Energy Melee

From City of Heroes: Rebirth Wiki
Revision as of 16:14, 26 May 2006 by imported>StarGeek (→‎External Links: fixed links)
Jump to navigation Jump to search

Overview

Energy Melee is one of the powersets. It is a Tanker secondary power set in City of Heroes and a Brute and Stalker primary power set in City of Villains.

Power Tables

Tanker

The Energy Melee powerset is available as a secondary set for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
Barrage 1 Melee, Minor DMG (Smash/Energy), Foe Disorient
Energy Punch 2 Melee, Moderate DMG (Smash/Energy), Foe Disorient
Taunt 4 Ranged (Targeted AoE), Foe Taunt
Bone Smasher 10 Melee, High DMG (Smash/Energy), Foe Disorient
Whirling Hands 16 PBAoE Melee, Moderate DMG (Smash/Energy), Foe Disorient
Stun 20 Melee, Minor DMG (Smash/Energy), Disorient
Build Up 28 Self +DMG, +ACC
Energy Transfer 35 Melee, Extreme DMG (Smash/Energy), Disorient, Self -HP
Total Focus 38 Melee, Extreme DMG (Smash/Energy), Disorient

Brute

The Energy Melee powerset is available as a primary set for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
Barrage 1 Melee, Minor DMG (Smash/Energy), Foe Disorient
Energy Punch 1 Melee, Moderate DMG (Smash/Energy), Foe Disorient
Bone Smasher 2 Melee, High DMG (Smash/Energy), Foe Disorient
Build Up 6 Self +DMG, +ACC
Whirling Hands 8 PBAoE Melee, Moderate DMG (Smash/Energy), Foe Disorient
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Total Focus 18 Melee, Extreme DMG (Smash/Energy), Foe Disorient
Stun 26 Melee, Minor DMG (Smash/Energy), Foe Disorient
Energy Transfer 32 Melee, Extreme DMG (Smash/Energy), Foe Disorient, Self -HP

Stalker

The Energy Melee powerset is available as a primary set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Barrage 1 Melee, Minor DMG (Smash/Energy), Foe Disorient
Energy Punch 1 Melee, Moderate DMG (Smash/Energy), Foe Disorient
Bone Smasher 2 Melee, High DMG (Smash/Energy), Foe Disorient
Assassin's Strike 6 Melee, Special DMG (Smash/Energy)
Build Up 8 Self +DMG, +ACC
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Stun 18 Melee, Minor DMG (Smash/Energy), Foe Disorient
Energy Transfer 26 Melee, Extreme DMG (Smash/Energy), Foe Disorient, Self -HP
Total Focus 32 Melee, Extreme DMG (Smash/Energy), Foe Disorient

Powers

The following are powers in the Energy Melee powerset.

Assassin's Strike

A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are hidden, this attack will do tremendous smashing and energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.

This power is unavailable to Tankers and Brutes.

Damage Special
Recharge Slow
Minimum Level 6 (Stalker)
Effects Melee
Special Damage (Smash/Energy)
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Barrage

You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe.

Damage Minor
Recharge Very Fast
Minimum Level 1 (Tanker)
1 (Brute)
1 (Stalker)
Effects Melee
Minor Damage (Smash/Energy)
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Bone Smasher

A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch.

Damage High
Recharge Moderate
Minimum Level 2 (Brute)
2 (Stalker)
10 (Tanker)
Effects Melee
High Damage (Smash/Energy)
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.

Recharge Long
Minimum Level 6 (Brute)
8 (Stalker)
28 (Tanker)
Effects Self +Damage, +Accuracy
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance To Hit Buffs

Energy Punch

You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.

Damage Moderate
Recharge Fast
Minimum Level 1 (Brute)
1 (Stalker)
2 (Tanker)
Effects Melee
Moderate Damage (Smash/Energy)
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Energy Transfer

Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme smashing and energy damage. Energy Transfer has a good chance of disorienting the target.

Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.

Damage Extreme
Recharge Slow
Minimum Level 26 (Tanker)
32 (Brute)
25 (Stalker)
Effects Melee
Extreme Damage (Smash/Energy)
Foe Disorient
Self -Hit Points
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also hide you. This hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a placated foe, he will be able to attack you back.

This power is unavailable to Tankers and Brutes.

Recharge Long
Minimum Level 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Enhance Recharge Speed

Stun

By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.

Damage Minor
Recharge Slow
Minimum Level 18 (Stalker)
20 (Tanker)
26 (Brute)
Effects Melee
Minor Damage (Smash/Energy)
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Taunt

Taunts a foe and all foes around him to attack you.

Tanker: Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An accuracy check is not required to taunt your foes.

Brute: Useful to pull enemies off allies and keep them attacking you to raise your fury.

This power is unavailable to Stalkers.

Recharge Fast (Brute)
Slow (Tanker)
Minimum Level 4 (Tanker)
12 (Brute)
Effects Ranged (Targeted Area of Effect)
Foe Taunt

Total Focus

Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.

Damage Extreme
Recharge Long
Minimum Level 18 (Brute)
32 (Stalker)
38 (Tanker)
Effects Melee
Extreme Damage (Smash/Energy)
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Whirling Hands

By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.

This power is unavailable to Stalkers.

Damage Moderate
Recharge Slow
Minimum Level 8 (Brute)
16 (Tanker)
Effects Point Blank Area of Effect
Moderate Damage (Smash/Energy)
Foe Disorient

External Links