Base Items: Difference between revisions

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== Overview ==
== Overview ==


There are a variety of base items available that serve some function beyond decoration. Some are simply [[Purchased Base Items|purchased]] with [[Prestige]] while others require more effort to acquire.
There are a variety of base items available to the common Supergroup architect. Some items serve a function in the base, while some are only decorative. Decorative items are [[Purchased Base Items|purchased]] or part of a [[Veteran Rewards Base Items|veteran reward]]. Items that provide energy, control, or can be interacted with are always [[Purchased Base Items|purchased]] or [[Crafted Base Items|crafted]]. There are also a number of options for [[Base Styles]] that are not technically items, but which are also controlled through the [[Base Editing|base editor]].


*[[Items of Power]]: Acquired in the [[Cathedral of Pain Trial]] which is currently unavailable.
 
*[[Crafted Base Items]]: Crafted using [[Salvage|Base Salvage]]. Some require a [[Badges|Supergroup Badge]] before they can be crafted.
*[[Crafted Base Items]]: Functional items which are crafted using [[Salvage|Base Salvage]]. Some require a [[Badges|Supergroup Badge]] before they can be crafted.
*[[Purchased Base Items]]: Both normal base utilities and decorative items which cost only [[Prestige]].
*[[Purchased Base Items]]: Both normal base utilities and decorative items which cost only [[Prestige]].
*[[Veteran Rewards Base Items]]: Decorative memorabilia that can be placed in the base by a member with the right [[Veteran Rewards Base Items|Veterans Badges]].
*[[Veteran Rewards Base Items]]: Decorative memorabilia that can be placed in the base by a member with the right [[Veteran Rewards Base Items|Veterans Badges]].
*[[Base Styles]]: Options for the walls, floors, and ceilings of the base that cost no Prestige.
*[[Base Styles]]: Options for the walls, floors, and ceilings of the base that cost no [[Prestige]].


[[Category:Base Items]]
[[Category:Base Items]]

Revision as of 21:02, 1 December 2007

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Overview

There are a variety of base items available to the common Supergroup architect. Some items serve a function in the base, while some are only decorative. Decorative items are purchased or part of a veteran reward. Items that provide energy, control, or can be interacted with are always purchased or crafted. There are also a number of options for Base Styles that are not technically items, but which are also controlled through the base editor.