Montague Castanella (Praetorian): Difference between revisions

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=== Greeting ===
=== Greeting ===
Splendid as always.
* Splendid as always.
* You've returned. It is good to see you.
* There's no teacher like experience.


=== Too Busy ===
=== Too Busy ===

Revision as of 22:21, 11 May 2012

Template:Issue23

Overview

Montague Castanella
Montague Castanella NW.jpg
Leader of the Midnight Squad
Zone Night Ward
Coordinates (1688, -577, -2038)
Level Range 30-35
Introduced By Mistress Maria
Enemy Groups V badge Arcana.png Animus Arcana
v  d  e


Montague Castanella is a Praetorian contact in Night Ward at coordinates (1688, -577, -2038).  His level range is 30-35. He is standing in the lower lobby of the Praetorian version of the Midnighter Club mansion.


Introductions

Contact Introduced By

Contact Introduces

Information

When he was alive, Montague Castanella had inherited the role of the leader of the Midnight Squad, a role that he accepted grudgingly if only because circumstances forced him into it. Under his leadership the Midnighters survived Cole's witch hunts and stole themselves away into the shadowy psuedo-dimension between the worlds of the living and the dead. Here they had taken the Midnight Mansion, an arcane fortress that was beyond the reach of Emperor Cole. But it was from within their own ranks that the Midnighters would ultimately fall. Killed by their former friend and ally, Percy Winkley, the Midnighters became, for a time, the Midnight Masters, undead servants of Percy Winkley as he adopted the new monicker, Master Midnight. But with Percy's demise his spell over the Midnighters has faded and their will is once more their own. Now these poor souls are trapped between worlds and linger between life and death, unable to find true peace. Luckily, for a wizard, an eternity spent in study is not a punishment, and Montague Castanella is looking forward to delving ever deeper into the realm of the arcane.

Prior to Introduction

Missing Prior to Introduction Dialogue

Initial Contact

Character, I'm looking forward to working together.

Greeting

  • Splendid as always.
  • You've returned. It is good to see you.
  • There's no teacher like experience.

Too Busy

Missing Too Busy Dialogue

No More Missions

Missing No More Missions Dialogue

Too High Level

I must focus, Character, please come back later.

Story Arc

Where Even Death May Die (30-35)

E ICON MeritToken.png Merit Rewards: This activity awards x Reward Merits.

Souvenir

Part One: Death: A Novel Idea

Briefing

As with any problem, we need to first identify exactly what we are dealing with before we can proceed with any confidence. There is a tome that may contain the answer to that question. It is called Tremaine's Manual of the Dead.

While the manual lies within the hidden vault of this very mansion it is also protected by many and varied magical wards which are now, as you can imagine, Animus Arcana and quite uncontrollable.

  • I know this drill. I retrieve the manual, you read it.

Retrieving the Manual will not be so simple. Tremaine's Manual is itself warded and protected by many spells. Even if you can find it you will need to circumvent these mystical protections before the book can be safely recovered.

Unnecessary Solicitation

Find the Manual of the Dead so we can learn what ill has befallen the spirit world.

Mission Objective(s)

Map: NW_MIDNIGHTMANSION_VAULT

You become keenly aware that the magical defenses of the Midnight Mansion's mystical vault are aware of you, and they want to kill you.

  • Recover the Manual of the Dead
    • Retrieve Tremaine's Manual of the Dead
    • Defeat the Guardian Spells

You've recovered Tremaine's Manual of the Dead!

Enemies

V badge Arcana.png Animus Arcana


Animus Arcana Dialogue 

Before Combat:

Fireball: My friends are all leaving...

Combat Start:

Fireball: Oh!
Fireball: Friends?
Fireball: Are you hiding, friends?!
Fireball: Come out and play!

Before Combat:

Cloud of Ice: Oh, something is moving...

Combat Start:

Cloud of Ice: Don't be shy, come closer.

Before Combat:

Crystal Ball: Tsk tsk, never try to sneak up on the omniscient...

Combat Start:

Crystal Ball: Uh oh... The future doesn't look very bright.

Before Combat:

Forbidden Knowledge: I know something you don't know!
Forbidden Knowledge: Ha ha!

Combat Start:

Forbidden Knowledge: No!
Forbidden Knowledge: Not allowed!
Forbidden Knowledge: No peeking!

Before Combat:

Animated Staff: Hrmph...
Animated Staff: I can't get any respect around here...

Combat Start:

Animated Staff: Well look at that, another biped looking for someone to lean on!
Animated Staff: Well no more!
Animated Staff: I'm through being leaned on!

Before Combat:

Ball of Light: Oh joy of joys!
Ball of Light: Everyone is so wonderful and happy!

Combat Start:

Ball of Light: Hi!
Ball of Light: Hello!
Ball of Light: Here, let me help you!
Ball of Light: I like helping others!
Ball of Light: I like you!

Before Combat:

Lightning Storm: Once I'm grounded, nobody will care...

Combat Start:

Lightning Storm: Oh, what? Now you suddenly care?
Lightning Storm: Now you're shocked?
Lightning Storm: I'll show you shocked!


Contact Small Tremaine's Book of the Dead.jpg
Tremaine's Book of the Dead

Briefing

"The spells placed upon the book appear to be missing..."

  • Snatch up the Manual
"You snatch up Tremaine's Manual of the Dead only to discover that the guardian spells were simply hiding from you and they attack!"
  • Defend yourself!
  • Proceed with Caution
"You look over the book and realize that the magical spells in place to defend it are hiding, waiting for you to try and pick up the book!"
  • Pick up the Manual and prepare for battle
"You pick up Tremaine's Manual of the Dead and ready yourself for battle. As you expected the guardian spells emerge from between the pages and attack!"
  • Attack!


V archetypeicon stalker.png Ambush! Three waves of Animus Arcana spells will attack.
Contact Small Tremaine's Book of the Dead.jpg
Tremaine's Book of the Dead

Briefing

"You have defeated the guardians and can now claim Tremaine's Manual of the Dead."

  • Take the Manual

"You have claimed the Manual of the Dead."

  • Leave


Debriefing

You've recovered the Manual!?

Excellent!

Within its pages we can determine what wickedness is at hand here. I'll have some answers for you in a few hours, and more than likely, need of your help once again.

In the meantime, I've discovered something of interest that I think might solve our problems with these Animus Arcana...

We're making great progress, but we cannot let up now. I knew this would be a wildly successful venture together, and I am grateful to be a part of it.

Part Two: Take A Number

Briefing

I've been studying the magical wards around the Midnight Mansion, specifically the points where the magic shattered and gave intelligence to the Animus Arcana, and what I found was interesting.

There is a definite pattern at work here. Every point where the spells broke free and gained a spark of life was a spell lain down by Percy Winkley. From what I gather, when he died the spells he wove into the Mansion's main Ward reacted in a way I don't fully understand. Ultimately, Percy's death gave them life.

If we could return Percy Winkley to life, then perhaps the Animus Arcana would revert back to their previous state, or at the very least, perhaps Percy could instruct us in how to get them under control.

  • And how are we supposed to do that?

When Percy died, like any other living being, his soul journeyed to the Netherworld. Whispering Coyote will know how to track him down. If we are to return Percy to even a semblance of life, we cannot do it without his soul.

Talk to Whispering Coyote

Unnecessary Solicitation

Whispering Coyote is mentioned in the Manual of the Dead as a wise and tricky spirit guide, but also an expert on the spirits of the dead. Perhaps he can shed some light on how to locate Percy's soul.

Mission Objective(s)

  • Talk to Whispering Coyote

Contact Small Whispering Coyote.jpg
Whispering Coyote

Briefing

Ki-ki-yi!

There is good news and bad news, I'm afraid. The good news is that Percy Winkley's soul is not lost. With the spirit realm merging with the realm of the living, the spirits of the recently dead cannot go to the next world. However, the bad news is that he is most certainly under the watchful eye of the Drudges.

Ki-yi-yi-yi!

The Drudges are creatures native to the Netherworld that are tasked with making sure the realm of the dead serves its function.

Ki-ki-ki!

With all the recent deaths in the world of the living, the Drudges have started to move away from the spirituality of their duty and have instead adopted a rigid new system. It is terribly efficient, ensuring that souls get to where they are going much more quickly. The trouble is, the journey to the afterlife with a Spirit Guide was the whole point.

Ki-ki-yi-yi!

Instead, the Spirit Guides who used to escort an individual soul on its spiritual journey to the afterlife, now work tirelessly gathering up souls and bringing them to processing centers at the behest of the Taskmaster's Office. In return for delivering souls, the Taskmaster's Office is paid in wax. Wax keeps a Drudge's spiritual flame burning. Without the spirits of the dead, the Drudges get no wax, and without wax, the Drudges fade away.

Ki-yi-ki-yi!

With Night Ward apparently cut off from the rest of the Netherworld, the Drudges are a bit... concerned. The Taskmaster's Office has set up a temporary central office to deal with the back up of souls they've been receiving. If Percy's soul is still in Night Ward, we can find out where they're keeping him there. I'll show you where it is.

Ki-ki-yi!


Icon clue generic.png
Drudge Office
Whispering Coyote told you of a location where the Drudges keep death records for the spirits of the dead, you can find Percy's whereabouts there.
Determine Percy Winkley's Whereabouts

Unnecessary Solicitation

So the Drudges most likely have Percy's soul? That is both fortunate, and unfortunate. If they have it, we know where to find it, but you'll also have to deal with the Drudges, and they loathe outsiders.

Mission Objective(s)

Map: Abandoned_Office_30_Layout_11

The Drudges are definitely in here; the place smells like ten thousand birthday candles

  • Determine Percy Winkley's Whereabouts
    • Find Percy's records

You found Percy's Record!

Enemies

V badge Drudges.png Drudges

You open the records and find it filled with wooden tubes studded with holes. As you pick one up it emits a verbal record of the individual it is about.


Drudges Dialogue 

Before Combat:

Watcher: And so I says to 'im, 'Hey, mate, you're dead, so shut yer mouth and let's get on wit it.'

Combat Start:

Watcher: Hey, you ain't 'lowed in 'ere!

Before Combat:

Lamplighter: I believe that this is all a test.
Lamplighter: A test to remind us of our true purpose.

Combat Start:

Lamplighter: A purpose of which only your death is a part of, Outsider!

Before Combat:

Taskmaster: I don't know who is responsible, but every minute we can't ship a soul, we're losing wax!

Combat Start:

Taskmaster: Outsider! You're responsible for this!

First Blood:

Taskmaster: Somehow, someway, you're responsible!

75% Health:

Taskmaster: I can smell the guilt on you!

50% Health:

Taskmaster: A whole candle to the gent that takes this filthy outsider down!

25% Health:

Taskmaster: You've got a lot of nerve pulling this stunt off...

Upon Defeat:

Taskmaster: Until we meet again... living dead man / girl!

Icon clue generic.png
Percy Winkley's Death Record
You found this small wooden recorder in the Drudge office. Blowing into it you hear an audio recording regarding the soul of Percy Winkley and his fate. He was sent to the transit center to await travel orders to the afterlife.
Find Percy's Soul

Unnecessary Solicitation

These records indicate that Percy's soul is awaiting processing and transit to the next world at the Drudge processing center in Lamplighter Junction.

Mission Objective(s)

Map: NW_TRAIN_STATION

The souls of the dead are countless, how are you going to find Percy Winkley in this haunted haystack?

  • Find Percy's Soul
    • Confront the Taskmaster in charge here
    • Get Percy Winkley's Soul
    • Escort Percy's Soul Out

You rescued Percy Winkley's soul

Enemies

V badge Drudges.png Drudges

Notable NPCs

  • Taskmaster Carlyle (Enemy, Drudge Taskmaster Boss)
  • Soul of Percy Winkley (Hostage)


Drudges Dialogue 

Recently Deceased Citizen: If I try really hard I can still see her face.


Hooded Lantern: Service will be restored shortly, keep calm.


Before Combat:

Spirit Guide: I'd hate to be Carlyle now, guy must be drippin' wax by the bucket by now...

Combat Start:

Spirit Guide: Well.
Spirit Guide: What've we got here, lads?
Spirit Guide: A weezer seekin' to expidite their journey into the great beyond?

Before Combat:

Taskmaster Carlyle: If we don't move these souls the big boss is going to be furious.

Combat Start:

Taskmaster Carlyle: Stop the outsider!

First Blood:

Taskmaster Carlyle: Unthinkable!

75% Health:

Taskmaster Carlyle: Ah! The nerve of you!

50% Health:

Taskmaster Carlyle: How DARE you interfere with the way of things!

25% Health:

Taskmaster Carlyle: Stop this madness!

Upon Defeat:

Taskmaster Carlyle: Let's make a deal, outsider.

Spirit Guide: Hey!
Spirit Guide: You weezers are responsible for this, aren't you!
Hooded Lantern: All I know is that if we can't get these souls movin' soon we'll be out a lot of wax...
Spirit Guide: I knew it!
Spirit Guide: Heartbeat!
Spirit Guide: You don't belong here!!


Contact Small Taskmaster Carlyle.jpg
Taskmaster Carlyle

Briefing

Grrr... Outsiders! Always double dealing. Guess I haven't much choice with how you're knockin' wax left and right here. What is it you want? Maybe we can come to a mutually beneficial deal here.

  • Percy Winkley, I need his soul.

I should have guessed. Such a fume to that one. What do you have to exchange? He's worth quite a bit to me.

  • Give me Percy and he can help you get back on schedule.
Back on schedule? Then, you know what has happened? Well... One soul is a small price to pay to ship off the lot of these to their destination.
Why, I'm losing wax every minute this station remains inoperative.
Alright... I'll give you Percy... But after that you hold up your end of the bargain and fix things, no more, no less.
  • It's a deal!
  • How about I don't destroy you? Fair trade?
You... Arrogant...
Kill him / her!
  • (Fight!)
I'll be seeing you soon...



Soul of Percy Winkley Dialogue 

When Spawned:

Soul of Percy Winkley: When are we leaving?

If Lost:

Soul of Percy Winkley: Where did you go?

When Found:

Soul of Percy Winkley: Where are we going?


Icon clue generic.png
Soul of Percy Winkley
The bumbling and confused soul of Percy Winkley accompanies you now, taken from the Drudges before he could be shipped off to the afterlife.

Debriefing

You found Percy's Soul...

...

I must admit, I was not sure how I would react upon seeing him once more, but despite all the evil he unleashed upon us that fateful day... and since, I choose to believe that there is still some good left in him.

Montague's decrepit face twists into one of deep thought.

If Percy was able to find the courage to sacrifice himself for another, then I too can find it in my heart to forgive his evil. Besides, there is a lot of work yet to be done and we need his help.

If ever you are in need, I will be there, Character.