Dark Miasma

From City of Heroes: Rebirth Wiki
Revision as of 08:04, 2 May 2006 by imported>StarGeek (stub entry, needs icons & more data)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Overview

Dark Miasma is one of the powersets. It is a Defender primary power set and a Corruptor and Mastermind secondary power set.

text

Power Tables

Defender

The Dark Miasma powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:

Power Level Effect
Twilight Grasp 1 Ranged, Foe -Accuacy -Damage, Team Heal
Tar Patch 1 Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly
Darkest Night 2 -
Howling Twilight 6 -
Shadow Fall 8 -
Fearsome Stare 12 -
Petrifying Gaze 18 -
Black Hole 26 -
Dark Servant 32 -

Corruptor / Mastermind

The Dark Miasma powerset is available as a secondary set for Corruptors and Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Twilight Grasp 1 Ranged, Foe -Accuacy -Damage, Team Heal
Tar Patch 2 Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly
Darkest Night 4 -
Howling Twilight 10 -
Shadow Fall 16 -
Fearsome Stare 20 -
Petrifying Gaze 28 -
Black Hole 35 -
Dark Servant 38 -

Powers

The following are powers in the Dark Miasma powerset.

Black Hole

Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.

Damage -
Recharge -
Minimum Level 26 (Defender)
35 (Corruptor)
35 (Mastermind)
Effects -
-
Enhancements -
-

Dark Servant

Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.

Damage -
Recharge -
Minimum Level 32 (Defender)
38 (Corruptor)
38 (Mastermind)
Effects -
-
Enhancements -
-

Darkest Night

While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and Accuracy of the target, and all foes nearby, as long as you keep the power active.

Damage -
Recharge -
Minimum Level 2 (Defender)
4 (Corruptor)
4 (Mastermind)
Effects -
-
Enhancements -
-

Fearsome Stare

Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably

Damage -
Recharge -
Minimum Level 12 (Defender)
20 (Corruptor)
20 (Mastermind)
Effects -
-
Enhancements -
-

Howling Twilight

Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and is left protected from XP Debt for 20 seconds

Damage -
Recharge -
Minimum Level 6 (Defender)
10 (Corruptor)
10 (Mastermind)
Effects -
-
Enhancements -
-

Petrifying Gaze

Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.

Damage -
Recharge -
Minimum Level 18 (Defender)
28 (Corruptor)
28 (Mastermind)
Effects -
-
Enhancements -
-

Shadow Fall

Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.

Damage -
Recharge -
Minimum Level 8 (Defender)
16 (Corruptor)
16 (Mastermind)
Effects -
-
Enhancements -
-

Tar Patch

Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.

Recharge Slow
Minimum Level 1 (Defender)
2 (Corruptor)
2 (Mastermind)
Effects Targeted area of effect
Target -Speed
-Resistance
-Fly
Enhancements -
-

Twilight Grasp

You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed.

Damage -
Recharge -
Minimum Level 1 (Defender)
1 (Corruptor)
1 (Mastermind)
Effects Ranged
Foe -Accuracy
Foe -Damage
Team Heal
Enhancements -
-

This article is a stub. You can help the Rebirth Wiki by expanding it.