Kinetic Assault: Difference between revisions
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== Overview == | == Overview == | ||
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== | == Power Table == | ||
The Kinetic Assault power set is available as a secondary set for [[Dominator]]s. The following table shows the level at which each power is available: | The Kinetic Assault power set is available as a primary set for [[Guardian]]s and a secondary set for [[Dominator]]s. The following table shows the level at which each power is available: | ||
{{ | {{Powers_SplitLevelHeader}} | ||
{{ | {{Powers_SplitLevelRow|Icon=KineticAssault_KineticBolt.png|Power=Kinetic Bolt|PriLevel=1|SecLevel=1|Effect= Ranged, Light DMG (Smashing/Energy), Foe Minor DoT(Lethal), -Speed, -Recharge, Self +Impulse|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=KineticAssault_ForcefulBlow.png|Power=Forceful Blow|PriLevel=1|SecLevel=2|Effect= Melee, High DMG (Smashing/Energy), Foe Knockup, -DMG, Self +Impulse|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=KineticAssault_CrushingBlast.png|Power=Crushing Blast|PriLevel=2|SecLevel=4|Effect= Ranged, High DMG (Smashing/Energy), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=KineticAssault_DisruptingTorrent.png|Power=Disrupting Torrent|PriLevel=6|SecLevel=10|Effect= Ranged (Cone), Moderate DMG (Smashing/Energy), Foe Knockdown, -Regen, Self -Impulse|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=KineticAssault_Coalescence.png|Power=Coalescence|PriLevel=8|SecLevel=16|Effect=Self, +DMG (All), +To Hit|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=KineticAssault_KineticShockwave.png|Power=Kinetic Shockwave|PriLevel=12|SecLevel=20|Effect= PBAoE, Moderate DMG (Smashing), Foe Knockdown, -DMG, Self -Impulse|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=KineticAssault_EnergeticStrike.png|Power=Energetic Strike|PriLevel=18|SecLevel=28|Effect=Melee, Extreme DMG (Smashing/Energy), Foe Disorient, -DMG, Self -Impulse|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=KineticAssault_KineticLance.png|Power=Kinetic Lance|PriLevel=26|SecLevel=35|Effect=Sniper, Extreme DMG (Energy/Lethal), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse|Border=1}} | ||
{{ | {{Powers_SplitLevelRow|Icon=KineticAssault_MassDriver.png|Power=Mass Driver|PriLevel=32|SecLevel=38|Effect=Ranged, Superior DMG (Smashing/Energy), Foe Light DoT (Lethal), -Speed, -Recharge, Self +/- Impulse|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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[[Category:Power Sets]] | [[Category:Power Sets]] | ||
[[Category:Guardian Primary]] | [[Category:Guardian Primary]] | ||
[[Category:Dominator Secondary]] |
Latest revision as of 00:20, 2 December 2021
Overview
Kinetic Assault is a secondary powerset for Dominators and a primary powerset for Guardian.
"Through manipulation of latent energy present all around you, you create powerful blasts and forceful blows that can prove devastating to your opponents. As you manipulate this energy, you will accumulate impulse. Each stack of impulse grants a scaling recharge buff. Impulse is also used to empower Disrupting Torrent, Kinetic Shockwave, Energetic Strike, and Mass Driver"
Power Table
The Kinetic Assault power set is available as a primary set for Guardians and a secondary set for Dominators. The following table shows the level at which each power is available:
Power | Level as Primary | Level as Secondary | Effect | |
Kinetic Bolt | 1 | 1 | Ranged, Light DMG (Smashing/Energy), Foe Minor DoT(Lethal), -Speed, -Recharge, Self +Impulse | |
Forceful Blow | 1 | 2 | Melee, High DMG (Smashing/Energy), Foe Knockup, -DMG, Self +Impulse | |
Crushing Blast | 2 | 4 | Ranged, High DMG (Smashing/Energy), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse | |
Disrupting Torrent | 6 | 10 | Ranged (Cone), Moderate DMG (Smashing/Energy), Foe Knockdown, -Regen, Self -Impulse | |
Coalescence | 8 | 16 | Self, +DMG (All), +To Hit | |
Kinetic Shockwave | 12 | 20 | PBAoE, Moderate DMG (Smashing), Foe Knockdown, -DMG, Self -Impulse | |
Energetic Strike | 18 | 28 | Melee, Extreme DMG (Smashing/Energy), Foe Disorient, -DMG, Self -Impulse | |
Kinetic Lance | 26 | 35 | Sniper, Extreme DMG (Energy/Lethal), Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse | |
Mass Driver | 32 | 38 | Ranged, Superior DMG (Smashing/Energy), Foe Light DoT (Lethal), -Speed, -Recharge, Self +/- Impulse |
Powers
Coalescence
You form the potential energies around you into surge of power that increases your damage potential and chance to hit moderately for a short time.
Recharge | Very Long |
Minimum Level | 8 (Guardian) |
Minimum Level | 16 (Guardian) |
Effects | Self, +DMG (All), +To Hit |
Enhancements | Enhance ToHit Buff |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | To Hit Buff |
Crushing Blast
You form the potential energies around you into a concentrated blast of surging energy aimed at a single target. This causes high smashing and energy damage on contact and reduces the target's movement and recharge speed slightly. The force of the impact can cause some lethal damage over time. Crushing Blast awards 1 stack of Impulse.
Damage | High (Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 2 (Guardian) |
Minimum Level | 4 (Guardian) |
Effects | Melee |
Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Enhance Slow | |
Set Categories | Ranged Damage |
Slow Movement | |
Universal Debuff |
Disrupting Torrent
You form the potential energies around you into a cone of surging energy that crashes into the foes in front of you. This torrent causes moderate smashing and energy damage on impact, and has a chance to knock affected targets down. Affected targets will also have their regeneration rate reduced slightly. Disrupting Torrent consumes all stacks of Impulse and its knockdown chance, damage and regeneration debuff scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power has a chance to immediately refresh Coalescence.
Damage | Moderate (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 6 (Guardian) |
Minimum Level | 10 (Guardian) |
Effects | Ranged (Cone) |
Foe Knockdown, -Regen, Self -Impulse | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Set Categories | Targeted AoE Damage |
Knockback |
Energetic Strike
You form the potential energies around you into a massive surge of force that empowers your fists to deliver a devastating blow to a single target. This blow causes extreme smashing and energy damage on impact and will reduce the target's damage. The force from this power's impact is so great that it is likely to disorient most foes. Energetic Strike consumes all stacks of Impulse and its damage debuff and damage scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power's stun effect will last long and Energetic Strike has a chance to immediately refresh Coalescence.
Damage | Extreme (Smashing/Energy) |
Recharge | Long |
Minimum Level | 18 (Guardian) |
Minimum Level | 28 (Guardian) |
Effects | Melee |
Foe Disorient, -DMG, Self -Impulse | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Reduce Endurance Cost | |
Set Categories | Melee Damage |
Stuns |
Forceful Blow
You form the potential energies around you into a small surge of energy that empowers your fists to deliver a crushing punch to the body of your target. This blow causes high smashing and energy damage on impact, reduces the target's damage output and has a chance to knock your target into the air. Forceful Blow awards 2 stacks of Impulse.
Damage | High (Smashing/Energy) |
Recharge | Moderate |
Minimum Level | 1 (Guardian) |
Minimum Level | 2 (Guardian) |
Effects | Melee |
Foe Knockup, -DMG, Self +Impulse | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Melee Damage |
Knockback |
Kinetic Bolt
You form the potential energies around you into a small bolt of kinetic energy that you launch at a single target. This bolt causes light smashing and energy damage on impact and reduces their recharge rate and movement speed slightly. The force of the impact can cause the target to suffer additional lethal damage over time. Kinetic Bolt awards 1 stack of Impulse.
Damage | Light (Smashing/Energy) |
Recharge | Very Fast |
Minimum Level | 1 (Guardian) |
Minimum Level | 1 (Guardian) |
Effects | Ranged |
Foe Minor DoT(Letha) -Speed, -Recharge, Self +Impulse | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Slow Movement | |
Universal Debuff |
Kinetic Lance
You form the potential energies around you into a lance of energy that you fire at a single target. This lance pierces the target, causing an initial burst of extreme energy and lethal damage that then causes a minor amount of damage over time. Affected foes will also have their movement speed and recharge rate reduced for a short time. Kinetic Lance awards 3 stacks of Impulse if the interruptible version is used, if instant-cast this power will award 2 stacks of Impulse. This is a sniper attack, and is best fired from a distance, as it can be interrupted. If you have more than 97% To-Hit, this attack becomes instant-cast.
Damage | Extreme (Energy/Lethal) |
Recharge | Very Slow |
Minimum Level | 26 (Guardian) |
Minimum Level | 35 (Guardian) |
Effects | Sniper |
Foe Minor DoT (Lethal), -Speed, -Recharge, Self +Impulse | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Reduce Interrupt Time | |
Set Categories | Ranged Damage |
Set Categories | Sniper Attacks |
Slow Movement | |
Universal Debuff |
Kinetic Shockwave
You form the potential energies around you into shockwave that erupts from your body and strikes nearby enemies. This shockwave causes moderate smashing and energy damage on impact and reduces the damage of affected foes. The force of the impact may knock affected targets down. Kinetic Shockwave consumes all stacks of Impulse and its knockdown chance and damage scale with the number of consumed stacks. If used when you have 5 stacks of Impulse, this power has a chance to stun nearby foes and has a chance to also immediately refresh Coalescence.
Damage | Moderate (Smashing) |
Recharge | Long |
Minimum Level | 12 (Guardian) |
Minimum Level | 20 (Guardian) |
Effects | PBAoE |
Foe Knockdown, -DMG, Self -Impulse | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Reduce Endurance Cost | |
Set Categories | PBAoE Damage |
Knockback | |
Stuns |
Mass Driver
You form the potential energies around you into a concentrated mass aimed at a single target. This causes superior smashing and energy damage on impact and reduces the target's movement and recharge speed. The force of the impact causes light lethal damage over time. If you have less than 5 stacks of Impulse, Mass Driver will award 2 Impulse. If you have 5 stacks of Impulse this power will deal additional damage and reduce the target's smashing, lethal and energy resistance moderately for a short time and this power will also have a small chance to recharge Coalescence.
Damage | Superior (Smashing/Energy) |
Recharge | Slow |
Minimum Level | 32 (Guardian) |
Minimum Level | 38 (Guardian) |
Effects | Ranged |
Foe Light DoT (Lethal), -Speed, -Recharge, Self +/- Impulse | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Increase Attack Rate | |
Enhance Range | |
Reduce Endurance Cost | |
Enhance Slow | |
Set Categories | Ranged Damage |
Slow Movement | |
Universal Debuff |
Historical
- This set was added to the game with the original release of the Guardians in Game Update 2.