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{{issue13}}
{{TOCright}}
== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
'''Shield Defense''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s and [[Scrapper]]s.


'''Shields''' is an upcoming defensive powerset announced to be released in [[Issue 13]]. Shields will be usable with any unarmed or right-handed weapon powerset. [http://boards.cityofheroes.com/showthreaded.php?Number=10397254]
"Your mastery over the shield protects you from all forms of attacks in the form of defense as well as some moderate damage resistance to most types of damage. Your training with the shield enables you to protect your nearby allies boosting their defenses."
{{clrl}}


They will be for Tankers, Scrappers, and Brutes. [http://www.cityofheroes.com/game_update13.html]
Shield Defense is incompatible with the following power sets: [[Claws]], [[Dual Blades]], [[Katana]], [[Spines]], [[Staff Fighting]], and [[Titan Weapons]]. When a shield is deployed, many emotes are blocked.


The original information release included Stalkers in the list to get Shields, but was corrected. [http://boards.cityofheroes.com/showthreaded.php?Number=11786615]
Possible [[Shield Customization]]s.


[[Category:Powersets]]
== Power Table ==
The Shield Defense power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s and [[Scrapper]]s. The following table shows the levels at which each power is available:
 
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_ActiveDefense.png|Power=Deflection|PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(Melee), +Res(Smash, Lethal)|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_Deflection.png|Power=Battle Agility|PriLevel=1|SecLevel=2|Effect=Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_TrueGrit.png|Power=True Grit|PriLevel=2|SecLevel=4|Effect=Auto: Self +Res(Fire, Cold, Energy, Negative, Toxic), +Max Health|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_BattleAgility.png|Power=Active Defense|PriLevel=6|SecLevel=10|Effect=Self +Res(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, DEF Debuff)|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_AgainstAllOdds.png|Power=Against All Odds|PriLevel=8|SecLevel=16|Effect=Toggle: PBAoE, Foe -DMG, Self +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_PhalanxFighting.png|Power=Phalanx Fighting|PriLevel=12|SecLevel=20|Effect=Auto: Self +DEF(Melee, Ranged, AoE)|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_GrantCover.png|Power=Grant Cover|PriLevel=18|SecLevel=28|Effect=Toggle: PBAoE, Team (but not self) +DEF(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_ShieldCharge.png|Power=Shield Charge|PriLevel=26|SecLevel=35|Effect=PBAoE, Superior DMG(Smash), Foe Knockdown, Self Teleport|Border=1}}
{{Powers_SplitLevelRow|Icon=ShieldDefense_OneWithTheShield.png|Power=One with the Shield|PriLevel=32|SecLevel=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback), +Recovery, +Max Health|Border=1}}
{{Powers_Footer}}
 
== Powers ==
=== [[File:ShieldDefense_BattleAgility.png]] Active Defense ===
When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback, Hold and Defense Debuff effects for a short duration.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}
{{PowerBlock_Effects|Self +Resistance(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
 
=== [[File:ShieldDefense_AgainstAllOdds.png]] Against All Odds ===
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee also suffer from reduced damage as your shield deflects a portion of their damage.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe -Damage}}
{{PowerBlock_Blank|Self +Damage}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
 
=== [[File:ShieldDefense_Deflection.png]] Battle Agility ===
Your incredible reflexes allow you to position your shield to protect yourself from incoming ranged damage. While Battle Agility is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff)}}
{{PowerBlock_Enhancements|{{Enhance Defense Buffs}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_End}}
 
=== [[File:ShieldDefense_ActiveDefense.png]] Deflection ===
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Toggle: Self +Defense(Melee), +Resistance(Smashing, Lethal)}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Enhance Defense Buffs}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
{{PowerBlock_End}}
 
=== [[File:ShieldDefense_GrantCover.png]] Grant Cover ===
You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. (NOTE: The defense bonus from this power is only applied to nearby team mates, but not yourself.) Additionally, while this power is active, the user and his team mates will gain some resistance to defense and recharge rate debuffs.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Team (but not self) +Defense(All)}}
{{PowerBlock_Enhancements|{{Enhance Defense Buffs}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_End}}
 
=== [[File:ShieldDefense_OneWithTheShield.png]] One with the Shield ===
When you activate this power, you gain strong resistance against most types of damage and also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects. One with the Shield costs little Endurance to activate and increases your recovery and maximum hit points for its duration, but when it wears off you are left exhausted, and substantially drained of Endurance. This crash can be avoided if you have trained Unrelenting from the Presence pool. Note that One with the Shield is unaffected by Attack Rate changes.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}
{{PowerBlock_Effects|Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback), +Recovery, +Max Health}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
{{PowerBlock_End}}
 
=== [[File:ShieldDefense_PhalanxFighting.png]] Phalanx Fighting ===
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance.
 
{{EdNote|note=The in-game description omits the fact the player gets a small unenhanceable bonus to melee, range and area of effect defense even without having allies in range.}}
 
{| border="0" cellpadding="0"
| width="100pt" | '''Archetype'''
| width="120pt" | '''No Allies<br />(unenhanceable)'''
| width="120pt" | '''1 Ally<br />(base value)'''
| width="120pt" | '''2 Allies<br />(base value)'''
| width="120pt" | '''3 Allies<br />(base value)'''
 
|-
| Brute || 3.75% || 6% (+2.25%) || 8.25% (+2.25%) || 10.5% (+2.25%)
|-
| Scrapper || 3.75% || 6% (+2.25%) || 8.25% (+2.25%) || 10.5% (+2.25%)
|-
| Tanker || 5% || 8% (+3%) || 11% (+3%) || 14% (+3%)
|}
 
{{PowerBlock_Start}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 12 (Tanker)}}
{{PowerBlock_Effects|Auto: Self +Defense(Melee, Ranged, Area of Effect)}}
{{PowerBlock_Enhancements|{{Enhance Defense Buffs}}}}
{{PowerBlock_Sets|{{Set Defense}}}}
{{PowerBlock_End}}
 
=== [[File:ShieldDefense_ShieldCharge.png]] Shield Charge ===
You can throw all of your might behind your shield and charge through ranks of foes in the blink of an eye. Using this power allows you to teleport to a selected area to deal significant smashing damage to all foes near the location you teleport to. Most foes that are struck by your Shield Charge will be knocked down.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Damage|Superior (Smashing)}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Knockdown}}
{{PowerBlock_Blank|Self Teleport}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Tank/Brute Only)}}
{{PowerBlock_End}}
 
=== [[File:ShieldDefense_TrueGrit.png]] True Grit ===
Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance.
 
{{PowerBlock_Start}}
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock_Effects|Auto: Self +Resistance(Fire, Cold, Energy, Negative, Toxic), +Max Health}}
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
{{PowerBlock_Sets|{{Set Resist Damage}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_End}}
 
== Historical ==
{{Historical|type=section|reason=change}}
* This set was added to the game for [[Brute]]s, [[Scrapper]]s, and [[Tanker]]s in [[Issue 13]].
* The original information release included [[Stalker]]s in the list to get Shields, but was corrected. [http://web.archive.org/web/20080917024915/http://boards.cityofheroes.com/showthreaded.php?Number=11786615]
 
== External Links ==
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}
 
[[Category:Power Sets]]
[[Category:Brute Secondary]]
[[Category:Scrapper Secondary]]
[[Category:Tanker Primary]]

Latest revision as of 23:57, 24 March 2023

Overview

Shield Defense is a standard power set that is a primary set for Tankers and a secondary set for Brutes and Scrappers.

"Your mastery over the shield protects you from all forms of attacks in the form of defense as well as some moderate damage resistance to most types of damage. Your training with the shield enables you to protect your nearby allies boosting their defenses."

Shield Defense is incompatible with the following power sets: Claws, Dual Blades, Katana, Spines, Staff Fighting, and Titan Weapons. When a shield is deployed, many emotes are blocked.

Possible Shield Customizations.

Power Table

The Shield Defense power set is available as a primary set for Tankers and as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Deflection 1 1 Toggle: Self +DEF(Melee), +Res(Smash, Lethal)
Battle Agility 1 2 Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff)
True Grit 2 4 Auto: Self +Res(Fire, Cold, Energy, Negative, Toxic), +Max Health
Active Defense 6 10 Self +Res(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, DEF Debuff)
Against All Odds 8 16 Toggle: PBAoE, Foe -DMG, Self +DMG
Phalanx Fighting 12 20 Auto: Self +DEF(Melee, Ranged, AoE)
Grant Cover 18 28 Toggle: PBAoE, Team (but not self) +DEF(All)
Shield Charge 26 35 PBAoE, Superior DMG(Smash), Foe Knockdown, Self Teleport
One with the Shield 32 38 Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback), +Recovery, +Max Health

Powers

Active Defense

When you activate this power, it grants protection from Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback, Hold and Defense Debuff effects for a short duration.

Recharge Very Long
Minimum Level 10 (Brute)
10 (Scrapper)
6 (Tanker)
Effects Self +Resistance(Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

Against All Odds

The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee also suffer from reduced damage as your shield deflects a portion of their damage.

Recharge Slow
Minimum Level 16 (Brute)
16 (Scrapper)
8 (Tanker)
Effects Toggle: Point Blank Area of Effect
Foe -Damage
Self +Damage
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories None

Battle Agility

Your incredible reflexes allow you to position your shield to protect yourself from incoming ranged damage. While Battle Agility is active you will benefit from increased Ranged and AoE defense as well as some moderate protection from Defense Debuffs.

Recharge Fast
Minimum Level 2 (Brute)
2 (Scrapper)
1 (Tanker)
Effects Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Deflection

Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage.

Recharge Fast
Minimum Level 1 (Brute)
1 (Scrapper)
1 (Tanker)
Effects Toggle: Self +Defense(Melee), +Resistance(Smashing, Lethal)
Enhancements Enhance Damage Resistance
Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense
Resist Damage

Grant Cover

You are able to use your shield to defend nearby allies. Any teammates who remain nearby gain a bonus to their defense. (NOTE: The defense bonus from this power is only applied to nearby team mates, but not yourself.) Additionally, while this power is active, the user and his team mates will gain some resistance to defense and recharge rate debuffs.

Recharge Slow
Minimum Level 28 (Brute)
28 (Scrapper)
18 (Tanker)
Effects Toggle: Point Blank Area of Effect
Team (but not self) +Defense(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

One with the Shield

When you activate this power, you gain strong resistance against most types of damage and also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects. One with the Shield costs little Endurance to activate and increases your recovery and maximum hit points for its duration, but when it wears off you are left exhausted, and substantially drained of Endurance. This crash can be avoided if you have trained Unrelenting from the Presence pool. Note that One with the Shield is unaffected by Attack Rate changes.

Recharge Very Long
Minimum Level 38 (Brute)
38 (Scrapper)
32 (Tanker)
Effects Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback), +Recovery, +Max Health
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Set Categories Resist Damage
Healing/Absorb
Endurance Modification

Phalanx Fighting

Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense this bonus grows for each ally near you. This power is always on and costs no endurance.

Editor's Note:

The in-game description omits the fact the player gets a small unenhanceable bonus to melee, range and area of effect defense even without having allies in range.

Archetype No Allies
(unenhanceable)
1 Ally
(base value)
2 Allies
(base value)
3 Allies
(base value)
Brute 3.75% 6% (+2.25%) 8.25% (+2.25%) 10.5% (+2.25%)
Scrapper 3.75% 6% (+2.25%) 8.25% (+2.25%) 10.5% (+2.25%)
Tanker 5% 8% (+3%) 11% (+3%) 14% (+3%)
Minimum Level 20 (Brute)
20 (Scrapper)
12 (Tanker)
Effects Auto: Self +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Set Categories Defense

Shield Charge

You can throw all of your might behind your shield and charge through ranks of foes in the blink of an eye. Using this power allows you to teleport to a selected area to deal significant smashing damage to all foes near the location you teleport to. Most foes that are struck by your Shield Charge will be knocked down.

Recharge Very Long
Damage Superior (Smashing)
Minimum Level 35 (Brute)
35 (Scrapper)
26 (Tanker)
Effects Point Blank Area of Effect
Foe Knockdown
Self Teleport
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories PBAoE Damage
Knockback
Taunt (Tank/Brute Only)

True Grit

Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance.

Minimum Level 4 (Brute)
4 (Scrapper)
2 (Tanker)
Effects Auto: Self +Resistance(Fire, Cold, Energy, Negative, Toxic), +Max Health
Enhancements Enhance Heal
Enhance Damage Resistance
Set Categories Resist Damage
Healing/Absorb

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

External Links