Warshade
Overview
Warshades are former Nictus who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Dark Energy attack powers and strong defensive powers, inherent Teleport, and eventually even gain access to two shape-shift forms. Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.
Warshades, along with Peacebringers, are one of the two Epic archetypes, only available to players who have reached level 50 with at least one Hero. Reaching level 50 as a Villain will NOT unlock Warshades, despite the message you may receive in-game. All Warshades are of Science origin.
Faction: Hero
The Warshade's power sets are:
Primary: Offense
Secondary: Defense
The Warshade has low Hit Points and does medium damage.
Weakness
Quantum Array Gun (Ranged, Negative/Nicti) Foe -Recharge, -Speed
Kheldians and Nictus characters, and indeed Kheldian or Nictus mobs, are susceptible to Quantum Array Rifles, also known as Void Rifles. Two of these shots are usually enough to kill a Peacebringer or Warshade, regardless of the form they are in.
Power Sets
Warshades only have access to one Primary and one Secondary power set. They do not have access to the Flight and Teleportation Power Pools. They also have no Ancillary Power Pools, but they make up for this in the number and variety of powers in their Primary and Secondary.
Primary Power Sets
A Warshade's primary power set is designed specifically for offense. It is:
Secondary Power Sets
A Warshade's secondary power set is designed for defense. It is:
Inherent Powers
- Dark Sustenance
- Shadow Step Gained at level 1
- Shadow Recall Gained at level 10
See Also
- Shadowstar, the initial contact for all Warshades
External Links
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file