Radiation Composition
Overview
Radiation Composition is a standard power set that is a secondary set for Guardians.
"Radiation Composition powers emanate from your body, empowering and shielding you from harm. This energy allows you to manipulate atomic particles and waves to protect your allies and weaken your enemies. Your abilities also allow you to heal from your wounds and even absorb damage."
Power Table
The Radiation Composition power set is available as a secondary set for Guardians. The following table shows the level at which each power is available:
Power | Level | Effect | |
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Alpha Barrier | 1 | Toggle: Self +Res(Lethal, Smash, Toxic) |
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Radiant Aura | 2 | PBAoE, Ally +Heal |
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Proton Armor | 4 | Toggle: Self, +Res(Energy, Fire, Cold and Negative) |
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Fallout Shelter | 10 | Toggle: Self +Res(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psi, Slow) |
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Accelerated Metabolism | 16 | PBAoE, Ally +SPD, +Recharge, +Recovery, +DMG(All) +Res(Effects) |
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Enervating Field | 20 | Toggle: Ranged (Targeted AoE), Foe -DMG, -Res |
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Particle Shielding | 28 | Self, +Absorb, +Regeneration |
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Ground Zero | 35 | PBAoE, Foe Moderate DMG(Energy), Moderate DoT(Toxic), -DEF(All), Ally +HP, +Heal over time |
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EM Wave | 38 | PBAoE, Foe Hold, -END, -Regen, Special vs. Robots; Self -Recovery |
Powers
Accelerate Metabolism
Activating this power emits radiation that increases the running speed, attack speed, Endurance recovery, and damage potential of all nearby allies. Affected heroes' metabolisms are increased so much that they become resistant to effects such as Sleep, Hold, Disorient, Immobilization and Endurance Drain.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Point Blank Area of Effect |
Team +Damage, +Recovery, +Recharge, +Speed, +Resistance(Disorient, Hold, Immobilize, Sleep) | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Alpha Barrier
You cloak yourself in a field of protective radiation that grants you a good deal of resistance to Lethal, Smashing and Toxic damage.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Toggle: Self +Res(Lethal, Smash, Toxic) |
Enhancements | ![]() |
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Set Categories | ![]() |
EM Wave
You can unleash a massive pulse of electromagnetic energy. The EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while. Additionally, most machines and robots will take moderately high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Point Blank Area of Effect |
Foe Hold, -Endurance, -Regeneration | |
Special vs. Robots | |
Self -Recovery | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Enervating Field
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.
Fallout Shelter
While active you are protected from hold, sleep, immobilize, stun and knockdown effects. Additionally Fallout Shelter grants you minor resistance to toxic and psionic damage as well as a measure of resistance against slow effects.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Toggle: Self +Res(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psi, Slow) |
Enhancements | ![]() |
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Set Categories | ![]() |
Ground Zero
You release a mixture of radiation into the area. Nearby foes will be barraged with harmful radiation and will suffer Moderate Energy damage immediately, followed by moderate toxic damage over time. Affected foes will also have their defense reduced. Nearby allies will be healed for a moderate amount and will recover health over time. This power can affect a total of 30 targets. This includes both friends and foes. Ground Zero has no effect on the caster, only nearby allies and enemies.
Damage | Moderate (Energy) |
Moderate (Toxic Damage Over Time) | |
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Point Blank Area of Effect |
Foe -DEF(All) | |
Ally +HP, +Heal over time | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Particle Shielding
You channel a tremendous amount of radiation into a barrier around you. For a short time you will gain a small absorption shield every few seconds and gain a powerful regeneration buff.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Self, +Absorb, +Regeneration |
Enhancements | ![]() |
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Set Categories | ![]() |
Proton Armor
When active, your body is encased in a shield-like radiation barrier that gives you good resistance to Energy and Fire damage and moderate resistance to Cold and Negative Energy attacks.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Toggle: Self, +Res(Energy, Fire, Cold and Negative) |
Enhancements | ![]() |
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Set Categories | ![]() |
Radiant Aura
You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Point Blank Area of Effect |
Team Heal | |
Enhancements | ![]() |
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Set Categories | ![]() |
Historical
- This set was added to the game for Guardians in Rebirth Issue 1.