Tanker: Difference between revisions

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m (→‎Historical: rewording bruising note a bit, will create separate article for Bruising)
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* Electric Armor and Electrical Melee were [[Powerset Proliferation|proliferated]] to Tankers in [[Issue 16]].
* Electric Armor and Electrical Melee were [[Powerset Proliferation|proliferated]] to Tankers in [[Issue 16]].
* Kinetic Melee was added to the game with the purchase of [[Going Rogue]].
* Kinetic Melee was added to the game with the purchase of [[Going Rogue]].
* [[Bruising]] was added to the The Tier 1 power of all [[Tanker#Secondary_Power_Sets|secondary power sets]] for Tankers in [[Issue 18]].
* [[Bruising]] was added to the Tier 1 power of all [[Tanker#Secondary_Power_Sets|secondary power sets]] for Tankers in [[Issue 18]].


== See Also ==
== See Also ==

Revision as of 17:03, 18 August 2010

Tanker
Archetypeicon tanker.png  CreateSymbol Hero.png
Primary Defense
Secondary Melee
Inherent Gauntlet
Base HP 1874.1
Max HP 3534
Primary Sets 8
Secondary Sets 10
Epic Power Pools 4
Modifiers (at level 50) 
 MeleeRanged
Damage Scale 0.800 0.500
Defense Buff 0.100 0.650
Damage Buff 0.100 0.700
Max HP Buff 0.125 0.700
ToHit Buff 0.100 0.700
Defense Debuff 0.700 0.700
Damage Debuff 0.700 0.700
ToHit Debuff 0.700 0.700
EndMod 1.000 1.000
Fear 1.490 1.490
Heal Other 96.381 96.381
Heal Self 187.407
Immobilize 1.192 1.192
Knockback 2.596 2.596
Damage Resist 0.100 0.065
Sleep 1.192 1.192
Slow 0.800 0.800
Stun 1.192 1.192
Taunt 2.050 2.050
Threat Level 4.0 4.0
Limits (at level 50) 
 MaxMin
Damage Resistance 90% -300%
Status Resistance 10,001.01% -300%
Status Protection N/A N/A
Damage 400% 10%
Defense 225.05% -100%
ToHit 200.35% -100%
Recharge Rate 400% -75%
Regeneration 2500% 0%
Recovery 500% 0%
Stealth (PvE) 200 ft -180 ft
Stealth (PvP) 571.5 ft -180 ft
Perception 1260.6 ft 0 ft
Range 500% 25%
v  d  e


Overview

The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.

Alignment: Hero

The Tanker's power sets are:

Primary: Defense
Secondary: Melee

The Tanker has High Hit Points and Medium Damage.

Power Sets

Primary Power Sets

A Tanker's primary power sets are designed specifically for defense. They are:

Secondary Power Sets

A Tanker's secondary power sets are designed for melee. They are:

Ancillary Power Pools

Patron Power Pools

Template:Issue18

Inherent Powers

Historical

Badge time.png This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.
  • Tankers have been in the game since Issue 0. Their original primary powersets were Fiery Aura, Ice Armor, Invulnerability, and Stone Armor. Their original secondary powersets were Battle Axe, Energy Melee, Fiery Melee, Ice Melee, Stone Melee, Super Strength, and War Mace.
  • Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in Issue 3.
  • Dual Blades and Willpower were added to the game in Issue 11.
  • Dark Armor and Dark Melee were proliferated to Tankers in Issue 12.
  • Shield Defense was added to the game in Issue 13.
  • Electric Armor and Electrical Melee were proliferated to Tankers in Issue 16.
  • Kinetic Melee was added to the game with the purchase of Going Rogue.
  • Bruising was added to the Tier 1 power of all secondary power sets for Tankers in Issue 18.

See Also

External Links