Energy Melee: Difference between revisions

From City of Heroes: Rebirth Wiki
Jump to navigation Jump to search
imported>TonyV
mNo edit summary
 
(63 intermediate revisions by 17 users not shown)
Line 1: Line 1:
__NOEDITSECTION__
{{TOCright}}
== Overview ==
== Overview ==
{{Power Set Icon|Freem}}
'''Energy Melee''' is a standard power set that is a primary set for [[Brute]]s and [[Stalker]]s, and a secondary set for [[Tanker]]s.
"You can use Energy Melee to power your blows with pure energy. These focused power attacks often Disorient opponents."
{{clrl}}


'''Energy Melee''' is one of the powersets.  It is a [[Tanker]] secondary power set in City of Heroes and a [[Brute]] and [[Stalker]] primary power set in City of Villains.
__TOC__
== Power Tables ==
== Power Tables ==
 
=== Brute ===
=== Tanker ===
The Energy Melee power set is available as a primary set for [[Brute]]s. The following table shows the level at which each power is available:
 
The Energy Melee powerset is available as a secondary set for [[Tanker]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=[[#Barrage|Barrage]]|Level=1|Effect=Melee, Minor DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=[[#Energy Punch|Energy Punch]]|Level=2|Effect=Melee, Moderate DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=[[#Bone Smasher|Bone Smasher]]|Level=10|Effect=Melee, High DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=[[#Build Up|Build Up]]|Level=28|Effect=Self +DMG, +ACC|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=[[#Stun|Stun]]|Level=20|Effect=Melee, Minor DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=8|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=[[#Energy Transfer|Energy Transfer]]|Level=35|Effect=Melee, Extreme DMG (Smash/Energy), Disorient, Self -HP|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=[[#Total Focus|Total Focus]]|Level=38|Effect=Melee, Extreme DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=18|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#|]]|Level=|Effect=|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Staggering Burst|Level=26|Effect=Melee (AoE), High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#|]]|Level=|Effect=|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=32|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=0}}
 
{{Powers_Footer}}
{{Powers_Footer}}


=== Brute ===
=== Stalker ===
 
The Energy Melee power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available:
The Energy Melee powerset is available as a primary set for [[Brute]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=[[#Barrage|Barrage]]|Level=1|Effect=Melee, Minor DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=[[#Energy Punch|Energy Punch]]|Level=1|Effect=Melee, Moderate DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=[[#Bone Smasher|Bone Smasher]]|Level=2|Effect=Melee, High DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=[[#Build Up|Build Up]]|Level=6|Effect=Self +DMG, +ACC|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_AssassinStrike.png|Power=Assassin's Strike|Level=6|Effect=Melee, Special DMG(Smash/Energy)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=[[#Stun|Stun]]|Level=26|Effect=Melee, Minor DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=[[#Energy Transfer|Energy Transfer]]|Level=32|Effect=Melee, Extreme DMG (Smash/Energy), Disorient, Self -HP|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=[[#Total Focus|Total Focus]]|Level=18|Effect=Melee, Extreme DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Staggering Burst|Level=18|Effect=Melee (AoE), High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#|]]|Level=|Effect=|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=26|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=1}}
{{Powers_LevelRow|Icon=|Power=[[#|]]|Level=|Effect=|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=32|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient|Border=0}}
 
{{Powers_Footer}}
{{Powers_Footer}}


=== Stalker ===
=== Tanker ===
 
The Energy Melee power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:
The Energy Melee powerset is available as a primary set for [[Stalker]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=[[#Barrage|Barrage]]|Level=1|Effect=Melee, Minor DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=[[#Energy Punch|Energy Punch]]|Level=1|Effect=Melee, Moderate DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=[[#Bone Smasher|Bone Smasher]]|Level=2|Effect=Melee, High DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=4|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_AssassinStrike.png|Power=[[#Assassin's Striker|Assassin's Strike]]|Level=6|Effect=Melee, Special DMG (Smash/Energy)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=[[#Build Up|Build Up]]|Level=8|Effect=Self +DMG, +ACC|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=16|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Placate.png|Power=[[#Placate|Placate]]|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Staggering Burst|Level=20|Effect=Melee (AoE), High DMG(Smash/Energy), Foe Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=[[#Stun|Stun]]|Level=18|Effect=Melee, Minor DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=28|Effect=Self +DMG, +To-Hit|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=[[#Energy Transfer|Energy Transfer]]|Level=26|Effect=Melee, Extreme DMG (Smash/Energy), Disorient, Self -HP|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=35|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=[[#Total Focus|Total Focus]]|Level=32|Effect=Melee, Extreme DMG (Smash/Energy), Disorient|Border=1}}
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=38|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
=== [[File:PowerPunch_AssassinStrike.png]] Assassin's Strike ===
A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.


The following are powers in the Energy Melee powerset.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Special (Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Set Melee Damage}}}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_Quick.png]] Barrage ===
=== [[File:PowerPunch_Quick.png]] Barrage ===
 
You perform a quick punch that deals moderate smashing and energy damage. Coupled with other energy punches, Barrage can Disorient a foe.
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe.
'''Damage:'''        Minor
'''Recharge:'''      Very Fast
'''Minimum Level:'''  1 (Tanker, Brute, Stalker)
'''Effects:'''        Melee
                Minor DMG (Smash/Energy)
                Disorient
   
   
'''Enhancements:'''  Reduce Endurance Cost
{{PowerBlock_Start}}
                Enhance Disorient
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}
                Enhance Recharge Speed
{{PowerBlock_Recharge|Fast}}
                Enhance Damage
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
                Enhance Accuracy
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_AssassinStrike.png]] Assassin's Strike ===
=== [[File:PowerPunch_BoneSmasher.png]] Bone Smasher ===
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.


A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are hidden, this attack will do tremendous smashing and energy damage as you waylay your unsuspecting foe.  This attack may be interrupted if you move or are attacked while executing this power.
{{PowerBlock_Start}}
{{PowerBlock_Damage|High (Smashing/Energy)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_End}}


This power is unavailable to [[Tanker]]s and [[Brute]]s.
=== [[File:PowerPunch_BuildUp.png]] Build Up ===
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.


'''Damage:'''        Special
{{PowerBlock_Start}}
'''Recharge:'''      Slow
{{PowerBlock_Recharge|Long}}
'''Minimum Level:'''  6 (Stalker)
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}
'''Effects:'''        Melee
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}
                Special DMG (Smash/Energy)
{{PowerBlock_Effects|Self +Damage, +To-Hit}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
'''Enhancements:'''  Reduce Endurance Cost
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
                Enhance Recharge Speed
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
                Enhance Damage
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
                Enhance Accuracy
{{PowerBlock_End}}
 
=== [[Image:PowerPunch_BoneSmasher.png]] Bone Smasher ===
 
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch.
 
'''Damage:'''        High
'''Recharge:'''      Moderate
'''Minimum Level:'''  2 (Brute, Stalker)
                10 (Tanker)
'''Effects:'''        Melee
                High DMG (Smash/Energy)
                Disorient
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Disorient
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy
 
=== [[Image:PowerPunch_BuildUp.png]] BUild Up ===
 
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.
 
'''Recharge:'''      Long
'''Minimum Level:'''  6 (Brute)
                8 (Stalker)
                28 (Tanker)
'''Effects:'''        Self +DMG, +ACC
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Recharge Speed
                Enhance ToHit Buffs
 
=== [[Image:PowerPunch_EnergyPunch.png]] Energy Punch ===


=== [[File:PowerPunch_EnergyPunch.png]] Energy Punch ===
You perform a powerful Energy Punch that deals moderate damage.  When used with other Energy Melee attacks, Energy Punch can disorient your opponent.
You perform a powerful Energy Punch that deals moderate damage.  When used with other Energy Melee attacks, Energy Punch can disorient your opponent.


'''Damage:'''        Moderate
{{PowerBlock_Start}}
'''Recharge:'''      Fast
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}
'''Minimum Level:'''  1 (Brute, Stalker)
{{PowerBlock_Recharge|Fast}}
                2 (Tanker)
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}
'''Effects:'''        Melee
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}
                Moderate DMG (Smash/Energy)
{{PowerBlock_Effects|Melee}}
                Disorient
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
'''Enhancements:'''  Reduce Endurance Cost
{{PowerBlock_Blank|{{Enhance Damage}}}}
                Enhance Disorient
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
                Enhance Recharge Speed
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
                Enhance Damage
{{PowerBlock_Blank|{{Enhance Disorient}}}}
                Enhance Accuracy
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
 
{{PowerBlock_Sets|{{Set Melee Damage}}}}
=== [[Image:PowerPunch_EnergyTransfer.png]] Energy Transfer ===
{{PowerBlock_Blank|{{Set Stuns}}}}
 
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme damage.  Energy Transfer has a good chance of disorienting the target.
{{PowerBlock_End}}
 
'''Damage:'''        Extreme
'''Recharge:'''      Slow
'''Minimum Level:'''  26 (Stalker)
                32 (Brute)
                35 (Tanker)
'''Effects:'''        Melee
                Extreme DMG (Smash/Energy)
                Disorient
                Self -HP
 
=== [[Image:PowerPunch_Placate.png]] Placate ===


Allows you to trick a foe into no longer attacking you.  A successful Placate will also hide you.  This hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a placated foe, he will be able to attack you back.
=== [[File:PowerPunch_EnergyTransfer.png]] Energy Transfer ===
Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target.


This power is unavailable to [[Tanker]]s and [[Brute]]s.
''Stalker:'' Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.


'''Recharge:'''      Long
{{PowerBlock_Start}}
'''Minimum Level:'''  12 (Stalker)
{{PowerBlock_Damage|Extreme (Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
'''Effects:'''        Ranged
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}}
                Foe Placate
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}
                Self Stealth/Hide
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}
{{PowerBlock_Effects|Melee}}
'''Enhancements:'''  Enhance Range
{{PowerBlock_Blank|Foe Disorient}}
                Enhance Recharge Speed
{{PowerBlock_Blank|Self Extreme Damage(Special)}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_End}}


=== [[Image:PowerPunch_Stun.png]] Stun ===
=== [[File:PowerPunch_Placate.png]] Placate ===
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.


By focusing your internal energy on your fists, you can turn them into personal tasers.  This Stun attack deals minor damage, but has the best chance to disorient a target.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Placate}}
{{PowerBlock_Blank|Self Stealth/Hide}}
{{PowerBlock_Enhancements|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|-}}
{{PowerBlock_End}}


'''Damage:'''        Minor
=== [[File:PowerPunch_Stun.png]] Staggering Burst ===
'''Recharge:'''      Slow
You focus an unstable shot of energy in your hands, dealing a hefty amount of damage to your target. The unstable nature of the attack causes it to burst out, hitting enemies around the target. While the initial target has a high chance to stun your target, the burst only has a moderate chance to stun ancillary targets.
'''Minimum Level:'''  18 (Stalker)
                20 (Tanker)
                26 (Brute)
'''Effects:'''        Melee
                Minor DMG (Smash/Energy)
                Disorient
'''Enhancements:'''  Reduce Endurance Cost
                Enhance Disorient
                Enhance Recharge Speed
                Enhance Damage
                Enhance Accuracy


=== [[Image:PowerPunch_Taunt.png]] Taunt ===
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor (Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
{{PowerBlock_End}}


Taunts a foe and all foes around him to attack you.
=== [[File:PowerPunch_Taunt.png]] Taunt ===
Taunts a foe and all foes around him to attack you. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.


''Tanker:'' Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously.  An accuracy check is not required to taunt your foes.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast (Brute)}}
{{PowerBlock_Blank|Slow (Tanker)}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 10 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Taunt, -Range}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set Taunt}}}}
{{PowerBlock_End}}


''Brute:'' Useful to pull enemies off allies and keep them attacking you to raise your fury.
=== [[File:PowerPunch_TotalFocus.png]] Total Focus ===
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.


This power is unavailable to [[Stalker]]s.
{{PowerBlock_Start}}
 
{{PowerBlock_Damage|Extreme (Smashing/Energy)}}
'''Recharge:'''      Fast (Brute)
{{PowerBlock_Recharge|Long}}
                Slow (Tanker)
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}
'''Minimum Level:'''  4 (Tanker)
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}
                12 (Brute)
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}
 
{{PowerBlock_Effects|Melee}}
=== [[Image:PowerPunch_TotalFocus.png]] Total Focus ===
{{PowerBlock_Blank|Foe Disorient}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
Total Focus is complete mastery over Energy Melee.  This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented.  Due to the exhausting nature of Total Focus, recharge time is very long.
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
'''Damage:'''        Extreme
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
'''Recharge:'''      Long
{{PowerBlock_Blank|{{Enhance Disorient}}}}
'''Minimum Level:'''  18 (Brute)
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}
                32 (Stalker)
{{PowerBlock_Sets|{{Set Melee Damage}}}}
                38 (Tanker)
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}
'''Effects:'''        Melee
{{PowerBlock_End}}
                Extreme DMG (Smash/Energy)
                Disorient


=== [[Image:PowerPunch_Flurry.png]] Whirling Hands ===
=== [[File:PowerPunch_Flurry.png]] Whirling Hands ===
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.


By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Disorient}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Taunt}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Taunt}}}}
{{PowerBlock_End}}


This power is unavailable to [[Stalker]]s.
== Historical ==
{{Historical|type=section|reason=change}}
* This set has been in the game for [[Tanker]]s since [[Issue 0]].
* This set was included with the original release of [[Brute]]s and [[Stalker]]s in [[Issue 6]].
* Updated with [[Game updates/2021-09-12]]


'''Damage:'''        Moderate
== External Links ==
'''Recharge:'''      Slow
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}
'''Minimum Level:'''  8 (Brute)
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}
                16 (Tanker)
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}


[[Category:Gameplay]][[Category:Powersets]]
[[Category:Power Sets]]
[[Category:Brute Primary]]
[[Category:Stalker Primary]]
[[Category:Tanker Secondary]]

Latest revision as of 17:21, 26 February 2023

Overview

Energy Melee is a standard power set that is a primary set for Brutes and Stalkers, and a secondary set for Tankers.

"You can use Energy Melee to power your blows with pure energy. These focused power attacks often Disorient opponents."

Power Tables

Brute

The Energy Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
PowerPunch Quick.png Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch EnergyPunch.png Energy Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch BoneSmasher.png Bone Smasher 2 Melee, High DMG(Smash/Energy), Foe Disorient
PowerPunch BuildUp.png Build Up 6 Self +DMG, +To-Hit
PowerPunch Flurry.png Whirling Hands 8 PBAoE, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch Taunt.png Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range
PowerPunch TotalFocus.png Total Focus 18 Melee, Extreme DMG(Smash/Energy), Foe Disorient
PowerPunch Stun.png Staggering Burst 26 Melee (AoE), High DMG(Smash/Energy), Foe Disorient
PowerPunch EnergyTransfer.png Energy Transfer 32 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)

Stalker

The Energy Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
PowerPunch Quick.png Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch EnergyPunch.png Energy Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch BoneSmasher.png Bone Smasher 2 Melee, High DMG(Smash/Energy), Foe Disorient
PowerPunch AssassinStrike.png Assassin's Strike 6 Melee, Special DMG(Smash/Energy)
PowerPunch BuildUp.png Build Up 8 Self +DMG, +To-Hit
PowerPunch Placate.png Placate 12 Ranged, Foe Placate, Self Stealth/Hide
PowerPunch Stun.png Staggering Burst 18 Melee (AoE), High DMG(Smash/Energy), Foe Disorient
PowerPunch EnergyTransfer.png Energy Transfer 26 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)
PowerPunch TotalFocus.png Total Focus 32 Melee, Extreme DMG(Smash/Energy), Foe Disorient

Tanker

The Energy Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
PowerPunch Quick.png Barrage 1 Melee, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch EnergyPunch.png Energy Punch 2 Melee, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch BoneSmasher.png Bone Smasher 4 Melee, High DMG(Smash/Energy), Foe Disorient
PowerPunch Taunt.png Taunt 10 Ranged (Targeted AoE), Foe Taunt, -Range
PowerPunch Flurry.png Whirling Hands 16 PBAoE, Moderate DMG(Smash/Energy), Foe Disorient
PowerPunch Stun.png Staggering Burst 20 Melee (AoE), High DMG(Smash/Energy), Foe Disorient
PowerPunch BuildUp.png Build Up 28 Self +DMG, +To-Hit
PowerPunch EnergyTransfer.png Energy Transfer 35 Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)
PowerPunch TotalFocus.png Total Focus 38 Melee, Extreme DMG(Smash/Energy), Foe Disorient

Powers

PowerPunch AssassinStrike.png Assassin's Strike

A signature Stalker attack. This attack does superior energy and smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
IO Melee Damage.png Melee Damage

PowerPunch Quick.png Barrage

You perform a quick punch that deals moderate smashing and energy damage. Coupled with other energy punches, Barrage can Disorient a foe.

Damage Moderate (Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt (Brute/Tanker only)

PowerPunch BoneSmasher.png Bone Smasher

A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.

Damage High (Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt (Brute/Tanker only)

PowerPunch BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
V archetypeicon stalker.png 8 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

PowerPunch EnergyPunch.png Energy Punch

You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.

Damage Moderate (Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt (Brute/Tanker only)

PowerPunch EnergyTransfer.png Energy Transfer

Mastery of Energy Melee begins with the ability to transfer your own Hit Points into a punch that deals extreme damage. Energy Transfer has a good chance of Disorienting the target.

Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a Critical Hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.

Damage Extreme (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 35 (Tanker)
Effects Melee
Foe Disorient
Self Extreme Damage(Special)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Taunt Duration.png Taunt (Brute/Tanker only)

PowerPunch Placate.png Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories -

PowerPunch Stun.png Staggering Burst

You focus an unstable shot of energy in your hands, dealing a hefty amount of damage to your target. The unstable nature of the attack causes it to burst out, hitting enemies around the target. While the initial target has a high chance to stun your target, the burst only has a moderate chance to stun ancillary targets.

Damage Minor (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt (Brute/Tanker only)

PowerPunch Taunt.png Taunt

Taunts a foe and all foes around him to attack you. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast (Brute)
Slow (Tanker)
Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon tanker.png 4 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt, -Range
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO Taunt Duration.png Taunt

PowerPunch TotalFocus.png Total Focus

Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.

Damage Extreme (Smashing/Energy)
Recharge Long
Minimum Level V archetypeicon brute.png 18 (Brute)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt (Brute/Tanker only)

PowerPunch Flurry.png Whirling Hands

By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

Damage Moderate (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Disorient Duration.png Stuns
IO Taunt Duration.png Taunt

Historical

Badge time.png This section contains information about changes that took place in City of Heroes: Rebirth. The content provided may refer to City of Heroes Freedom.
It is provided for historical purposes.

External Links