Sonic Resonance: Difference between revisions

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{{TOCright}}
{{TOCright}}
== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
'''Sonic Resonance''' is a standard power set that is primary set for [[Defender]]s and a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s.


You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends. {{PAGENAME}} is a primary power set for [[Defender]]s and a secondary power set for [[Controller]]s and [[Corruptor]]s.
"You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends."
{{clrl}}


== Power Table ==
== Power Table ==
 
The Sonic Resonance power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. The following table shows the levels at which each power is available:
The Sonic Resonance power set is available as a primary set for [[Defender]]s and a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows which powers are available and at what level:


{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_DebuffDamRes.png|Power=Sonic Siphon|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_DebuffDamRes.png|Power=Sonic Siphon|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|PriLevel=1|SecLevel=2|Effect=Ranged, Ally +Res(Smash, Lethal, Toxic)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|PriLevel=1|SecLevel=2|Effect=Ranged (Targeted AoE), Ally +Res(Smash, Lethal, Toxic)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|PriLevel=2|SecLevel=4|Effect=Ranged, Ally +Res(Fire, Cold, Energy, Negative)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Ally +Res(Fire, Cold, Energy, Negative)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|PriLevel=6|SecLevel=10|Effect=Ranged, Foe Capture(Special)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|PriLevel=6|SecLevel=10|Effect=Ranged, Foe Capture(Special)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field |PriLevel=8|SecLevel=16|Effect=Toggle: Ranged (Targeted Ally AoE), Foe -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field |PriLevel=8|SecLevel=16|Effect=Toggle: Ranged Ally (Targeted AoE), Foe -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Team +Res(All DMG but Psionics, Disorient, Hold, Immobilize)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Team +Res(All DMG but Psionics, Disorient, Hold, Immobilize)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|PriLevel=18|SecLevel=28|Effect=Toggle: Ranged (Targeted Ally AoE), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|PriLevel=18|SecLevel=28|Effect=Toggle: Ranged Ally (Targeted AoE), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|PriLevel=26|SecLevel=35|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|PriLevel=26|SecLevel=35|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel=32|SecLevel=38|Effect=Ranged (Location AoE), Foe Hold, Knockdown, -To-Hit, -DEF(All)|Border=0}}
{{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel=32|SecLevel=38|Effect=Ranged (Location AoE), Foe Hold, Knockdown, -To-Hit, -DEF(All)|Border=0}}
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== Powers ==
== Powers ==
The following are powers in the Sonic Resonance power set.
=== [[File:SonicDebuff_Dispel.png]] Clarity ===
=== [[File:SonicDebuff_Dispel.png]] Clarity ===
 
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free them from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave them resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any disorient, hold, sleep, confusion, fear, and immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally with enhanced perception.
   
   
{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}}
{{PowerBlock_Blank|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}}
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=== [[File:SonicDebuff_TeamDebuffDamRes.png]] Disruption Field ===
=== [[File:SonicDebuff_TeamDebuffDamRes.png]] Disruption Field ===
 
You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes.
You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.
   
   
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Ally Area of Effect)}}
{{PowerBlock_Effects|Toggle: Ranged Ally (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe -Resistance(All)}}
{{PowerBlock_Blank|Foe -Resistance(All)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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=== [[File:SonicDebuff_DropKnockback.png]] Liquefy ===
=== [[File:SonicDebuff_DropKnockback.png]] Liquefy ===
 
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage. Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.
You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.
   
   
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe Hold, Knockback, -To-Hit, -Defense(All)}}
{{PowerBlock_Blank|Foe Hold, Knockback, -To-Hit, -Defense(All)}}
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{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Universal Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:SonicDebuff_ProtectPhysical.png]] Sonic Barrier ===
=== [[File:SonicDebuff_ProtectPhysical.png]] Sonic Barrier ===
 
This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
   
   
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Toxic)}}
{{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Toxic)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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=== [[File:SonicDebuff_Hold.png]] Sonic Cage ===
=== [[File:SonicDebuff_Hold.png]] Sonic Cage ===
Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.
Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.
   
   
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Capture(Special)}}
{{PowerBlock_Blank|Foe Capture(Special)}}
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=== [[File:SonicDebuff_BuffDamageRes.png]] Sonic Dispersion ===
=== [[File:SonicDebuff_BuffDamageRes.png]] Sonic Dispersion ===
 
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects.
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except psionic. The Sonic Bubble also protects allies from immobilization, disorient, and hold effects.
   
   
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Team +Resistance(All Damage but Psionics, Disorient, Hold, Immobilize)}}
{{PowerBlock_Blank|Team +Resistance(All Damage but Psionics, Disorient, Hold, Immobilize)}}
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=== [[File:SonicDebuff_ProtectElements.png]] Sonic Haven ===
=== [[File:SonicDebuff_ProtectElements.png]] Sonic Haven ===
 
This shield dramatically reduces the damage an ally takes from Fire, Cold, Energy, and Negative Energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target; however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.
This shield dramatically reduces the damage an ally takes from fire, cold, energy, and negative energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.
   
   
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect}}
{{PowerBlock_Blank|Ally +Resistance(Fire, Cold, Energy, Negative)}}
{{PowerBlock_Blank|Ally +Resistance(Fire, Cold, Energy, Negative)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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=== [[File:SonicDebuff_TeamKnockback.png]] Sonic Repulsion ===
=== [[File:SonicDebuff_TeamKnockback.png]] Sonic Repulsion ===
You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.
You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.
   
   
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Effects|Toggle: Ranged (Targeted Ally Area of Effect)}}
{{PowerBlock_Effects|Toggle: Ranged Ally (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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=== [[File:SonicDebuff_DebuffDamRes.png]] Sonic Siphon ===
=== [[File:SonicDebuff_DebuffDamRes.png]] Sonic Siphon ===
 
By setting up a constant vibration within the body of your foe, you weaken their Damage Resistance. Affected targets will take more damage from successful attacks.
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.
   
   
{{PowerBlock_Start}}
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe -Resistance(All)}}
{{PowerBlock_Blank|Foe -Resistance(All)}}
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== Historical ==
== Historical ==
{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}
 
* This set was added to the game for [[Controller]]s and [[Defender]]s in [[Issue 5]].
* This set was added to the game in [[Issue 5]].
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].
* Graphic effects changed in [[Issue 10]] to avoid health complications in some players.
* Graphic effects changed in [[Issue 10]] to avoid health complications in some players.
* Sonic Barrier and Sonic Haven were changed from Single Target to Targeted Area of Affect in [[Issue 20.5]].
* This set was [[Power Set Proliferation|proliferated]] to [[Mastermind]]s in [[Issue 21]].


== External Links ==
== External Links ==
* {{RedTomaxPowerSet|Power=Sonic_Debuff|Archetype=Controller|Type=Buff}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
* {{RedTomaxPowerSet|Power=Sonic_Debuff|Archetype=Defender|Type=Buff}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}


* {{RedTomaxPowerSet
[[Category:Power Sets]]
|Game=coh|Archetype=Controller|Type=Buff|Power=Sonic_Debuff}}
* {{RedTomaxPowerSet
|Game=cov|Archetype=Corruptor|Type=Buff|Power=Sonic_Debuff}}
* {{RedTomaxPowerSet
|Game=coh|Archetype=Defender|Type=Buff|Power=Sonic_Debuff}}
 
[[Category:Powersets]]
[[Category:Defender Primary]]
[[Category:Defender Primary]]
[[Category:Corruptor Secondary]]
[[Category:Corruptor Secondary]]
[[Category:Controller Secondary]]
[[Category:Controller Secondary]]
[[Category:Mastermind Secondary]]

Latest revision as of 22:27, 8 February 2023

Overview

Sonic Resonance is a standard power set that is primary set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds.

"You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends."

Power Table

The Sonic Resonance power set is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Sonic Siphon 1 1 Ranged, Foe -Res(All)
Sonic Barrier 1 2 Ranged (Targeted AoE), Ally +Res(Smash, Lethal, Toxic)
Sonic Haven 2 4 Ranged (Targeted AoE), Ally +Res(Fire, Cold, Energy, Negative)
Sonic Cage 6 10 Ranged, Foe Capture(Special)
Disruption Field 8 16 Toggle: Ranged Ally (Targeted AoE), Foe -Res(All)
Sonic Dispersion 12 20 Toggle: PBAoE, Team +Res(All DMG but Psionics, Disorient, Hold, Immobilize)
Sonic Repulsion 18 28 Toggle: Ranged Ally (Targeted AoE), Foe Knockback
Clarity 26 35 Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
Liquefy 32 38 Ranged (Location AoE), Foe Hold, Knockdown, -To-Hit, -DEF(All)

Powers

Clarity

By bouncing a carefully pitched sound wave off an ally's ear drum, you can free them from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave them resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.

Recharge Fast
Minimum Level 26 (Defender)
35 (Controller)
35 (Corruptor)
35 (Mastermind)
Effects Ranged
Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Disruption Field

You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes.

Recharge Moderate
Minimum Level 8 (Defender)
16 (Controller)
16 (Corruptor)
16 (Mastermind)
Effects Toggle: Ranged Ally (Targeted Area of Effect)
Foe -Resistance(All)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

Liquefy

You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage. Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.

Recharge Slow
Minimum Level 32 (Defender)
38 (Controller)
38 (Corruptor)
38 (Mastermind)
Effects Ranged (Location Area of Effect)
Foe Hold, Knockback, -To-Hit, -Defense(All)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Targeted AoE Damage
Holds
Defense Debuff
ToHit Debuff
Universal Debuff

Sonic Barrier

This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level 1 (Defender)
2 (Controller)
2 (Corruptor)
2 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Ally +Resistance(Smashing, Lethal, Toxic)
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Damage Resistance
Increase Attack Rate
Set Categories Resist Damage

Sonic Cage

Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.

Recharge Moderate
Minimum Level 6 (Defender)
10 (Controller)
10 (Corruptor)
10 (Mastermind)
Effects Ranged
Foe Capture(Special)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Sonic Dispersion

You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects.

Recharge Slow
Minimum Level 12 (Defender)
20 (Controller)
20 (Corruptor)
20 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Team +Resistance(All Damage but Psionics, Disorient, Hold, Immobilize)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Sonic Haven

This shield dramatically reduces the damage an ally takes from Fire, Cold, Energy, and Negative Energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target; however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level 2 (Defender)
4 (Controller)
4 (Corruptor)
4 (Mastermind)
Effects Ranged (Targeted Area of Effect
Ally +Resistance(Fire, Cold, Energy, Negative)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

Sonic Repulsion

You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.

Recharge Moderate
Minimum Level 18 (Defender)
28 (Controller)
28 (Corruptor)
28 (Mastermind)
Effects Toggle: Ranged Ally (Targeted Area of Effect)
Foe Knockback
Enhancements Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Knockback

Sonic Siphon

By setting up a constant vibration within the body of your foe, you weaken their Damage Resistance. Affected targets will take more damage from successful attacks.

Recharge Slow
Minimum Level 1 (Defender)
1 (Controller)
1 (Corruptor)
1 (Mastermind)
Effects Ranged
Foe -Resistance(All)
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

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