Traps

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Revision as of 23:23, 25 May 2006 by imported>Snorii (Made a stub page and added some info for masterminds)
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Overview

Traps is one of the powersets. It is a Mastermind secondary power set.

Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent.

Power Tables

Mastermind

The Traps powerset is available as a secondary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
[[Image:|22px]] Web Grenade 1 Ranged Foe: Immobilize -Recharge -Fly
[[Image:|22px]] Caltrops 2
[[Image:|22px]] Triage Beacon 4
[[Image:|22px]] Acid Mortar 10
[[Image:|22px]] Force Field Generator 16 Place Drone: Player Based Area of Effect Team: +Defense +Resistance (Hold, Immobilize, Disorient)
[[Image:|22px]] Poison Trap 20 Place Trap: Player Based Area of Effect Foe: Choke, Vomit, -Regeneration -Recharge
[[Image:|22px]] Seeker Drones 28 Summon Seekers: Ranged Damage (Energy) Foe: Disorient, -Damage -Accuracy -Perception
[[Image:|22px]] Trip Mine 35 Place Mine: Player Based Area of Effect Superior Damage (Lethal/Fire)
[[Image:|22px]] Detonator 38 Sacrifice Henchman Point Blank Area of Effect Extreme Damage (Lethal/Fire)

Powers

The following are powers in the Traps powerset.

Power Missing.png Acid Morter

Damage -
Recharge -
Minimum Level V archetypeicon mastermind.png (Mastermind)
Effects -
-
Enhancements -
-

Power Missing.png Caltrops

Damage -
Recharge -
Minimum Level V archetypeicon mastermind.png (Mastermind)
Effects -
-
Enhancements -
-

Power Missing.png Detonator

A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a henchman and set off the Detonator. Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png (Mastermind)
Effects Sacrifice Henchman Point Blank Area of Effect
Extreme Damage (Lethal/Fire)
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Knockback
Enhance Damage
Enhance Accuracy

Power Missing.png Force Field Generator

You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator.

Recharge Very Slow
Minimum Level V archetypeicon mastermind.png 16 (Mastermind)
Effects Place Drone: Player Based Area of Effect
Team: +Defense +Resistance (Hold, Immobilize, Disorient)
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Defense

Power Missing.png Poison Trap

You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected foes regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate.

Recharge Long
Minimum Level V archetypeicon mastermind.png (Mastermind)
Effects Place Trap: Player Based Area of Effect
Foe: Choke, Vomit, -Regeneration -Recharge
Enhancements Enhance Hold
Enhance Slow Movement
Reduce Endurance Cost
Enhance Recharge Speed

Power Missing.png Seeker Drones

You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes.

Recharge Long
Minimum Level V archetypeicon mastermind.png (Mastermind)
Effects Summon Seekers: Ranged Damage (Energy)
Foe: Disorient, -Damage -Accuracy -Perception
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Disorient
Enhance Recharge Speed
Enhance ToHit Debuffs
Enhance Damage
Enhance Accuracy

Power Missing.png Triage Beacon

Damage -
Recharge -
Minimum Level V archetypeicon mastermind.png (Mastermind)
Effects -
-
Enhancements -
-

Power Missing.png Trip Mine

You can place a Trip Mine on the ground. Any foes that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. Setting a mine is delicate work, and if you are interrupted, you will fail.

Recharge Slow
Minimum Level V archetypeicon mastermind.png (Mastermind)
Effects Place Mine: Player Based Area of Effect
Superior Damage (Lethal/Fire)
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Knockback
Enhance Damage
Enhance Accuracy

Power Missing.png Web Grenade

Upon Impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.


Recharge Fast
Minimum Level V archetypeicon mastermind.png (Mastermind)
Effects Ranged Foe: Immobilize -Recharge -Fly
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Immobilization
Enhance Accuracy

External Links