Radiation Composition: Difference between revisions
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== Overview == | == Overview == | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=RadiationComposition_AlphaBarrier.png|Power=Alpha Barrier|Level=1|Effect=Toggle: Self +Res(Lethal, Smash, Toxic)|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=RadiationComposition_RadiantAura.png|Power=Radiant Aura|Level=2|Effect=PBAoE, Ally +Heal|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=RadiationComposition_ProtonArmor.png|Power=Proton Armor|Level=4|Effect=Toggle: Self, +Res(Energy, Fire, Cold and Negative)|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=RadiationComposition_FalloutShelter.png|Power=Fallout Shelter|Level=10|Effect=Toggle: Self +Res(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psi, Slow)|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=RadiationComposition_AccelerateMetabolism.png|Power=Accelerate Metabolism|Level=16|Effect=PBAoE, Ally +SPD, +Recharge, +Recovery, +DMG(All) +Res(Effects)|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=RadiationComposition_EnervatingField.png|Power=Enervating Field|Level=20|Effect=Toggle: Ranged (Targeted AoE), Foe -DMG, -Res|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=RadiationComposition_ParticleShielding.png|Power=Particle Shielding|Level=28|Effect=Self, +Absorb, +Regeneration|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=RadiationComposition_GroundZero.png|Power=Ground Zero|Level=35|Effect=PBAoE, Foe Moderate DMG(Energy), Moderate DoT(Toxic), -DEF(All), Ally +HP, +Heal over time|Border=1}} | ||
{{Powers_LevelRow|Icon= | {{Powers_LevelRow|Icon=RadiationComposition__EMWave.png|Power=EM Wave|Level=38|Effect=PBAoE, Foe Hold, -END, -Regen, Special vs. Robots; Self -Recovery|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
=== [[File: | === [[File:RadiationComposition_AccelerateMetabolism.png]] Accelerate Metabolism === | ||
Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected | Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected allies' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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=== [[File: | === [[File:RadiationComposition_AlphaBarrier.png]] Alpha Barrier === | ||
You cloak yourself in a field of protective radiation that grants you a good deal of resistance to Lethal, Smashing and Toxic damage. | You cloak yourself in a field of protective radiation that grants you a good deal of resistance to Lethal, Smashing and Toxic damage. | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:RadiationComposition_EMWave.png]] EM Wave === | ||
You can unleash a massive wave of electromagnetic energy. | You can unleash a massive wave of electromagnetic energy. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and your Endurance will recover slower for a while. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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=== [[File: | === [[File:RadiationComposition_EnervatingField.png]] Enervating Field === | ||
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. | While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:RadiationComposition_FalloutShelter.png]] Fallout Shelter === | ||
While active you are protected from hold, sleep, immobilize, stun and knockdown effects. Additionally Fallout Shelter grants you minor resistance to toxic and psionic damage as well as a measure of resistance against slow effects. | While active you are protected from hold, sleep, immobilize, stun and knockdown effects. Additionally Fallout Shelter grants you minor resistance to toxic and psionic damage as well as a measure of resistance against slow effects. | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:RadiationComposition_GroundZero.png]] Ground Zero === | ||
You release a mixture of radiation into the area. Nearby foes will be barraged with harmful radiation and will suffer Moderate Energy damage immediately, followed by moderate toxic damage over time. Affected foes will also have their defense reduced. Nearby allies will be healed for a moderate amount and will recover health over time. This power can affect a total of 30 targets. This includes both friends and foes. Ground Zero has no effect on the caster, only nearby allies and enemies. | You release a mixture of radiation into the area. Nearby foes will be barraged with harmful radiation and will suffer Moderate Energy damage immediately, followed by moderate toxic damage over time. Affected foes will also have their defense reduced. Nearby allies will be healed for a moderate amount and will recover health over time. This power can affect a total of 30 targets. This includes both friends and foes. Ground Zero has no effect on the caster, only nearby allies and enemies. | ||
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{{PowerBlock_Blank|{{Set Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Universal Debuff}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:RadiationComposition_ParticleShielding.png]] Particle Shielding === | ||
You channel a tremendous amount of radiation into a barrier around you. For a short time you will gain a small absorption shield every few seconds and gain a powerful regeneration buff. | You channel a tremendous amount of radiation into a barrier around you. For a short time you will gain a small absorption shield every few seconds and gain a powerful regeneration buff. | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:RadiationComposition_ProtonArmor.png]] Proton Armor === | ||
When active, your body is encased in a shield-like radiation barrier that gives you good resistance to Energy and Fire damage and moderate resistance to Cold and Negative Energy attacks. | When active, your body is encased in a shield-like radiation barrier that gives you good resistance to Energy and Fire damage and moderate resistance to Cold and Negative Energy attacks. | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File: | === [[File:RadiationComposition_RadiantAura.png]] Radiant Aura === | ||
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. | You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. | ||
Latest revision as of 20:04, 8 February 2023
Overview
Radiation Composition is a secondary power set for Guardians.
"Radiation Composition powers emanate from your body, empowering you and shielding your from harm. This energy you to manipulate atomic particles and waves to protect your allies and weaken your enemies. Your abilities also allow you to heal from your wounds and even absorb damage."
Power Tables
Guardian
The Radiation Composition power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:
Power | Level | Effect | |
Alpha Barrier | 1 | Toggle: Self +Res(Lethal, Smash, Toxic) | |
Radiant Aura | 2 | PBAoE, Ally +Heal | |
Proton Armor | 4 | Toggle: Self, +Res(Energy, Fire, Cold and Negative) | |
Fallout Shelter | 10 | Toggle: Self +Res(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psi, Slow) | |
Accelerate Metabolism | 16 | PBAoE, Ally +SPD, +Recharge, +Recovery, +DMG(All) +Res(Effects) | |
Enervating Field | 20 | Toggle: Ranged (Targeted AoE), Foe -DMG, -Res | |
Particle Shielding | 28 | Self, +Absorb, +Regeneration | |
Ground Zero | 35 | PBAoE, Foe Moderate DMG(Energy), Moderate DoT(Toxic), -DEF(All), Ally +HP, +Heal over time | |
EM Wave | 38 | PBAoE, Foe Hold, -END, -Regen, Special vs. Robots; Self -Recovery |
Powers
Accelerate Metabolism
Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected allies' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.
Recharge | Very Long |
Minimum Level | 16 (Guardian) |
Effects | Point Blank Area of Effect |
Team +Damage, +Recovery, +Recharge, +Speed, +Resistance(Disorient, Hold, Immobilize, Sleep) | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Running Speed | |
Set Categories | Running |
Endurance Modification | |
Universal Travel |
Alpha Barrier
You cloak yourself in a field of protective radiation that grants you a good deal of resistance to Lethal, Smashing and Toxic damage.
Recharge | Fast |
Minimum Level | 1 (Guardian) |
Effects | Toggle: Self +Res(Lethal, Smash, Toxic) |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
EM Wave
You can unleash a massive wave of electromagnetic energy. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and your Endurance will recover slower for a while.
Recharge | Very Long |
Minimum Level | 38 (Guardian) |
Effects | Point Blank Area of Effect |
Foe Hold, -Endurance, -Regeneration | |
Special vs. Robots | |
Self -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Holds |
Endurance Modification |
Enervating Field
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.
Fallout Shelter
While active you are protected from hold, sleep, immobilize, stun and knockdown effects. Additionally Fallout Shelter grants you minor resistance to toxic and psionic damage as well as a measure of resistance against slow effects.
Recharge | Fast |
Minimum Level | 10 (Guardian) |
Effects | Toggle: Self +Res(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psi, Slow) |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Ground Zero
You release a mixture of radiation into the area. Nearby foes will be barraged with harmful radiation and will suffer Moderate Energy damage immediately, followed by moderate toxic damage over time. Affected foes will also have their defense reduced. Nearby allies will be healed for a moderate amount and will recover health over time. This power can affect a total of 30 targets. This includes both friends and foes. Ground Zero has no effect on the caster, only nearby allies and enemies.
Damage | Moderate (Energy) |
Moderate (Toxic Damage Over Time) | |
Recharge | Very Long |
Minimum Level | 35 (Guardian) |
Effects | Point Blank Area of Effect |
Foe -DEF(All) | |
Ally +HP, +Heal over time | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance Defense Debuff | |
Enhance Heal | |
Set Categories | PBAoE Damage |
Healing/Absorb | |
Defense Debuff | |
Accurate Defense Debuff | |
Universal Debuff |
Particle Shielding
You channel a tremendous amount of radiation into a barrier around you. For a short time you will gain a small absorption shield every few seconds and gain a powerful regeneration buff.
Recharge | Very Long |
Minimum Level | 28 (Guardian) |
Effects | Self, +Absorb, +Regeneration |
Enhancements | Enhance Heal |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Healing/Absorb |
Proton Armor
When active, your body is encased in a shield-like radiation barrier that gives you good resistance to Energy and Fire damage and moderate resistance to Cold and Negative Energy attacks.
Recharge | Fast |
Minimum Level | 4 (Guardian) |
Effects | Toggle: Self, +Res(Energy, Fire, Cold and Negative) |
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Radiant Aura
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Recharge | Moderate |
Minimum Level | 2 (Guardian) |
Effects | Point Blank Area of Effect |
Team Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Historical
- This set was added to Guardians at their original release in Game Update 2.