Energy Melee: Difference between revisions

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=== [[File:PowerPunch_Placate.png]] Placate ===
=== [[File:PowerPunch_Placate.png]] Placate ===


Allows you to trick a foe into no longer attacking you.  A successful Placate will also Hide you.  This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike.  However, if you attack a Placated foe, he will be able to attack you back.
Allows you to trick a foe into no longer attacking you.  A successful Placate will also Hide you.  This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike.  However, if you attack a Placated foe, he will be able to attack you back.
 
This power is unavailable to [[Tanker]]s and [[Brute]]s.


{{PowerBlock_Start}}
{{PowerBlock_Start}}

Revision as of 15:44, 4 September 2011

Overview

Energy Melee lets you power your blows with pure energy. These focused power attacks often Disorient opponents. It is a secondary power set for Tankers and a primary power set for Brutes and Stalkers.

Power Tables

Tanker

Energy Melee is available as a secondary set for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Energy Punch 2 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Bone Smasher 4 Melee, High DMG(Smash/Energy), Foe Disorient
Taunt 10 Ranged (Targeted AoE), Foe Taunt, -Range
Whirling Hands 16 PBAoE, Moderate DMG(Smash/Energy), Foe Disorient
Stun 20 Melee, Minor DMG(Smash/Energy), Foe Disorient
Build Up 28 Self +DMG, +To-Hit
Energy Transfer 35 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)
Total Focus 38 Melee, Extreme DMG(Smash/Energy), Foe Disorient

Brute

Energy Melee is available as a primary set for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Energy Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Bone Smasher 2 Melee, High DMG(Smash/Energy), Foe Disorient
Build Up 6 Self +DMG, +To-Hit
Whirling Hands 8 PBAoE, Moderate DMG(Smash/Energy), Foe Disorient
Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range
Total Focus 18 Melee, Extreme DMG(Smash/Energy), Foe Disorient
Stun 26 Melee, Minor DMG(Smash/Energy), Foe Disorient
Energy Transfer 32 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)

Stalker

Energy Melee is available as a primary set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Energy Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
Bone Smasher 2 Melee, High DMG(Smash/Energy), Foe Disorient
Assassin's Strike 6 Melee, Special DMG(Smash/Energy)
Build Up 8 Self +DMG, +To-Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Stun 18 Melee, Minor DMG(Smash/Energy), Foe Disorient
Energy Transfer 26 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)
Total Focus 32 Melee, Extreme DMG(Smash/Energy), Foe Disorient

Powers

The following are powers in the Energy Melee powerset.

Assassin's Strike

A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.

This power is unavailable to Tankers and Brutes.

Damage Special (Smashing/Energy)
Recharge Slow
Minimum Level 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Melee Damage

Barrage

You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.

Damage Moderate (Smashing/Energy)
Recharge Fast
Minimum Level 1 (Brute)
1 (Stalker)
1 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)

Bone Smasher

A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.

Damage High (Smashing/Energy)
Recharge Moderate
Minimum Level 2 (Brute)
2 (Stalker)
4 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)

Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level 6 (Brute)
8 (Stalker)
28 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

Energy Punch

You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.

Damage Moderate (Smashing/Energy)
Recharge Fast
Minimum Level 1 (Brute)
1 (Stalker)
2 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)

Energy Transfer

Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme Smashing and Energy damage. Energy Transfer has a good chance of Disorienting the target.

Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.

Damage Extreme (Smashing/Energy)
Recharge Slow
Minimum Level 32 (Brute)
26 (Stalker)
35 (Tanker)
Effects Melee
Foe Disorient
Self Extreme Damage(Special)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Taunt (Brute/Tanker only)

Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

Recharge Long
Minimum Level 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Set Categories -

Stun

By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.

Damage Minor (Smashing/Energy)
Recharge Slow
Minimum Level 26 (Brute)
18 (Stalker)
20 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)

Taunt

Taunts a foe and all foes around him to attack you.

Tanker: Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An Accuracy check is not required to taunt your foes.

Brute: Useful to pull enemies off allies and keep them attacking you to raise your fury.

This power is unavailable to Stalkers.

Recharge Fast (Brute)
Slow (Tanker)
Minimum Level 10 (Brute)
4 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt, -Range
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

Total Focus

Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.

Stalkers: Criticals with Total Focus deal 130% damage instead of double.

Damage Extreme (Smashing/Energy)
Recharge Long
Minimum Level 18 (Brute)
32 (Stalker)
38 (Tanker)
Effects Melee
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Stuns
Taunt (Brute/Tanker only)

Whirling Hands

By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

This power is unavailable to Stalkers.

Damage Moderate (Smashing/Energy)
Recharge Slow
Minimum Level 8 (Brute)
16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness
Set Categories PBAoE Damage
Stuns
Taunt

Historical

This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

External Links