Lore Slot: Difference between revisions

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== Overview ==
== Overview ==
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[[File:Incarnate Lore Blank.png]] The '''Lore Slot''' is one of the second "levels" of the [[Incarnate System]]. The slot was launched with [[Issue 20]], and requires a [[Going Rogue]] retail code to utilize.
[[File:Incarnate Lore Blank.png]] The '''Lore Slot''' is one of the second "levels" of the [[Incarnate System]]. The slot was launched with [[Issue 20]], and requires a [[Going Rogue]] retail code to utilize.


== Lore Slot Benefits ==
== Lore Slot Benefits ==

Revision as of 12:43, 16 November 2011

Overview

This used to require a (now obsolete) VIP subscription.

The Lore Slot is one of the second "levels" of the Incarnate System. The slot was launched with Issue 20, and requires a Going Rogue retail code to utilize.

Lore Slot Benefits

The Lore Slot is unlocked by accumulating Psychic Incarnate Experience. There are two ways to recieve this:

  1. Running the Behavioral Adjustment Facility Incarnate Trial or the Keyes Island Reactor Trial.
  2. Directly purchasing Psychic Incarnate Experience using Incarnate Threads and Inf.

Note that the Lore Slot cannot be unlocked without first unlocking the Judgement Slot

Once the Lore Slot is unlocked, the character can fill the Lore Slot with a Lore Slot Ability which summon essences from the Well of the Furies in the form of vanquished foes to battle by your side. These pets are controllable using the Mastermind interface, even to non-Mastermind characters.

The Unlocking Process

The normal course of unlocking the Lore Slot follows this general plan:

  1. Accumulating 2,250,000 Psychic Incarnate Experience to unlock the Lore Slot.
  2. Determine which Lore Slot Ability works best for said character. That will determine which Incarnate Components are required to craft.
  3. Run Incarnate Trials to get certain Incarnate Components. Alternatively, a character can accumulate enough Incarnate Threads from defeating foes in the trial in order to craft the Components necessary. The second method is usually more time consuming, but is accessible for more casual players.
  4. Craft and equip the Lore Slot Ability.
  5. The character can now work towards another or a higher tiered Lore Slot Ability.

Lore Slot Mechanics

  • Characters can switch between Lore Abilities by simply equipping a new ability. The old ability is not lost, but simply switched out. There is a 5 minute cool down between equips. Also, equipping an ability is prohibited by being in combat and may require additional cool down time or leaving the mission to equip.
    • The Lore Ability cannot be slotted or changed in Ouroboros.
  • Higher-tier Lore Abilities consume a lower tier ability when crafted. Characters can have several higher-tiered abilities, but if they're in the same 'tree', then they'll have to re-craft the lower tiered ability again for each higher-tiered ability they want to have.

See Also

External Links