Buck Salinger

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Overview

Buck Salinger

Midnight Squad Researcher
Zone Croatoa
Coordinates (-2094, -30, 291)
Level Range 30-34
Introduced By Kelly Nemmers
Introduces Level 35-39
Cadao Kestrel
Colleen Nelson
Anton Sampson
Gordon Stacy
Ginger Yates
Enemy Groups Red Caps
v  d  e


Buck Salinger is a hero contact in the Broken Teeth neighborhood of Croatoa at coordinates (-2094, -30, 291). His level range is 30-34.


Introductions

Contact Introduced By

Contact Introduces

Single contact option
Someone I know could use your help. But you should also see if you can be of help to Katie Hannon. You can find her in Sunset Ridge.

Regular Contacts

Don't listen to the rumors about Cadao Kestrel. He would never use his mastery of voodoo for any dark purpose, and he has excellent information on the Circle of Thorns. He loves to work with magic heroes and can provide Relic and Focus Enhancements.

Kestrel is a man of peace, Character. He will help you fight the Circle of Thorns menace.

Colleen Nelson is a top notch lawyer who recently joined the district attorney's office. She has dedicated herself to bringing down the Council. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.

Colleen is a rising star in the legal world. I think you two will work well together.

If you are looking for someone who has information on Nemesis, you should speak to Anton Sampson. He is an expert in nanotechnology, and he loves working with technological heroes. Anton has access to Invention and Gadget Enhancements.

There have been some strange stories about Anton since he became obsessed with Nemesis, but he provides extremely detailed information.

Captain Gordon Stacy could really use your help. He has made himself unpopular by investigating Crey, and I'm sure he'd appreciate some back up. He works mostly with natural heroes and can offer Gadget and Relic Enhancements.

Crey is a very dangerous opponent, Character. Be ready for anything.

Ginger Yates is an ecologist who lost her family to the Devouring Earth. She's pretty grim, but her information is the best. She likes working with science heroes, and she has access to Invention and Generic Alteration Enhancements.

She has faced great adversity and is still fighting. Don't be put off by her brusque manner.

In-Zone Contacts

Completing Buck Salinger's story arc missions will allow you to talk to Katie Hannon to start her Task Force, but she is not explicitly introduced.

Information

Midnight Squad Researcher

The Midnight Squad is but a shadow of its former self, but you wouldn't know it to hear Buck Salinger's stories. Buck loves re-living the glory days, when the Midnight Squad was Paragon City's first line of defense against any and all mystical evils. Buck's not afraid of what's under the bed, what's hiding in the closet, or what's slinking through the shadowed lanes of Croatoa. His maverick attitude has gotten him in trouble with his bosses in the past, but even they have to admit, Buck knows his stuff and he's got the gumption to see the job through to the finish.

Prior to Introduction

We haven't met, partner. You should look up Active Contact instead.

Initial Contact

Some people say I'm reckless. Some people say I'm washed up. But listen to me, and listen good: I will get you the information you need to save these people. And I will give you the support you need to come back alive.

Greeting

  • You ready to bust some heads?
  • It's time to get it in gear.
  • We got work to do, slick. Let's get to it.

Too Busy

You've got a pretty full plate to be looking for more work.

No More Missions

I've got nothing to give you, kid. Maybe you should check with your other contacts.

Store

If you keep up this pace, kid, we might turn out to be friends. Take a look at these Enhancements; and call on me any time.

I'd say we've achieved a certain level of trust, you and I. Need any more Enhancements? I want you to be prepared out there.

  • Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Natural/Magic Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 30 Magic Single Origin Enhancements (200% base costs)
  • Level 35 Magic Single Origin Enhancements (200% base costs)

Story Arc

Merit Rewards: This activity awards 12 Reward Merits.

Crossing Over (30-34)

Souvenir

Salinger is a man full of old stories and crazy ideas, but he knows more than most in Croatoa and even the most respected listen when he speaks. He approached you to help push back the Red Caps in the area. You did just that, only to discover it was a test. Salinger wanted to see if you were capable to stand up against the Red Caps.

Gordon Bower contacted Salinger and told him of several citizens kidnapped by the Red Caps. Lucklily, he's tracked down where they're held. You manage to rescue them, but you can't help thinking there's more going on here than just kidnapping.

Salinger has come up with a plan to strike back at the Red Caps: Iron. He sends you to steal the iron they've stockpiled in their caves. You make it through caves, collecting the needed iron and take it to Mayor Bower to return to its rightful owners. In the pile of iron, Bower finds an old blade belonging to his grandfather. He gives it to you, believing that it will aid you in your fight against the Red Caps.

A mystic named Walter Daschle has informed Salinger about a posible gathering of Red Caps. Just after that Daschle disappeared. Salinger believes he was taken into the spirit world. You go there, crossing over into that realm, to bring Daschle back. You are ill at ease with your time in that realm, but you find Daschleand return him to safety. However, you discover the true plansbehind the Red Caps actions. They seek to draw Salamanca permanently into the spirit world. There is a way to stop them, but the only people who know how were also captured by the Red Caps.

You travel yet again to the spirit world and search for the three missing mystics. Regretfully, they weren't there. Worse you learned the Red Caps have already begun their attack on Salamanca. You returned to Salinger for further guidance.

The Red Caps attacked Salamanca, trying to pull it into the spirit world. Salinger sends you to find the three missing mystics able to stop this assault and take them to the village fountain. There they were able to start working on a spell to banish the Red Caps from the village.
Thankfully, you were successful and Salamanca did not get pulled into the spirit realm. However, you've made yourself known to the Red Caps and the rest of the spirit realm will not soon forget you. Template:Mission:Crossing Over - Part One: Bring the captured citizens back Template:Mission:Crossing Over - Part Two: Recover the Red Caps' iron hoard Template:Mission:Crossing Over - Part Three: Check out the Red Caps gathering Template:Mission:Crossing Over - Part Four: Break up the Red Caps ceremony Template:Mission:Crossing Over - Finale: Stop takeover of Salamanca

Missions

Push back the Red Caps

Briefing

So you're Character. I've heard good things about you, kid, but you should know, I've worked with the best. The Damsel of Distress. Empyreal. The Crimson Fist. They all worked with me in their heydays, and they all know one thing: I will not let my heroes down. With that in mind, I'd like you to take a quick tour through the Broken Teeth. The Red Caps are out of control in this area, and I need you to help push them back.

Mission Acceptance

The folklore on the Red Caps is varied and disturbing. Fascinating reading, and not a little scary. These are vile creatures, Character. Do not underestimate them.

Unnecessary Solicitation

I'd like to see you take out a few more Red Caps.

Mission Objective(s)

  • Combat Red Caps in Broken Teeth
    • Defeat 10 Red Caps

You have decreased the number of Red Caps in the area.

Enemies

Red Caps

Debriefing

Thanks, Character. I'll be honest with you: that was a test. I believe in giving my all to the heroes I work with, but I like to know whether they're going to give me the same in return. Keep it up, and I believe you'll stake a claim on history yourself.