Crey's Folly

From City of Heroes: Rebirth Wiki
Revision as of 14:11, 30 August 2009 by imported>Blondeshell (→‎Overview: add recon officer)
Jump to navigation Jump to search
Crey's Folly
File:Map CreysFolley.jpg

Hero Hazard Zone (31-39)

Trainers: none
TF Contacts: none
Events: Jurassik
Exploration Badges: Crey Watcher, Burning the Midnight Oil
Plaques: Savant IIIII
Day Jobs: none
Enemies: Crey, Devouring Earth, Freakshow, Nemesis, Rikti
Connecting Zones: Brickstown
Transits: none


Template:Issue16

Overview

Crey's Folly is a Hazard zone in CoH. Prior to Issue 16, a hero needed to be at least Security Level 30 to enter.


Crey's Folly Reconnaissance Officer 
(68, 0, 1342)

You have arrived in 'Crey's Folly.' If you haven't noticed, this is considered a Hazard area. Part of the reason is the liquid toxins seeping into the ground and the other part is due to the large groups of hostiles in the area. You may be able to survive in some parts of this location on your own, but for your security, you're better off with some team-mates to help you.
See my report for more information. It should give you an idea what to expect:
RECONNAISSANCE REPORT
*** Approved Use Only ***
History: 'Venice', as this area used to be called, became active during the early 1900s due to a growth in intense industrialization, which was not only damaging to the environment, but on the workers as well. As the 1950s heralded in a new, more environmentally friendly attitude, the area no longer carried the connotation of dismal working conditions and proved that, towards the 1970s, profit could go hand-in-hand with environmental responsibility.
All that changed with the First Rikti War. The Crey facility was targeted and the resulting explosion not only devasted the Crey labs, but created a strange element that poisoned the area. As citizens and workers moved out, Villains moved in.
Hostiles Strength: Levels 30 through 38
Suggested Squad Parameters: 3 to 5-person teams
Highlights:

  • Carnival Town
A Freakshow controlled stronghold utilizing debris and materials from the zone.
  • Epicenter
The center of the attack on the Crey labs, a huge dark scar in the ground.
  • Closed SWAT entrance
This SWAT entrance was closed down when the Rikti invaded for the second time. All access is controlled via DPO centers manned by The Vanguard.

Identified Hostiles:

Amenities:

  • None


Zone Events

Jurassik can occasionally be found here.

Neighborhoods

  • The Blight (Orange - Level 34-36) (Music)
  • Carnival Town (Red - Level 37-39) (Music)
  • The Circus (Red - Level 37-39) (Music)
  • Crey Factories (Yellow - Level 31-33) (Music)
  • Paragon Water Works (Yellow - Level 31-33) (Music)
  • Portal Industries (Orange - Level 34-36) (Music)
  • Tangle Town (Orange - Level 34-36) (Music)

Exploration Badges

File:Badge tourism hazard.png Crey Watcher

Crey's defensive measures against the Rikti brought about an environmental nightmare in this area, turning the neighborhood once called 'Venice' into 'Crey's Folly.'

File:Badge tourism hazard.png Burning the Midnight Oil

The United States once held their oil reserves in Paragon City, until the reserves became an attractive target for villains trying to make names for themselves.

Historical Plaques

Transfer Points

  • There is a gate along the wall of the zone that lead to Brickstown.
  • The Crey's Folly Beacon location is (5497, 0, 2420), on the street, halfway between the Portal Industries marker and the Tangle Town marker.

Villain Groups

Notes

  • Crey's Folly was named in a pre-launch contest.[1]
  • The original in-game name of the zone is Venice, named after canals created to carry industrial waste.[2]

External Links