Infernia: Difference between revisions

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{{Mission:To Something Greater - Part Four: Warburg's Highest Purpose}}
{{Mission:To Something Greater - Part Four: Warburg's Highest Purpose}}
{{Mission:To Something Greater - Part Finale: Unstoppable Force}}
{{Mission:To Something Greater - Part Finale: Unstoppable Force}}
{{Mission:To Something Greater - Part Epilogue }}
{{Mission:To Something Greater - Epilogue}}


[[File:Infernia (Ally).jpg|left|thumb|150px|{{center|Infernia}}]]
[[File:Infernia (Ally).jpg|left|thumb|150px|{{center|Infernia}}]]

Revision as of 23:13, 27 September 2012

Overview

Infernia

Omega Team Survivor
Zone Rikti War Zone
Coordinates (328, -1175, -2186)
Level Range 40-50
Introduced By None
Introduces None
Enemy Groups +++ Missing Information +++
v  d  e

Requires Who Will Die, Episode 7.

Infernia is a hero and villain contact in the Vanguard Compound neighborhood of Rikti War Zone at coordinates (328, -1175, -2186). Her level range is 40-50. She is standing 98 feet south of the Fateweaver. Infernia is the seventh contact in the Who Will Die Signature Story Arc available on the Paragon Market or free with subscription.


Introductions

Contact Introduced By

None; Infernia is available through the Signature Story Arc Contact option.

Information

Omega Team Survivor

Infernia and her twin sister Glacia spent years battling each other before the Rikti attacked. United for the first time, they fought side-by-side and voluntereed for the Omega team together. Like all members of the Omega team, their fate had been a mystery until now. Now they've returned to Earth, and they have some important news to tell.

Prior to Introduction

Missing Prior to Introduction Dialogue

Initial Contact

Missing Initial Contact Dialogue

Content Not Purchased

You need to purchase the seventh episode of the first signature story arc, Who Will Die, or be a VIP in order to play Infernia's story arc.

Story Arc

Merit Rewards: This activity awards ? Reward Merits.

To Something Greater

Souvenir

Part One: Unlikely Allies

Briefing

Character. We don't have a lot of time to talk. I'm sure you're fully aware of the situation we're all in. Darrin Wade is attempting, as we speak, to summon Rularuu into this world. He has Statesman and Sister Psyche's powers at his disposal and is almost impossible to beat.

Wade's whole plan has left the Freedom Phalanx and Vindicators a wreck, so they're both out of the picture. Vanguard is dealing with reports of Rularuu monsters appearing all over the world, except for Paragon and the Isles. Seems like Wade is doing his best to keep everyone as spread out as possible.

That leaves you and a select few who may have the capabilities of actually stopping Darrin Wade before his plans come to fruition. As always, Vanguard is ready to do whatever it takes to face off against inter-dimensional threats. I have a few ideas of how we can handle this. Are you ready to take the fight to Darrin Wade and end this once and for all?

This arc contains elite bosses, which may be difficult to defeat by yourself.

  • Agree to form a task force

Alright, so we need to determine where Darrin Wade is and stop him from pulling off whatever he's planning, right? I've talked with the wizards in Vanguard and Dark Watcher, and we've come up with a plan.

Darrin Wade used an incredible amount of magic to kill off Statesman. Dark Watcher believes that if we investigate the scene where Statesman died, we could try to pick up Darrin Wade's magical signature and pick up his trail from there.

It's not much, really, but it's something. We could always just sit back and wait for him to destroy the world, but I think we both agree it's a little better to be pro-active, eh? We'll have a helicopter bring you over to the site whenever you're ready.

Unnecessary Solicitation

We don't have time to waste, Character.

Mission Objective(s)

Map: ARACHNOS_MODERNSYBILTEMPLE

The Vanguard helicopter was forced to drop you off at the caverns at the base of the temple due to a high number of Arachnos flyers patrolling the area.
Recluse and his army must have thought of a similar idea that Dark Watcher had.

  • Investigate the Cimeroran Temple
    • Get to the top of the Cimeroran temple
    • Defeat Ghost Widow
    • Speak with Scirocco

You've agreed to have Arachnos work together with you and discovered that Darrin Wade went into the Shadow Shard!

Enemies

Arachnos

Notable NPCs


Ghost Widow Dialogue 

Before Combat:

Ghost Widow: Still inconclusive. How annoying. Is Scirocco almost finished with his findings?

Combat Start:


Scirocco Dialogue 

Upon Ghost Widow's Defeat:

Scirocco: Hold! We're all here for the same purpose, there's no need to fight.



Scirocco

Briefing


Debriefing

Arachnos was there?!

...

...

Well, I guess we can use all the help we can get, Character. If what Scirocco said is true, we know where we have to go next, although I'm a little worried that this could lead to a trap.

Part Two: Into the beast

Briefing

I've talked with Dark Watcher and Lady Grey about what Scirocco told you. They both agreed that this is the only lead we have, so we might as well take it.

We've adjusted one of our portals to send you inside the Shadow Shard. We couldn't get you directly inside the Chantry, due to the various power fluctuations in the area. You'll be what I call annoyingly close and problematically far away from the Chantry.

  • ... Great

Sorry, Character, it's the best we can do. One thing I don't understand, however, is why Wade would go visit Faathim. From what I understand, Faathim the Kind is the protector of those within the Shadow Shard; he isn't anything like Rularuu. Why would someone like Darrin Wade go to a being like Faathim?

Unnecessary Solicitation

Watch out in the Shard, Character.

Mission Objective(s)

Map: OUTDOOR_SHADOW_CHANTRY

Vanguard's portal sets you down on one of the islands in the Shadow Shard.
You'll need to find Scirocco to get information on the situation here in the Shadow Shard.

  • Get Information from Faathim the Kind
    • Find Scirocco
    • Defeat Ruladak gain access to the Chantry
    • Speak with Faathim the Kind regarding Darrin Wade

You've found out where Darrin Wade's main location is!

Enemies

Soldiers of Rularuu

Notable NPCs


Finding Scirocco 

Before Combat:

Wisp Overlord: You will be mmmmaade to worship Rularuu!
Scirocco: Mmmph...!

Combat Start:

Wisp Overlord: We have heard of this onnnnne!
Scirocco: Character, just in time.

Upon Rescue:

Scirocco: We have some issues, Character. I believe, however, that it is nothing we cannot handle.


Faathim Imprisoned
Scirocco explained to you that Darrin Wade entered the Shadow Shard to help speed the process of Ruladak's reformation and also to seal Faathim the Kind inside of the Chantry.

Ruladak now guards the Chantry while his power begins to flow back to him. Ruladak seems to be drawing power from the monsters of Rularuu around him. As long as there are creatures belonging to Rularuu near him, he will have the chance to increase his powers.

Faathim the Kind should be able to shed some knowledge about the location of Darrin Wade, if you're able to free him from his prison within the Chantry.


Ruladak Dialogue 

Before Combat:

Revived Ruladak: I cannot be destroyed. Faathim was first, and next shall be Sarah Moore and the others in this place!

Combat Start:

Revived Ruladak: The end is here. You shall not delay it any further.
or
Revived Ruladak: I remember you, Character. I shall enjoy taking my vengeance for your role in my destruction!



Faathim the Kind

Briefing


Debriefing

Good to see you're back, Character, things are getting worse by the hour. We've gotten word that Sydney is overrun with Rularuu monsters, while London is doing their best to fend them off. We've also gotten reports of strange activity in Warburg, but it's not the Rogue Arachnos.

Heroes from Paragon are being dispatched to the worse areas of the world, along with Vanguard, but we can't be everywhere at once.

You found where Darrin Wade is right now? That's great! We'll get a fleet of ships to go there at once.

Faathim the Kind warned you that Wade won't succeed? Well, of course. People like Wade never win, but I suppose he's hedging his bets that he'll be able to keep control over Rularuu even once everything is complete.

Part Three: Coming Together

Briefing

We're all set to bring this thing to an end, Character. Vanguard has talked with a US Naval Fleet that's in the area near Wade's island.

We're planning an all out assault on the area. The first fleet has gone forward to begin the attack on the island, but they've reported information that's going to make this a little harder than we thought.

  • What information is that?

There's some sort of intense power fluctuations within the area, which makes flying a no-go. Anything in the air would get tossed about like a ragdoll by the huge forces that are in the air.

The only way to get to Wade's island is by a boat.

We're going to have Vanguard airlift you over to one of the farthest vessels and take you from there. Oh, I should also mention that you're not going alone.

Lord Recluse, Captain Mako, Penelope Yin, Numina, Ms. Liberty, and Gaussian will be going there with you. Gaussian will be in charge of maintaining the ship. Recluse insisted on going along to finish off Wade himself, so you may run into some issues there. I'd keep my eye on Captain Mako; he'll have a huge advantage being in the ocean.

Unnecessary Solicitation

Good luck, Character.

Mission Objective(s)

Map: IOM_PACIFIC_OCEAN_ISLAND

You stepped off the Vanguard helicopter and into the ship. After spending a few hours wandering around, you return to the main area of the deck, waiting for information about Wade's island.

  • Assault Darrin Wade's Island
    • Speak with anyone on board (optional)
    • Contact the ship captain via the computer for an update
    • Get topside to see the disturbance
    • Ascend to the USS Barry
    • Retrieve the USS Barry's computer data
    • Return to the USS Ross
    • Fend off incoming Rularuu until Lady Grey can teleport the group to safety

You found Darrin Wade's island and discovered that only an attack from some immense amount of force will be able to destroy the forcefield that protects it.

Enemies

Soldiers of Rularuu

Notable NPCs'


Penelope Yin

Briefing



Ms. Liberty

Briefing



Numina

Briefing



Captain Mako

Briefing

Bug off, I got nothing to say to you.

  • (Leave)



Recluse

Briefing



Computer

Briefing

The computer connects you to the captain of the ship.

Character, we've got some odd readings that we're looking into. Something... definitely isn't right. We're getting -

What in the...

  • What is it?

We need you all up on the deck, NOW! Something VERY wrong is happening! Gaussian is getting to work on scanning what exactly is going up there.

  • (Leave)



Topside Dialogue 


The Fate of the USS Barry
You looked through the Barry's computer system and found data regarding its final moments. The Barry was the first to spot Wade's floating island and ordered everyone in the fleet to open fire.

They reported that nothing in their arsenal was able to destroy the shield surrounding the island, noting that it would take a large amount of high-powered missiles to begin to break through the shield.

Afterwards, energy signatures spiked in the area as other ships in the fleet were lifted out of the water as if they were toys.

Members of the crew began to instantly evaporate until there was no one left in any of the ships.

Editor's Note:

Upon returning to the USS Ross, the "Stop Darrin Wade's Ascension" phase begins. Event box reads as follows:
Survive Darrin Wade's Apocalypse Beam!
Penelope Yin's psychic barrier will protect you!

  • Next Apocalypse Beam In: 0:30


Defending the USS Ross 

Before Combat:

Ms. Liberty: Do your worst, Wade!
Numina: Penelope, we'll combine our abilities to create a shield!
Penelope Yin: I know... we can do this!
Bane Spider Executioner: For Arachnos!

First Wave:

Natterling: Destroy Character. Destroy the Vanguard!
Lord Recluse: Wade! You may have killed Marcus, but you will not kill me! You are NOTHING compared to my might!

Second Wave:

Lord Recluse: I've lost contact with Mako. I swear, if that fish has betrayed me...!
Brute: Rularuu's coming will not be stopped.

Third Wave:

Penelope Yin: I can't... hold in there... for much longer...!
Natterling: The end will happen. It is pointless to fight.
Numina: We don't have a choice, Penelope!

Fourth Wave:

Wisps: You will all fall to Rularuu's power.

Finishing Phase:

Captain Mako: Just count yourself lucky I'm being on my best behavior. When're we getting' outta here?


Debriefing

This is worse than we imagined, Character. Darrin Wade was able to take out an entire fleet with the power he has on that, well, now floating island. Penelope Yin and Numina are currently recovering from trying to block Darrin Wade's attacks on the ship.

From what we can tell, Wade's island is starting to ascend higher into space. He must be planning on using it as the stage to summon Rularuu into this world! But we just have one problem... how are we going to get past that shield? We'd need an entire city's worth of fire power to...

Wait! I know!

Part Four: Warburg's Highest Purpose

Briefing

Character, it might be a stretch, but it's our only option left. We need to break down the barrier that's between us and Darrin Wade's island so we can get you and everyone else in there to stop him once and for all, right? According to the Barry's logs, they sent everything they had at the shields and barely dented them.

Well, what about Warburg? That place is armed to the teeth with more missiles than any one place in the world. If we wait for Wade's island to get into space, as the current trajectory is showing, then we can launch everything in Warburg to destroy the shield. Maybe we'll get lucky and it'll destroy Wade as well, but if not, well, then we have you that can deal with him.

  • What's the status of Warburg?

That's the bad part. Lord Recluse sent Black Scorpion to Warburg to check the situation. That's sort of where I got the idea from. We just received word that several of Black Scorpion's men were wiped out by Malta Operatives.

It looks like in the mess that was the world being attacked, Malta made a bid to take over Warburg. They're preparing for their own war in there, Character. Black Scorpion reported seeing nearly a dozen tanks being armed with their sapper technology. If we're going to use Warburg to take down Darrin Wade, you'll need to go in there with Black Scorpion and kick Malta out of there!

Unnecessary Solicitation

Recluse claims Black Scorpion won't betray you while you're in there. Let's hope he's right.

Mission Objective(s)

Map: IOM_WARBURG_WEB_MALTA

You arrive in Warburg to see Black Scorpion ready to fight. This may be a good thing, or a bad thing.

  • Retake Warburg from Malta
    • 12 tanks to destroy
    • Defeat Fire Blue 2-1-9
    • Defeat Desert Black 5-1-2

You've retaken Warburg!

Enemies

Malta Operatives

Notable NPCs


Black Scorpion Dialogue 

At Entrance:

Black Scorpion: Malta! They're nothing, they can't do a THING to my power armor!


Desert Black 5-1-2 Dialogue 

Before Combat:

Desert Black 5-1-2: We're on a tight schedule, we need to get this done, then prepare to deal with the Wade situation.

Combat Start:

Desert Black 5-1-2: Character. We'll deal with you first.


Fire Blue 2-1-9 Dialogue 

Before Combat:

Fire Blue 2-1-9: Get these tanks moving, Arachnos is aware that we're here.

Combat Start:

Fire Blue 2-1-9: MHI in progress!


Debriefing

Vanguard is already prepping every single missile in Warburg as we speak, Character. A lot is riding on this.

We have reports that Wade's island has broken through the Earth's atmosphere and is now hovering over the planet. Dark Watcher and Gaussian are reporting major spikes in energy around the area. We think that Wade is already beginning his ritual to bring Rularuu into the world and merge with him!

Finale: Unstoppable Force

Briefing

Everything is nearly set for you, Character. We just launched the entire arsenal of Warburg rockets at Darrin Wade's island. We expect that some of them will be destroyed by Wade, but we're confident that enough will hit the shield to destroy it.

Vanguard has a rocket prepared for you deep within the base to launch you out there to face off against Wade once and for all. There's... just something you should be aware of.

  • What is that?

We believe that Wade has already begun to merge with Rularuu. He is no longer Darrin Wade. He's a sort of cross between Wade and Rularuu. We've given him the code name 'Rula-Wade'.

Also, Lord Recluse has insisted that he and his four patrons accompany you to face off against Wade, and Lady Grey wants to debrief you before you go up. If you have a problem with Recluse going with you, I would bring it up with Lady Grey.

Speak to Lady Grey

Unnecessary Solicitation

Time is of the essence, Character.

Mission Objective(s)

  • Speak to Lady Grey


The Lady Grey

Briefing

Character. I will be providing you magical protection which will allow you to breathe in space, if you do not already have the ability to do so.

We've just received word that the missiles have all hit Wade's island and have destroyed his shielding.

At this point, all that is left is to face off against Rula-Wade. I need to warn you, Character, that this may be an incredibly difficult fight. Recluse and his four patrons will be going with you, and we will be sending Penelope Yin up to give you support. Are you prepared to face off against Rula-Wade?

  • I am, let's finish this
Excellent. The entire eyes of the world are you on, Character. Good luck.
  • Tell Lord Recluse that he won't be coming with me.
Are you sure, Character? Lord Recluse and his patrons aren't exactly the most trustworthy of allies, but they are allies nonetheless. It will be incredibly difficult to face off against Rula-Wade without their help.
The finale mission will be much more challenging if you do not have the aid of Lord Recluse and his four patrons, especially if you are not on a team.
  • I'm sure I don't need their help
Very well. We'll just have to delay them while we get you into space.
Refused help from Arachnos
You told Lady Grey that you wouldn't need the help of Lord Recluse and his patrons to face off against Rula-Wade.
  • Excellent.
  • On second thought, I'll take them. Let's finish this.
Excellent. The entire eyes of the world are you on, Character. Good luck.
  • (Leave)


Defeat Rula-Wade, once and for all

Unnecessary Solicitation

Good luck, Character.

Mission Objective(s)

Map: SS_SPACE

Vanguard's rocket flies over the island, dropping you down to face off against Darrin Wade's new form.

  • Defeat Rula-Wade, once and for all
    • Stop Darrin Wade's Ascension
    • Clear out the Rularuu soldiers from the area!
    • Destroy the artifacts of Rularuu!

You've stopped Rula-Wade and saved all of existence from Rularuu!

Enemies

Soldiers of Rularuu

Notable NPCs

Editor's Note:

The "Stop Darrin Wade's Ascension" event box reads as follows:
Stop Darrin Wade's Ascension
Clear out the Rularuu soldiers from the area!

Rula-Wade: Character. I had a feeling you were behind the rockets that attacked the island.

Rula-Wade: As we speak, I'm becoming one with Rularuu. I am ascending, becoming MORE than a man, even more than a god!
Rula-Wade: They told me my desire for greatness could never be satisfied, that my nature was to be a mere human...

Rula-Wade: But I have defied them, defied nature, defied all that would hold me down!
Rula-Wade: This world, this universe... now belongs to ME! And it has NO place for the likes of YOU!


Once the Area is Cleared 

Ghost Widow: My Lord Recluse...!
Scirocco: What is this?!
Black Scorpion: What the?!
Captain Mako: Bah!
Lord Recluse: I... will... NOT... be STOPPED!

Lord Recluse: You'll regret the day you began this plan, Wade. I'll make sure of it!


Editor's Note:

The "Stop Darrin Wade's Ascension" event box reads as follows:
Stop Darrin Wade's Ascension
Destroy the artifacts of Rularuu!
Penelope Yin's psychic barrier will protect you!

  • RulaWade's Next Blast In: 0:30


Once the Artifacts are Destroyed 

Penelope Yin: I've done... all I can... I'm sorry... Character...!


Editor's Note:

The "Stop Darrin Wade's Ascension" event box reads as follows:
Stop Darrin Wade's Ascension
Defeat Rula-Wade once and for all!
Rula-Wade can strengthen himself with other Rularuu around him!


Rula-Wade Battle Dialogue 

Combat Start:

Lord Recluse: Character, you and I shall end this, once and for all!

Rularuu Defeated:

Rula-Wade: We are Rularuu. You will not destroy what is eternal!

First Blood:

Rula-Wade: I am more than a match for you, even with a fraction of Rularuu's power!

75% Health:

Rula-Wade: All of this knowledge, Lord Recluse! It's made me realize what must be done, to save myself and the world.

50% Health:

Rula-Wade: The first step involves eliminating beings like YOU from this existence.

25% Health:

Rula-Wade: What's this?! The binds... are weakening?! This isn't happening!


Rula-Wade: NO! The power... falling away! This isn't happening! WHY?!

Rula-Wade: Was it so wrong to want freedom?! To want KNOWLEDGE?!

Rula-Wade: All I ever wanted... was to just know the world... know the universe... to be... free...!


Debriefing

Every person in the world just let out a huge sigh of relief, Character. The monsters of Rularuu are starting to vanish all over the world. With Wade defeated, Rularuu was flung back into the depths of the Shadow Shard.

Vanguard recovered what remains of Darrin Wade. He was violently flung back into his body after you defeated his ascended form. He no longer has the powers of Statesman and Sister Psyche, though to be honest, we're not entirely sure how that happened.

The world is saved and Wade's plot is at an end. However, there's still one last thing we need from you.

Epilogue

Briefing

Like I said, the entire world wants to know what happened with Darrin Wade. And, Character, with everything that has gone down this entire time, they want to hear it straight from you.

  • What are you trying to say?

The press has gathered in one of our conference rooms and want to get your comments on everything that has happened along the way.

If you don't want to participate, you can feel free to just go up there, say a few words, and then leave. However, this is your chance for the spotlight, if you want. You've just saved the world from Rula-Wade. Maybe you want to clear things up, or maybe you want to do, I don't know, something else.

We'll have some Vanguard officials there providing security for you.

Unnecessary Solicitation

They're all waiting for you, Character.

Mission Objective(s)

Map: VANGUARD_BASE_PRESS_CONFERENCE

You can hear the reporters up ahead talking to each other. The room seems packed with them, all waiting to ask you questions about what has happened.

  • Attend the Press Conference
    • Leave the building
    • Deal with the Vanguard blocking the exit out (if conference is attacked)
    • Defeat Manticore (if no questions taken)

The press conference is over, and the saga with Darrin Wade has come to an end.

Enemies

Vanguard Shield
Freedom Phalanx

Editor's Note:

The press will only ask questions relevant to the chapters of Who Will Die that your character has completed. The questions/answers about each chapter can be mixed hero or villain, depending on what alignment you were when you completed them.


Podium

Briefing

You step up to the podium and look over the numerous reporters who are present. All of them want to know the truth behind everything you've done with Darrin Wade and the Freedom Phalanx.

  • I'll be taking your questions now.
  • (Attack the press conference!)
You lash out and attack the conference!
Attacked Conference
You lashed out and attacked everyone at the press conference!
  • I don't have time for questions, good day.
You step away from the podium, indicating that the conference is finished.
  • (Leave)



Attacking the Conference 

Attacking the Press:

Reporter: Character has gone crazy!
Reporter: Run!
Vanguard Soldier: I knew we couldn't trust you, Character!

Exiting the Conference - Before Combat:

Vanguard Wizard: Keep your eyes peeled, Character can't be allowed to get away.

Exiting the Conference - Combat Start:

Vanguard Wizard: You won't get out of here, Character!


Not Taking Any Questions 

Exiting the Conference - Before Combat:

Manticore: Did you think you could just walk away from what you've done, Character?
Manticore: I know your true nature, I know what kind of person you really are.
Manticore: The rest of the world may praise you as their savior, but I won't fall in line.
Manticore: This ends today.


 










Lady Grey: Well, Mr. Wade. You've caused the world quite a deal of trouble.

Darrin Wade: Urgh... you...

Lady Grey: You've talked enough, Mr. Wade. Allow me to go on.
Lady Grey: Without Statesman and Sister Psyche's powers, you're just a very mortal man.

Lady Grey: The world wants you dead, but I think your pathetic excuse for a life can still serve a purpose.

Lady Grey: We're going to pry everything you discovered from Rularuu out of your brain, Mr. Wade.  

Debriefing

Infernia

Background

Infernia is a NPC ally who is found during the mission Save captured psychics from Lady Grey (CoH and CoV, levels 45 - 50). She is one of the survivors of the legendary Omega Team. She will have been captured by the Rikti and in need of a rescue when you find her first, and must be freed so she can help you.

Once free, she will follow you and will attack any Rikti in her aggro range. She must be escorted to the mission exit, though does not need to survive, as the mission will not fail if she falls.

Once she is free, an ambush consisting of two waves of Rikti will attack her.

During the mission, Infernia has the hit points of a Boss of the level of the mission. Her powers are very damaging once she gets in melee range. Her survival is not paramount to the mission's success, though this may require further testing with different parameters.

Some advice would be to not bring her or her sister Glacia to fight Dra'Gon, who has some nasty Area of Effect attacks. Although it is unlikely none of the sisters will be able to gain enough aggro for him to kill them directly, the area attacks can still kill them accidentally.

As a final note, you need to free Infernia so Glacia and her captors spawn. Once Glacia is free, Dra'Gon himself will spawn.

Dialogue

Editor's Note:

She will not move until she has finished saying everything... and that's a lot. It is very likely the first wave of ambushers will reach her before she has finished, so be careful not to leave her behind!


Infernia Dialogue During the Lady Grey Task Force. 
Glacia and Infernia

During the mission she will talk to no end once you free her:

Freed:

I'm Infernia. I'm with the Omega Team.
Glacia, my sister, is here, too.
We snuck in with a supply shipment, but I didn't think it was taking us home.
There's a lot I need to tell your commanders.
Is Lady Grey still in command?
Or Statesman?
Or Blue Steel? Nothing could have killed that guy.
I know we have a mission, but I've got so many questions!
Like, did anyone ever figure out what was up with the Clockwork King?
Or what about all that build-up on Striga Island?
Oooh, I wonder if my apartment in Overbrook's still there?
It probably got rented, but I'm sure dad kept the family place in Downtown Astoria.
Hey, did Manticore and Sister Psyche ever get together?
I always wondered about that.
Aw, now I can't stop thinking about eating an Up-and-Away Burger!
Most Rikti food tastes like algae unless you can get its psychic 'flavor transmission'.
This one time, Glacia and I found a wild apple tree while we were escaping a patrol. It was like heaven!
All these years. I can't believe I'm back home.

If lost:

Years on the Rikti Homeworld and I can still get lost in a base! Arrgh!

If recaptured:

I'm not getting recaptured now! THIS girl's going to margarita night in El Super Mexicano!

If refound:

Good one! Steaks are on me at In Front!

At the mission exit:

Thanks for the escort!

Ambush:

Random Rikti: Destroy: Omega Terrorist!


Information

Infernia and her twin sister Glacia spent years battling each other before the Rikti attacked. United for the first time, they fought side-by-side and voluntereed for the Omega team together. Like all members of the Omega team, their fate had been a mystery until now. Now they've returned to Earth, and they have some important news to tell.

Powers

During the mission, she will use Fiery Melee powers:

Powers

Fire Smash Melee Heavy Smash, Damage over Time (Fire), Knockback
Behemoth fire punch attack

Scorch Melee, Minor Damage (Fire), Damage over Time (Fire)
Infernia's hands are engulfed in flames, igniting the target.

Fire Sword Melee, Lethal/Fire Damage, Damage over Time, Fire
Infernia can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time.

Fire Breath Ranged, Cone, Damage over Time (Fire)
Infernia breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.

Combustion Melee, Area of Effect, Moderate Damage over Time (Fire)
Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.

Incinerate Melee, High Damage over Time (Fire)
Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.

Fire Sword Circle Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.

Greater Fire Sword Melee, Superior Damage (Fire/Lethal)
Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.

Fire Shield Self +Resistance (Fire, Lethal, Smash, Cold)
While this power is active, Fire Shield gives Infernia good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage.

Healing Flames Self Heal, +Resistance (Toxic)
You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.