly. You don't want the Forlorn to come gunnin' for you.

Mission Objective(s)

Map: P_Tunnels_30_Layout_02_01

The Forlorn are up ahead, oblivious to the hammer you are about to drop on their heads!

  • Deliver a warning to the Forlorn
    • 2 collections of ghoul medicine to steal
    • Defeat Forlorn Leader and bodyguards

You've stolen all the Forlorn's 'medicine' and delivered a message to them from interested parties.

Enemies

V badge Forlorn.png Forlorn

Notable NPCs

  • Forlorn Leader (Forlorn Boss)


Forlorn Leader Dialogue 

Before Combat:

Forlorn Leader: Protect the serum!

Combat Start:

Forlorn Leader: You come down here and bust up our home!?
Forlorn Leader: Then you get what's comin' to ya!


Debriefing

None