Sonic Resonance: Difference between revisions
imported>Aggelakis m (→Notes: rewrite old note) |
imported>Eabrace (combined power tables, updating IO set info) |
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You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends. {{PAGENAME}} is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Corruptor]]s. | You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends. {{PAGENAME}} is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Corruptor]]s. | ||
== Power | == Power Table == | ||
The Sonic Resonance powerset is available as a primary set for [[Defender]]s and a secondary set for [[Controller]]s and [[Corruptor]]s.. The following table shows which powers are available and at what level: | |||
{{Powers_SplitLevelHeader}} | |||
{{Powers_SplitLevelRow|Icon=SonicDebuff_DebuffDamRes.png|Power=Sonic Siphon|PriLevel=1|SecLevel=1|Effect=Ranged, Foe: -Resistance(All)|Border=1}} | |||
{{ | {{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|PriLevel=1|SecLevel=2|Effect=Ranged, Ally +Resistance(Smash, Lethal, Toxic)|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|PriLevel=2|SecLevel=4|Effect=Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|PriLevel=6|SecLevel=10|Effect=Ranged, Foe: Capture (Special)|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field |PriLevel=8|SecLevel=16|Effect=Toggle: Ranged (Target Ally Area of Effect), Foe: -Resistance|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|PriLevel=12|SecLevel=20|Effect=Toggle: Point Blank Area of Effect, Ally: +Resistance(All Damage except Psionic, Hold, Immobilize, Disorient)|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|PriLevel=18|SecLevel=28|Effect=Toggle: Ranged (Target Ally Area of Effect), Foe: Knockback|Border=1}} | |||
{{Powers_SplitLevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|PriLevel=26|SecLevel=35|Effect=Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}} | |||
{{ | {{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel=32|SecLevel=38|Effect=Ranged (Location Area of Effect), Foe: Knockback, Hold, -Accuracy, -Defense|Border=0}} | ||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Blank|Ally +Perception}} | {{PowerBlock_Blank|Ally +Perception}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{ | {{PowerBlock_Sets|None}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 16 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}} | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 8 (Defender)}} | |||
{{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}} | {{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}} | ||
{{PowerBlock_Blank|Foe: -Resistance}} | {{PowerBlock_Blank|Foe: -Resistance}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Sets|None}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 38 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}} | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 32 (Defender)}} | |||
{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Blank|Foe: Knockback, Hold, -Accuracy, -Defense}} | {{PowerBlock_Blank|Foe: Knockback, Hold, -Accuracy, -Defense}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Hold}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | |||
{{PowerBlock_Blank|{{Set Holds}}}} | |||
{{PowerBlock_Blank|{{Set Defense Debuff}}}} | |||
{{PowerBlock_Blank|{{Set ToHit Debuff}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 2 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}} | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 1 (Defender)}} | |||
{{PowerBlock_Effects|Ranged, Ally +Resistance(Smash, Lethal, Toxic)}} | {{PowerBlock_Effects|Ranged, Ally +Resistance(Smash, Lethal, Toxic)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Resistance}}}} | {{PowerBlock_Blank|{{Enhance Resistance}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | |||
{{PowerBlock_Sets|{{Set Resist Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 10 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}} | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 6 (Defender)}} | |||
{{PowerBlock_Effects|Ranged, Foe: Capture (Special)}} | {{PowerBlock_Effects|Ranged, Foe: Capture (Special)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{ | {{PowerBlock_Sets|None}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 20 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}} | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 12 (Defender)}} | |||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Ally: +Resistance(All Damage except Psionic)}} | {{PowerBlock_Blank|Ally: +Resistance(All Damage except Psionic)}} | ||
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{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Resistance}}}} | {{PowerBlock_Blank|{{Enhance Resistance}}}} | ||
{{PowerBlock_Sets|{{Set Resist Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 4 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}} | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 2 (Defender)}} | |||
{{PowerBlock_Effects|Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)}} | {{PowerBlock_Effects|Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Resistance}}}} | {{PowerBlock_Blank|{{Enhance Resistance}}}} | ||
{{PowerBlock_Sets|{{Set Resist Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 28 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}} | ||
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 18 (Defender)}} | |||
{{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}} | {{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}} | ||
{{PowerBlock_Blank|Foe: Knockback}} | {{PowerBlock_Blank|Foe: Knockback}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{ | {{PowerBlock_Sets|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} | ||
{{PowerBlock_Effects|Ranged, Foe: -Resistance(All)}} | {{PowerBlock_Effects|Ranged, Foe: -Resistance(All)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{ | {{PowerBlock_Sets|None}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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== External Links == | == External Links == | ||
* | * {{NoFuturePowerSet|Game=coh|Archetype=Controller|Type=Buff|Power={{PAGENAMEE}}}} | ||
* {{NoFuturePowerSet|Game=cov|Archetype=Corruptor|Type=Buff|Power={{PAGENAMEE}}}} | * {{NoFuturePowerSet|Game=cov|Archetype=Corruptor|Type=Buff|Power={{PAGENAMEE}}}} | ||
* {{NoFuturePowerSet|Game=coh|Archetype=Defender|Type=Buff|Power={{PAGENAMEE}}}} | |||
[[Category:Powersets]] | [[Category:Powersets]] |
Revision as of 05:50, 27 November 2008
Overview
You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends. Sonic Resonance is a primary powerset for Defenders and a secondary powerset for Controllers and Corruptors.
Power Table
The Sonic Resonance powerset is available as a primary set for Defenders and a secondary set for Controllers and Corruptors.. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Sonic Siphon | 1 | 1 | Ranged, Foe: -Resistance(All) | |
Sonic Barrier | 1 | 2 | Ranged, Ally +Resistance(Smash, Lethal, Toxic) | |
Sonic Haven | 2 | 4 | Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy) | |
Sonic Cage | 6 | 10 | Ranged, Foe: Capture (Special) | |
Disruption Field | 8 | 16 | Toggle: Ranged (Target Ally Area of Effect), Foe: -Resistance | |
Sonic Dispersion | 12 | 20 | Toggle: Point Blank Area of Effect, Ally: +Resistance(All Damage except Psionic, Hold, Immobilize, Disorient) | |
Sonic Repulsion | 18 | 28 | Toggle: Ranged (Target Ally Area of Effect), Foe: Knockback | |
Clarity | 26 | 35 | Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception | |
Liquefy | 32 | 38 | Ranged (Location Area of Effect), Foe: Knockback, Hold, -Accuracy, -Defense |
Powers
The following are powers in the Sonic Resonance powerset.
Clarity
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any disorient, hold, sleep, confusion, fear, and immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally with enhanced perception.
Disruption Field
You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.
Liquefy
You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.
Recharge | Slow |
Minimum Level | 38 (Controller) |
38 (Corruptor) | |
32 (Defender) | |
Effects | Ranged (Location Area of Effect) |
Foe: Knockback, Hold, -Accuracy, -Defense | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Targeted AoE Damage |
Holds | |
Defense Debuff | |
ToHit Debuff |
Sonic Barrier
This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 2 (Controller) |
2 (Corruptor) | |
1 (Defender) | |
Effects | Ranged, Ally +Resistance(Smash, Lethal, Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Enhance Damage Resistance | |
Increase Attack Rate | |
Set Categories | Resist Damage |
Sonic Cage
Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.
Sonic Dispersion
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except psionic. The Sonic Bubble also protects allies from immobilization, disorient, and hold effects.
Recharge | Slow |
Minimum Level | 20 (Controller) |
20 (Corruptor) | |
12 (Defender) | |
Effects | Toggle: Point Blank Area of Effect |
Ally: +Resistance(All Damage except Psionic) | |
Ally: +Resistance(Hold, Immobilize, Disorient) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Sonic Haven
This shield dramatically reduces the damage an ally takes from fire, cold, energy, and negative energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 4 (Controller) |
4 (Corruptor) | |
2 (Defender) | |
Effects | Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy) |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Sonic Repulsion
You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.
Recharge | Moderate |
Minimum Level | 28 (Controller) |
28 (Corruptor) | |
18 (Defender) | |
Effects | Toggle: Ranged (Target Ally Area of Effect) |
Foe: Knockback | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Knockback |
Sonic Siphon
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.
Notes
- The graphic effects of this set used to cause headaches for some players.
- Graphic effects have been changed as of Issue 10. [1]