Force Feedback: Chance for +Recharge: Difference between revisions
imported>N00baka m (→Suppression) |
No edit summary |
||
(8 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{InventionEnhHead|Force Feedback}} | {{InventionEnhHead|Force Feedback}} | ||
{{IOFlagProc}} | {{IOFlagProc}} | ||
{{ | {{InventionCosts|HR|drop=R}} | ||
== Effects == | == Effects == | ||
Line 9: | Line 8: | ||
* The chance triggers everytime a mob is affected so it is best used in AOE knockback/knockdown powers | * The chance triggers everytime a mob is affected so it is best used in AOE knockback/knockdown powers | ||
* When active it shows a blue-colored buff icon similar to Dark Miasma Howling Twilight: [[File:DarkMiasma_HowlingTwilight.png]] | * When active it shows a blue-colored buff icon similar to Dark Miasma Howling Twilight: [[File:DarkMiasma_HowlingTwilight.png]] | ||
* | * The proc is not unique, meaning it can be slotted in multiple powers, but does not stack - instead, multiple procs will simply refresh the duration of the buff. | ||
== | == Recipe == | ||
{{DropRecipeHead|Kinetic Crash|R}} | |||
{{DropRecipeTables|from=21|to=50 | |||
|{{ISalvage|Clockwork Winder|1|21-25}}<br />{{ISalvage|Brass|1|21-25}}<br />{{ISalvage|Daemon Program|1|21-25}}<br />{{ISalvage|Enriched Plutonium|1|21-25}} | |||
|{{ISalvage|Demonic Blood Sample|1|26-40}}<br />{{ISalvage|Stabilized Mutant Genome|1|26-40}}<br />{{ISalvage|Scientific Law|1|26-40}}<br />{{ISalvage|Reactive Gas|1|26-40}} | |||
|{{ISalvage|Ruby|1|41-50}}<br />{{ISalvage|Silver|1|41-50}}<br />{{ISalvage|Titanium Shard|1|41-50}}<br />{{ISalvage|Chronal Skip|1|41-50}}}} | |||
== Historical == | |||
{{Historical|type=section|reason=change}} | |||
In its original incarnation, this proc would trigger extremely frequently and was basically a constant recharge buff on the character, provided that he had slotted it in a fast-recharging, [[Area of Effect]] power, like [[Super Strength#Footstomp|Footstomp]]. | In its original incarnation, this proc would trigger extremely frequently and was basically a constant recharge buff on the character, provided that he had slotted it in a fast-recharging, [[Area of Effect]] power, like [[Super Strength#Footstomp|Footstomp]]. The power was altered without a patch note sometime in early 2009, adding suppression ([[:File:FF-Recharge-suppression.gif|red bits in this image]]), requiring careful timing to get the most use out of it. Too-frequent use causes frequent suppression, leaving very small windows of the buff being in effect ([[:File:FF-Recharge-suppression.gif|green bits]]). | ||
Suppression effects: | Suppression effects [[:File:FF-Recharge-suppression.gif|in this image]]: | ||
* in gray: time scale | * in gray: time scale | ||
* in green: active period (buff is in effect) | * in green: active period (buff is in effect) | ||
* in red: cooldown period (suppression) | * in red: cooldown period (suppression) | ||
* in yellow: periods where power is active/gets triggered but buff is not in effect (is suppressed) | * in yellow: periods where power is active/gets triggered but buff is not in effect (is suppressed). | ||
The proc was changed again to its current incarnation sometime in mid to late 2009. There was no patch note to accompany this change, and was not publicly discovered until [http://web.archive.org/web/20120904212445/http://boards.cityofheroes.com/showpost.php?p=2217360&postcount=7 September 9, 2009]. | |||
Latest revision as of 20:55, 11 October 2022
This is an enhancement in the Force Feedback set.
Reward Merit Purchase The Reward Merit cost of this recipe is 125 Merits. |
Alignment Merit Purchase The Alignment Merit cost of this recipe is 1 Merit. |
Astral Merit Purchase The Astral Merit cost of this recipe is 16 Merits. |
Empyrean Merit Purchase This recipe cannot be purchased with Empyrean Merits. |
Gladiator Merit Purchase The Gladiator Merit cost of this recipe is 125 Merits. |
Effects
- This proc gives a 10% chance for a 100% recharge boost to all powers lasting 5 seconds every time the power is activated.
- The chance triggers everytime a mob is affected so it is best used in AOE knockback/knockdown powers
- When active it shows a blue-colored buff icon similar to Dark Miasma Howling Twilight:
- The proc is not unique, meaning it can be slotted in multiple powers, but does not stack - instead, multiple procs will simply refresh the duration of the buff.
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
21 | 35,080 | 1 Clockwork Winder 1 Brass 1 Daemon Program 1 Enriched Plutonium |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | 1 Demonic Blood Sample 1 Stabilized Mutant Genome 1 Scientific Law 1 Reactive Gas |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 | |
36 | 73,920 | |
37 | 81,640 | |
38 | 89,360 | |
39 | 97,080 | |
40 | 104,800 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
41 | 121,260 | 1 Ruby 1 Silver 1 Titanium Shard 1 Chronal Skip |
42 | 137,720 | |
43 | 154,180 | |
44 | 170,640 | |
45 | 187,100 | |
46 | 198,720 | |
47 | 210,340 | |
48 | 221,960 | |
49 | 233,580 | |
50 | 490,400 |
Historical
In its original incarnation, this proc would trigger extremely frequently and was basically a constant recharge buff on the character, provided that he had slotted it in a fast-recharging, Area of Effect power, like Footstomp. The power was altered without a patch note sometime in early 2009, adding suppression (red bits in this image), requiring careful timing to get the most use out of it. Too-frequent use causes frequent suppression, leaving very small windows of the buff being in effect (green bits).
Suppression effects in this image:
- in gray: time scale
- in green: active period (buff is in effect)
- in red: cooldown period (suppression)
- in yellow: periods where power is active/gets triggered but buff is not in effect (is suppressed).
The proc was changed again to its current incarnation sometime in mid to late 2009. There was no patch note to accompany this change, and was not publicly discovered until September 9, 2009.