Montague Castanella (Praetorian)

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This article is about the Praetorian contact. For the Primal Earth contact, see Montague Castanella.

Overview

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Montague Castanella

Leader of the Midnight Squad
Zone Night Ward
Coordinates (1688, -577, -2038)
Level Range 30-39
Introduced By Mistress Maria
Introduces Ward
Enemy Groups Animus Arcana
Drudges
Talons of Vengeance
Midnight Masters
v  d  e


Montague Castanella is a Praetorian contact in Night Ward at coordinates (1688, -577, -2038).  His level range is 30-39. He is standing in the lower lobby of the Praetorian version of the Midnighter Club mansion.


Introductions

Contact Introduced By

Contact Introduces

Ward is the Overspell of binding that once unified all of the Midnight Mansion's glyphs, wards, and defensive magics. But now that it and the other spells have become Animus Arcana, Ward is having difficulty adequately defending the mansion. It would be most helpful to consult with Ward and discover what can be done to shore up the Midnight Mansion's defenses.

Ward has asked for help in locating its children, the Animus Arcana. Ward has asked for you specifically.

Information

When he was alive, Montague Castanella had inherited the role of the leader of the Midnight Squad, a role that he accepted grudgingly if only because circumstances forced him into it. Under his leadership the Midnighters survived Cole's witch hunts and stole themselves away into the shadowy psuedo-dimension between the worlds of the living and the dead. Here they had taken the Midnight Mansion, an arcane fortress that was beyond the reach of Emperor Cole. But it was from within their own ranks that the Midnighters would ultimately fall. Killed by their former friend and ally, Percy Winkley, the Midnighters became, for a time, the Midnight Masters, undead servants of Percy Winkley as he adopted the new monicker, Master Midnight. But with Percy's demise his spell over the Midnighters has faded and their will is once more their own. Now these poor souls are trapped between worlds and linger between life and death, unable to find true peace. Luckily, for a wizard, an eternity spent in study is not a punishment, and Montague Castanella is looking forward to delving ever deeper into the realm of the arcane.

Prior to Introduction

The Midnight Mansion's doors are open to any who need protection. Now tell me, who are you again?

Initial Contact

Character, I'm looking forward to working together.

Greeting

  • Splendid as always.
  • You've returned. It is good to see you.
  • There's no teacher like experience.

Too Busy

Missing Too Busy Dialogue

No More Missions

My efforts are now focused on keeping the Midnight Mansion secure against the forces arrayed against us. I am certain there are others in Night Ward that need your talents.

Too Low Level

The Night Ward is a dangerous place, but I can tell you have great potential. Come back once you are cleared for, say, Level 30 security clearance.

Too High Level

I must focus, Character, please come back later.

Story Arc

Where Even Death May Die

Merit Rewards: This activity awards 7 Reward Merits.

Souvenir

A Glimpse into Eternity

When it is very late, and the air has grown still and silent, your thoughts drift to a glimpse of what eternity has in store for us all during your visit to the timeless place called Night Ward;

Where Even Death May Die

It all began when you agreed to help the undying souls of the Midnighters understand what had happened to them after Percy Winkley betrayed them. But in order to do that, first you needed to understand how and why the magic of the mansion had become the Animus Arcana. According to Montague's theory; the realm of Night Ward, in conjunction with Percy's death, was to blame for the malign magic. Delving into the magical vault hidden within the Midnight Mansion, you were sent to secure an ancient manuscript known as Tremaine's Manual of the Dead.

The Manual promised to reveal a great deal of information, but Montague needed time to scour its ancient pages. In the meantime, he urged you to use whatever means necessary to locate the soul of Percy Winkley before the Drudges had processed him and sent him to the appropriate afterlife. The Drudges, unwilling to speak to you on account of being an outsider, put up a mean fight, but ultimately you forced one of their Taskmasters to give you access to Percy's records.

Discovering that Percy, along with thousands of other souls, were stuck waiting for transit to the next world, you hatched a plan to break him out of the cycle of life and death which was rapidly grinding to a halt as Night Ward pulled the Netherworld further and further into the world of the living. The Drudges did not take kindly to this disorder and did all they could but it just wasn't enough to stop you from completing your rescue mission. Ultimately, you struck a bargain with a Drudge Taskmaster by the name of Carlyle. In exchange for fixing Night Ward, Carlyle gave you Percy's soul.

With Percy's soul free of the influence of the Drudges now all he needed was to be rejoined with his physical remains. You journeyed back to the ritual place where Percy sacrificed himself to save Diabolique in order to recover those remains. What you found, however, were the Talons of Vengeance, and working along side them were the reanimated armor and remains of Percy, and they had no intention of returning to the way things were! You forced the armor to submit and brought Percy's remains back to the Midnight Mansion so a ritual could be completed in order for Percy to rejoin the Midnighters who he had once betrayed. When Percy's soul and body were reunited, however, the stain of evil on his soul wanted nothing more than to enslave the Midnighters once more. A combat ensued and in the end, you came out the winner. Together, with the rest of the Midnighters, it was decided that the next step would be to restore the Midnight Mansion's protective wards. Tremaine's Manual of the Dead revealed that the Night Ward is a dimensional abomination that threatened not only to destroy the boundaries between the living and the dead, but also to create a realm where the living cannot live, and a place where even death may die. Template:Mission:Where Even Death May Die - Part One: Death: A Novel Idea Template:Mission:Where Even Death May Die - Part Two: Take A Number Template:Mission:Where Even Death May Die - Finale: Back From The Dead