Angela Hu

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Overview

Angela Hu
Angela Hu.jpg
Trader
Zone First Ward
Coordinates (1847, 50, -2189)
Level Range 20-29
Introduced By None
Introduces None
Enemy Groups V badge Carnival.png Carnival of Light
V badge Carnival.png Carnival of War
Badge DefeatResistance.png Resistance
v  d  e

Angela Hu is a Praetorian contact in the Eltentown neighborhood of First Ward at coordinates (1847, 50, -2189).  Her level range is 20-29. Angela Hu only offers missions to characters of villainous, rogue, or Loyalist alignments.

Notes: Angela Hu is an endless source of missions.

Introductions

Contact Introduced By

  • None

Contact Introduces

  • None

Information

Trader

Angela Hu deals in junk. Scavengers from all around the gumbo come to her to sell trinkets, parts, bits of metal, and information. She has her fingers on the pulse of First Ward, and for something shiny, she might sell you a useful tip or two - if she thinks you are worth a damn.

Wrong Alignment

I don't think it's safe for either of us to be seen talking to each other. Maybe if you were more like me I might reconsider.

Initial Contact

Don't let my appearance fool you, Character. Call me Angela in public, but from here on out, you call me by my code name; Anaconda. The Emperor needs loyal eyes and ears here in First Ward to keep tabs on recent events; the vortex, return of the Hamidon's seeds, and the Carnival of Light's efforts here. For some reason, he's most concerned with the Carnival, and since you're in their good graces, I'm going to tap you to get the job done.

Greeting

  • Let's drop the fake names and accents and get straight to business.
  • Ready to prove your loyalty?

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

  • None

Store

  • None

Missions

Escaped Mental Patients

Briefing

Damn bureacracy, I was supposed to be completely autonomous and now the Praetors are pulling strings to make me dance and do the house cleaning...

I've been pulled off assignment temporarily to deal with a Priority Violet situation. Praetor Tilman, in all her wisdom, has requested my assistance in containing a number of her recently escaped children. Apparently the Resistance hit one of the Asylum sub-levels with some explosives and inadvertantly let some of Mother's gifted little children out and now she wants me to find them. If you could handle this it would make things far easier.

  • Round up the escaped Seers

According to the report, or at least, as best as I can determine from Mother's rather caring words, these Seers are special somehow. They're properly designated as 'the Awakened' and are wandering around Sunken City. They need to be pacified and brought in... alive.

Unnecessary Solicitation

Mother wants her little pets back as soon as possible. I'm not one for pissing off the Praetors, but Tilman is the last one I'd want to get upset at me.

Mission Objective(s)

  • Capture escaped Awakened in Sunken City
    • Defeat 20 Awakened

You've rounded up the Awakened and earned Mother's praise.

Enemies

V badge Awakened.png The Awakened

Magic Academy in Mercyview

Briefing

I've gotten information that the Carnival of Light is training the Resistance soldiers in the use of magic. Having met my fair share of those Resistance miscreants I find it hard to believe any of them could even pronounce the word 'magic' without adding twenty different slang terms onto it, let alone finish a complete incantation. However, my orders are clear. I need you to find this training facility and eliminate any potential recruits.

  • Find the Training Facility

The facility is supposedly located somewhere in Mercyview. You're going to have to glean some information from the Resistance around First Ward in order to pinpoint the location.

If the rumor is true, then Resistance magicans would be decidedly dangerous against the PPD regulars. Even T.E.S.T. would be hard pressed to deal with them.

Interrogate Resistance soldiers in First Ward

Unnecessary Solicitation

Leave no witnesses alive. If you don't move quickly then the Carnival might discover whose side you are truly on.

Mission Objective(s)

  • Interrogate Resistance soldiers in First Ward
    • Interrogate 5 Resistance soldiers.

You discovered the location of the Runesoldier training facility

Eliminate Resistance Runesoldiers

Unnecessary Solicitation

So the reports are true. Eliminate everyone inside the facility and make it look like some other First Ward denizens discovered them. The Carnival can't be allowed to know that they are being targeted specifically.

Mission Objective(s)

Map: SmoothCaves_45_Layout_02

They didn't post a door guard. Probably a good idea to avoid detection, but a horrible one if someone knew where to come looking.

  • Eliminate Resistance Runesoldiers
    • Leave no survivors

You eliminated the Runesoldier training facility and the Carnival of War members who were instructing them.

Enemies

V badge Carnival.png Carnival of War
Badge DefeatResistance.png Resistance


Resistance Runesoldier Dialogue 

Before Combat:

Resistance Runesoldier: What's wrong?
Resistance Runesoldier: Am I doing it wrong again?
Anchorite of War: No... I...
Anchorite of War: I sense something is wrong...

Combat Start:

Anchorite of War: Powers Division!?
Resistance Runesoldier: Let's see how you like this, power puff!

Before Combat:

Resistance Runesoldier: How will this help? We are so few.
Anchorite of War: We will train you five sisters, and then you will each train five more...
Anchorite of War: And then they will each train five more...

Combat Start:

Anchorite of War: We've been discovered!
Resistance Runesoldier: Magic time!

Before Combat:

Resistance Runesoldier: Something is wrong, I can feel it.
Anchorite of War: I sense it too.

Combat Start:

Anchorite of War: Attack!
Resistance Runesoldier: It's Powers Division!

Before Combat:

Resistance Runesoldier: We're under attack, we should go help!
Attendant of War: I agree.

Combat Start:

Attendant of War: Kill him / her!
Resistance Runesoldier: You barged into the wrong cave!

Before Combat:

Resistance Runesoldier: I'm getting the hang of this I think.
Attendant of War: Yes, you have very much improved.

Combat Start:

Attendant of War: Look out!
Resistance Runesoldier: Eat magic crazy bolts, badger lover!


Mistress of War Dialogue 

Before Combat:

Mistress of War: You can inform DeVore that the program is progressing satisfactorily.
Mistress of War: Then she can take that up with Cerulean. I have my orders.
Resplendent Mistress: I will do so, but she still believes this should be a cooperative effort rather than Cerulean's sole initiative.

Combat Start:

Mistress of War: Were you followed!?
Resplendent Mistress: No, how did they find us!?


Debriefing

None

Seize Carnival Artifacts

Briefing

D.U.S.T. has been given a green light to eliminate a Carnival of Light hideout in the Sunken City. This same group of Carnival mystics has been accumulating magical artifacts from the rubble of the destroyed city. My orders are to determine what exactly it is they are looking for so we can have a better idea of what the overall operations for the Carnival are in First Ward. You won't have a lot of time to get in and out before D.U.S.T. arrives. Grab the evidence and get out before D.U.S.T. mucks everything up.

  • Seize evidence before D.U.S.T. destroys it.

The hideout is here and D.U.S.T. is already en route. Interrogate the Carnival mistress leader and grab the evidence and then get out of there.

Unnecessary Solicitation

Get a move on. D.U.S.T. isn't known for their punctuality because you never know when they're going to pay you a visit.

Mission Objective(s)

The Carnival is really bad about posting sentries. If they ever learn it'll really ruin your day.

  • Seize evidence before D.U.S.T. ruins everything - 5:00
    • 4 chests full of artifacts to recover
    • Confront the Carnival Mistress
    • Interrogate the Carnival Mistress
    • Escape

You've seized the artifacts before D.U.S.T. could!

Enemies

V badge Carnival.png Carnival of Light
V badge DUST.png D.U.S.T.

Notable NPCs

  • Carnival Mistress


D.U.S.T. Ambush Dialogue 

Before Combat:

D.U.S.T. Leader: Go!
D.U.S.T. Leader: Go!

Combat Start:

D.U.S.T. Leader: Renegade Powers Division here! Open fire!

Before Combat:

D.U.S.T. Leader: We have heavy resistance, let's go!

Combat Start:

D.U.S.T. Leader: Targets acquired!

Before Combat:

D.U.S.T. Provost: Squad leaders report.
D.U.S.T. Provost: Crap, move in!

Combat Start:

D.U.S.T. Provost: Shoot to kill!
D.U.S.T. Provost: Shoot to kill!


Carnival Mistress Dialogue 

Before Combat:

Carnival Mistress: We have unwelcome guests. Quickly, gather the artifacts and escape!

Combat Start:

Carnival Mistress: I will try to delay them as long as I can.

First Blood:

Carnival Mistress: How did you discover us?

75% Health:

Carnival Mistress: Wait... Aren't you Character!?

50% Health:

Carnival Mistress: You betrayer! You were invited to First Ward in good faith!

25% Health:

Carnival Mistress: Ok, enough!
Contact Small Carnival Mistress.jpg
Carnival Mistress

Briefing

I surrender. But answer me this. Why are you betraying us? Don't you realize what is at stake here?

  • Just tell me what the artifacts are for.
The artifacts are all imbued with the death and sorrow of First Ward's fall... With the right magic they could be utilized to do tremendous good...
  • You aren't telling me everything...
...
Great evil can be done with them as well...
Please, you must not let them fall into the hands of the Shepherds...
  • You need not worry... they will be in good hands. (Kill her)
Vanessa... Forgive my weakness...
The Mistress collapses dead at your feet.
  • As will you.
  • Tell me everything, your life is at stake. (Begin choking her)
P... Please... I... I'll... Tell... You... Everything... Ack...
  • That's better... (Loosen your grip)
The artifacts are all imbued with the death and sorrow of First Ward's fall... With the right magic they could be utilized to do tremendous good.
But, great evil can be done with them as well...
Please, you must not let them fall into the hands of the Shepherds...
  • Shhh, you need not worry... (Kill her)
Vanessa... Forgive my weakness...
The Mistress collapses dead at your feet.
  • Worrying is for the living.
  • And they will do great good in the hands of those loyal to the emperor.
No! In the Emperor's hands these artifacts will kill hundreds! Thousands!
  • Well, if I don't know what they do I guess I should destroy them...
No!
Ok... Ok. Don't destroy them, I'll tell you.
The artifacts are all imbued with the death and sorrow of First Ward's fall... With the right magic they could be utilized to do tremendous good.
But, great evil can be done with them as well...
Please, you must not let them fall into the hands of the Shepherds...
  • The Shepherds? Why not?
Not all of the Shepherds are as harmless as they seem. Some proclaim they are agents of doom... But some actually are.
Do what you will with those artifacts, but if they end up in the hands of the Shepherds then death will come to us all.
  • I wouldn't worry about that... (Kill her)
Vanessa... Forgive my weakness...
The Mistress collapses dead at your feet.
  • Death has already found you.
  • Your life? (Start choking her)
P... Please... I... I'll... Tell... You... Everything... Ack...
  • That's better... (Loosen your grip)
The artifacts are all imbued with the death and sorrow of First Ward's fall... With the right magic they could be utilized to do tremendous good.
But, great evil can be done with them as well...
Please, you must not let them fall into the hands of the Shepherds...
  • Shhh, you need not worry... (Kill her)
Vanessa... Forgive my weakness...
The Mistress collapses dead at your feet.
  • Worrying is for the living.
  • I'm not betraying anyone, my loyalty lies with the Emperor.
No! In the Emperor's hands these artifacts will kill hundreds! Thousands!
  • Well, if I don't know what they do I guess I should destroy them...
No!
Ok... Ok. Don't destroy them, I'll tell you.
The artifacts are all imbued with the death and sorrow of First Ward's fall... With the right magic they could be utilized to do tremendous good.
But, great evil can be done with them as well...
Please, you must not let them fall into the hands of the Shepherds...
  • The Shepherds? Why not?
Not all of the Shepherds are as harmless as they seem. Some proclaim they are agents of doom... But some actually are.
Do what you will with those artifacts, but if they end up in the hands of the Shepherds then death will come to us all.
  • I wouldn't worry about that... (Kill her)
Vanessa... Forgive my weakness...
The Mistress collapses dead at your feet.
  • Death has already found you.



Debriefing

None

Start a War in the Carnival

Briefing

The carnival appears to have split into two factions here in First Ward. The Carnival of Light, which appears to be the main faction, and the Carnival of War, which is an offshoot group hellbent on taking things to open conflict. One of my sub-objectives here in First Ward is to light the powderkeg between these two groups such that they focus more of their efforts and resources on one another than against the Empire. I want you to plant evidence that the Carnival of Light is moving to eliminate their more war-like kin.

  • Frame the Carnival of Light

The Carnival of Light has too much of a visual presence here in First Ward. Attacking them on the street is not an option. I've located a Carnival of Light hideout. I want you to go in there and steal some Carnival of Light knick-knacks; weapons, magical dust, or what have you. Then hit the streets and put the hurt on the Carnival of War and leave enough evidence behind to frame their kin.

Steal evidence from the Carnival of Light hideout

Unnecessary Solicitation

Perfect. Now that you have the necessary evidence you can leave it behind as you clear out the Carnival of Light hideout. When the Carnival of Light investigates, a pile of bodies and a few tell-tale clues will point to a violent lie of something that never really happened.

Mission Objective(s)

Map: Flooded_Office_30_Layout_03_01

The Carnival of Light thinks you're on their side, so this should be as easy as shoplifting.

  • Steal evidence from the Carnival of Light hideout
    • 6 Pieces of evidence to steal
    • You have the evidence, now leave

You've stolen enough evidence to frame the Carnival of Light for attacks on the Carnival of War

Enemies

V badge Carnival.png Carnival of Light
Badge DefeatResistance.png Resistance

Notable NPCs

  • Resistance Rune Soldier

You stole one of the Carnie's personal effects, a necklace that was obviously a keepsake of hers.

You stole a Carnival sash and some gaudy pieces of jewelry.

You stole a Radiant Eremite's helmet

You lifted one of the Carnival of Light's magic wands.

V archetypeicon stalker.png Ambush! You will be ambushed by one wave of Resistance after stealing each piece of evidence on the first floor.


Resistance Ambush Dialogue 

Combat Start:

Resistance Rune Soldier: HEY! He / She stole my necklace!
Resistance Rune Soldier: Get him / her!


Resistance Rune Soldier Dialogue 

Before Combat:

Resistance Rune Soldier: Trust me, this magic stuff cuts straight through T.E.S.T. armor, even D.U.S.T. can't withstand it.
Resistance Heavy Hands: I'm sold!
Resistance Heavy Hands: Sign me up!

Combat Start:

Resistance Rune Soldier: I'm going to presto-chango you into a corpse.

75% Health:

Resistance Rune Soldier: Heh, you've got nothing on my magical wards.

50% Health:

Resistance Rune Soldier: Now I'm getting angry...

25% Health:

Resistance Rune Soldier: Why won't you die?

Upon Defeat:

Resistance Rune Soldier: Smoke and mirrors... Curtain falls.

Before Combat:

Resistance Rune Soldier: The runes are like...
Resistance Rune Soldier: ...rules of the Resistance...
Resistance Rune Soldier: ...each one is important, but for each situation only some rules apply.
Resistance Rune Soldier: The same holds true for runes...
Resistance Rune Soldier: You combine the right ones for the right job and presto!
Resistance Apprentice Runesoldier: You did NOT just say 'presto'...


Hunt for Carnival of War

Unnecessary Solicitation

With any luck this flare up will be what it takes to ignite the powderkeg. Then we can sit back and enjoy the fire.

Mission Objective(s)

  • Hunt for Carnival of War
    • Defeat 20 Carnival of War.

You've put a real dent in the Carnival of War's numbers and blamed it on the Carnival of Light. With any luck this will start a war between the two factions.

Enemies

V badge Carnival.png Carnival of War

Start a War in the Carnival

Briefing

The carnival appears to have split into two factions here in First Ward. The Carnival of Light, which appears to be the main faction, and the Carnival of War, which is an offshoot group hellbent on taking things to open conflict. One of my sub-objectives here in First Ward is to light the powderkeg between these two groups such that they focus more of their efforts and resources on one another than against the Empire. I want you to plant evidence that the Carnival of War is resorting to violence to put their 'brighter' cousins on their guard.

  • Frame the Carnival of War

The first step is to get some evidence to turn the Carnival of War into scapegoats. Once you've acquired a suitable amount of apparel, magic sticks, or whatever knick-knacks they carry, you can clear out this Carnival of Light hideout and plant the evidence. I'm not sure what they're up to in there, but I've gotten plenty of reports from reputable sources that the Carnival of Light uses it pretty heavily.

Defeat 10 Carnival of War

Unnecessary Solicitation

With any luck this flare up will be what it takes to ignite the powderkeg. Then we can sit back and enjoy the fire.

Mission Objective(s)

  • Defeat 10 Carnival of War.

You've rounded up enough evidence necessary to make it appear that the Carnival of War attacked the Carnival of Light.

Enemies

V badge Carnival.png Carnival of War

Wipe out the Carnival of Light hideout

Unnecessary Solicitation

Perfect. Now that you have the necessary evidence you can leave it behind as you clear out the Carnival of Light hideout. When the Carnival of Light investigates, a pile of bodies and a few tell-tale clues will point to a violent lie of something that never really happened.

Mission Objective(s)

Map: Abandoned_Warehouse_45_Layout_06_02

The lack of a door guard doesn't surprise you; the Carnival relies on discretion rather than displays of force to keep people out of their hair.

  • Wipe out the Carnival of Light hideout
    • Leave no survivors!

You've eliminated a Carnival of Light training facility and blamed it on the Carnival of War.

Enemies

V badge Carnival.png Carnival of Light
Badge DefeatResistance.png Resistance

Notable NPCs

  • Resplendant Mistress


Resistance Rune Soldier and Students Dialogue 

Before Combat:

Resistance Rune Soldier: You must learn to focus on the shape of the runes...
Resistance Rune Soldier: ...as well as their meaning.
Resistance Apprentice Runesoldier: Hogwash...

Combat Start:

Resistance Rune Soldier: Powers Division!?
Resistance Apprentice Runesoldier: Chomp or be chomped!


Resistance Rune Soldier and Heavy Hands Dialogue 

Before Combat:

Resistance Rune Soldier: I'm telling you, this magic stuff is peas and carrots.
Resistance Heavy Hands: Unicorns and wizard hats...?
Resistance Heavy Hands: Not very slammin'...

Combat Start:

Resistance Rune Soldier: Don't believe me?
Resistance Rune Soldier: Here, let me show you.
Resistance Heavy Hands: Dot my eyes and call me Sally!


Resistance Rune Soldier and Resplendant Mistress Dialogue 

Before Combat:

Resistance Rune Soldier: As we agreed, I will begin instructing others as I was instructed...
Resplendant Mistress: Wait...
Resplendant Mistress: There is trouble!

Combat Start:

Resistance Rune Soldier: Lock and load, slammers!
Resplendant Mistress: What is the meaning of this!?


Debriefing

None