Energy Melee: Difference between revisions

From City of Heroes: Rebirth Wiki
Jump to navigation Jump to search
imported>TonyV
PsychoCop (talk | contribs)
 
(56 intermediate revisions by 17 users not shown)
Line 1: Line 1:
{{TOCright}}
== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
'''Energy Melee''' is a standard power set that is a primary set for [[Brute]]s and [[Stalker]]s, and a secondary set for [[Tanker]]s.
"You can use Energy Melee to power your blows with pure energy. These focused power attacks often Disorient opponents."
{{clrl}}


'''Energy Melee''' is one of the powersets.  It is a [[Tanker]] secondary power set in City of Heroes and a [[Brute]] and [[Stalker]] primary power set in City of Villains.
__TOC__
== Power Tables ==
== Power Tables ==
 
=== Brute ===
=== Tanker ===
The Energy Melee power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available:
 
The Energy Melee powerset is available as a secondary set for [[Tanker]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=[[#Barrage|Barrage]]|Level=1|Effect=Melee, Minor DMG (Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=[[#Energy Punch|Energy Punch]]|Level=2|Effect=Melee, Moderate DMG (Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=[[#Taunt|Taunt]]|Level=4|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=[[#Bone Smasher|Bone Smasher]]|Level=10|Effect=Melee, High DMG (Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=[[#Whirling Hands|Whirling Hands]]|Level=16|Effect=PBAoE Melee, Moderate DMG (Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=8|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=[[#Stun|Stun]]|Level=20|Effect=Melee, Minor DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=[[#Build Up|Build Up]]|Level=28|Effect=Self +DMG, +ACC|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=18|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=[[#Energy Transfer|Energy Transfer]]|Level=35|Effect=Melee, Extreme DMG (Smash/Energy), Disorient, Self -HP|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Staggering Burst|Level=26|Effect=Melee (AoE), High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=[[#Total Focus|Total Focus]]|Level=38|Effect=Melee, Extreme DMG (Smash/Energy), Disorient|Border=0}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=32|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=0}}
 
{{Powers_Footer}}
{{Powers_Footer}}


=== Brute ===
=== Stalker ===
 
The Energy Melee power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available:
The Energy Melee powerset is available as a primary set for [[Brute]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=[[#Barrage|Barrage]]|Level=1|Effect=Melee, Minor DMG (Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=[[#Energy Punch|Energy Punch]]|Level=1|Effect=Melee, Moderate DMG (Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=[[#Bone Smasher|Bone Smasher]]|Level=2|Effect=Melee, High DMG (Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=[[#Build Up|Build Up]]|Level=6|Effect=Self +DMG, +ACC|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_AssassinStrike.png|Power=Assassin's Strike|Level=6|Effect=Melee, Special DMG(Smash/Energy)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=[[#Whirling Hands|Whirling Hands]]|Level=8|Effect=PBAoE Melee, Moderate DMG (Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=[[#Taunt|Taunt]]|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=[[#Total Focus|Total Focus]]|Level=18|Effect=Melee, Extreme DMG (Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Staggering Burst|Level=18|Effect=Melee (AoE), High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=[[#Stun|Stun]]|Level=26|Effect=Melee, Minor DMG (Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=26|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=[[#Energy Transfer|Energy Transfer]]|Level=32|Effect=Melee, Extreme DMG (Smash/Energy), Foe Disorient, Self -HP|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=32|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient|Border=0}}
 
{{Powers_Footer}}
{{Powers_Footer}}


=== Stalker ===
=== Tanker ===
 
The Energy Melee power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:
The Energy Melee powerset is available as a primary set for [[Stalker]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=[[#Barrage|Barrage]]|Level=1|Effect=Melee, Minor DMG (Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=[[#Energy Punch|Energy Punch]]|Level=1|Effect=Melee, Moderate DMG (Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=[[#Bone Smasher|Bone Smasher]]|Level=2|Effect=Melee, High DMG (Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=4|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_AssassinStrike.png|Power=[[#Assassin's Strike|Assassin's Strike]]|Level=6|Effect=Melee, Special DMG (Smash/Energy)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=[[#Build Up|Build Up]]|Level=8|Effect=Self +DMG, +ACC|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=16|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Placate.png|Power=[[#Placate|Placate]]|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Staggering Burst|Level=20|Effect=Melee (AoE), High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=[[#Stun|Stun]]|Level=18|Effect=Melee, Minor DMG (Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=28|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=[[#Energy Transfer|Energy Transfer]]|Level=26|Effect=Melee, Extreme DMG (Smash/Energy), Foe Disorient, Self -HP|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=35|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=[[#Total Focus|Total Focus]]|Level=32|Effect=Melee, Extreme DMG (Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=38|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:PowerPunch_AssassinStrike.png]] Assassin's Strike ===
A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.


The following are powers in the Energy Melee powerset.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Special (Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Set Melee Damage}}}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_AssassinStrike.png]] Assassin's Strike ===
=== [[File:PowerPunch_Quick.png]] Barrage ===
 
You perform a quick punch that deals moderate smashing and energy damage. Coupled with other energy punches, Barrage can Disorient a foe.
A signature Stalker attack.  This attack does moderate damage on its own as a frontal attack.  However, if it is executed while you are hidden, this attack will do tremendous smashing and energy damage as you waylay your unsuspecting foe.  This attack may be interrupted if you move or are attacked while executing this power.
 
This power is unavailable to [[Tanker]]s and [[Brute]]s.
 
'''Damage:'''        Special
'''Recharge:'''      Slow
'''Minimum Level:'''  6 (Stalker)
'''Effects:'''        Melee
                Special DMG (Smash/Energy)
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy
 
=== [[Image:PowerPunch_Quick.png]] Barrage ===
 
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe.
'''Damage:'''        Minor
'''Recharge:'''      Very Fast
'''Minimum Level:'''  1 (Tanker, Brute, Stalker)
'''Effects:'''        Melee
                Minor DMG (Smash/Energy)
                Foe Disorient
   
   
'''Enhancements:'''  Reduce Endurance Cost
{{PowerBlock_Start}}
                Enhance Disorient
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}
                Enhance Recharge Speed
{{PowerBlock_Recharge|Fast}}
                Enhance Damage
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
                Enhance Accuracy
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_BoneSmasher.png]] Bone Smasher ===
=== [[File:PowerPunch_BoneSmasher.png]] Bone Smasher ===
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.


A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch.
{{PowerBlock_Start}}
{{PowerBlock_Damage|High (Smashing/Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_End}}


'''Damage:'''        High
=== [[File:PowerPunch_BuildUp.png]] Build Up ===
'''Recharge:'''      Moderate
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
'''Minimum Level:'''  2 (Brute, Stalker)
                10 (Tanker)
'''Effects:'''        Melee
                High DMG (Smash/Energy)
                Foe Disorient
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Disorient
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy


=== [[Image:PowerPunch_BuildUp.png]] Build Up ===
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Long}}
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}
'''Recharge:'''      Long
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
'''Minimum Level:'''  6 (Brute)
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
                8 (Stalker)
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
                28 (Tanker)
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
'''Effects:'''        Self +DMG, +ACC
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
{{PowerBlock_End}}
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance ToHit Buffs
 
=== [[Image:PowerPunch_EnergyPunch.png]] Energy Punch ===


=== [[File:PowerPunch_EnergyPunch.png]] Energy Punch ===
You perform a powerful Energy Punch that deals moderate damage.  When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
You perform a powerful Energy Punch that deals moderate damage.  When used with other Energy Melee attacks, Energy Punch can disorient your opponent.


'''Damage:'''        Moderate
{{PowerBlock_Start}}
'''Recharge:'''      Fast
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}
'''Minimum Level:'''  1 (Brute, Stalker)
{{PowerBlock_Recharge|Fast}}
                2 (Tanker)
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
'''Effects:'''        Melee
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}
                Moderate DMG (Smash/Energy)
{{PowerBlock_Effects|Melee}}
                Foe Disorient
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
'''Enhancements:'''  Reduce Endurance Cost
{{PowerBlock_Blank|{{Enhance Damage}}}}
                Enhance Disorient
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
                Enhance Recharge Speed
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
                Enhance Damage
{{PowerBlock_Blank|{{Enhance Disorient}}}}
                Enhance Accuracy
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
 
{{PowerBlock_Sets|{{Set Melee Damage}}}}
=== [[Image:PowerPunch_EnergyTransfer.png]] Energy Transfer ===
{{PowerBlock_Blank|{{Set Stuns}}}}
 
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme smashing and energy damage.  Energy Transfer has a good chance of disorienting the target.
{{PowerBlock_End}}
 
''Stalker:'' Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.
 
'''Damage:'''        Extreme
'''Recharge:'''      Slow
'''Minimum Level:'''  26 (Stalker)
                32 (Brute)
                35 (Tanker)
'''Effects:'''        Melee
                Extreme DMG (Smash/Energy)
                Foe Disorient
                Self -HP
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy
 
=== [[Image:PowerPunch_Placate.png]] Placate ===
 
Allows you to trick a foe into no longer attacking you.  A successful Placate will also hide you.  This hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike.  However, if you attack a placated foe, he will be able to attack you back.
 
This power is unavailable to [[Tanker]]s and [[Brute]]s.
 
'''Recharge:'''      Long
'''Minimum Level:'''  12 (Stalker)
'''Effects:'''        Ranged
                Foe Placate
                Self Stealth/Hide
'''Enhancements:'''  Enhance Range
                Enhance Recharge Speed
 
=== [[Image:PowerPunch_Stun.png]] Stun ===


By focusing your internal energy on your fists, you can turn them into personal tasers.  This Stun attack deals minor damage, but has the best chance to disorient a target.
=== [[File:PowerPunch_EnergyTransfer.png]] Energy Transfer ===
Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target.


'''Damage:'''        Minor
''Stalker:'' Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.
'''Recharge:'''      Slow
'''Minimum Level:'''  18 (Stalker)
                20 (Tanker)
                26 (Brute)
'''Effects:'''        Melee
                Minor DMG (Smash/Energy)
                DFoe isorient
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Disorient
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy


=== [[Image:PowerPunch_Taunt.png]] Taunt ===
{{PowerBlock_Start}}
{{PowerBlock_Damage|Extreme (Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Blank|Self Extreme Damage(Special)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_End}}


Taunts a foe and all foes around him to attack you.
=== [[File:PowerPunch_Placate.png]] Placate ===
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.


''Tanker:'' Useful for pulling villains off an ally who finds himself in over his head.  Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously.  An accuracy check is not required to taunt your foes.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Placate}}
{{PowerBlock_Blank|Self Stealth/Hide}}
{{PowerBlock_Enhancements|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|-}}
{{PowerBlock_End}}


''Brute:'' Useful to pull enemies off allies and keep them attacking you to raise your fury.
=== [[File:PowerPunch_Stun.png]] Staggering Burst ===
You focus an unstable shot of energy in your hands, dealing a hefty amount of damage to your target. The unstable nature of the attack causes it to burst out, hitting enemies around the target. While the initial target has a high chance to stun your target, the burst only has a moderate chance to stun ancillary targets.


This power is unavailable to [[Stalker]]s.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor (Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_End}}


'''Recharge:'''      Fast (Brute)
=== [[File:PowerPunch_Taunt.png]] Taunt ===
                Slow (Tanker)
Taunts a foe and all foes around him to attack you. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
'''Minimum Level:'''  4 (Tanker)
                12 (Brute)
'''Effects:'''        Ranged (Targeted AoE)
                Foe Taunt


=== [[Image:PowerPunch_TotalFocus.png]] Total Focus ===
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast (Brute)}}
{{PowerBlock_Blank|Slow (Tanker)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 10 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Taunt, -Range}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set Taunt}}}}
{{PowerBlock_End}}


Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
=== [[File:PowerPunch_TotalFocus.png]] Total Focus ===
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.


'''Damage:'''        Extreme
{{PowerBlock_Start}}
'''Recharge:'''      Long
{{PowerBlock_Damage|Extreme (Smashing/Energy)}}
'''Minimum Level:'''  18 (Brute)
{{PowerBlock_Recharge|Long}}
                32 (Stalker)
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
                38 (Tanker)
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}
'''Effects:'''        Melee
{{PowerBlock_Effects|Melee}}
                Extreme DMG (Smash/Energy)
{{PowerBlock_Blank|Foe Disorient}}
                Foe Disorient
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_Flurry.png]] Whirling Hands ===
=== [[File:PowerPunch_Flurry.png]] Whirling Hands ===
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.


By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}}}}
{{PowerBlock_End}}


This power is unavailable to [[Stalker]]s.
== Historical ==
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Tanker]]s since [[Issue 0]].
* This set was included with the original release of [[Brute]]s and [[Stalker]]s in [[Issue 6]].
* Updated with [[Game updates/2021-09-12]]


'''Damage:'''        Moderate
== External Links ==
'''Recharge:'''      Slow
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
'''Minimum Level:'''  8 (Brute)
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
                16 (Tanker)
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}
'''Effects:'''        PBAoE Melee
                Moderate DMG (Smash/Energy)
                Foe Disorient


[[Category:Gameplay]][[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Brute Primary]]
[[Category:Stalker Primary]]
[[Category:Tanker Secondary]]

Latest revision as of 17:21, 26 February 2023

Overview

Energy Melee is a standard power set that is a primary set for Brutes and Stalkers, and a secondary set for Tankers.

"You can use Energy Melee to power your blows with pure energy. These focused power attacks often Disorient opponents."

Power Tables

Brute

The Energy Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Energy Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Bone Smasher 2 Melee, High DMG(Smash/Energy), Foe Disorient
Build Up 6 Self +DMG, +To-Hit
Whirling Hands 8 PBAoE, Moderate DMG(Smash/Energy), Foe Disorient
Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range
Total Focus 18 Melee, Extreme DMG(Smash/Energy), Foe Disorient
Staggering Burst 26 Melee (AoE), High DMG(Smash/Energy), Foe Disorient
Energy Transfer 32 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)

Stalker

The Energy Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Energy Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Bone Smasher 2 Melee, High DMG(Smash/Energy), Foe Disorient
Assassin's Strike 6 Melee, Special DMG(Smash/Energy)
Build Up 8 Self +DMG, +To-Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Staggering Burst 18 Melee (AoE), High DMG(Smash/Energy), Foe Disorient
Energy Transfer 26 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)
Total Focus 32 Melee, Extreme DMG(Smash/Energy), Foe Disorient

Tanker

The Energy Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Energy Punch 2 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Bone Smasher 4 Melee, High DMG(Smash/Energy), Foe Disorient
Taunt 10 Ranged (Targeted AoE), Foe Taunt, -Range
Whirling Hands 16 PBAoE, Moderate DMG(Smash/Energy), Foe Disorient
Staggering Burst 20 Melee (AoE), High DMG(Smash/Energy), Foe Disorient
Build Up 28 Self +DMG, +To-Hit
Energy Transfer 35 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)
Total Focus 38 Melee, Extreme DMG(Smash/Energy), Foe Disorient

Powers

Assassin's Strike

A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special (Smashing/Energy)
Recharge Slow
Minimum Level 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Melee Damage

Barrage

You perform a quick punch that deals moderate smashing and energy damage. Coupled with other energy punches, Barrage can Disorient a foe.

Damage Moderate (Smashing/Energy)
Recharge Fast
Minimum Level 1 (Brute)
1 (Stalker)
1 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)

Bone Smasher

A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.

Damage High (Smashing/Energy)
Recharge Moderate
Minimum Level 2 (Brute)
2 (Stalker)
4 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)

Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level 6 (Brute)
8 (Stalker)
28 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

Energy Punch

You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.

Damage Moderate (Smashing/Energy)
Recharge Fast
Minimum Level 1 (Brute)
1 (Stalker)
2 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)

Energy Transfer

Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target.

Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.

Damage Extreme (Smashing/Energy)
Recharge Slow
Minimum Level 32 (Brute)
26 (Stalker)
35 (Tanker)
Effects Melee
Foe Disorient
Self Extreme Damage(Special)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)

Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

Recharge Long
Minimum Level 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Set Categories -

Staggering Burst

You focus an unstable shot of energy in your hands, dealing a hefty amount of damage to your target. The unstable nature of the attack causes it to burst out, hitting enemies around the target. While the initial target has a high chance to stun your target, the burst only has a moderate chance to stun ancillary targets.

Damage Minor (Smashing/Energy)
Recharge Slow
Minimum Level 26 (Brute)
18 (Stalker)
20 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)

Taunt

Taunts a foe and all foes around him to attack you. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast (Brute)
Slow (Tanker)
Minimum Level 10 (Brute)
4 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt, -Range
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Total Focus

Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.

Damage Extreme (Smashing/Energy)
Recharge Long
Minimum Level 18 (Brute)
32 (Stalker)
38 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)

Whirling Hands

By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

Damage Moderate (Smashing/Energy)
Recharge Slow
Minimum Level 8 (Brute)
16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories PBAoE Damage
Stuns
Taunt

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

External Links