Sonic Resonance: Difference between revisions

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The following are powers in the Sonic Resonance powerset.
The following are powers in the Sonic Resonance powerset.


=== [[Image:SonicDebuff_Dispel.png]] Clarity ===
=== [[File:SonicDebuff_Dispel.png]] Clarity ===


By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any disorient, hold, sleep, confusion, fear, and immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally with enhanced perception.
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any disorient, hold, sleep, confusion, fear, and immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally with enhanced perception.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Effects|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion)}}
{{PowerBlock_Effects|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion)}}
{{PowerBlock_Blank|Ally +Perception}}
{{PowerBlock_Blank|Ally +Perception}}
Line 41: Line 41:
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:SonicDebuff_TeamDebuffDamRes.png]] Disruption Field ===
=== [[File:SonicDebuff_TeamDebuffDamRes.png]] Disruption Field ===


You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.
You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}}
{{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}}
{{PowerBlock_Blank|Foe: -Resistance}}
{{PowerBlock_Blank|Foe: -Resistance}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:SonicDebuff_DropKnockback.png]] Liquefy ===
=== [[File:SonicDebuff_DropKnockback.png]] Liquefy ===


You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.
You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe: Knockback, Hold, -Accuracy, -Defense}}
{{PowerBlock_Blank|Foe: Knockback, Hold, -Accuracy, -Defense}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:SonicDebuff_ProtectPhysical.png]] Sonic Barrier ===
=== [[File:SonicDebuff_ProtectPhysical.png]] Sonic Barrier ===


This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Effects|Ranged, Ally +Resistance(Smash, Lethal, Toxic)}}
{{PowerBlock_Effects|Ranged, Ally +Resistance(Smash, Lethal, Toxic)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:SonicDebuff_Hold.png]] Sonic Cage ===
=== [[File:SonicDebuff_Hold.png]] Sonic Cage ===


Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.
Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Effects|Ranged, Foe: Capture (Special)}}
{{PowerBlock_Effects|Ranged, Foe: Capture (Special)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:SonicDebuff_BuffDamageRes.png]] Sonic Dispersion ===
=== [[File:SonicDebuff_BuffDamageRes.png]] Sonic Dispersion ===


You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except psionic. The Sonic Bubble also protects allies from immobilization, disorient, and hold effects.
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except psionic. The Sonic Bubble also protects allies from immobilization, disorient, and hold effects.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Ally: +Resistance(All Damage except Psionic)}}
{{PowerBlock_Blank|Ally: +Resistance(All Damage except Psionic)}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:SonicDebuff_ProtectElements.png]] Sonic Haven ===
=== [[File:SonicDebuff_ProtectElements.png]] Sonic Haven ===


This shield dramatically reduces the damage an ally takes from fire, cold, energy, and negative energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.
This shield dramatically reduces the damage an ally takes from fire, cold, energy, and negative energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.
Line 140: Line 140:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Effects|Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)}}
{{PowerBlock_Effects|Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:SonicDebuff_TeamKnockback.png]] Sonic Repulsion ===
=== [[File:SonicDebuff_TeamKnockback.png]] Sonic Repulsion ===


You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.
You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.
Line 157: Line 157:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}}
{{PowerBlock_Effects|Toggle: Ranged (Target Ally Area of Effect)}}
{{PowerBlock_Blank|Foe: Knockback}}
{{PowerBlock_Blank|Foe: Knockback}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:SonicDebuff_DebuffDamRes.png]] Sonic Siphon ===
=== [[File:SonicDebuff_DebuffDamRes.png]] Sonic Siphon ===


By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.
Line 174: Line 174:
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Effects|Ranged, Foe: -Resistance(All)}}
{{PowerBlock_Effects|Ranged, Foe: -Resistance(All)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}

Revision as of 03:22, 10 June 2009

Overview

You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends. Sonic Resonance is a primary powerset for Defenders and a secondary powerset for Controllers and Corruptors.

Power Table

The Sonic Resonance powerset is available as a primary set for Defenders and a secondary set for Controllers and Corruptors.. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Sonic Siphon 1 1 Ranged, Foe: -Resistance(All)
Sonic Barrier 1 2 Ranged, Ally +Resistance(Smash, Lethal, Toxic)
Sonic Haven 2 4 Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)
Sonic Cage 6 10 Ranged, Foe: Capture (Special)
Disruption Field 8 16 Toggle: Ranged (Target Ally Area of Effect), Foe: -Resistance
Sonic Dispersion 12 20 Toggle: Point Blank Area of Effect, Ally: +Resistance(All Damage except Psionic, Hold, Immobilize, Disorient)
Sonic Repulsion 18 28 Toggle: Ranged (Target Ally Area of Effect), Foe: Knockback
Clarity 26 35 Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
Liquefy 32 38 Ranged (Location Area of Effect), Foe: Knockback, Hold, -Accuracy, -Defense

Powers

The following are powers in the Sonic Resonance powerset.

Clarity

By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any disorient, hold, sleep, confusion, fear, and immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally with enhanced perception.

Recharge Fast
Minimum Level 26 (Defender)
35 (Controller)
35 (Corruptor)
Effects Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion)
Ally +Perception
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Disruption Field

You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.

Recharge Moderate
Minimum Level 16 (Controller)
16 (Corruptor)
8 (Defender)
Effects Toggle: Ranged (Target Ally Area of Effect)
Foe: -Resistance
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

Liquefy

You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.

Recharge Slow
Minimum Level 38 (Controller)
38 (Corruptor)
32 (Defender)
Effects Ranged (Location Area of Effect)
Foe: Knockback, Hold, -Accuracy, -Defense
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Targeted AoE Damage
Holds
Defense Debuff
ToHit Debuff

Sonic Barrier

This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level 2 (Controller)
2 (Corruptor)
1 (Defender)
Effects Ranged, Ally +Resistance(Smash, Lethal, Toxic)
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Damage Resistance
Increase Attack Rate
Set Categories Resist Damage

Sonic Cage

Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.

Recharge Moderate
Minimum Level 10 (Controller)
10 (Corruptor)
6 (Defender)
Effects Ranged, Foe: Capture (Special)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Sonic Dispersion

You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except psionic. The Sonic Bubble also protects allies from immobilization, disorient, and hold effects.

Recharge Slow
Minimum Level 20 (Controller)
20 (Corruptor)
12 (Defender)
Effects Toggle: Point Blank Area of Effect
Ally: +Resistance(All Damage except Psionic)
Ally: +Resistance(Hold, Immobilize, Disorient)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Sonic Haven

This shield dramatically reduces the damage an ally takes from fire, cold, energy, and negative energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level 4 (Controller)
4 (Corruptor)
2 (Defender)
Effects Ranged, Ally +Resistance(Fire, Cold, Energy, Negative Energy)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Sonic Repulsion

You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.

Recharge Moderate
Minimum Level 28 (Controller)
28 (Corruptor)
18 (Defender)
Effects Toggle: Ranged (Target Ally Area of Effect)
Foe: Knockback
Enhancements Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Knockback

Sonic Siphon

By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.

Recharge Slow
Minimum Level 1 (Defender)
1 (Controller)
1 (Corruptor)
Effects Ranged, Foe: -Resistance(All)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Notes

  • The graphic effects of this set used to cause headaches for some players.
  • Graphic effects have been changed as of Issue 10. [1]

External Links