Kinetic Assault: Difference between revisions

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(Created page with "{{stub}} {{wip|date=30-Nov-2021|note=A Copy of Dark Assault and Gunfu that I am working on updating.}} {{TOCright}} == Overview == {{Power Set Icon|Freem}} '''Kinetic Assault'...")
 
 
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{{stub}}
{{wip|date=30-Nov-2021|note=A Copy of Dark Assault and Gunfu that I am working on updating.}}
{{TOCright}}
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== Overview ==
== Overview ==
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=== Dominator ===
== Power Table ==
The Kinetic Assault power set is available as a secondary set for [[Dominator]]s. The following table shows the level at which each power is available:
The Kinetic Assault power set is available as a primary set for [[Guardian]]s and a secondary set for [[Dominator]]s. The following table shows the level at which each power is available:


{{Powers_LevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_LevelRow|Icon=KineticAssault_KineticBolt.png|Power=Kinetic Bolt|Level=1|Effect= Ranged, Light DMG (Smashing/Energy), Foe Minor DoT(Lethal), -Speed, -Recharge, Self +Impulse|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_KineticBolt.png|Power=Kinetic Bolt|PriLevel=1|SecLevel=1|Effect= Ranged, Light DMG (Smashing/Energy), Foe Minor DoT(Lethal), -Speed, -Recharge, Self +Impulse|Border=1}}
{{Powers_LevelRow|Icon=KineticAssault_ForcefulBlow.png|Power=Forceful Blow|Level=2|Effect=Melee, High DMG (Smash/Negative), Foe -To Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_ForcefulBlow.png|Power=Forceful Blow|PriLevel=1|SecLevel=2|Effect= Melee, High DMG (Smashing/Energy), Foe Knockup, -DMG, Self +Impulse|Border=1}}
{{Powers_LevelRow|Icon=KineticAssault_CrushingBlast.png|Power=Crushing Blast|Level=4|Effect=Ranged, High DoT(Negative), Foe -To Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_CrushingBlast.png|Power=Crushing Blast|PriLevel=2|SecLevel=4|Effect= Ranged, High DMG (Smashing/Energy), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse|Border=1}}
{{Powers_LevelRow|Icon=KineticAssault_DisruptingTorrent.png|Power=Disrupting Torrent|Level=10|Effect=Ranged (Cone), Moderate DMG(Negative), Foe -To Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_DisruptingTorrent.png|Power=Disrupting Torrent|PriLevel=6|SecLevel=10|Effect= Ranged (Cone), Moderate DMG (Smashing/Energy), Foe Knockdown, -Regen, Self -Impulse|Border=1}}
{{Powers_LevelRow|Icon=KineticAssault_Coalescence.png|Power=Coalescence|Level=16|Effect=Self +Special, +Dmg(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_Coalescence.png|Power=Coalescence|PriLevel=8|SecLevel=16|Effect=Self, +DMG (All), +To Hit|Border=1}}
{{Powers_LevelRow|Icon=KineticAssault_KineticShockwave.png|Power=Kinetic Shockwave|Level=20|Effect=PBAoE, Moderate DMG(Negative), Foe -To Hit, Minor DoT(Negative)|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_KineticShockwave.png|Power=Kinetic Shockwave|PriLevel=12|SecLevel=20|Effect= PBAoE, Moderate DMG (Smashing), Foe Knockdown, -DMG, Self -Impulse|Border=1}}
{{Powers_LevelRow|Icon=KineticAssault_EnergeticStrike.png|Power=Energetic Strike|Level=28|Effect=Ranged, High DMG(Negative), Target -To Hit, Self +HP|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_EnergeticStrike.png|Power=Energetic Strike|PriLevel=18|SecLevel=28|Effect=Melee, Extreme DMG (Smashing/Energy), Foe Disorient, -DMG, Self -Impulse|Border=1}}
{{Powers_LevelRow|Icon=KineticAssault_KineticLance.png|Power=Kinetic Lance|Level=35|Effect=Sniper, Superior DMG(Negative), Target -To Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_KineticLance.png|Power=Kinetic Lance|PriLevel=26|SecLevel=35|Effect=Sniper, Extreme DMG (Energy/Lethal), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse|Border=1}}
{{Powers_LevelRow|Icon=KineticAssault_MassDriver.png|Power=Mass Driver|Level=38|Effect=Melee, Superior DMG(Negative), Foe Immobilize, -To Hit|Border=1}}
{{Powers_SplitLevelRow|Icon=KineticAssault_MassDriver.png|Power=Mass Driver|PriLevel=32|SecLevel=38|Effect=Ranged, Superior DMG (Smashing/Energy), Foe Light DoT (Lethal), -Speed, -Recharge, Self +/- Impulse|Border=1}}
{{Powers_Footer}}
 
=== Guardian ===
The Dark Assault power set is available as a primary set for [[Guardian]]s. The following table shows the level at which each power is available:
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=DarknessAssault_DarkBlast.png|Power=Dark Blast|Level=1|Effect=Ranged, Moderate DMG(Negative), Foe -To Hit|Border=1}}
{{Powers_LevelRow|Icon=DarknessAssault_Smite.png|Power=Smite|Level=1|Effect=Melee, High DMG (Smash/Negative), Foe -To Hit|Border=1}}
{{Powers_LevelRow|Icon=DarknessAssault_Gloom.png|Power=Gloom|Level=2|Effect=Ranged, High DoT(Negative), Foe -To Hit|Border=1}}
{{Powers_LevelRow|Icon=DarknessAssault_Nightfall.png|Power=Night Fall|Level=6|Effect=Ranged (Cone), Moderate DMG(Negative), Foe -To Hit|Border=1}}
{{Powers_LevelRow|Icon=DarknessAssault_BuildUp.png|Power=Build Up|Level=8|Effect=Self +Dmg(All), +To Hit|Border=1}}
{{Powers_LevelRow|Icon=DarknessAssault_DeathShroud.png|Power=Engulfing Darkness|Level=12|Effect=PBAoE, Moderate DMG(Negative), Foe -To Hit, Minor DoT(Negative)|Border=1}}
{{Powers_LevelRow|Icon=DarknessAssault_LifeDrain.png|Power=Life Drain|Level=18|Effect=Ranged, High DMG(Negative), Target -To Hit, Self +HP|Border=1}}
{{Powers_LevelRow|Icon=DarknessAssault_Moonbeam.png|Power=Moon Beam|Level=26|Effect=Sniper, Superior DMG(Negative), Target -To Hit|Border=1}}
{{Powers_LevelRow|Icon=DarknessAssault_MidnightGrasp.png|Power=Midnight Grasp|Level=32|Effect=Melee, Superior DMG(Negative), Foe Immobilize, -To Hit|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:KineticAssault_KineticBolt.png]] Kinetic Bolt ===
=== [[File:KineticAssault_Coalescence.png]] Coalescence ===
You form the potential energies around you into a small bolt of kinetic energy that you launch at a single target. This bolt causes light smashing and energy damage on impact and reduces their recharge rate and movement speed slightly. The force of the impact can cause the target to suffer additional lethal damage over time. Kinetic Bolt awards 1 stack of Impulse.  
You form the potential energies around you into surge of power that increases your damage potential and chance to hit moderately for a short time.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Light (Smashing/Energy)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 8 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 1 (Guardian)}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Guardian)}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Guardian)}}
{{PowerBlock_Effects|Self, +DMG (All), +To Hit}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Enhancements|{{Enhance ToHit Buff}}}}  
{{PowerBlock_Blank|-Speed, -Recharge, Self +Impulse}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:GunFu_CripplingHookKick.png]] Crippling Axe Kick ===
=== [[File:KineticAssault_CrushingBlast.png]] Crushing Blast ===
You can perform a Crippling Axe Kick that deals moderate smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
You form the potential energies around you into a concentrated blast of surging energy aimed at a single target. This causes high smashing and energy damage on contact and reduces the target's movement and recharge speed slightly. The force of the impact can cause some lethal damage over time. Crushing Blast awards 1 stack of Impulse.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Smashing)}}
{{PowerBlock_Damage|High (Smashing/Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 18 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 2 (Guardian)}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Guardian)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Immobilize, -Speed, -Fly, -Defense}}
{{PowerBlock_Blank|Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Immobilize}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:GunFu DualWield.png]] Dual Wield ===
=== [[File:KineticAssault_DisruptingTorrent.png]] Disrupting Torrent ===
Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact.
You form the potential energies around you into a cone of surging energy that crashes into the foes in front of you. This torrent causes moderate smashing and energy damage on impact, and has a chance to knock affected targets down. Affected targets will also have their regeneration rate reduced slightly. Disrupting Torrent consumes all stacks of Impulse and its knockdown chance, damage and regeneration debuff scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power has a chance to immediately refresh Coalescence.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Lethal/Special)}}
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 6 (Guardian)}}  
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 6 (Guardian)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Guardian)}}
{{PowerBlock_Blank|Knockback/Special}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|Foe Knockdown, -Regen, Self -Impulse}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:GunFu_EaglesClaw.png]] Eagle's Claw ===
=== [[File:KineticAssault_EnergeticStrike.png]] Energetic Strike ===
You can perform a devastating kick that can severaly Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability for Scrappers, better than other Martial Arts attacks, that can sometimes deal double damage. After using Eagle's Claw your damage will be increased for a brief moment for Tankers, allowing the next attack or two to cause additional damage.
You form the potential energies around you into a massive surge of force that empowers your fists to deliver a devastating blow to a single target. This blow causes extreme smashing and energy damage on impact and will reduce the target's damage. The force from this power's impact is so great that it is likely to disorient most foes. Energetic Strike consumes all stacks of Impulse and its damage debuff and damage scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power's stun effect will last long and Energetic Strike has a chance to immediately refresh Coalescence.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior (Smashing)}}
{{PowerBlock_Damage|Extreme (Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 32 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 18 (Guardian)}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Guardian)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Foe Disorient, -DMG, Self -Impulse}}
{{PowerBlock_Blank|+Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


 
=== [[File:KineticAssault_ForcefulBlow.png]] Forceful Blow ===
=== [[File:GunFu EmptyClips.png]] Empty Clips ===
You form the potential energies around you into a small surge of energy that empowers your fists to deliver a crushing punch to the body of your target. This blow causes high smashing and energy damage on impact, reduces the target's damage output and has a chance to knock your target into the air. Forceful Blow awards 2 stacks of Impulse.
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Lethal/Special)}}
{{PowerBlock_Damage|High (Smashing/Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 12 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 1 (Guardian)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Guardian)}}
{{PowerBlock_Blank|-Defense}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Knockback/Special}}
{{PowerBlock_Blank|Foe Knockup, -DMG, Self +Impulse}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:GunFu_FocusChi.png]] Focus Chi ===
=== [[File:KineticAssault_KineticBolt.png]] Kinetic Bolt ===
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your chance to hit.
You form the potential energies around you into a small bolt of kinetic energy that you launch at a single target. This bolt causes light smashing and energy damage on impact and reduces their recharge rate and movement speed slightly. The force of the impact can cause the target to suffer additional lethal damage over time. Kinetic Bolt awards 1 stack of Impulse.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Damage|Light (Smashing/Energy)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 8 (Scrapper)}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 1 (Guardian)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Guardian)}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
{{PowerBlock_Blank|Foe Minor DoT(Letha) -Speed, -Recharge, Self +Impulse}}
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock_End}}
 
=== [[File:GunFu PiercingRounds.png]] Piercing Rounds ===
You fire your pistols with deadly precision in a very narrow cone, piercing up to three enemies. Piercing Rounds deals Superior lethal damage and reduces targets' Damage Resistance for a short time.
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|High(Lethal/Special)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon guardian.png|18px]] 26 (Guardian)}}  
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|-Resistance(All)/Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
Line 174: Line 132:
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:GunFu Pistols.png]] Pistols ===
=== [[File:KineticAssault_KineticLance.png]] Kinetic Lance ===
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. If standard ammo is used, Pistols will also reduce the target's Defense.  
You form the potential energies around you into a lance of energy that you fire at a single target. This lance pierces the target, causing an initial burst of extreme energy and lethal damage that then causes a minor amount of damage over time. Affected foes will also have their movement speed and recharge rate reduced for a short time. Kinetic Lance awards 3 stacks of Impulse if the interruptible version is used, if instant-cast this power will award 2 stacks of Impulse. This is a sniper attack, and is best fired from a distance, as it can be interrupted. If you have more than 97% To-Hit, this attack becomes instant-cast.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Lethal/Special)}}
{{PowerBlock_Damage|Extreme (Energy/Lethal)}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 1 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 26 (Guardian)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Guardian)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Effects|Sniper}}
{{PowerBlock_Blank|Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Sets|{{Set Sniper Attacks}}}}
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:GunFu_SpinningKick.png]] Spinning Kick ===
=== [[File:KineticAssault_KineticShockwave.png]] Kinetic Shockwave ===
You can perform a slow, high smashing damage kick that will likely knock your target back.
You form the potential energies around you into shockwave that erupts from your body and strikes nearby enemies. This shockwave causes moderate smashing and energy damage on impact and reduces the damage of affected foes. The force of the impact may knock affected targets down. Kinetic Shockwave consumes all stacks of Impulse and its knockdown chance and damage scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power has a chance to stun nearby foes and has a chance to also immediately refresh Coalescence.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Smashing)}}
{{PowerBlock_Damage|Moderate (Smashing)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Blank|[[File:Archetypeicon_guardian.png|18px]] 2 (Guardian)}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 12 (Guardian)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Guardian)}}
{{PowerBlock_Blank|Foe Knockdown}}
{{PowerBlock_Effects|PBAoE}}
{{PowerBlock_Blank|Foe Knockdown, -DMG, Self -Impulse}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}  
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:KineticAssault_MassDriver.png]] Mass Driver ===
You form the potential energies around you into a concentrated mass aimed at a single target. This causes superior smashing and energy damage on impact and reduces the target's movement and recharge speed. The force of the impact causes light lethal damage over time. If you have less than 5 stacks of Impulse, Mass Driver will award 2 Impulse. If you have 5 stacks of Impulse this power will deal additional damage and reduce the target's smashing, lethal and energy resistance moderately for a short time and this power will also have a small chance to recharge Coalescence.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior (Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_guardian.png|18px]] 32 (Guardian)}}
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Guardian)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Light DoT (Lethal), -Speed, -Recharge, Self +/- Impulse}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}


== Historical ==
== Historical ==
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[[Category:Power Sets]]
[[Category:Power Sets]]
[[Category:Guardian Primary]]
[[Category:Guardian Primary]]
[[Category:Dominator Secondary]]

Latest revision as of 00:20, 2 December 2021

Overview

Kinetic Assault is a secondary powerset for Dominators and a primary powerset for Guardian.

"Through manipulation of latent energy present all around you, you create powerful blasts and forceful blows that can prove devastating to your opponents. As you manipulate this energy, you will accumulate impulse. Each stack of impulse grants a scaling recharge buff. Impulse is also used to empower Disrupting Torrent, Kinetic Shockwave, Energetic Strike, and Mass Driver"

Power Table

The Kinetic Assault power set is available as a primary set for Guardians and a secondary set for Dominators. The following table shows the level at which each power is available:

Power Level as Primary Level as Secondary Effect
KineticAssault KineticBolt.png Kinetic Bolt 1 1 Ranged, Light DMG (Smashing/Energy), Foe Minor DoT(Lethal), -Speed, -Recharge, Self +Impulse
KineticAssault ForcefulBlow.png Forceful Blow 1 2 Melee, High DMG (Smashing/Energy), Foe Knockup, -DMG, Self +Impulse
KineticAssault CrushingBlast.png Crushing Blast 2 4 Ranged, High DMG (Smashing/Energy), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse
KineticAssault DisruptingTorrent.png Disrupting Torrent 6 10 Ranged (Cone), Moderate DMG (Smashing/Energy), Foe Knockdown, -Regen, Self -Impulse
KineticAssault Coalescence.png Coalescence 8 16 Self, +DMG (All), +To Hit
KineticAssault KineticShockwave.png Kinetic Shockwave 12 20 PBAoE, Moderate DMG (Smashing), Foe Knockdown, -DMG, Self -Impulse
KineticAssault EnergeticStrike.png Energetic Strike 18 28 Melee, Extreme DMG (Smashing/Energy), Foe Disorient, -DMG, Self -Impulse
KineticAssault KineticLance.png Kinetic Lance 26 35 Sniper, Extreme DMG (Energy/Lethal), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse
KineticAssault MassDriver.png Mass Driver 32 38 Ranged, Superior DMG (Smashing/Energy), Foe Light DoT (Lethal), -Speed, -Recharge, Self +/- Impulse

Powers

KineticAssault Coalescence.png Coalescence

You form the potential energies around you into surge of power that increases your damage potential and chance to hit moderately for a short time.

Recharge Very Long
Minimum Level Archetypeicon guardian.png 8 (Guardian)
Minimum Level V archetypeicon dominator.png 16 (Guardian)
Effects Self, +DMG (All), +To Hit
Enhancements TO Training ToHit Buffs.png Enhance ToHit Buff
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO To Hit Buff.png To Hit Buff

KineticAssault CrushingBlast.png Crushing Blast

You form the potential energies around you into a concentrated blast of surging energy aimed at a single target. This causes high smashing and energy damage on contact and reduces the target's movement and recharge speed slightly. The force of the impact can cause some lethal damage over time. Crushing Blast awards 1 stack of Impulse.

Damage High (Smashing/Energy)
Recharge Moderate
Minimum Level Archetypeicon guardian.png 2 (Guardian)
Minimum Level V archetypeicon dominator.png 4 (Guardian)
Effects Melee
Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Slow powers.png Enhance Slow
Set Categories IO Ranged Damage.png Ranged Damage
IO Slow.png Slow Movement
IO Universal Debuff.png Universal Debuff

KineticAssault DisruptingTorrent.png Disrupting Torrent

You form the potential energies around you into a cone of surging energy that crashes into the foes in front of you. This torrent causes moderate smashing and energy damage on impact, and has a chance to knock affected targets down. Affected targets will also have their regeneration rate reduced slightly. Disrupting Torrent consumes all stacks of Impulse and its knockdown chance, damage and regeneration debuff scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power has a chance to immediately refresh Coalescence.

Damage Moderate (Smashing/Energy)
Recharge Slow
Minimum Level Archetypeicon guardian.png 6 (Guardian)
Minimum Level V archetypeicon dominator.png 10 (Guardian)
Effects Ranged (Cone)
Foe Knockdown, -Regen, Self -Impulse
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Damage.png Targeted AoE Damage
IO Knockback Distance.png Knockback

KineticAssault EnergeticStrike.png Energetic Strike

You form the potential energies around you into a massive surge of force that empowers your fists to deliver a devastating blow to a single target. This blow causes extreme smashing and energy damage on impact and will reduce the target's damage. The force from this power's impact is so great that it is likely to disorient most foes. Energetic Strike consumes all stacks of Impulse and its damage debuff and damage scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power's stun effect will last long and Energetic Strike has a chance to immediately refresh Coalescence.

Damage Extreme (Smashing/Energy)
Recharge Long
Minimum Level Archetypeicon guardian.png 18 (Guardian)
Minimum Level V archetypeicon dominator.png 28 (Guardian)
Effects Melee
Foe Disorient, -DMG, Self -Impulse
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns

KineticAssault ForcefulBlow.png Forceful Blow

You form the potential energies around you into a small surge of energy that empowers your fists to deliver a crushing punch to the body of your target. This blow causes high smashing and energy damage on impact, reduces the target's damage output and has a chance to knock your target into the air. Forceful Blow awards 2 stacks of Impulse.

Damage High (Smashing/Energy)
Recharge Moderate
Minimum Level Archetypeicon guardian.png 1 (Guardian)
Minimum Level V archetypeicon dominator.png 2 (Guardian)
Effects Melee
Foe Knockup, -DMG, Self +Impulse
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Melee Damage.png Melee Damage
IO Knockback Distance.png Knockback

KineticAssault KineticBolt.png Kinetic Bolt

You form the potential energies around you into a small bolt of kinetic energy that you launch at a single target. This bolt causes light smashing and energy damage on impact and reduces their recharge rate and movement speed slightly. The force of the impact can cause the target to suffer additional lethal damage over time. Kinetic Bolt awards 1 stack of Impulse.

Damage Light (Smashing/Energy)
Recharge Very Fast
Minimum Level Archetypeicon guardian.png 1 (Guardian)
Minimum Level V archetypeicon dominator.png 1 (Guardian)
Effects Ranged
Foe Minor DoT(Letha) -Speed, -Recharge, Self +Impulse
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Ranged Damage.png Ranged Damage
IO Slow.png Slow Movement
IO Universal Debuff.png Universal Debuff

KineticAssault KineticLance.png Kinetic Lance

You form the potential energies around you into a lance of energy that you fire at a single target. This lance pierces the target, causing an initial burst of extreme energy and lethal damage that then causes a minor amount of damage over time. Affected foes will also have their movement speed and recharge rate reduced for a short time. Kinetic Lance awards 3 stacks of Impulse if the interruptible version is used, if instant-cast this power will award 2 stacks of Impulse. This is a sniper attack, and is best fired from a distance, as it can be interrupted. If you have more than 97% To-Hit, this attack becomes instant-cast.

Damage Extreme (Energy/Lethal)
Recharge Very Slow
Minimum Level Archetypeicon guardian.png 26 (Guardian)
Minimum Level V archetypeicon dominator.png 35 (Guardian)
Effects Sniper
Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
TO Training Interrupt Time.png Reduce Interrupt Time
Set Categories IO Ranged Damage.png Ranged Damage
Set Categories IO Interrupt Duration.png Sniper Attacks
IO Slow.png Slow Movement
IO Universal Debuff.png Universal Debuff

KineticAssault KineticShockwave.png Kinetic Shockwave

You form the potential energies around you into shockwave that erupts from your body and strikes nearby enemies. This shockwave causes moderate smashing and energy damage on impact and reduces the damage of affected foes. The force of the impact may knock affected targets down. Kinetic Shockwave consumes all stacks of Impulse and its knockdown chance and damage scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power has a chance to stun nearby foes and has a chance to also immediately refresh Coalescence.

Damage Moderate (Smashing)
Recharge Long
Minimum Level Archetypeicon guardian.png 12 (Guardian)
Minimum Level V archetypeicon dominator.png 20 (Guardian)
Effects PBAoE
Foe Knockdown, -DMG, Self -Impulse
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Knockback Distance.png Knockback
IO Disorient Duration.png Stuns

KineticAssault MassDriver.png Mass Driver

You form the potential energies around you into a concentrated mass aimed at a single target. This causes superior smashing and energy damage on impact and reduces the target's movement and recharge speed. The force of the impact causes light lethal damage over time. If you have less than 5 stacks of Impulse, Mass Driver will award 2 Impulse. If you have 5 stacks of Impulse this power will deal additional damage and reduce the target's smashing, lethal and energy resistance moderately for a short time and this power will also have a small chance to recharge Coalescence.

Damage Superior (Smashing/Energy)
Recharge Slow
Minimum Level Archetypeicon guardian.png 32 (Guardian)
Minimum Level V archetypeicon dominator.png 38 (Guardian)
Effects Ranged
Foe Light DoT (Lethal), -Speed, -Recharge, Self +/- Impulse
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Attack Rate.png Increase Attack Rate
TO Training Range.png Enhance Range
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Slow powers.png Enhance Slow
Set Categories IO Ranged Damage.png Ranged Damage
IO Slow.png Slow Movement
IO Universal Debuff.png Universal Debuff

Historical

Badge time.png This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

External Links