Jenny Firkins

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Overview

Jenny Firkins
File:JennyFirkins2.jpg
Hazardous Technologies Specialist
Zone Founders' Falls
Coordinates (2705, 0, 1078)
Level Range 30-34
Introduced By Eliza Thorpe
Lorenzo Tate
Jose Escalante
Introduces Ginger Yates
Enemy Groups Council
Crey
Devouring Earth
Freakshow
v  d  e


Jenny Firkins is a hero contact in Founders' Falls at coordinates (2705, 0, 1078). Jenny Firkins is a Science origin contact. Her level range is 30-34. She stands around the corner from the entrance to Pocket D.

Introductions

Contact Introduced By

New Contact(s)

Ginger Yates is an ecologist who lost her family to the Devouring Earth. She's pretty grim, but her information is the best. She likes working with science heroes, and she has access to Invention and Generic Alteration Enhancements.

She has faced great adversity and is still fighting. Don't be put off by her brusque manner.

Information

Hazardous Technologies Specialist

During the Rikti War, Jenny Firkins was one of thousands of researchers who analyzed captured Rikti technology. As a lab assistant in the research wing of the Freedom Phalanx, she specialized in identifying the hazardous waste products the aliens left behind. After the war, with the Freedom Phalanx's ranks devastated and much of the city in turmoil, Jenny stepped forward to help clean up the city as a whole. Today she helps the next generation of heroes deal with potentially hazardous wast and technology. Lately, she has become much more interested in man-made hazards. The mega-corporation Crey Industries is of particular interest to her, not only because of their shady reputation, but also becasue of their vast holdings across many different industries.

Prior to Introduction

Active Contact is the person you want to talk to.

Initial Contact

Paragon City is bowing under the weight placed upon her by groups like Crey and the Devouring Earth. I hope together we can put a stop to it.

Greeting

Missing At Least One Greeting Dialogue

Too Busy

You're far too busy to be taking on more work.

No More Missions

Thank you for cleaning up all the tasks that I had on my list, Character.

Store

Missing Store Unlock Dialogue

  • Inspirations
  • Level 30 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)

Story Arc

Template:MeritAward

Template:Mission StoryArc The Unity Plague

Missions

Template:Mission Common Find the Justifier

Template:Mission Common Save the Crey scientists from the Council

Template:Mission Common Save the lawyers from the Devouring Earth

Template:Mission Common Rescue the Crey lab from the Council

Template:Mission Common Save the people from the Devouring Earth

Template:Mission Common Fight the Devouring Earth wherever they appear

Template:Mission Common Go to Crey's Folly and defeat Devouring Earth

Template:Mission Common Negotiate the surrender of the mad Crey scientist

Template:Mission Common Save the Crey lab from the Freakshow

Fight Crey Operatives in Crey's Folly to disrupt illegal salvage

Briefing

Crey's Folly was declared a hazard zone and walled off during the early stages of reconstruction. Whatever Crey was working on out there, it ruined the whole area when the Rikti blew it up. As a hazard zone, it's supposed to be off-limits to non-authorized entry, but Crey has been performing salvage operations out there anyway. And all the trouble they stir up keeps coming right back into the city. Crey's salvage operations out in Crey's Folly are illegal and need to be stopped. And the only way to do that is to bring Crey Operatives to justice in that zone.

Though Crey's lawyers are trying to tangle the whole thing up in court, right now Crey's salvage operations are illegal, and pose a threat to the city at large. They've been seen out in Tangle Town and the old Paragon Water Works, but anywhere you can catch them should still help.

Mission Objective(s)

  • Defeat Crey in Crey's Folly
    • Defeat 35 Crey

You have cleared out enough Crey to impede their salvage operations

Enemies

Crey


Debriefing

The final fate of Crey's Folly is going to be tied up in courts for years, Character, but they can't be allowed to take advantage of that to endanger the rest of the city. If heroes like you can keep up the pressure, they just might take the hint about that one day.

Stop the raid and prevent the Devouring Earth from killing innocent office workers

Briefing

Did you read in the paper that Yellow Rose Cosmetic has been accused of cruelty to animals? Well, apparently the Devouring Earth are up on current events. They've staged a raid against the Yellow Rose offices. I need you to stop that raid, Character, and prevent the Devouring Earth from killing any of the office workers.

The Devouring Earth sure have somestrange ideas about justice. We can't have them exacting vengeance on innocent citizens.

Mission Objective(s)

The heady scent of a dozen perfumes almost masks the tell-tale whiffof humus that tells you the Devouring Earth is here

  • Defeat all creatures in office
    • 5 hostages remeining

You saved the hostages from the Devouring Earth

Enemies

Devouring Earth


Notable NPCs


Hostages Dialog 

Hostage: Thank you, Character, thank you!


Patrolling DE Creatures Dialog 

Devouring Earth Creature 1: Find and destroy

(aggroed)

Devouring Earth Creature 1: Destroy!
Devouring Earth Creature 2: Tear you apart!


Devoured Dialog 

Before combat:
Combat start: Lunch!


Mold
This strange mold is a violent green color. It wriggles slightly when you hold it on your hand


Debriefing

I've had the mold from the office analyzed, and the experts at DATA tell me it has mutagenic propierties. It looks like that raid wasn't about revenge after all, the Devouring Earth wanted to introduce this mold into Yellow Rose's cosmetics lines. Who knows what kind of damage it would have done to their customers? It's a good thing you were there to stop them.

Fight "Crey" agents

Briefing

I can't believe Crey is doing this, Character. There are people in Founders' Falls and Brickstown, people outfitted as Crey security force members, harassing people and performing combat drills on the streets. The countess denies any knowledge or authorization of this activity, but says she can't do anything to stop them until they're brought in and she can uncover the conspiracy. Not that any of them ever talk. Whether these people are Crey or not, they have to be stopped. Can I count on you to help?

If these people are rogues, then defeating them willonly help improve relationship between Crey Industries and the city in general. And if they're not rogues... Well, it might be a good idea to learn how to fight them.

Mission Objective(s)

  • Combat Crey menace
    • Defeat 35 Crey

You have defeated enough Crey operatives for the moment

Enemies

Crey


Debriefing

The countess is once again thanking you for all of your hard work fighting corruption, Character. The "rogue" Crey operatives you brought in aren't talking, though. You have to wonder if the countess is in control at all with these kinds of problems in her own company.

Stop the Freakshow attack on the Devouring Earth

Briefing

I've got a report that a mob of Freaks is mounting a raid on an area known to be inhabitated by the Devouring Earth. I don't know what their beef is with these creatures, but it's the innocent bystanders who will suffer if the fight escalates out of control. I need you to stop the Freakshow attack on the Devouring Earth. Lives depend upon it. You only have 90 minutes to stop the battle.

The area's been contained by an emergency force field for now. In order to put a stop to this, you'll need to take out the raid's leader, a Tank Freak called Lawless. You also need to find out what the Freakshow were after and secure it before they can.

Mission Objective(s)

Some whimsical Freak has brought along a boom box. It pounds out a rapid techno beat that underscores the screams of the vicious battle

  • Defeat Lawless & his crew (Timed, 1:30)

You defeated the Freakshow and Devouring Earth and found a barrel of pills

Enemies

Freakshow
Devouring Earth


Notable NPCs



Freak Minions Dialog 

Freak 1: Pills from monsters?
Freak 2: They're supposed to be here somewhere

(aggroed)

Freak 2: It's head bustin' time!


Battling Minions Dialog 

Freak: Give'em up, swamp thing!
Devouring Earth Creature: Intruder!

(aggroed)

Freak: Hey, Character! You ready to rumble?
Devouring Earth Creature: Must slaughter!


Lawless Dialog 

Before combat: I want those pills and I want'em now.
Combat start: You think you can stop us? Think again!


Enzyme pills
Thousands of these small clear capsules are held together in a gooey gel. The word "Enzyme" has been scrawled on the outside of the barrel.


Debriefing

Wow, Character, these pills you found are remarkable. Each pill contains a potent package of enzymes that accelerate the rate at which the body metabolizes new material. When combined with a Devouring Earth mutagen, these pills would make a person mutate at an alarming rate. You say this is what the Freakshow was after? My guess is they wanted to increase the arte at which they metabolize Excelsior. It's a good thing you got to them first, the Freaks are bad enough as they are!

Shut down Crey on the streets of Brickstown

Briefing

Ziggursky Prison in Brickstown is where a lot of extremely dangerous people are kept incarcerated; Council Cor Leonis, Circle mystics, Freakshow, and worse. The security systems in there are top of the line, and then need to remain at peak affectiveness. That's where the problem is. Crey has been testing out new field equipment for its agents, and it seems to be having some odd side effects. One of them is playing havoc with Ziggursky security. Crey has refused to acknowledge the problem, and meanwhile prisoners are taking advantage and escaping. If Crey won't stop their street tests on their own, then I'd like you to shut them down.

Crey has been pretty unfriendly towards heroes lately, Character, so it's unlikely they'll just stop when you tell them to. You can probably find them around Mashu Bridge and the Crescent, but don't limit yourself to just those areas.

Mission Objective(s)

  • Defeat Crey in Brickstown
    • Defeat 35 Crey

You have defeated enough Crey for now

Enemies

Crey


Debriefing

You did great, Character. This is not going to be over anytime soon, but Crey just might learn a lesson or two.

Rescue the environmentalists from the Devouring Earth

Briefing

A herd of Devouring Earth creatures just attacked the World Watch Organization! Someone's got to get over there and rescue those environmentalists from the Devouring Earth. Those people don't have a lot of time, Character. Maybe 1 hour at the most.

World Watch has had a hard time keeping up with the polluters in Paragon City. With all the violent crime that goes on here, corporations don't think twice about spilling a little nuclear waste. I just don't understand this. World Watch is the brainchild of some of the most dedicated environmentalists I know. Why would the Devouring Earth want them dead?

Mission Objective(s)

The walls are covered with newspaper clippings covering World Watch's many public protests. Several lie on the floor in tatters.

  • Stop Devouring Earth raid
    • 3 people to rescue

Yoy rescued the environmentalists and recovered some interesting information

Enemies

Devouring Earth
Crey


Notable NPCs

  • Environmentalist x3 (NPC Hostage)


Hostages Dialog 

Environmentalist: They said we weren't worthy of the Earth!


Crey Agents Dialog 

Crey Agent 1: This is our last chance
Crey Agent 2: We must find the files

(aggroed)

Crey Agent 2: Silence the heroes!


Battling Minions Dialog 

Crey Agent: You creatures will soon be dust!
Devouring Earth Creature: Foul polluter!

(aggroed)

Crey Agent: Destroy the heroes!
Devouring Earth Creature: You will feed Hamidon!


Battling Lieutenants Dialog 

Devouring Earth Lieutenant: Die, human pest!
Crey Lieutenant: You think nature can compete with science?


Environmental analysis
This analaysis, pulled from a World Watch computer, describes the quality of water in Perez Park's Everett Lake. According to World Watch findings, the lake's water quality is poor enough that it should immediately be banned for fishers and swimmers. Only a lenghty and expensive reclamation process can make the water safe again.
File on polluters
This file links several of Paragon City's wealthiest corporations to environmental damage. Chief among them is Crey Industries, which is credited with numerous crimes against the Clean Air Act and the near irreversible damage to Everett Lake.


Debriefing

I guess World Watch wasn't doing a good enough job in the eyes of the Devouring Earth. I hate to think what might have happened if you hadn't been there. Countess Crey herself called to say thanks. She sounded so sad that her trusted employees have been carrying out illegal activities under her very nose. Now that she knows about it, she plans to clamp down on environmental violations and begin the process to clean up Everett Lake.

Take the fight to the Devouring Earth in Founders' Falls

Briefing

If you've been in Founders' Falls lately, you know that the Devouring Earth are making a lot of headway in their efforts to control the zone. If we're not careful, they may manage to turn it into another Eden. I would like to ask you to take the battle to the Devouring Earth in Founders' Falls. It's a dangerous place, though, so I would recommend you go there in force.

Go in force, Character, the Devouring Earth aren't playing around in there. There has been a lot of activity in Louis Forest and Hutchinson Park. You should be able to find them there, but don't worry about limiting yourself to those areas.

Mission Objective(s)

  • Stop monsters in Founders' Falls
    • Defeat 35 Devouring Earth

Debriefing

It will be a long time before Founders' Falls is safe, Character, but with heroes like you out there fighting, that day doesn't seem so far off at all.


Template:Mission Talk to Longbow Warburg Liaison

External Links