Beholder

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Overview

Beholder

Former Seer
Zone Underground Imperial
Coordinates (-689, 352, -3377)
Level Range 8-15
Introduced By == Level 8 ==
Hatchet
Introduces == Level 8 ==
Vagabond
Enemy Groups Praetorian Police Department
Seers
Destroyers
Praetorian Clockwork
v  d  e

Beholder is a Praetorian contact in Underground Imperial at coordinates (-689, 352, -3377).  Her level range is 8-15.


Introductions

Contact Introduced By

Contact Introduces

Do you want to meet with Vagabond now?

Vagabond is one of the oldest fighters here in the Resistance. They say that he was an Italian soldier during the Hamidon War and that he travelled the entire war, fighting for various countries before he arrived here.

Vagabond is a difficult man to work with. He can go on about all that he's seen for hours if you let him. I try not to, but then again, I value my time.

Information

Former Seer

Beholder is a rare sight to see - a seer who escaped from the control of Praetor Tilman. She believes that she has a short lease on life and goes to great lengths to ensure anyone who deals with her knows this.

Prior to Introduction

I can hear you thinking, hear you talking. But it's not time for us to speak yet. Go away.

Wrong Alignment

Don't bother talking with me unless you're willing to devote yourself to this cause, Character.

Initial Contact

I hear it all, Character. Hatchet's thoughts of his pet. Vagabond's confused memories swirling around, Wardog's knowledge of history. I hear it all and I know it's going to end soon for me. Perhaps for all of us. You're here speaking to me now because I'm aware of your power, of your ability, and of your ability to push morals aside. You are the exact person I need help from. Let's get started with the destruction, shall we?

Greeting

Time is running out, Character. For all of us.

Too Busy

Your mind is wracked with various tasks to do. Clear your mind and come speak with me.

Too Low Level

None

No More Missions

Our time is finished for now, Character. All that's left is to wait until the end.

Store

Story Arc

Power of the Mind

Merit Rewards: This activity awards 2 Reward Merits.

Souvenir

Seer Visor

Beholder gave you this Seer Visor from one of the seers you kidnapped. It reminds you of an experience you call...

Power of the Mind

It began with you helping Beholder, a former seer, capture four seers for a plan: to re-wire them as psychic bombs and to broadcast whatever messages the Resistance wanted to send all throughout Praetoria. It was easy enough to capture the seers, though you had to endure Mother Mayhem's voice taunting you while you were doing so.

You had some time to kill while Beholder was re-wiring the seers, so you went to recover information on Hamidon for Wardog. Beholder told you the information you found was apparently valuable, though Wardog refused to explain what it was for.

There was no time to wonder about this, however. Beholder had an issue: there was an aspect of Praetor Tilman controlling one of the seer's minds. You were sent into the woman's mind and destroyed Tilman's presence, freeing the seer from her influence.

Beholder activated the seers, unleashing their psychic blasts onto a specific PPD office, instantly killing everyone inside. You went in after the slaughter to collect information, only to run into what appeared to be sentient Clockwork who were looking for a woman named Penelope. You destroyed the Clockwork and found the information you needed: blueprints on the Behavioral Adjustment Facility in Imperial City.

Beholder told you that Vagabond had tremendous plans for these, but that she was done with being involved in the action. Everything that you did with her had tired her out; she claims she only has a few weeks left to live now and that she intends to live it out by watching the suffering of all those who are against the Resistance. Template:Mission:Power of the Mind - Part One: Sisters Template:Mission:Power of the Mind - Part Two: Brief Aside Template:Mission:Power of the Mind - Part Three: Always Remember Mother Template:Mission:Power of the Mind - Part Four: Devastation